Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 10 DICE: DNA Integrated Cybernetic Enterprises
Score distribution:
1416 game reviews
    • 59 Metascore
    • 60 Critic Score
    What keeps the title afloat is collecting items, snapping pictures, and building up your character. It actually becomes mildly addictive. [Mar 2003, p.103]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 100 Critic Score
    The key to Hight Heat 2004, and the reason it already ranks high on the list of my all-time favorite games, is that it's the best bargain in games. A full 162-game season will last you about 90 hours. [Apr 2003, p.94]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    One of the most extraordinarily deep and innovative games I've ever experienced. [Apr 2003, p.84]
    • Official U.S. Playstation Magazine
    • 87 Metascore
    • 100 Critic Score
    Pure fun... With so much variety, the game has more than enough absurdly addictive elements to keep you busy for untold hours. [Mar 2003, p.108]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    Everything about Roses is designed to make you feel like a total loser. The difficulty level is ratcheted up so high, you're bound to lose billions of battles before you can build a decent deck. [Apr 2003, p.98]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 70 Critic Score
    It's more of a puzzle-solving game, yet it somehow remains completely thrilling throughout. [Feb 2003, p.99]
    • 63 Metascore
    • 40 Critic Score
    There's no excuse for such an absurdly awkward control scheme. [Apr 2003, p.92]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    The game features an abundance of fighting styles, and everything from the grapples to the counters comes off incredibly well. [Feb 2003, p.108]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    I had to muddle through almost half of this 20-hour RPG before .hack really grabbed me... And now, I'm hooked. [Feb 2003, p.100]
    • 78 Metascore
    • 80 Critic Score
    The best part of the game, though, is beating a defender on the dribble and creating a scoring chance. It's energizing and it's effort well-spent. [Feb 2003, p.109]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 50 Critic Score
    Rarely more than mildly diverting at best. From the first moment, the game left me feeling decidely underwhelmed. [Mar 2003, p.110]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 60 Critic Score
    A solid, if limited, dance title... If Rhythm n' Groove has another 15 or 20 songs, DDR might have something to worry about. [June 2003, p.107]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 60 Critic Score
    The naval engagements look sharp, with some nice water effects and a lot of action, but the combat seems like dumbed-down real-time strategy. [Mar 2003, p.108]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 30 Critic Score
    I can't remember the last time I experienced this LITTLE fun playing a videogame. Bad pacing and poor level design have a lot to do with this. [Mar 2003, p.103]
    • Official U.S. Playstation Magazine
    • 87 Metascore
    • 80 Critic Score
    The game is loud, boasts a blazing metal soundtrack, and features characters that are supposed to mirror real-life rockers. [Mar 2003, p.103]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 80 Critic Score
    The best part is that some jittery-fingered button-masher won't necessarily win. You actually have to box. That's something the arcadey "Ready 2 Rumble" couldn't figure out. [Apr 2003, p.84]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 50 Critic Score
    If you think toying around with the track editor sounds like $10 worth of fun, check this out. If not, don't bother. [Apr 2003, p.87]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    The game seems to have taken a step back in the "cool moves that are also helpful" department. [Mar 2003, p.106]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 80 Critic Score
    There is brutality here that will shock some of you with its dispassionate nature... There's a sense of claustrophobia and fear you experience in The Getaway that's unlike any other game. [Mar 2003, p.104]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 40 Critic Score
    Why would I want to play a game that consists mostly of <I>waiting</I>? [Apr 2003, p.87]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    Thankfully, solid graphics and audio, two-player Co-op and Versus modes, and lots of stuff to unlock keep this blast-a-thon steady. [Feb 2003, p.98]
    • 83 Metascore
    • 80 Critic Score
    You may start off thinking it's a bit odd, but as soon as you begin identifying with your Sim, you're hooked. [Feb 2003, p.106]
    • 68 Metascore
    • 80 Critic Score
    The sequel rocks. Hard. In fact, I can't think of a more stupendous leap in quality between a game and its sequel. [Mar 2003, p.103]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 100 Critic Score
    It's incredibly satisfying, regardless of your gaming abilities [thanks to huge explosions], and it's so well designed that the control system becomes transparent after spending very little time with it. [Jan 2003, p.118]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 70 Critic Score
    The hacking 'n' slashing power never grows old, because your path to winning a battle is wide open. [Feb 2003, p.100]
    • 50 Metascore
    • 10 Critic Score
    It&#146;s dreadfully ugly and unredeemingly unfun. [Mar 2002, p.110]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 70 Critic Score
    It's minaturized, astonishingly deep, and loads of fun. It's also super cheap. [Mar 2003, p.114]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 60 Critic Score
    If you're a hardcore Star Wars fan &#150; and only if you're a hardcore Star Wars fan &#150; the story should interest you. But, like the six-to-eight-hour game itself, it's just too short. [Feb 2003, p.102]
    • 81 Metascore
    • 90 Critic Score
    Story aside, PRD is a damn fine racer... I'm completely addicted. [Feb 2003, p.109]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    Fighting Game Fan: "I'll admit, I was surprised at how deep the game is, and I actually enjoyed the Story mode, despite the oddball characters." [Feb 2003, p.104]

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