Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Spyro: Year of the Dragon | |
|---|---|---|
| Lowest review score: | Gravity Games Bike: Street Vert Dirt |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
- By Date
- By Critic Score
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- Critic Score
It seems like the designers spent so much time working on fancy effects that they didn't have enough time to bother with things like level design... It's a pretty major disappointment. [Aug 2003, p.101]- Official U.S. Playstation Magazine
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- Critic Score
There's something fundamentally wrong with a game that lets you finish a few stages without even looking at the screen. [May 2004, p.101]- Official U.S. Playstation Magazine
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- Critic Score
Music aside, the control is sketchy. [June 2001, p.102]- Official U.S. Playstation Magazine
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- Critic Score
The sloppy swordplay and imprecise magic attacks just make the game look like an alcoholic staging of Medieval Times. [June 2002, p.97]- Official U.S. Playstation Magazine
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- Critic Score
Oversimplified controls and an atrocious camera. If it were a movie, you'd leave the theater halfway through and not care about the conclusion. [Feb 2005, p.86]- Official U.S. Playstation Magazine
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- Critic Score
I've had more control when driving a car without a steering wheel. [Oct 2001, p.137]- Official U.S. Playstation Magazine
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- Critic Score
The game is so mind-numbingly boring I drifted asleep while playing. [Nov 2002, p.188]- Official U.S. Playstation Magazine
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- Critic Score
The game is essentially a distillation of everything "cool" about the show, so after about five minutes of play, you start to understand why the show was cancelled. [Feb 2003, p.104]- Official U.S. Playstation Magazine
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- Critic Score
Mutant Nightmare has improvements over its predecessors here and there, like a better camera and nice graphics, but when the basic game is this boring, that's about as useful as replacing the air freshener in a house build in the sewers. [Dec 2005, p.123]- Official U.S. Playstation Magazine
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- Critic Score
A giant mess on the whole. For starters, you encounter plenty of nice little glitches throughout the game, including random spots where characters just fall through solid objects because of some lame collision detection. [Feb 2004, p.98]- Official U.S. Playstation Magazine
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- Critic Score
While the battle system is solid, the battles themselves are dreadfully boring.- Official U.S. Playstation Magazine
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- Critic Score
If I had to sum up the game in one word, I'm not sure if I'd pick "boring" or "stupid." I guess it depends on what mood I'm in. The mission structure is desperately linear, despite pretending to offer a huge amount of freedom.- Official U.S. Playstation Magazine
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- Critic Score
So ultimately, you have a bad port of a not-particularly great Xbox game with all of the interesting bits removed. [Dec 2002, p.180]- Official U.S. Playstation Magazine
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- Critic Score
Maneuvering and combat are both very clumsy, and the whole game leaves you wondering about the choices the game designers made. [June 2005, p.95]- Official U.S. Playstation Magazine
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- Critic Score
An uninteresting, repetitive driving/shooting game with unfunny quips and painfully bad cut-scenes. [Nov 2003, p.142]- Official U.S. Playstation Magazine
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- Critic Score
You're contantly shooting the same enemies over and over in rather dull environments, only to come upon completely lackluster bosses. [August 2002, p.107]- Official U.S. Playstation Magazine
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- Critic Score
Luckily timed button-mashing encompasses 90 percent of any sort of strategy involved. [June 2001, p.100]- Official U.S. Playstation Magazine
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- Critic Score
The only thing eJay has on its competitors is the Scratch mode, a fairly solid (and, as far as I can tell, reasonably realistic) dual-turntable simulator. [Oct 2003, p.116]- Official U.S. Playstation Magazine
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- Critic Score
It actually feels more like "Wipeout" or "Extreme-G Racing" than "Crash Team Racing" or "Mario Kart." Well, a crappier version of "Wipeout" or "Extreme-G," anyway. [Oct 2003, p.116]- Official U.S. Playstation Magazine
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- Critic Score
It's an uninspired, uninnovative platform game with incredibly annoying flaws. Combat is brainless - I died more times from wandering into mud puddles (which are apparently deadly and kill you instantly) than I did from enemy attacks. [Dec 2004, p.125]- Official U.S. Playstation Magazine
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- Critic Score
A geriatric "MGS" clone burdened with the identity (and scene) thefts of "Mission: Impossible." [Oct 2004, p.88]- Official U.S. Playstation Magazine
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- Critic Score
It's tedious, wearisome, dreary, slow, stiff, flat and monotonous...in other words, it's an utter bore. [Apr 2002, p.103]- Official U.S. Playstation Magazine
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- Critic Score
Get with it, EA. You're so far behind High Heat it's like you're playing in the minor leagues. [Apr 2002, p.103]- Official U.S. Playstation Magazine
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- Critic Score
Anyone who has enjoyed any of the technical, aesthetic, and gameplay improvements of the past decade will probably want to pass this one up [Dec 2004, p.114]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
Mere diversions that don't have much lasting appeal. [Feb 2002, p.116]- Official U.S. Playstation Magazine
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- Critic Score
"SSX" looked better two years ago, and the water comes nowhere near equaling that in last year's "Splashdown." [Dec 2002, p.160]- Official U.S. Playstation Magazine
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- Critic Score
There are just far too many problems with its basic mechanics. [Jan 2004, p.125]- Official U.S. Playstation Magazine