Official PlayStation Magazine Benelux's Scores

  • Games
For 424 reviews, this publication has graded:
  • 66% higher than the average critic
  • 10% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Grand Theft Auto V
Lowest review score: 14 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 26 out of 424
424 game reviews
    • 79 Metascore
    • 82 Critic Score
    Dawnguard has got it all. Including a storyline that is way more interesting than anything Twilight or The Vampire Diaries have ever done. Especially the young - at least when compared to her fellow kind - Serana enthralled us with her tragic family disputes. [April 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 90 Metascore
    • 85 Critic Score
    The latest and greatest DLC for Mass Effect 3. BioWare clearly put a lot of love and care into this small bit of fan service. It takes itself less serious than the main game and that is what makes it so special. BioWare couldn't have said goodbye in a better way. [April 2013, p.89]
    • Official PlayStation Magazine Benelux
    • 66 Metascore
    • 50 Critic Score
    Without spoiling too much, you could say that apparently Dead Space 3 didn't really end, because this Awakened-DLC could be considered to be an epilogue to the whole mess. Unfortunately, it is way too short and contains recycled content. [April 2013, p.89]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 61 Critic Score
    A tower defence game, but with a twist! You can also send out troops on the battlefield. Which makes things a bit messy. Add to that some busy visuals and you have a game where it's very hard to see what the hell is going on. [April 2013, p.89]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 70 Critic Score
    The cutscenes consist of 2D-animations, a sign that Ninja Theory didn't put everything they had into this DLC. But to be fair: playing with Vergil feels like a completely new experience. [April 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 68 Metascore
    • 72 Critic Score
    A puzzle game whose gameplay is very reminiscent of that of Bust-A-Move, except that instead of shooting small pellets upwards, you have to shoot them downwards, trying to clear the screen of various germs. Pretty fun. [April 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 59 Critic Score
    You can build a house. And put stuff in it. That's about it. [April 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 86 Metascore
    • 84 Critic Score
    “Every song ends but that's no reason not to enjoy the music” is probably the best way to describe this final DLC for one the biggest shooters in history. Just like every extra content before, we enjoyed End Game a lot. [April 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 52 Metascore
    • 69 Critic Score
    The downside of this more deliberate pacing is that the lack of variation. Every mission goes as follows: take out a few guys or sneak past them if there are too many, get to a high vantage point, rain death from above. Not the worst design in the world, but pretty predictable. [April 2013, p.86]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 67 Critic Score
    Anyone who has watched more than one episode of Naruto, Bleach or any of the Dragon Balls, knows that the pre-fight exposition/tea party can drag on for quite a while. So prepare to sit through some pretty lengthy and non-interactive cutscenes. [April 2013, p.84]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 80 Critic Score
    The beautiful and eerie locations give Crysis 3 a great atmosphere. Cowering in the tall grass, while being hunted by bloodthirsty aliens, reminded us of the terrifying raptor-scene from Jurassic Park. Blowing up a giant dam caused a spectacle big enough to make our inner vandal smile. [April 2013, p.80]
    • Official PlayStation Magazine Benelux
    • 94 Metascore
    • 87 Critic Score
    Multiple dimensions and a clever scenario with a surprise around every corner make it difficult for us to explain our enthusiasm without spoiling the story. Only the extended ghost chase (literally) halfway through the game drags on a bit too long. [April 2013, p.74]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 72 Critic Score
    The return of Sly Cooper not only signals the return of a classic franchise, but also the return of a classic, almost forgotten genre: the 3D-platformer. Fans can rejoice, because it feels like Sly never truly left the building. [April 2013, p.71]
    • Official PlayStation Magazine Benelux
    • 80 Metascore
    • 87 Critic Score
    Ascension shows a warrior who is miles away from being the ultimate and flawless killing machine we all know and love. He is more like an unguided projectile here, trying to cope with all the injustice delivered unto him. [April 2013, p.62]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 65 Critic Score
    Don't be fooled by the novelties, they are just simple gimmicks in disguise. Something that really defines Revolution. Don't get us wrong, it does its best to maintain a high standard, but sometimes trying is not enough. [March 2013, p.93]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 65 Critic Score
    Every episode Connor gains a new power and the first one you'll get your hands on is the power of the wolf. With this power Connor can become invisible or summon a pack of wolves. This means that you will be doing a lot of eavesdropping missions, which are not very entertaining. [March 2013, p.92]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 75 Critic Score
    You will have to finish the game three times if you want to see all seven themed levels. Which is not a problem on its own, except that you have to play through the same common levels and puzzles each time you start a new game. [March 2013, p.90]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 70 Critic Score
    With a whopping 31 missions we expected Zombie Driver HD to contain a little bit more variation. As you probably have guessed already, Zombie Driver HD is all about running over zombies with a slew of different auto mobiles. Which is a lot of fun, but not ten bucks worth of fun. [March 2013, p.89]
    • Official PlayStation Magazine Benelux
    • 68 Metascore
    • 70 Critic Score
    Aliens: Colonial Marines may not be what it should have been, but maybe you can still get some fun out of this 1991 Amiga-classic. Not that Alien Breed has anything to do with the Alien films or franchise. [March 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 82 Metascore
    • 85 Critic Score
    After what seems ages, PS3 gamers can now finally get their hands on some downloadable content for Skyrim. And even if you missed Bethesda's sweet half priced deal, Dragonborn is still worth the purchase. [March 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 65 Critic Score
    This remake of the 1984 Karateka game revolves around a simple concept: block an enemy's karate chop and dish out some of your own. Looks fun and is fun, but also way too simple. Bummer. [March 2013, p.88]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 73 Critic Score
    For a small price you can get more of the minigames featured in the new Sly Cooper: Thieves in Time. A collection of all-new levels with some all-new challenges. Nothing more, but definitely nothing less too. It's well done content for a small price. [March 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 72 Critic Score
    Look past the blurry graphics and what remains is the incredibly solid gameplay that defines the series. Every level, from the first one in Hitman 2: Silent Assassin until the last one in Hitman: Blood Money, is an amusement park filled with possibilities. [March 2013, p.82]
    • Official PlayStation Magazine Benelux
    • 43 Metascore
    • 55 Critic Score
    Besides the lack of tension or even jump scares, the abominable quality of the game's graphics and animations is another one of Colonial Marines' biggest flaws. The aliens stumble towards you, looking like the local town drunk who just stole an Alien mask. [March 2013, p.78]
    • Official PlayStation Magazine Benelux
    • 80 Metascore
    • 87 Critic Score
    Raiden can't block, he can only parry by swinging the left stick in the direction of an enemy and pressing square. That's right, one of the attack buttons. Raiden's motto is very simple: The best offense is a good defense. [March 2013, p.72]
    • Official PlayStation Magazine Benelux
    • 76 Metascore
    • 79 Critic Score
    This game features the roller-coaster effect that pr-people in the gaming industry love to show off. In other words: Dead Space doesn't have a single dull moment. The controls however, demand a more deliberate and slower pacing. [March 2013, p.68]
    • Official PlayStation Magazine Benelux
    • 87 Metascore
    • 89 Critic Score
    If you never cared about the character Lara Croft, this game will change that. The way Camilla Luddington portrays her is very believable and you'd need to have a hart of stone not to flinch every time Lara gets a beating. [March 2013, p.62]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 77 Critic Score
    Joking about how players have to ride from point A to B all time, is not funny, it is bad game design. You can argue for ages about the quality of the jokes and gags, but lets not forget that this high-speed roller-coaster of parodies has some unique and interesting gameplay mechanics to offer. [February 2013, p.94]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 70 Critic Score
    In this very challenging twin-stick shooter levels are randomly generated, meaning you'll never be served the same stuff twice. It looks tight and has controls to match its look, but could have benefited from a bit more variation. [February 2013, p.91]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 75 Critic Score
    It's the biggest project ever coming from indie-guru Nicklas Nygren (Nifflas) and it's a well-designed, riveting platformer with a ton of things to do, but unfortunately also with a not so riveting story. Which is kind of a bummer. [February 2013, p.91]
    • Official PlayStation Magazine Benelux

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