Official PlayStation Magazine Benelux's Scores

  • Games
For 424 reviews, this publication has graded:
  • 66% higher than the average critic
  • 10% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Grand Theft Auto V
Lowest review score: 14 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 26 out of 424
424 game reviews
    • 66 Metascore
    • 62 Critic Score
    It takes some time getting used to all the different sports, but once you've mastered them, winning becomes incredibly easy. The first time you set a new world record is thrilling, the third time in the same discipline, not so much. [July 2012, p.84]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 83 Critic Score
    Good or evil doesn't really exist in The Line, most of the time you have to choose between doing something bad or doing something very bad. Just don't expect any branching story paths, because The Line is about as linear as it gets. [July 2012, p.82]
    • Official PlayStation Magazine Benelux
    • 53 Metascore
    • 59 Critic Score
    There's no active dodging and opponents move like they're from a 90`s PC game. An absolute low point was when we were given control over an archer who slowly fired his arrows at his targets, his animation unhindered by the brutes who were slicing him to pieces with their giant axes. [July 2012, p.80]
    • Official PlayStation Magazine Benelux
    • 83 Metascore
    • 84 Critic Score
    It's clear that Insomniac was light years ahead of its peers. The combination of jumping, strafing and shooting incredibly fun guns is as addictive as ever. The graphics have also been beautifully upgraded. It's one of the best looking HD collections we've seen so far. [July 2012, p.78]
    • Official PlayStation Magazine Benelux
    • 67 Metascore
    • 81 Critic Score
    So let`s summarize: zombies, a cheerleader and a horny beheaded boyfriend rotting in front of the school gates. And let`s not forget that the 18+ rating isn't just because of a few rampaging zombies. There's a reason why Juliet just turned 18 at the start of the game. [July p.72]
    • Official PlayStation Magazine Benelux
    • 57 Metascore
    • 69 Critic Score
    Every time we solved a puzzle we found ourselves in a totally different locale. Behind the wheel of a car, on a barren surface of ice or right in the middle of an ongoing war. Are they memories? Fantasies? Or is the forest a dream world? And who is that guy with the shotgun?. [June 2012, p.104]
    • Official PlayStation Magazine Benelux
    • 65 Metascore
    • 65 Critic Score
    Every overly patriotic football fan - is there any other kind? - dreams about winning the European cup with his own country. In Euro 2012 that dream begins in the finals, since the qualifying rounds have been mysteriously forgotten. [June 2012, p.102]
    • Official PlayStation Magazine Benelux
    • 84 Metascore
    • 75 Critic Score
    During the very well written conversation we're often subtly reminded of the choices we made in the past. During the action scenes, the gameplay is simple, but effective. No half circles need to be made with the analog stick, it's all about mashing the X-button. [June 2012, p.100]
    • Official PlayStation Magazine Benelux
    • 54 Metascore
    • 53 Critic Score
    With a game title this weird, you definitely need a crazy story to match it. You're Doc Clock, an inventor who turned his cat into a plant and sent his time machine to the future, instead of the past. A future filled with clumsy platforming. [June 2012, p.99]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 80 Critic Score
    Despite its over-the-top tricks, the new SSX is quite serious when compared to its predecessors. Mt. Eddie brings back that little bit of extravagance the old SSX games were known for. Fireworks, giant billboards and funky disco lights bring a whole new level of spectacle to the game. [June 2012, p.99]
    • Official PlayStation Magazine Benelux
    • 85 Metascore
    • 85 Critic Score
    The characters support a little less detail, but when the body parts start flying you'll hardly have time to notice. The game runs smoothly at sixty frames per second and everyone who has already spilled gallons of blood on the PS3 will feel right at home. [June 2012, p.98]
    • Official PlayStation Magazine Benelux
    • 76 Metascore
    • 80 Critic Score
    Puzzle fan or not, you've most certainly heard of Bejeweled before. The gameplay is simplicity itself: shove gemstones of the same color against each other and they will magically disappear. And repeat that throughout the eight different modes, including four new ones. [June 2012, p.98]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 55 Critic Score
    Those who don't want to look like a fool dancing on a beer drenched floor at some random bar, can now look like a fool in their own living room, singing and dancing away. Especially the singing, since the Move doesn't always read your movements. [June 2012, p.98]
    • Official PlayStation Magazine Benelux
    • 44 Metascore
    • 51 Critic Score
    Once in a while you get a break from the shooter action in the form of a sea battle. With a single press on the L2 button you can command the human fleet towards the alien invaders. Unfortunately the strategy is about as shallow as the obligatory weather chat at the baker's. [June 2012, p.97]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 77 Critic Score
    We are afraid that a lot of newcomers will give up on Starhawk because of its sometimes overwhelming action. And they would be wrong, because once you fully grasp the Build & Battle concept, there's a very unique multiplayer experience waiting to be discovered. [June 2012, p.94]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 81 Critic Score
    You can mix and match potions, which is very addictive, but also makes you look like a 5-year-old as you're using the Move controller like a spoon to stir. Luckily these potions are really helpful and sometimes even necessary, thanks to the pretty tough boss battles. [June 2012, p.90]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 69 Critic Score
    The meter onscreen tells us that our car is a tiny bump away from the scrapheap, but it still drives like it just rolled out of the factory. A serious handicap in a game where carnage and damage is almost everything. [June 2012, p.88]
    • Official PlayStation Magazine Benelux
    • 60 Metascore
    • 58 Critic Score
    Saying Burning Skies is a bit too linear for its own good would be a little bit unfair since the FPS genre has become synonymous with heavily scripted and action packed events. But that's exactly what is missing in Burning Skies: the action. [June 2012, p.84]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 77 Critic Score
    The director of Devil May Cry is at the helm here (or behind the buttons, if you like), which makes Dragon's Dogma feel like a purebred hack & slash from time to time. Complete with different fighting styles and easy to use skills. [June 2012, p.82]
    • Official PlayStation Magazine Benelux
    • 79 Metascore
    • 86 Critic Score
    The game is a little bit more accessible than the franchise is known for, but that's not a bad thing. Future Soldier offers more variety than any of its predecessors and won't bore you a single second, since every time you get tired of sneaking, the game gives you an excuse to bring out the big guns. [June 2012, p.78]
    • Official PlayStation Magazine Benelux
    • 83 Metascore
    • 88 Critic Score
    The freedom that Gravity Rush offers is simply unrivalled. Only titles like Infamous or Prototype can offer a bit of competition and even those don't allow you to rush from one end of the city to the other in just a matter of seconds. [June 2012, p.76]
    • Official PlayStation Magazine Benelux
    • 87 Metascore
    • 90 Critic Score
    Rockstar proves it doesn't need bleak snowfalls, neon lights or long raincoats to conjure up a great film noir aesthetic. A darker game doesn't exist. The sinister atmosphere might be even a bit too depressing at times. [June 2012, p.72]
    • Official PlayStation Magazine Benelux
    • 82 Metascore
    • 76 Critic Score
    When it comes to graphics, Skullgirls is more than a match for its competitors. Still it lacks that finishing touch. We couldn't find a move list and even though twenty years ago we enjoyed discovering each character's move set, now we just want to jump right into the action. [May 2012, p.90]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 82 Critic Score
    Don't expect complicated controls or a deep, engrossing storyline, but 2D arenas that look like they have been puked on by someone who ate too many Smarties, a boatload of upgradeable weapons and two teams of three mercenaries trying to destroy each other's base. [May 2012, p.88]
    • Official PlayStation Magazine Benelux
    • 49 Metascore
    • 53 Critic Score
    It is nearly impossible not to compare Wheels of Destruction with Twisted Metal. Visually it all looks great, but once you get playing, you're immediately confronted with frustrating controls that will make you want to drive your car into a wall. [May 2012, p.87]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 78 Critic Score
    You probably saw this one coming from a mile away, but the latest DLC for Saints Row The Third is pretty over-the-top. Three missions may be a tad limited for the hefty price tag, but these are three great missions. [May 2012, p.87]
    • Official PlayStation Magazine Benelux
    • 57 Metascore
    • 60 Critic Score
    In its many trailers Sumioni: Demon Arts promised to make perfect use of the PlayStation Vita's unique capabilities and it actually does just that. Unfortunately the game is a bit of a one trick pony and turns into a grind pretty quickly. [May 2012, p.87]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 72 Critic Score
    Despite the game's age and thanks to the graphical update, the colorful environments still look beautiful, just don't expect any miracles from a game that's almost ten years old. The only thing that gets in the way of the fun you're having is the sometimes jittery camera. [May 2012, p.86]
    • Official PlayStation Magazine Benelux
    • 64 Metascore
    • 70 Critic Score
    The quests aren't as exciting as you might think. Especially since the world is about to end and all that. So cleaning the house of professor Slughorn for example isn't the kind of task we would bestow upon the chosen one. [May 2012, p.86]
    • Official PlayStation Magazine Benelux
    • 64 Metascore
    • 65 Critic Score
    Wrecked: Revenge Revisited is the spiritual successor of Mashed, a top down racer for the PS2 and a source of loads of fun back in the day at OPM. Even today the frantic gameplay still amuses, especially if you bring a few friends along for the ride. [May 2012, p.86]
    • Official PlayStation Magazine Benelux

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