Official PlayStation Magazine Benelux's Scores

  • Games
For 424 reviews, this publication has graded:
  • 66% higher than the average critic
  • 10% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Grand Theft Auto V
Lowest review score: 14 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 26 out of 424
424 game reviews
    • tbd Metascore
    • 83 Critic Score
    We could imagine that you're probably still too busy with the main story of Reckoning to be worrying about DLC. But for those who are worried, there's already a first shipment of (pirate themed) DLC. Finishing Dead Kel will probably take you long enough for the next DLC to be released. [May 2012, p.86]
    • Official PlayStation Magazine Benelux
    • 50 Metascore
    • 50 Critic Score
    In 1982 Peter Pepper baked his first burger in BurgerTime and his cooking hasn't changed much since. This is still a simple platformer in which you have to pick up ingredients to make a delicious burger. Too bad that the transition to 3D made us feel a little sick to our stomachs. [May 2012, p.86]
    • Official PlayStation Magazine Benelux
    • 53 Metascore
    • 42 Critic Score
    We're pretty sure the guys over at Gaijin Entertainment mean well. They have genuinely tried to improve the mediocre X-Blades, but that game didn't exactly raise the bar for the genre. This time Ayumi (now with more clothes on) travels to - wait for it - Dragonland. [May 2012, p.85]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 70 Critic Score
    The three main protagonists have a friend list that is almost as extensive as that of a 15 year old girl on facebook wearing a push up bra. Meaning you have to be a pretty determined collector to unlock them all. [May 2012, p.84]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 80 Critic Score
    Even when nothing happens at all, you're still on the edge of your seat. And that's what makes Silent Hill brilliant. The game pushes you towards the edge, never giving you a moment of peace. It drags you up slowly like a rollercoaster, dropping you when you're never really ready for it. [May 2012, p.82]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 76 Critic Score
    Dante's walk is an awkwardness that constantly reminds you these are old games. Nevertheless: the atmosphere, the great voice acting and the cool battles are reason enough to add this collection to your... collection. Well, part 1 and 3, anyways. Just think of part 2 as a bonus. [May 2012, p.80]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 63 Critic Score
    Destroying stuff is the key element here. Unfortunately it isn't always clear if that one concrete pillar will break or bend. The destructible buildings are indicated with big, inviting signs, but only when you're boosting. [May 2012, p.76]
    • Official PlayStation Magazine Benelux
    • 79 Metascore
    • 90 Critic Score
    The Bio-Bomb turns your enemy into a ticking time bomb. While your victim explodes into a gory mess of tendrils, tearing his colleagues apart, Heller walks away as if nothing has happened. Because everyone knows: "cool guys don't look at explosions". [May 2012, p.105]
    • Official PlayStation Magazine Benelux
    • 92 Metascore
    • 86 Critic Score
    Journey isn't a game, it's an experience. An awe inspiring experience that will give goose bumps at every other turn. You will notice soon enough when you flying through the bright blue sky accompanied by creatures that look like the love child of an octopus and a flying carpet. [April 2012, p.98]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 79 Critic Score
    Bluff your way through a confrontation by aiming your empty gun at an attacker, forcing him back towards the ledge of a roof on a ten story building and then kick him into the abyss while screaming "This is Sparta!". [April 2012, p.102]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 69 Critic Score
    Anyone who has already played this tower defense game on the iPad will agree that it's one the most addicting downloadable games ever. The setup is simple: protect your home from vast hordes of zombies using all different kinds of veggies, plants and weeds plucked straight from your garden. [April 2012, p.101]
    • Official PlayStation Magazine Benelux
    • 86 Metascore
    • 90 Critic Score
    Not Escape Plan, but Tales From Space is the indie hit on the PlayStation Vita we've all been waiting for. A strange concoction of Katamari and Loco Roco that could have used a little bit more time and money for its visuals, but still shines because of its magnificent and pure gameplay. [April 2012, p.101]
    • Official PlayStation Magazine Benelux
    • 31 Metascore
    • 25 Critic Score
    The game is stitched together like a ragged doll, leaves it up to player to figure out what the hell he or she is supposed to do, lacks any notion of originality and looks like a first generation PSone game. Avoid this one at all costs. [April 2012, p.10]
    • Official PlayStation Magazine Benelux
    • 51 Metascore
    • 70 Critic Score
    It's like FIFA meets Buzz, fortunately without quizmaster Buzz. Anyone who thinks that a successful combination of these two genres is as unlikely as Fernando Torres scoring a goal, is sorely mistaken because Quizball is actually quite enjoyable. [April 2012, p.100]
    • Official PlayStation Magazine Benelux
    • 67 Metascore
    • 68 Critic Score
    Even though Tecmo Koei didn't make any technical sacrifices compared to previous outings in the series, they shun any form of innovation. The result is a very traditional hack & slash game in which the touch controls are only used in annoying mini games. [April 2012, p.100]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 75 Critic Score
    Luckily the gentlemen over at VooFoo Studios did their jobs quite well and provided this PS3 port with impeccable touch controls. Aiming, thrusting and adjusting the camera can be done perfectly with just one finger. [April 2012, p.100]
    • Official PlayStation Magazine Benelux
    • 66 Metascore
    • 61 Critic Score
    We would like to write that Sumo Digital has successfully transferred the PS3 version to the Vita, but alas, a whole list of shortcomings prevents us from doing so. The broken AI and broken controls ensure that you'll never cross the finish line in one piece. [April 2012, p.100]
    • Official PlayStation Magazine Benelux
    • 64 Metascore
    • 69 Critic Score
    The more you explore Silent Hill, the more it becomes clear that Vatra, despite its good intentions, simply lacks the necessary talent. The fighting system, for example, sucks monkey balls. In previous games you could opt to run, but Downpour forces you to a confrontation. [April 2012, p.99]
    • Official PlayStation Magazine Benelux
    • 65 Metascore
    • 73 Critic Score
    This is war in its most brutal form and as fans on the series know this translates into a merciless game with a complex control scheme, complicated menus and a shitload of different parts for your mechs. [April 2012, p.98]
    • Official PlayStation Magazine Benelux
    • 83 Metascore
    • 84 Critic Score
    The D-pad on the Vita is ideal to play this kind of game. And that's a good thing too, because we're not too fond of the touch controls. You can program certain button combinations on the rear touchpad, but it's so sensitive that you'll constantly be executing the wrong moves during a match. [April 2012, p.95]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 83 Critic Score
    Tiger Challenge is a remarkably addictive mode. For the first time in years we found ourselves guilty of trying just "one more time". And another one, until we got it right. Just so we could get started on the next challenge and repeat the same process all over again. [April 2012, p.96]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 83 Critic Score
    Without a doubt the best and most expansive BlazBlue out there, but we still expected a little bit more content. If you already have dowloaded all the DLC for Blazblue's previous outing, there's only one extra character two new modes. [April 2012, p.94]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 85 Critic Score
    MotorStorm Artic Edge was a decent PSP game, but failed to capture the awe inspiring violence the franchise is known for. So making MotorStorm RC a top-down racer was an incredibly smart move. Especially since everything else still feels like MotorStorm: the music, the menus, ... [April 2012, p.93]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 73 Critic Score
    After Ninja Gaiden came Black, which had better camera controls. After Black came Sigma, in which you had the blonde queen Rachel as company. And now there is Ninja Gaiden Sigma Plus, with just as much blood and giant breasts as its PS3 counterpart, but with touch controls. [April 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 62 Metascore
    • 74 Critic Score
    Despite its lengthy intro, it isn't quite clear who the Saints are, what they can do and why there is fighting to be done. Only those who know the original stories will be able to fully grasp what is going on. Luckily you do get a decent tutorial. [April 2012, p.90]
    • Official PlayStation Magazine Benelux
    • 81 Metascore
    • 85 Critic Score
    Instead of playing it safe after successfully replacing Crash Bandicoot with Jak and Daxter in The Precursor Legacy (and creating another fun, colorful platformer) Naughty Dog decided to throw everything overboard with Jak II and III. Even today we're still amazed by the radical changes. [April 2012, p.88]
    • Official PlayStation Magazine Benelux
    • 64 Metascore
    • 71 Critic Score
    Unlike its predecessor, which could be described as a brawler that focuses on brutal melee attacks, Dead Souls is a true third person shooter. Pistols, shotguns, machine guns: anything that smells like lead and gunpowder is used to blow those brain munchers back to Yomi. (You'll have to look that one up). [April 2012, p.86]
    • Official PlayStation Magazine Benelux
    • 76 Metascore
    • 85 Critic Score
    Split screen multiplayer is an absolute blast with four friends and contains more explosions than a toilet at a Mexican 'All you can eat' restaurant. Once you get used to the frantic gameplay, Twisted Metal offers an incredibly accessible multiplayer. [April 2012, p.82]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 68 Critic Score
    Birds of Steel might be a little dull, but developer Gaijin Entertainment does deliver on the technical side of the game. Not that we are experienced pilots, but the rumbling engines sound believable and the cockpit view is incredibly immersive. [April 2012, p.80]
    • Official PlayStation Magazine Benelux
    • 76 Metascore
    • 79 Critic Score
    Timing and tricks are everything in this game. You have to draw your opponent out, then kick the ball right between his legs. FIFA Street is a vicious cat-and-mouse game with a football. [April 2012, p.78]
    • Official PlayStation Magazine Benelux

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