Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Spyro: Year of the Dragon | |
|---|---|---|
| Lowest review score: | Gravity Games Bike: Street Vert Dirt |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
- By Date
- By Critic Score
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- Critic Score
Showdown is just as bad as its two predecessors in almost every way. [Aug 2004, p.93]- Official U.S. Playstation Magazine
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- Critic Score
As bad as the roster is, the game itself is fine, and by fine I mean you couldn't have possibly made it more boring. [Jan 2005, p.109]- Official U.S. Playstation Magazine
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- Critic Score
What really makes this game a disaster is the presentation. The character models and environments look like they were made using "Fighter Maker," which is to say that one one with a fundamental familiarity with 3D modeling was hired to make this game. [Feb 2005, p.91]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
Another cynical exploitation of a fad, but hey, at least it's portable. [Dec 2005, p.139]- Official U.S. Playstation Magazine
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- Critic Score
Not nearly the sum of the parts it mimics, Reservoir Dogs answers some questions for fans of the film, but it just isn't worth the time. [Jan. 2007, p.86]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
It's f'ing hard! Really hard!... No one who's new to BMX games is going to be able to stomach the camera, the difficulty, and the level design for more than 25 minutes before realizing that surfing the Net for strippers is going to be a lot easier. [Feb 2003, p.101]- Official U.S. Playstation Magazine
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- Critic Score
Contrary to the rules of classic puzzle games, it takes a long time to ick up, but a short time to master. I'll pass, thanks. [Nov 2001, p.167]- Official U.S. Playstation Magazine
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- Critic Score
Note to the videogame industry: Mapping attacks to the right analog stick isn't a good idea. Put all the crossover dribbles and jukes you want on the analog stick, but for brawling games like Death by Degrees, this method of control simply doesn't work.- Official U.S. Playstation Magazine
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- Critic Score
The Armored Core developers are celebrating the series' 10th birthday by giving you the same mech game they've pumped out since the beginning. [Jun 2006, p.92]- Official U.S. Playstation Magazine
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- Critic Score
There are no surprise plot twists, no mysteries to unravel - nothing to keep you hooked at all. [Oct 2001, p.134]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
I can’t remember a more boring example of the game’s genre in years. [Feb 2002, p.107]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
- Read full review
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- Official U.S. Playstation Magazine
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- Critic Score
No, it’s not good at all. And it sure as heck ain’t gonna win any awards. But it does serve well enough as a mild brainless diversion. [Mar 2002, p.106]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
The multiple-character combos are a nice touch, but the execution is so poor as to make it a moot point. [Feb 2002, p.106]- Official U.S. Playstation Magazine
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- Critic Score
The game isn't fun...You'll have a lot more funjust going to the bowling alley. [July 2004, p.97]- Official U.S. Playstation Magazine
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- Critic Score
Definitely a good time for the elementary-school set. [Jan. 2007, p.89]- Official U.S. Playstation Magazine
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- Critic Score
Outside studio Idea Factory developed Spectral Souls and it shows; NIS would be much better off sticking with its internal developers next time. [Nov. 2006, p.120]- Official U.S. Playstation Magazine
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- Critic Score
It still appears that no one actually plays these games before they're released. [June 2001, p.100]- Official U.S. Playstation Magazine
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- Critic Score
Realistic drift physics apparently don't equal a good time, especially when added to a frustrating - and mandatory - tutorial mode. [Sept 2006, p.76]- Official U.S. Playstation Magazine
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- Critic Score
There are many flaws. The fighters move as if wearing cinder-block shoes. [July 2002, p.101]- Official U.S. Playstation Magazine
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- Critic Score
So this makes it officcial: The Rengoku series is stillborn. [Oct. 2006, p.92]- Official U.S. Playstation Magazine
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- Critic Score
If only Fugitive Hunter, the game, wasn't saddled with broken missions, pathetic animations, a sorry fighting system and a sorrier button-mashing mode. [Jan 2004, p.118]- Official U.S. Playstation Magazine
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- Critic Score
A buggy mess that should be avoided in favor of "NHL 2K6" or "NHL 06." [Dec 2005, p.115]- Official U.S. Playstation Magazine
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- Critic Score
The original arcade TMNT may reward your perseverance - but it's not worth the pain. And that says a lot. [Nov 2004, p.132]- Official U.S. Playstation Magazine
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- Critic Score
It's just a veil of mediocrity used to cover what amounts to a crazed-crowd simulator. No, wait, that actually sounds too fun for a game like this. [Jun 2006, p.92]- Official U.S. Playstation Magazine