Official PlayStation Magazine Benelux's Scores

  • Games
For 424 reviews, this publication has graded:
  • 66% higher than the average critic
  • 10% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Grand Theft Auto V
Lowest review score: 14 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 26 out of 424
424 game reviews
    • 84 Metascore
    • 91 Critic Score
    Street Fighter X Tekken is much more than just a fun party game. Even better, based on the number of unique mechanics, we would say this is Capcom's best fighter in a long time. Whereas Street Fighter IV and MvC 3 only had one unique feature, SFXT has dozens. [April 2012, p.74]
    • Official PlayStation Magazine Benelux
    • 52 Metascore
    • 63 Critic Score
    Operation Raccoon City is an endless chain of bland and repetitive shootouts filled to the brink with zombies who are nothing more than lambs to the slaughter. Rooms seem to be randomly filled corpses, Lickers and commandos, all too dumb to even tie their own shoes. [April 2012, p.72]
    • Official PlayStation Magazine Benelux
    • 58 Metascore
    • 85 Critic Score
    When it comes to action, Team Ninja pulls out all the stops. One moment you're jumping out of a C-130, ripping apart Apache helicopters, pile driving K9 bloodhounds into the concrete. The other, you're escaping an exploding lab, being chased by a T-Rex. [April 2012, p.68]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 80 Critic Score
    Those who do not care about the crazy Japanese aesthetics or the not so subtle references to popular anime, may ask them the question if the actual gameplay is any good at all. Well, it is. Sort of. [April 2012, p.66]
    • Official PlayStation Magazine Benelux
    • 93 Metascore
    • 95 Critic Score
    The RGP elements have been toned down considerably in favour of more action. For some this will sound like a bad thing, but trust us when we say that Bioware has thought this through. With the Reapers invading, it would be kind off silly to go on a shopping spree on the citadel. [April 2012, p.60]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 67 Critic Score
    The weapon selection is varied, but only has a few standouts, like an explosive catapult or an tranquilizing boomerang. Most of the rifles seem to have been lifted straight from some generic shooter and feel a bit soulless. [March 2012, p.102]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 86 Critic Score
    Not only does feel great just to hack away at your enemies with your knives, the finishers look absolutely fantastic. They look so good in fact that you'll want to try them out with every weapon and counter in the game. [March 2012, p.100]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 70 Critic Score
    A giraffe is hungry and it's up to you to do something about it. By stuffing yourself with food your neck will grow and move toward the top of the screen. A simple, but fun mechanism that has already proven itself on tablets and smartphones. [March 2012, p.99]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 70 Critic Score
    Just like Teenage Mutant Ninja Turtles, The Simpsons Arcade Game is only for the most hardcore fans and nostalgic players who used to spent as much money on playing this game in the arcade as Homer does on donuts. [March 2012, p.99]
    • Official PlayStation Magazine Benelux
    • 64 Metascore
    • 65 Critic Score
    Sexy Kitten Yamgasm has you spinning a ball of yarn (Katamari-style!) through town leaving a trail of destruction. Sad Panda Skyblazing has you floating through the air chasing mascots with a chainsaw. Just a regular day in Steelport. [March 2012, p.98]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 73 Critic Score
    Ryder White is enjoyable company, bringing along more explosives than we're used to on Dead Island. There are still a lot of technical mistakes, just like there have always been. But hey, we're sure Techland will fix that with Dead Island 2, right? [March 2012, p.98]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 76 Critic Score
    Can't stand Nathan Drake? Well then we have some good news for you. In the latest DLC for Uncharted 3 you get to play as Zoran Lazarevi, Eddy Raja and Harry Flynn. Unfortunately the price is a bit too steep just to have the opportunity to play as a bad guy. [March 2012, p.98]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 69 Critic Score
    Two shoulder buttons to tilt the screen left and right are all you need to play Puddle. It looks neat, but Puddle is a little bit too much like a really hard alchemy exam. Too much trial and error for our taste. [March 2012, p.98]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 71 Critic Score
    Underneath all the unforced errors there's some entertaining gameplay to discover. We battled out numerous exciting sets filled with well placed slices and top spins. It doesn't take much effort to dish out some impressive and varied moves. [March 2012, p.96]
    • Official PlayStation Magazine Benelux
    • 81 Metascore
    • 91 Critic Score
    Even though 'saving the world' is like really important and good fun, you probably won't have time to actually save it. Reckoning's plains and villages are filled to the brink with humans, gnomes who all need your help. They are just side quests, but also the most fun we have had in Reckoning. [March 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 89 Metascore
    • 89 Critic Score
    Kojima-san spent most of his childhood in front of the television and always wanted to be a movie director. Even though he might not have made it to Hollywood, his genius and cinematic talent are what made this series and its characters so iconic. [March 2012, p.90]
    • Official PlayStation Magazine Benelux
    • 79 Metascore
    • 84 Critic Score
    Quad wielding is The Darkness II biggest selling point. Nothing is more fun than shooting two enemies off a balcony with your Uzi's, while one of your tentacles grabs another of their buddies by the leg and the second one tears him apart. [March 2012, p.86]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 60 Critic Score
    After finishing Binary Domain we remember its great setting and atmosphere, but that's only because the overall story is the only thing worth remembering. No matter how exciting the setting may be, the characters populating it have the psychological depth of a goldfish. [March 2012, p.84]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 72 Critic Score
    There are small mistakes everywhere. The occasional glitchy corpse is to be expected (and even entertaining). Less funny are the times when you are stuck trying to solve a simple puzzle because it's impossible to see which objects are interactive. [March 2012, p.80]
    • Official PlayStation Magazine Benelux
    • 86 Metascore
    • 90 Critic Score
    Prolonged hugging sessions on the tatami, barbaric fist fighting marathons in the octagon: you will experience it all. We even won on points on time. And that was only the second round! Saving your energy for the next round isn't an unnecessary precaution. [March 2012, p.78]
    • Official PlayStation Magazine Benelux
    • 81 Metascore
    • 83 Critic Score
    SSX
    SSX may not be the same party game it used to be, but that doesn't mean it isn't fun. The first time you jump out of a helicopter, you feel butterflies in your stomach, like only SSX can give you. It feels a bit like coming home. [March 2012, p.72]
    • Official PlayStation Magazine Benelux
    • 49 Metascore
    • 51 Critic Score
    No matter how hard you slam your car into a concrete wall, you will never lose control over it (no matter how fast you are going). You don't even feel any difference between cars. You just have to floor it, boost it and drift it. [March 2012, p.65]
    • Official PlayStation Magazine Benelux
    • 49 Metascore
    • 52 Critic Score
    Dungeon Hunter: Alliance does nothing similar games didn't already do ten years ago and stubbornly refuses to make use of the unique capabilities of the PlayStation Vita. There are no voice-overs, there is no visual flair whatsoever and there is very little strategy to be found. [March 2012, p.65]
    • Official PlayStation Magazine Benelux
    • 57 Metascore
    • 60 Critic Score
    Pretty funny and even entertaining at first. Unfortunately it also gets boring pretty fast. Army Corps of Hell lacks variation by recycling the same environments over and over again and lacks a certain tactical depth you'd come to expect from an RTS. [March 2012, p.65]
    • Official PlayStation Magazine Benelux
    • 55 Metascore
    • 55 Critic Score
    As expected, Shinobido 2 is no return to developer Acquire's former glory. A lot of gamers will be bothered by the unfinished look and feel of the game. Sometimes you even wonder if the developers remembered to program the AI. [March 2012, p.64]
    • Official PlayStation Magazine Benelux
    • 44 Metascore
    • 35 Critic Score
    Instead of focusing on Ridge Racer's strengths, Namco Bandai decided to try out a bizarre new business model. The game ships with just a measly five cars and three tracks. Yes, you read those numbers correctly. [March 2012, p.64]
    • Official PlayStation Magazine Benelux
    • 88 Metascore
    • 80 Critic Score
    Michel Ancel and his team members have delivered a near perfect port. The only thing bothering us about this Vita version is the lack of any form of co-op, undoubtedly the most entertaining feature of the PS3 game. [March 2012, p.64]
    • Official PlayStation Magazine Benelux
    • 79 Metascore
    • 80 Critic Score
    Aiming at the goal with the rear touchpad works incredibly well. Driving the ball into one of the top corners can be considered a work of art on the PS3, but on the Vita the game almost does it for you. It might be even a little bit too easy. [March 2012, p.63]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 74 Critic Score
    The game feels right at home on the PlayStation Vita, with its short levels that only last a few minutes and intuitive combination of the classic controls and the touchpad which you use to expand or shrink your rolling ball of mayhem. [March 2012, p.62]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 70 Critic Score
    Aside from the flawed touch controls, there are a few forgettable minigames using the motion sensor. Virtua Tennis 4 may be a fun tennis game, but it is definitely not a great showcase for the PlayStation Vita's capabilities. [March 2012, p.61]
    • Official PlayStation Magazine Benelux

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