Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 10 DICE: DNA Integrated Cybernetic Enterprises
Score distribution:
1416 game reviews
    • 67 Metascore
    • 50 Critic Score
    Unfortunately, the gameplay mechanics don't match the class of the story.
    • 70 Metascore
    • 80 Critic Score
    It's not perfect, and if you don't have the ability to play online, it's a little brief, but all in all, it's a very competent game. [Mar 2004, p.99]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 70 Critic Score
    The graphics need work, but no other game lets you really play as <I>you</I>. [May 2004, p.99]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 50 Critic Score
    As far as gameplay is concerned, absolutely nothing has changed since last year's addition (and, quite possibly, the one before that...and the one before that). [June 2004, p.95]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 40 Critic Score
    There's something fundamentally wrong with a game that lets you finish a few stages without even looking at the screen. [May 2004, p.101]
    • 70 Metascore
    • 70 Critic Score
    No matter how much you might be enjoying yourself, you realize that Worms 3D lacks the polish it needs to truly evolve the series. For one thing, the camera just plain sucks. [Apr 2004, p.102]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 50 Critic Score
    It doesn't hurt that the controls are spot on, the sound is good, and the graphics move at a fair old lick, either. Saturday won't win any awards for presentation, but it's all competently put together. [June 2004, p.96]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 60 Critic Score
    It doesn't help that you seem to be shooting the same handful of monsters no matter where you are&#151;or that the vast majority of these look like offspring of Soul Calibur's Voldo. The shoddy framerate, slippery controls, and blocky character models provide an even more low-rent feel.
    • 57 Metascore
    • 70 Critic Score
    It's not a gamer's game, it's a Corvette fan club member's game. [June 2004, p.96]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 50 Critic Score
    Aside from getting to tote around the world's longest hose for hours, this game is just not very fun. [Apr 2004, p.98]
    • 90 Metascore
    • 90 Critic Score
    The obvious choice for baseball enthusiasts for this new season. [May 2004, p.99]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 50 Critic Score
    It's dull to look at, and, due to a lapse back into the more tactical, strategic gameplay that categorizes all of Koei's other war games, it's also fairly dull to play. [Apr 2004, p.100]
    • 77 Metascore
    • 50 Critic Score
    Playing MTX a month after playing "MX Unleashed" is sort of like driving a Taurus after a month of driving a Viper. [May 2004, p.100]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    The main problem is that Rio recognizes more than 5,000 words, but you don't know what those words are...The innovative concept is fun for a few minutes, but an entire game is tedious.
    • 63 Metascore
    • 40 Critic Score
    Despite its lousy gameplay, Drakengard's story is what makes me absolutely hate, hate, hate it...Just <I>try</I> to like any of the characters. Impossible. [Mar 2004, p.98]
    • 55 Metascore
    • 60 Critic Score
    A fun, well-executed game for kids and fans of the series. I just won't blow anyone away. [June 2004, p.88]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    While Romance IX is a more newbie-friendly game, it still has a bit of a learning curve, and the absense of tactical control prevents it from being a breakout strategy title. [Apr 2004, p.100]
    • 70 Metascore
    • 40 Critic Score
    The jumping puzzles combined with the overt racism combined with the semiwonky controls combined wtih the unctuousness of the protagonist add up to a game that is decidedly unfun. [May 2004, p.101]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 90 Critic Score
    Besides making a fantastically epic and over-the-top ultra-Bond flick, EA snuck in a little something called "a fantastic game" into the mix as well. [Apr 2004, p.97]
    • 80 Metascore
    • 80 Critic Score
    The physics make the game so entertaining that you really won't mind having to replay a race over and over again. [Apr 2004, p.99]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    Despite the decent controls, you still end up seeing the same four-hit combos repeatedly, and when digital Jet holds a stick or a bat in his hand, it becomes mysteriously harder to hit people with it. [Mar 2004, p.101]
    • 93 Metascore
    • 100 Critic Score
    An example of WE7's overhauled physics engine for the ball itself. It no longer glides over the pitch, but randomly bobbles off the imperfections in the turf. This leads to a slew of new control options for dealing with bouncing balls. [Mar 2004, p.101]
    • 67 Metascore
    • 70 Critic Score
    A surprisingly rewarding and polished adaptation of the show. [Mar 2004, p.98]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 30 Critic Score
    Too simple for strategy fans and too complex for fighting fans. The occasionally interesting creature design and accompanying animation can't save this one from its cliched premise, uninteresting gameplay, and interminable load times. [Mar 2004, p.103]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 90 Critic Score
    Though not the never-ending chain of quests found in a "real" EverQuest game, Champions certainly stands as the longest, deepest title in the "Baldur's Gate: Dark Alliance' vein yet seen on a console. [Mar 2004, p.102]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    If you liked "Shinobi" but hated the controller-throwing difficulty of it, then you'll flip over Sega's latest ninja adventure. [Apr 2004, p.100]
    • 79 Metascore
    • 80 Critic Score
    Its combination of great level design and gameplay mechanics challenges your reflexes as well as your mind.
    • 66 Metascore
    • 60 Critic Score
    The missions themselves are plenty fun, but they're nothing that "Ace Combat" hasn't done better and more often. It's a similar story for the reasonably tight controls and physics: good, but nothing exceptional. [Mar 2004, p.98]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 70 Critic Score
    It's somewhat frustrating that what was a pretty great PC game is now a great game buried underneath vast technological annoyances. [Apr 2004, p.98]
    • 64 Metascore
    • 40 Critic Score
    A giant mess on the whole. For starters, you encounter plenty of nice little glitches throughout the game, including random spots where characters just fall through solid objects because of some lame collision detection. [Feb 2004, p.98]
    • Official U.S. Playstation Magazine

Top Trailers