Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 48 Metascore
    • 40 Critic Score
    My favorite part of the game was the loading screen, whicch is an extreme close-up of SpongeBob's face pressed up against the glass as his eyes twitch back and forth. That made me smile more than once, but other than that, my overall consensus is: "ehhhhh." [Jun 2006, p.102]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 40 Critic Score
    The graphics here are subpar for PS2, the animation is choppy, the level design is awful, and the controls and interface are almost impressively awkward. [June 2002, p.99]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 40 Critic Score
    Is it really that smurfin' hard to smurf up someone who at least sounds like the original voice actors? [June 2001, p.103]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 40 Critic Score
    Real, real boring. It's the same freakin' game it's been since 1998 with new rosters. That's it. [Nov 2003, p.148]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    The game looks so bad I can't begin to like it. [Nov 2002, p.190]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    Track design is unimaginative, the cars look like they're made of plastic, it's not fast, and the gameplay structure feels clumsy and unfinished. [Dec 2004, p.128]
    • Official U.S. Playstation Magazine
    • 36 Metascore
    • 40 Critic Score
    I’d commend the scope of the design, but you that it’s let down by the execution. [Feb 2002, p.113]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    All the features added to Genki's long running game of after-dark street racing are cursory at best and cosmetic at worst. [Jan 2004, p.130]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 40 Critic Score
    Nice touches like graphics and gameplay elements ultimately don't disguise this fighter's lack of depth. [Oct 2005, p.107]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 40 Critic Score
    The real disappointment comes from the wonky control and slipshod graphics. [June 2001, p.100]
    • Official U.S. Playstation Magazine
    • 49 Metascore
    • 40 Critic Score
    The various hip-hop accoutrements that GODM outfits its players with do little to alleviate the fact that the core element, actual rapping, is weak. [Dec 2004, p.106]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 40 Critic Score
    Goes right off the deep end with its length - the entire game can be completed in one six-hour sitting. [Apr 2005, p.102]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 40 Critic Score
    Ultimately, what Virtua Quest proves is that putting great characters into a lousy game doesn't make the game any less lousy. It just robs those characters of their dignity. [Feb 2005, p.87]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    And, much like a real sweatshop, WTF provides little incentive to keep you going. [Dec. 2006, p.136]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 40 Critic Score
    There's no challenge, and there's no variety. [Apr 2005, p.103]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 40 Critic Score
    Beyond atmosphere, ShellShock pretty much, well, sucks. Probably the biggest irritation is the simply horrifying level design. [Oct 2004, p.88]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 40 Critic Score
    Unhinged's ultimate downfall, however, is that there is no digital opponent when you play alone - apparently, it was decided that offering online play was enough. Since half the fun of games like these is actually beating someone, the lack of A.I. is disappointing. [June 2004, p.88]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 40 Critic Score
    Why would I want to play a game that consists mostly of <I>waiting</I>? [Apr 2003, p.87]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 40 Critic Score
    Save your money for a PS2 and a copy of Thunder for that system. It's worth it. [Jan 2002, p.146]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    Forsakes any sort of previously demonstrated variety, great story, or awesome atmosphere all in favor of fight, fight, fight. It only needs the "POW! WHAP! BLORP!" [Nov 2003, p.130]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 40 Critic Score
    It has more of the same clunky controls and general lack of fun for which the series is known. [Oct 2004, p.92]
    • Official U.S. Playstation Magazine
    • 39 Metascore
    • 40 Critic Score
    The pace of the game is slow enough to serve as a cure for insomnia. [June 2001, p.97]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 40 Critic Score
    I can't help feeling like this game was designed by sadists, for masochists. It's that frustrating. [Nov 2002, p.183]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    Apparently, it never occurred to anyone at Cavia that using a first-person shooter setup to control a game seen in the third person is a little like putting "Resident Evil"-style controls in a "Mario" game: technically possible but deeply stupid. [Dec 2004, p.102]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 40 Critic Score
    This game is so stupid. It also lacks any kind of cool. What a combo! [Aug 2003, p.99]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 40 Critic Score
    It has a few innovations, but these aren't executed well enough to make the game really stand out. [Dec 2002, p.174]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 40 Critic Score
    Stay far away from this rink rat. [Jan 2003, p.134]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 40 Critic Score
    Solid graphics and a great story don't make up for a lack of content. Would be a steal at bargain-bin prices, though. [Jan 2006, p.101]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 40 Critic Score
    It's nice that Pandemic attempted to improve "Full Spectrum Warrior", trying to make it feel more like a game and less like something based on military theory. But the host of said improvements take FSW from and interesting if tame combat simulator to an irritating way to spend an afternoon. [July 2006, p.76]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 40 Critic Score
    With a full year since the original and no majjor changes to implement, this should have been great. Instead, it's just more "Dynasty Warriors." [Dec. 2006, p.134]
    • Official U.S. Playstation Magazine

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