Official PlayStation Magazine Benelux's Scores

  • Games
For 424 reviews, this publication has graded:
  • 66% higher than the average critic
  • 10% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Grand Theft Auto V
Lowest review score: 14 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 26 out of 424
424 game reviews
    • tbd Metascore
    • 70 Critic Score
    Elizabeth in Rapture! No, wait. That is what coming up in the next batch of DLC. Clash in the Clouds is just a traditional, arena based, wave after wave, kinda boring but still fun and challenging sort of a DLC which will sort of entertain you. Just not for very long. [September p.90]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 39 Critic Score
    Saying we did not have high expectations for this 2D sidescroller, is like saying a Smurf is blue. It goes without saying. It is smurfing repetitive. The levels are smurfing uninspired. There is no smurfing variation what-so-ever.It simply smurfs. [September p.89]
    • Official PlayStation Magazine Benelux
    • 40 Metascore
    • 45 Critic Score
    The only thing Painkiller gets right (sort of) are the original weapons. Everything else is a complete mess. The game looks better than the original, but that is about the only good thing you can say about the graphics. Blurry textures, horrible screen tearing and slow loading details ruin the experience even further. [September p.88]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 77 Critic Score
    We won't lie, we often cursed the day A Clone in the Dark was created. It is brutally unfair at times. So unfair, we considered buying a protective case for our poor PlayStation Vita, just to prevent us form smashing it to pieces after 100th or so unfair death scene. [September p.87]
    • Official PlayStation Magazine Benelux
    • 42 Metascore
    • 47 Critic Score
    Looking at just some still images from the game, you would have to be blind, not to call it beautiful. However once you see it in motion, you realize that producing manga or anime is not the same as making a game. The lively animations do not match with the static backgrounds. [September p.86]
    • Official PlayStation Magazine Benelux
    • 48 Metascore
    • 50 Critic Score
    Lets be frank, Le Tour de France - 100th Edition is meant for only the most committed cycling enthusiasts or connoisseurs. It is a game for people who get up early to not miss a single image of the beautiful French landscape. Everybody else will not care. [September p.85]
    • Official PlayStation Magazine Benelux
    • 91 Metascore
    • 85 Critic Score
    Make no mistake, the difficulty has been ramped up considerably. Something we, as grown up gamers, can truly appreciate. Even the first worlds aren't all that easy, since the levels vary greatly in difficulty. Don't expect a new Demon's Souls, but be prepared to make that same jump a dozen times. [September p.80]
    • Official PlayStation Magazine Benelux
    • 64 Metascore
    • 83 Critic Score
    Your ultimate goal is to slay your enemies with your katana in the most stylish way as possible. Just like in No More Heroes. Killer is Dead is actually surprising similar to No More Heroes. It is all about dodging and countering at the right time. [September p.78]
    • Official PlayStation Magazine Benelux
    • 61 Metascore
    • 65 Critic Score
    But then it hits us, Deadpool is not a game, it is a parody of a game. Of the kind of games you would see when a new Thor movie hits the theaters. All the elements that make such a game are to be found in Deadpool. Collecting coins or orbs, shallow combat and a horde of identical enemies (Deadpool: "are they all brothers?). [September p.74]
    • Official PlayStation Magazine Benelux
    • 76 Metascore
    • 78 Critic Score
    Luckily the game's biggest strengths still hold up well, namely the armory of wicked crazy weapons, the variety of goofy enemies to fight - from Deckers to Matriarchs - and the absolute freedom to do whatever the hell you want to. [September p. 68]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 83 Critic Score
    Infinity's Toy Box mode can hardly be called a kids game, which is strange since the Play Sets that come with the game are an absolute walk in park. There is no challenge whatsoever. Missions are limited to fetch quests or small brawls. But there is still some fun to be had, especially for younger players. [September p.64]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 80 Critic Score
    We had our doubts about the real time combat which, in the first few hour, is not much more involving than pressing the X-button. Luckily this changes when you can link your attacks to those of others, creating spectacular combos. [September p.62]
    • Official PlayStation Magazine Benelux
    • 61 Metascore
    • 67 Critic Score
    Technical errors and slow inputs drag the game's best moments down with them. The slow controls really become a problem when you are fighting more nimble enemies in a small, confined space. Sci-fi fans will get a kick out of Lost Planet. Everybody else will pick it up from the bargain bin. [September p.60]
    • Official PlayStation Magazine Benelux
    • 84 Metascore
    • 92 Critic Score
    Once the game gets going, the recipe seems to have remained unaltered. There is no one who moves through the shadows and hugs the walls like Sam Fisher. But the levels in Blacklist are more varied than the empty office spaces and busy army bases you have come to expect from the franchise. [September p.54]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 75 Critic Score
    The Bureau is a though game to get into, not because of the difficulty but because of the unreliable Battle Focus, which you use to issue commands to your two companions. Another problem are the seemingly unending waves of enemies bearing down on you. [September p.50]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 90 Critic Score
    After adjusting the sensitivity slightly, the controls were absolutely perfect. Both the sticks and the movements onscreen feel very natural, so we were passing out headshots in a matter of seconds. Not just because we could, but because every shot was rewarded with some sweet XP. [September p.44]
    • Official PlayStation Magazine Benelux
    • 81 Metascore
    • 88 Critic Score
    All this digging can be frustrating until you have mastered the right technique. Once you do, you will be hooked for a long time. Exploring a surprisingly large system of caverns underneath the surface of this colourful world, searching for that precious gold nugget. [June 2013, p.94]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 80 Critic Score
    What you get in the first hour of Call Juarez: Gunslinger, is exactly the same you will get in the next three or four hours of its story mode. So prepare for absolutely no surprises down the line. Still, Techland did a fine job constructing each level, making Gunslinger a fun ride through the Wild West. [June 2013, p.92]
    • Official PlayStation Magazine Benelux
    • 60 Metascore
    • 62 Critic Score
    Convince three friends to buy God Mode, because on your own it gets old real fast. Mainly because it does not offer you that much content. It all about shooting the same enemies in the face over and over again. [June 2013, p.91]
    • Official PlayStation Magazine Benelux
    • 63 Metascore
    • 69 Critic Score
    A zombie game that lets you control your own Zombies in the way of a classic RTS? Sounds cool. Looks cool, too. Plays … decent. But it gets boring real fast and some mechanics simply are not all that well executed. [June 2013, p.91]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 70 Critic Score
    This three hour long conclusion to the King Washington-DLC does not manage to enthrall us as we would like it to do. But we do have to admit we had a great time transforming into a mighty bear, destroying all who were foolish enough to stand in our way. [June 2013, p.91]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 80 Critic Score
    If you want to pick up Borderlands 2 again, Krieg might just be the right Psycho of choice to relive the adventure with. His craziness knows no bounds with his split personality or the fact that you can upgrade him to shoot fireballs (out of his arse, we presume) each time he gets hit. [June 2013, p.91]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 78 Critic Score
    If you are still playing COD: BLOPS II than there is really no reason why you should not consider purchasing this well made expansion pack to what has to undoubtedly be your favourite game of this year. [June 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 80 Metascore
    • 80 Critic Score
    This puzzle platformer may sport some the most dull looking characters we have ever seen in a videogame. But you just can not help but care for these small little blocks because of the game's very well designed mechanics and great storytelling. [June 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 72 Critic Score
    A fun game which makes great use of the PlayStation Vita's touch screen to slice zombies in half. Logical, since the game made its debut on mobile devices. Less logical is the price of the game. Which is three times of what you would pay for the mobile version. [June 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 63 Metascore
    • 70 Critic Score
    Poker is a lot of fun when played amongst good company, which is definitely the case in Poker Night 2. Claptrap from Borderlands and GlaDOS from Portal steal the show with their goofy remarks. But once you have collected all the goodies, you just want to seat yourself at a real poker table. [June 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 84 Critic Score
    The gameplay is smooth and every spell is designed to be both cool and useful. The environments are well crafted, ranging from icy plains mired with huge chains to forests filled with bizarre trees covered in throbbing blood veins. [June 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 42 Metascore
    • 40 Critic Score
    At the beginning of the game there is a gut wrenching choice to be made of whether you want to be a mage, a hunter or a fighter. We have played racing games with more original RPG-elements than this utterly dull game. [June 2013, p.86]
    • Official PlayStation Magazine Benelux
    • 59 Metascore
    • 50 Critic Score
    Thankfully, navigating through the poorly designed menus is not the only thing Dust 514 has to offer. You can also shoot each other in a body region of choice on poorly designed multiplayer maps. Even with 31 other player joining the fray, you will have a hard time finding even a single adversary. [June 2013, p.86]
    • Official PlayStation Magazine Benelux
    • 82 Metascore
    • 90 Critic Score
    Grid 2 comes close to perfection, but since nothing or nobody is perfect, we would like to point out a few tiny, little flaws. We miss the cockpit view dearly and the game could have benefited greatly from a dynamic weather system and longer races. [June 2013, p.80]
    • Official PlayStation Magazine Benelux

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