Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 10 DICE: DNA Integrated Cybernetic Enterprises
Score distribution:
1416 game reviews
    • 68 Metascore
    • 70 Critic Score
    After a few hours, the boredom sets in, and the number of reasons you have for wanting to beat the damn thing is less than one. It's just not fun enough. [Dec 2003, p.178]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 60 Critic Score
    Other than the stylish cel-shaded visuals, there's hardly anything new here... Seriously, I haven't seen camera problems this bad since the early days of PS1. [Nov 2003, p.138]
    • Official U.S. Playstation Magazine
    • 87 Metascore
    • 70 Critic Score
    It isn't proper to expect us to be perfect in order to make up for your game's many imbalances... Life might not be fair, but I certainly expect my games to be. [Nov 2003, p.128]
    • 69 Metascore
    • 60 Critic Score
    If you enjoy puzzle solving and are looking for a way to kill an afternoon, there are worse ways you could spend your time. [Feb 2004, p.102]
    • Official U.S. Playstation Magazine
    • 86 Metascore
    • 90 Critic Score
    The gameplay has been dramatically tweaked, but the changes haven't detracted from the quick and responsive pace of the previous game. [Dec 2003, p.182]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 40 Critic Score
    The pace has been slowed to attract a broader audience, but the end result is combat that's sluggish and boring. Even the quickest and most agile virtuaroid drags its feed in comparison to its arcade counterparts. [Jan 2004, p.130]
    • Official U.S. Playstation Magazine
    • 32 Metascore
    • 30 Critic Score
    It's neither run nor funny - you're better off spending $20 on something else. [Jan 2004, p.125]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 80 Critic Score
    I'm no prude, but the thing that spoiled Road Kill for me was the fact that it tries too hard with the adult content. I'm fine with swearing in games, but here, it seems gratuitous. [Nov 2003, p.138]
    • 48 Metascore
    • 40 Critic Score
    Poor collision detection ensures you'll scratch your head, wondering how a particular punch or kick landed when the enemy who threw it is only vaguely in the area of your character. [Nov 2003, p.132]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    If you strip away the seedy premise, the game shows promise of being a knockoff of Capcom's "Power Stone," yet it ultimately falls short of replicating the fun and intensity of the Dreamcast classic. [Dec 2003, p.168]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    Unlike most licensed games, Project Zoo doesn't suck, but alas, it's just an unremarkable game. [Nov 2003, p.147]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 100 Critic Score
    I haven't even talked about the nonlinear gameplay, the spectacular graphics, the rock-solid controls, the amazing physics (especially the rag-doll death animations - wow), the great variety of missions and settings, the solid voice acting, the awesome orchestral soundtrack, or the exceptional multiplayer. [Oct 2003, p.122]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    Look, I appreciate a challenge as much as the next guy, but frankly, I'm tired of getting my ass kicked. [Nov 2003, p.142]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    Even with the realism injection, it hasn't gotten too far away from its roots...A bit more over-the-top hitting and much more funny commentary would do wonders for the series.[Oct 2003, p.121]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 50 Critic Score
    The series should've stayed dead and buried. [Dec 2003, p.182]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    The same slow-paced, thinking-two-steps-ahead game you had last time. This is more like "DT: Special Edition" than DT2. [Nov 2003, p.132]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 80 Critic Score
    For DDR novices only. It's likely the best version of DDR yet - it's the most polished, with arguably the best roster of songs - but it's not all that different from the first MAX. [Nov 2003, p.132]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 80 Critic Score
    It's a good time - just not as much fun as "ESPN NHL" down on the ice. But it's easily the most full-featured hockey game ever to come along. [Oct 2003, p.121]
    • Official U.S. Playstation Magazine
    • 89 Metascore
    • 100 Critic Score
    Unlike last year's game, Tiger 2004's minor additions make more of a major difference than it would seem at first glance. [Oct 2003, p.124]
    • Official U.S. Playstation Magazine
    • 88 Metascore
    • 100 Critic Score
    In Thunder 2004, you take the track with 42 of the most vindictive drivers ever to hold a wheel. [Oct 2003, p.118]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 60 Critic Score
    As with early "FIFAs", I couldn't help feeling that my players were doing a hell of a lot better when I didn't get in the way by, y'know, pressing any buttons or anything. [Oct 2003, p.126]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    The best part about the game, though, is that it's the first Simpsons title that approaches the entertainment value of the show itself. [Sept 2003, p.96]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 40 Critic Score
    Real, real boring. It's the same freakin' game it's been since 1998 with new rosters. That's it. [Nov 2003, p.148]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 90 Critic Score
    It's just that the game is thoroughly polished. You turn it on and everything feels right; the music, graphics, and even the menu system all complement each other perfectly. [Nov 2003, p.147]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 80 Critic Score
    As much about the atmosphere of fishing as it is about bait and reel and line strength. [Sept 2003, p.97]
    • Official U.S. Playstation Magazine
    • 90 Metascore
    • 90 Critic Score
    The best hockey game I've ever played, hands down... ESPN's goalies look so good between the pipes, it's almost scary. [Oct 2003, p.120]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 50 Critic Score
    Even worse, fixed camera angles prohibit exploration of the wide-open environments, leading to five-minute levels that frustratingly take 30 because you can't find that one newspaper kiosk to destroy to find the item you need. [Sept 2003, p.97]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 40 Critic Score
    An uninteresting, repetitive driving/shooting game with unfunny quips and painfully bad cut-scenes. [Nov 2003, p.142]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    Despite the terribly repetitive combat (broken up by an absolutely terrific trio of boss battles), I still had lots of fun - although it was largely due to the way I played the game. [Oct 2003, p.115]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    If there were an award for Most Improved Sequel, Lethal Skies II would be a serious contender. Not for its gameplay, sadly, but most definitely for its presentation. [Nov 2003, p.132]
    • Official U.S. Playstation Magazine

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