Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 10 DICE: DNA Integrated Cybernetic Enterprises
Score distribution:
1416 game reviews
    • 85 Metascore
    • 100 Critic Score
    The first PS2 game to really get my heart racing. If you really get into this, your adrenal gland will start juicing out its stuff so much that you'll actually feel that buzz. [Apr 2003, p.82]
    • Official U.S. Playstation Magazine
    • 89 Metascore
    • 90 Critic Score
    It may well be the best-looking PS2 game yet. [May 2003, p.89]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 70 Critic Score
    Simply said, Final Fantasy Origins is a must-have title for any RPG lover - no matter how casual or passionate your devotion to role-playing games. [Apr 2003, p.88]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 80 Critic Score
    The key to Vendetta's success (I mean, seriously, rappers <I>wrestling?</I>) is that it's fast, fluid, and features an almost perfectly balanced wrestling engine. [Apr 2003, p.86]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    The fools who don't live and die for horse racing (we'll call them funambulists) will find this game generally confusing, and will probably never figure out the diluted betting system. [June 2003, p.105]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 50 Critic Score
    I am spectacularly disappointed... Because aside from looking gorgeous, Auto Modellista is an absolute pig. [June 2003, p.102]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    I can't think of a more enjoyable puzzle-based adventure since "Ico." Though not without faults, Primal does so much right, you never really want to put it down. [May 2003, p.93]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 90 Critic Score
    Regardless of its faults, Dynasty 4 is a pure adrenaline rush - the type, for me, that only the original "Devil May Cry" has rivaled on PS2. [May 2003, p.92]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 90 Critic Score
    By far the coolest feature, though, is the ability to partake in the park's attractions. [May 2003, p.97]
    • Official U.S. Playstation Magazine
    • 25 Metascore
    • 20 Critic Score
    It's one of the worst-looking titles ever released on the PS1. [June 2003, p.107]
    • Official U.S. Playstation Magazine
    • 86 Metascore
    • 80 Critic Score
    The online implementation is the best I've seen in a PS2 game. [May 2003, p.90]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 70 Critic Score
    A cool-ass shooter... Honestly, at $15 bucks, it would be a serious crime for shooter fans to pass this baby up. [June 2003, p.105]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 70 Critic Score
    The game can be beaten in a handful of sessions, and although it offers some replay value with its unique points system..., I doubt most of you will be motivated to bother. I know I wasn't. [Apr 2003, p.92]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    Though Clock Tower 3 includes a little more action than the previous games, and remains a decent core adventure game as other horror titles, it fails where it really counts: the scare factor. [May 2003, p.90]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 60 Critic Score
    Challenges are all over the place, randomly ranging from boringly easy to annoying difficult. [Apr 2003, p.90]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 50 Critic Score
    Your typical "Twisted Metal" knock-off, complete with a ho-hum lineup of vehicles, bland weaponry, and uninspired courses. Gameplay's no better. [May 2003, p.97]
    • Official U.S. Playstation Magazine
    • 87 Metascore
    • 80 Critic Score
    Mechanically, a solid game. But somehow, it lacks the one intangible element "High Heat" has managed to capture: urgency. There's no tension here. [Apr 2003, p.97]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 90 Critic Score
    The biggest improvement (for me anyway) is that Namco absolutely nailed it with the controls this time. [Apr 2003, p.90]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    Hot chicks on the loading screens, madcap commentary, useful cheats, and an all-new Special Pitch will keep arcade enthusiasts smiling like Steinbrenner after signing a 14th starting pitcher. [Apr 2003, p.96]
    • Official U.S. Playstation Magazine
    • 93 Metascore
    • 100 Critic Score
    It's so well-balanced, you're not limited to a video game strategy. You can play it any way you like. It's real soccer, and that why we love it. [Apr 2003, p.100]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 60 Critic Score
    The main problem is that there's just no sense of speed. You can be going Mach 1.2 and it feels like you're driving a charter bus. Uphill. Against the wind. In a foot of snow. Towing another charter bus. [Apr 2003, p.84]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 60 Critic Score
    There's reason to play it over the other, better baseball games this season: Spring Training Mode... Besides that very cool option, MLB 2004 is average in every way. [Apr 2003, p.95]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 70 Critic Score
    It'll take some getting used to, but but for the first time, a game has made pitching as much fun as hitting. [Apr 2003, p.96]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 90 Critic Score
    No other game out there offers such a chaotic yet brilliantly visceral gaming experience. [May 2003, p.96]
    • Official U.S. Playstation Magazine
    • 46 Metascore
    • 60 Critic Score
    The reason this process is so gut-wrenchingly irritating is that the controls for My Street, quite frankly, suck. [Apr 2003, p.90]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 70 Critic Score
    The way it controls, which, in my opinion is like crap. [May 2003, p.93]
    • Official U.S. Playstation Magazine
    • 87 Metascore
    • 100 Critic Score
    Given that Snake is the ultimate videogame stud, it's great to work through some new objectives with his gritty new perspective. [Apr 2003, p.87]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 60 Critic Score
    Rather than fixing what was broken, they just offer tips, which themselves are faulty... Wrath has "rush job" written all over it. [Apr 2003, p.92]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 60 Critic Score
    Catching a fly witch chopsticks Miyagi-style is easier than whacking a pitch in this game. [Apr 2003, p.95]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    It's flawed, for sure, and it's a bit too heavy for its own good. But if you give it your all, you'll come away from the game exhilarated and exhausted, with sexy android images and deep metaphysical questions rattling around in your mind for months to come. [Mar 2003, p.112]
    • Official U.S. Playstation Magazine

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