Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | DICE: DNA Integrated Cybernetic Enterprises |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
- By Date
- By Critic Score
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- Critic Score
What keeps the title afloat is collecting items, snapping pictures, and building up your character. It actually becomes mildly addictive. [Mar 2003, p.103]- Official U.S. Playstation Magazine
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- Critic Score
The key to Hight Heat 2004, and the reason it already ranks high on the list of my all-time favorite games, is that it's the best bargain in games. A full 162-game season will last you about 90 hours. [Apr 2003, p.94]- Official U.S. Playstation Magazine
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- Critic Score
One of the most extraordinarily deep and innovative games I've ever experienced. [Apr 2003, p.84]- Official U.S. Playstation Magazine
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- Critic Score
Pure fun... With so much variety, the game has more than enough absurdly addictive elements to keep you busy for untold hours. [Mar 2003, p.108]- Official U.S. Playstation Magazine
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- Critic Score
Everything about Roses is designed to make you feel like a total loser. The difficulty level is ratcheted up so high, you're bound to lose billions of battles before you can build a decent deck. [Apr 2003, p.98]- Official U.S. Playstation Magazine
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- Critic Score
It's more of a puzzle-solving game, yet it somehow remains completely thrilling throughout. [Feb 2003, p.99]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
The game features an abundance of fighting styles, and everything from the grapples to the counters comes off incredibly well. [Feb 2003, p.108]- Official U.S. Playstation Magazine
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- Critic Score
I had to muddle through almost half of this 20-hour RPG before .hack really grabbed me... And now, I'm hooked. [Feb 2003, p.100]- Official U.S. Playstation Magazine
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- Critic Score
The best part of the game, though, is beating a defender on the dribble and creating a scoring chance. It's energizing and it's effort well-spent. [Feb 2003, p.109]- Official U.S. Playstation Magazine
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- Critic Score
Rarely more than mildly diverting at best. From the first moment, the game left me feeling decidely underwhelmed. [Mar 2003, p.110]- Official U.S. Playstation Magazine
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- Critic Score
A solid, if limited, dance title... If Rhythm n' Groove has another 15 or 20 songs, DDR might have something to worry about. [June 2003, p.107]- Official U.S. Playstation Magazine
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- Critic Score
The naval engagements look sharp, with some nice water effects and a lot of action, but the combat seems like dumbed-down real-time strategy. [Mar 2003, p.108]- Official U.S. Playstation Magazine
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- Critic Score
I can't remember the last time I experienced this LITTLE fun playing a videogame. Bad pacing and poor level design have a lot to do with this. [Mar 2003, p.103]- Official U.S. Playstation Magazine
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- Critic Score
The game is loud, boasts a blazing metal soundtrack, and features characters that are supposed to mirror real-life rockers. [Mar 2003, p.103]- Official U.S. Playstation Magazine
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- Critic Score
The best part is that some jittery-fingered button-masher won't necessarily win. You actually have to box. That's something the arcadey "Ready 2 Rumble" couldn't figure out. [Apr 2003, p.84]- Official U.S. Playstation Magazine
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- Critic Score
If you think toying around with the track editor sounds like $10 worth of fun, check this out. If not, don't bother. [Apr 2003, p.87]- Official U.S. Playstation Magazine
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- Critic Score
The game seems to have taken a step back in the "cool moves that are also helpful" department. [Mar 2003, p.106]- Official U.S. Playstation Magazine
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- Critic Score
There is brutality here that will shock some of you with its dispassionate nature... There's a sense of claustrophobia and fear you experience in The Getaway that's unlike any other game. [Mar 2003, p.104]- Official U.S. Playstation Magazine
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- Critic Score
Why would I want to play a game that consists mostly of <I>waiting</I>? [Apr 2003, p.87]- Official U.S. Playstation Magazine
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- Critic Score
Thankfully, solid graphics and audio, two-player Co-op and Versus modes, and lots of stuff to unlock keep this blast-a-thon steady. [Feb 2003, p.98]- Official U.S. Playstation Magazine
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- Critic Score
You may start off thinking it's a bit odd, but as soon as you begin identifying with your Sim, you're hooked. [Feb 2003, p.106]- Official U.S. Playstation Magazine
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- Critic Score
The sequel rocks. Hard. In fact, I can't think of a more stupendous leap in quality between a game and its sequel. [Mar 2003, p.103]- Official U.S. Playstation Magazine
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- Critic Score
It's incredibly satisfying, regardless of your gaming abilities [thanks to huge explosions], and it's so well designed that the control system becomes transparent after spending very little time with it. [Jan 2003, p.118]- Official U.S. Playstation Magazine
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- Critic Score
The hacking 'n' slashing power never grows old, because your path to winning a battle is wide open. [Feb 2003, p.100]- Official U.S. Playstation Magazine
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- Critic Score
It’s dreadfully ugly and unredeemingly unfun. [Mar 2002, p.110]- Official U.S. Playstation Magazine
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- Critic Score
It's minaturized, astonishingly deep, and loads of fun. It's also super cheap. [Mar 2003, p.114]- Official U.S. Playstation Magazine
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- Critic Score
If you're a hardcore Star Wars fan – and only if you're a hardcore Star Wars fan – the story should interest you. But, like the six-to-eight-hour game itself, it's just too short. [Feb 2003, p.102]- Official U.S. Playstation Magazine
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- Critic Score
Story aside, PRD is a damn fine racer... I'm completely addicted. [Feb 2003, p.109]- Official U.S. Playstation Magazine
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- Critic Score
Fighting Game Fan: "I'll admit, I was surprised at how deep the game is, and I actually enjoyed the Story mode, despite the oddball characters." [Feb 2003, p.104]- Official U.S. Playstation Magazine
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