Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Spyro: Year of the Dragon | |
|---|---|---|
| Lowest review score: | Gravity Games Bike: Street Vert Dirt |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
- By Date
- By Critic Score
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- Critic Score
This game looks so great, but the controls may very well be the worst I have ever seen in a racing game. [Feb 2002, p.114]- Official U.S. Playstation Magazine
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- Critic Score
I still think a music-customizable rhythm game could be amazing, but Dance Factory falls short of the ideal. [Jun 2006, p.94]- Official U.S. Playstation Magazine
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- Critic Score
Welcome to Sonic Hell, where it feels like you're stuck in Rome and some gladiator prisoner that is being forced to compete mercilessly non-stop with other combatants. [Jan. 2007, p.91]- Official U.S. Playstation Magazine
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- Critic Score
Let's hope that Namco Bandai issues an "oops" and ships the real game soon. [Jan. 2007, p.72]- Official U.S. Playstation Magazine
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- Critic Score
Too simple for strategy fans and too complex for fighting fans. The occasionally interesting creature design and accompanying animation can't save this one from its cliched premise, uninteresting gameplay, and interminable load times. [Mar 2004, p.103]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
It's neither run nor funny - you're better off spending $20 on something else. [Jan 2004, p.125]- Official U.S. Playstation Magazine
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- Critic Score
Why can't you have more than six players at a table? [March 2005, p.95]- Official U.S. Playstation Magazine
- Read full review
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- Critic Score
There's no feeling of the weight or power of the real thing, and precious little sense of speed. [Jan 2004, p.130]- Official U.S. Playstation Magazine
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- Critic Score
After that brief spasm of historical insight, the charm rapidly wears off, mostly due to clumsy programming. [March 2005, p.95]- Official U.S. Playstation Magazine
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This was a great game...15 years ago. The new Micro Machines fails to offer anything new or exciting to an already stale series. [Sept 2006, p.79]- Official U.S. Playstation Magazine
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- Critic Score
Getting 29 games for $20 shouldn't be a terrible deal, but aside from two or three gems, the selection totally blows - especially when compared to the Japanese releases. [Jan 2006, p.91]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
The graphics certainly don't help any. Really, for a PS2 game, they're an embarrassment. [Dec 2001, p.161]- Official U.S. Playstation Magazine
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- Critic Score
It is, thankfully, a roughly four-hour affair, but that time is probably better spent actually watching the two excellent (and one decent) Terminator movies. [Feb 2004, p.104]- Official U.S. Playstation Magazine
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- Critic Score
Easily the worst modern game of its genre. [Oct 2001, p.134]- Official U.S. Playstation Magazine
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- Critic Score
Having long since outlived its usefulness, the Wild Arms series has gone, with this entry, from merely banal to actively irritating. With such a wealth of RPGs getting translated nowadays and more companies than ever eager to get into the act, it's about time this appendix was removed.- Official U.S. Playstation Magazine
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- Critic Score
Defending myself from a shark attack would be more entertaining. [Aug 2006, p.77]- Official U.S. Playstation Magazine
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- Critic Score
The real-time battle system is such a mess that you’ll get either incredibly bored or overwhelmed in no time. [Mar 2002, p.108]- Official U.S. Playstation Magazine
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- Critic Score
Other than that, Miami Vice is the most unremarkable eight hours you'll sppend en route to a lousy concclusion this year! [Oct. 2006, p.91]- Official U.S. Playstation Magazine
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- Critic Score
Did I mention the shooting interface itself? Picture the annoying timing of the triple-tap Hot Shots model combined with the occasional imprecision of the analog Tiger model, and you'll have some idea of what we're talking about here: It's the worst of all possible worlds!- Official U.S. Playstation Magazine
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- Critic Score
My advice to the developers is next time, skip the shaking, the timers, and the laughable cinemas and spend more time polishing and testing. [June 2005, p.101]- Official U.S. Playstation Magazine
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- Critic Score
A sad, painfully executed experience that can't hold a candle to the former glory. [Nov 2002, p.192]- Official U.S. Playstation Magazine
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- Critic Score
But most unbelievable is the fact that there's almost nothing here I would classify as fun. [Jan 2004, p.118]- Official U.S. Playstation Magazine
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- Critic Score
The Micro Machines games have stayed the same over the last decade for the most part, so fans of the series will have a general idea of what they're getting into here. Newcomers can consider themselves warned. [Oct. 2006, p.92]- Official U.S. Playstation Magazine
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- Critic Score
The gameplay is just short of completely unredeemable. [Jan 2003, p.132]- Official U.S. Playstation Magazine
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The gun battles that account for 99 percent of the game are extremely flawed. Bulletproof's aiming controls--no matter which configuration or sensitivity settings you choose--are as sloppy as they come.- Official U.S. Playstation Magazine
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- Critic Score
It's a sloppy, rushed port of a game that deserved better. [July 2006, p.77]- Official U.S. Playstation Magazine
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- Critic Score
It's not worth a second look by any but the most battle-hungry war fan. [Dec 2002, p.158]- Official U.S. Playstation Magazine