NTSC-uk's Scores

  • Games
For 578 reviews, this publication has graded:
  • 25% higher than the average critic
  • 2% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The Elder Scrolls IV: Oblivion
Lowest review score: 10 Land of the Dead: Road to Fiddler's Green
Score distribution:
  1. Negative: 69 out of 578
578 game reviews
    • 72 Metascore
    • 80 Critic Score
    With such a rich source for inspiration, the characters are fantastically realised.
    • 72 Metascore
    • 40 Critic Score
    It’s unfortunate that so much of the game world is so irredeemably broken.
    • 72 Metascore
    • 40 Critic Score
    Not matter the hyperbole, Army of Two is a single player game that has been hastily dressed up for co-op.
    • 72 Metascore
    • 40 Critic Score
    Although Tenkaichi does offer genuine enjoyment, if only briefly, it comes as small consolation for the relative merits of recent prequels, and while eager young gamers will be enthused, those looking for a more brain-busting and evolutionary experience shouldn’t expect too much.
    • 72 Metascore
    • 70 Critic Score
    The tight platform skills and stylus control go hand in hand to create an intuitive, instinctive experience that challenges and entertains in equal measures.
    • 72 Metascore
    • 70 Critic Score
    Definitely the type of game to park your brain in neutral, play and enjoy without expecting too much from it.
    • 71 Metascore
    • 70 Critic Score
    The final half of Wild Arms 5 is incredible. The story, dungeons and battles all come together to create a game that is as good as traditional RPGs will ever get. If only the same could be said about the initial slog, it’d be a classic.
    • 71 Metascore
    • 70 Critic Score
    It remains a thoroughly enjoyable, good all-round handheld shooter that's accessible to all ages and playing skills, with lots of replay value that demonstrates that, thanks to technology, good portable shooters are now possible once more.
    • 71 Metascore
    • 60 Critic Score
    Charming, that certainly covers it. One damned charming game from start to finish. It's not perfect, it's not flashy, but it is a real adventure of discovery, and there are plenty of extras to keep everyone happy.
    • 71 Metascore
    • 80 Critic Score
    Not so with Moto GP 4. The improved physics and the addition of 125cc and 250cc bikes go to make Moto GP 4 a worthy update option for all fans of powered two-wheelers, only the lack of online play spoils an otherwise worthy challenger to the Xbox title crown.
    • 71 Metascore
    • 30 Critic Score
    A fairly awful experience with just a literal handful of inspired moments, and since these moments are so heavily scripted, you are better off just watching videos of it instead. [JPN Import]
    • 71 Metascore
    • 30 Critic Score
    For people with DSs, there are at least ten better rhythm games on the system, and for Guitar Hero fans, this is nothing but pointless.
    • 71 Metascore
    • 50 Critic Score
    In its current form the game is an enjoyable and visually accomplished, but ultimately forgettable experience which plays like little more than a prequel to the next in the series.
    • 71 Metascore
    • 60 Critic Score
    Children will manage it, and Super Easy mode (where hitting any note counts) makes Rock Band accessible to the youngest generation yet.
    • 71 Metascore
    • 60 Critic Score
    But, in the short time it takes to reach the end, it will have already become old hat and it doesn't hold up to repeated playing, even on the frustrating higher difficulty setting. This makes it only essential for the more hardcore Jason Bourne fan.
    • 71 Metascore
    • 50 Critic Score
    It's cheap, it's easy, there’s no death, severed limbs or even blood, it's great for wowing hammered friends with a motion sensitive controller. In fact, it's simply ornamental.
    • 71 Metascore
    • 70 Critic Score
    It's a beautiful, magical experience, but at the same time it's one of the shortest console games we've ever seen - if you don't love it enough to play it to destruction, chances are it'll be back in the shop in a week. [JPN Import]
    • 71 Metascore
    • 60 Critic Score
    A decent-enough third-person shooter, then, rendered considerably more appealing if an admirer of the strip. If so, the score below can safely have a [+10] Fanboy Modifier (to hit) applied to it.
    • 71 Metascore
    • 50 Critic Score
    Add to that the fact that each level also has a set number of collectables and the overall result would require someone with the talent of being able to reduce their body state to near-hibernation in order not to die from the boredom of it all.
    • 71 Metascore
    • 70 Critic Score
    If Capcom's aim was to deliver the original Playstation experience with knobs on to the DS, then that aim has been met and exceeded. It looks the same, it sounds the same; not that is a bad thing - far from it, the DS probably isn't capable of improving things by that much.
    • 71 Metascore
    • 50 Critic Score
    Further hampering the dungeons is sheer repetitiveness. Most contain only a few combinations of enemies to fight and the battles are such that you can use exactly the same strategy, for exactly the same result, every time.
    • 71 Metascore
    • 80 Critic Score
    Chrome Hounds makes no apologies for what it is and it isn’t looking for your appreciation. It just wants you to fight in its war. Pretenders need not apply. But if the lure of war is tempting you, then sign up.
    • 70 Metascore
    • 70 Critic Score
    Bionic Commando is a flawed game that suffers at the hands of engine limitations and tacked-on multiplayer. The game is immensely enjoyable for players who put the effort in to master the swinging and combat, but sometimes the frustrating sections threaten to overwhelm the rest of the experience.
    • 70 Metascore
    • 60 Critic Score
    As a complete package Still Life is a very enjoyable adventure game, its lack of engaging puzzles does sometimes make it feel more like an interactive novel than a game but that in no way detracts from the quality of the product.
    • 70 Metascore
    • 60 Critic Score
    The action is great when it gets going and the bosses will bring a smile to anyone's face. Whilst disappointing in some areas, it does match its budget price point and in some respects even exceeds it.
    • 70 Metascore
    • 80 Critic Score
    Line of Contact does provide the online experience many players wanted. Even with the steep learning curve involved, the game is something everyone should experience.
    • 70 Metascore
    • 70 Critic Score
    Entertaining, fun and well worth playing, but is over far too quickly to consider a definite purchase.
    • 70 Metascore
    • 60 Critic Score
    Though the many tracks on offer (which amusingly take inspiration both from reality as well as other racing games), varying weather conditions and racing styles (including rallying, desert-crossing and touge racing) offer a lot of variety, the Enthusia Life format itself proves to be a little too simple and short, as reaching higher ranks does not involve as long a road as possibly it ought to. [JPN Import]
    • 70 Metascore
    • 40 Critic Score
    There are around ten hours in the single player mode, but it begins to grate after the first. Chances are the remaining time will be spent purely to earn some 360 Achievement Points. Entertainment? Tedium.
    • 70 Metascore
    • 60 Critic Score
    Approach GripShift with realistic expectations, and a pleasant, if not revelatory, experience will be forthcoming.
    • 70 Metascore
    • 30 Critic Score
    Like the game’s aiming, Killzone misses the mark by a mile. Afflicted with so many niggling problems it has ended up a shambles of game which barely delivers on any front.
    • 70 Metascore
    • 70 Critic Score
    However, the game ultimately stands or falls on its ability to remain fun and dynamic. For a two year old game, that to all intents and purposes feels like a poor man’s God Of war in places, it does still hold-up pretty well.
    • 70 Metascore
    • 70 Critic Score
    There are no major improvements over any of the previous iterations and very little reason to pick this up for those who already own the superior "Mr Driller G" or "Mr Driller: Drill Land." Having said that, this is easily the best handheld version of the young classic. [JPN Import]
    • 70 Metascore
    • 60 Critic Score
    A rather inconsistent experience, in difficulty, enjoyment and general polish, but one that is saved by the core arcade simplicity that is occasionally given a chance to truly shine.
    • 69 Metascore
    • 80 Critic Score
    Worms 4 Mayhem is the game that "Worms 3D" should have been. It is a much more polished product and even addresses some of the issues that have plagued Worms since its very first incarnation.
    • 69 Metascore
    • 70 Critic Score
    Kororinpa isn't a massively deep game - we're talking more like swimming pool than Marianas Trench - and as such it certainly won't take most people very long to plough through to the credits, but when compared games of this ilk there's still plenty to come back for.
    • 69 Metascore
    • 80 Critic Score
    No game has gumption like EDF. No other game has the balls to make the most basic enemy an ant the size of a bus. No other game lets the player get away with such wanton collateral damage. No other game has the audacity to throw so much at you and fill the screen with such massive explosions that your neighbours will think aliens really have invaded and will hide in their cellars. The sheer spectacle is a sensory supernova.
    • 69 Metascore
    • 70 Critic Score
    Yes the omake material is lazy but the stuff that was actually made by the programming team themselves, the actual product you're paying for - every inch of it smells of a product where those in control knew exactly what to do with it. [JPN Import]
    • 69 Metascore
    • 50 Critic Score
    Wet
    Wet has a great story with some excellent voice acting from the main players – the people behind Pelham, Ackers and Rubi all manage to carry off that dark, menacing vibe without straying into comic book territory. It’s just that the game lacks any real staying power – the scoring mechanic isn’t strong enough and the inconsistent pacing will fail to draw many players back after the initial playthrough.
    • 69 Metascore
    • 70 Critic Score
    With a much smoother front end and far more relaxing, sedentary backdrops in-game, visually, the game seems crisper and more vibrant with the overall quality of presentation a step up from the original. [JPN Import]
    • 69 Metascore
    • 90 Critic Score
    It has nigh-on perfect aiming, hilarious and fun levels, longevity through skill progression and variety not normally seen in an arcade game.
    • 69 Metascore
    • 70 Critic Score
    Like "Wario World" before it, Banjo Kazooie on the GBA burns ever so brightly during the entire game because it has the class and quality about it in design, gameplay and aesthetics. It is just a pity that it burns ever so shortly as a result.
    • 69 Metascore
    • 60 Critic Score
    Players expecting a cerebral horror that gets under the skin and with plenty of frights (a la Silent Hill) will be sorely disappointed. Ghosthunter's roots are firmly action-based, with its graphics, plot and overall presentation providing an enjoyable one-off gaming experience with little replay value.
    • 69 Metascore
    • 50 Critic Score
    And so Mario Party 5 continues the series’ yearly update without breaking the mould. A few extras here, a lick of paint there, a fresh repertoire of minigames and that’s about it.
    • 69 Metascore
    • 60 Critic Score
    Obvious flaws and blatant plagiarism aside Conan isn’t a bad game by any stretch, offering a lot of throwaway entertainment and a real challenge on anything above the normal difficulty setting.
    • 69 Metascore
    • 60 Critic Score
    Although the draw of online leaderboards and achievements is compelling, unfortunately for Pinball FX, the table designs all feel a little mediocre and lack the features of truly great pinball tables like The Addams Family and Star Trek TNG; maybe the future downloadable content will be better. That said, it is a solid pinball simulation that portrays the ball physics with some degree of finesse, and so it's definitely worth checking out the trial game at least.
    • 69 Metascore
    • 70 Critic Score
    Unless you can afford to have your own backing band or cough up for a proper karaoke machine and CD-G discs, SingStar Rocks represents the best you can do if you like (mainstream) rock music and want to sing along to it, it is that simple.
    • 69 Metascore
    • 70 Critic Score
    Another excellent and approachable leaderboard-chasing romp through colourfully lit cityscapes with an upbeat tempo soundtrack. Though it's perhaps a little short-lived due to the limited tracks currently available, it's a lot of fun while it lasts.
    • 69 Metascore
    • 70 Critic Score
    Its initially brutal learning curve might deter a lot of people, but those who invest time to master it will find it to be a very satisfying and rewarding game. An entertaining title that could have been a classic.
    • 69 Metascore
    • 30 Critic Score
    The use of the third dimension with a few of the special weapons is a bright point in what is mostly an uninspired, placid and, in the main, perplexing experience.
    • 68 Metascore
    • 80 Critic Score
    Stoked is very slow to get going, but stick with it and you’ll find a true gem.
    • 68 Metascore
    • 50 Critic Score
    Whereas FIFA and WE make slow but sure progress with each successive year, the second-party Sony outfit have half-heartedly fiddled with a few aspects of the game instead of improving the general quality of it.
    • 68 Metascore
    • 30 Critic Score
    Viking: Battle for Asgard falls too far below the benchmark set by those that have gone before.
    • 68 Metascore
    • 60 Critic Score
    Cases of repetitious dialogue occur far too frequently, as does the odd graphical glitch. Plus the somewhat childlike visuals and script may turn off those who fell in love with the more mature humour of the early LucasArts titles.
    • 68 Metascore
    • 80 Critic Score
    A must have for those with an interest in online gaming, especially the type of gamers who simply do not have the time to spend hours upon hours finding a party in an MMORPG. The pick-up-and-play formula works very well here and will no doubt keep you addicted for many months. [JPN Import]
    • 68 Metascore
    • 40 Critic Score
    It’s certainly fun in short bursts and does provide some interesting mental exercise, but this more of a GCSE than a degree.
    • 68 Metascore
    • 60 Critic Score
    A competent, enjoyable game with lots of depth and strategy options, sadly spoiled by the aforementioned niggles.
    • 68 Metascore
    • 80 Critic Score
    But the gameplay happily does all of the talking and Shunkan Puzzloop can sit comfortably with the likes of Tetris DS and Meteos as one of the best puzzle games available for the system. [JPN Import]
    • 68 Metascore
    • 30 Critic Score
    One of the most disappointing sequels in gaming history.
    • 68 Metascore
    • 80 Critic Score
    The impact of the visual style, which was so unique almost a year ago, has in no way diminished, making it just as engaging and as much of a treat to behold as the first.
    • 68 Metascore
    • 50 Critic Score
    As it stands, it's a short-term adrenaline spike that sometimes lags under the weight of its enhancements. [JPN Import]
    • 67 Metascore
    • 70 Critic Score
    The reality is that longevity is limited to how much the player enjoys swooshing down the snow in the solo game and for some this isn't going to be enough. A beautiful experience, while it lasts.
    • 67 Metascore
    • 60 Critic Score
    Without the burden of the name, it would be looked upon as an above-average mix of air and land combat; however Namco had a lot to live up to and haven't quite delivered the quality expected.
    • 67 Metascore
    • 70 Critic Score
    A great game with a group of friends, and one which could help shift a pound or two, but the necessity to unlock events for multiplayer and the near-vertical difficulty curve for later circuits are hard to overlook.
    • 67 Metascore
    • 90 Critic Score
    Underneath the hood is a well-honed, constantly surprising beast and one that isn’t purely for FPS fans, thanks to a generous degree of auto-aim that places much of the emphasis on tactics and intelligent usage of the tools at your disposal.
    • 67 Metascore
    • 60 Critic Score
    Derivative and flawed mechanically, it is nonetheless a superlative tie-in. By integrating into its source material rather than paying homage, it enriches the franchise as a whole – something a great many similar efforts have failed to even attempt.
    • 67 Metascore
    • 60 Critic Score
    Although PBP sports no new additives or flavourings, it rehashes the old ingredients successfully enough, for the most part. [JPN Import]
    • 67 Metascore
    • 50 Critic Score
    A massive disappointment to hardcore fans of the series.
    • 67 Metascore
    • 70 Critic Score
    The game ultimately feels anchored in a very traditional Capcom style, with its fixed viewpoints and the stalwart, somewhat clunky control system, though admittedly it is one of their better efforts.
    • 67 Metascore
    • 70 Critic Score
    Exudes a quiet confidence in it's own driving engine, racing, rally and drag are all delivered seamlessly.
    • 67 Metascore
    • 50 Critic Score
    With a tweaked combat system and more balance to the boss battles Blood Will Tell could have been a magnificent game. However as it stands the core mechanics are too regimented to elevate it above an enjoyable fantasy romp. An opportunity squandered.
    • 67 Metascore
    • 40 Critic Score
    Although there are a few clever mini-game ideas worth seeing, overall it will not hold your interest for long, which is disappointing since the whole concept of using the DS touch screen to control your way around the kitchen seems so natural. [JPN Import]
    • 67 Metascore
    • 30 Critic Score
    Any serious puzzler would be strongly advised to look elsewhere for their fix.
    • 66 Metascore
    • 60 Critic Score
    If you are willing to forgive some of the niggles with the engine, then underneath lurks a program full of idea, invention, wit and life (although the motorcycle section seems somewhat out of place).
    • 66 Metascore
    • 50 Critic Score
    It does, however, have a certain charm to its style and quirks, and those lightgun fanatics looking for something extra to test their abilities on would be well served by this offering. Anyone else is advised to look to Time Crisis 2 or Vampire Night, as both are much better showcases for the genre.
    • 66 Metascore
    • 60 Critic Score
    This title falls into the trap of merely satisfying fans, and refusing to even attempt to encourage the less hardcore to play. [JPN Import]
    • 66 Metascore
    • 60 Critic Score
    It's great fun in the two-player mode and, like any other lightgun game, is a good laugh for post-pub blasting. It's just a shame that Sega didn't make more of an effort with this release.
    • 66 Metascore
    • 60 Critic Score
    The game oozes style out of every orifice; the problem lies with the repetitive nature of the game. It’s not something you can play for great lengths at a time, though these short periods can indeed be fun.
    • 66 Metascore
    • 50 Critic Score
    On the one hand SNK Playmore should be applauded for attempting to develop the King of Fighters series beyond its traditional 2D heritage and to take it somewhere new, but on the other it is difficult to see exactly who SNKP expects actually to buy the game.
    • 66 Metascore
    • 40 Critic Score
    Despite the gesture of configurable weight distributions, however, the bikes still feel both twitchy and clumsy. Opponent AI is more tempered than before, but few gamers will stay long enough to perfect their grasp of the games flawed mechanics.
    • 66 Metascore
    • 50 Critic Score
    Plenty of fun in short bursts, but with nothing to bring you back after the first few days and nothing to keep you playing for more than a few minutes at a time, it's all but impossible to recommend Point Blank DS, at full price at least, over the rest of the DS's ever-impressive catalogue of games.
    • 65 Metascore
    • 40 Critic Score
    Neo Contra isn’t a terrible game; it simply fails to get the balance between running and gunning right, resting far too much emphasis on the latter. It’s fun for a quick blast, but doesn’t offer enough depth or difficulty to warrant extended play.
    • 65 Metascore
    • 70 Critic Score
    There is no doubt that Silicon Knights have failed to live up to their early promises regarding Too Human.
    • 65 Metascore
    • 40 Critic Score
    Children of Mana is ideal as a pick-up-and-play game, if you fancy a quick whizz through a monster-inhabited tower or two, maybe on the bus or train. But playing it at length feels like the most tedious, level grinding and repetitive waste of time, particularly when you consider that the DS has so much more to offer in terms of RPG actioners.
    • 65 Metascore
    • 50 Critic Score
    Easy mode is far too easy (granting you unlimited magic power) and Normal mode far too tough. Treasure really ought to have found a happy compromise, which may have added to the title's replay value. [JPN Import]
    • 65 Metascore
    • 20 Critic Score
    Who would want to buy this game? Only Sado-masochists who enjoy shoddy frame rates, huge loading times, unintuitive controls, poor menu design, bugged gameplay and boring storylines. It could have been good, that's what infuriates most of all.
    • 65 Metascore
    • 70 Critic Score
    Quantum of Solace is definitely of interest to more than just Bond fans – anyone looking for a varied, somewhat light-hearted shooter will derive a good degree of enjoyment from it.
    • 65 Metascore
    • 40 Critic Score
    What was shaping up conceptually to have been the definitive Batman game to date, simply ends up being little more than a disappointing cash-in, complete with spoiler-laden (and bafflingly unskippable) clips of the movie between levels, film trailers, and even some unlockable costumes for good measure.
    • 65 Metascore
    • 50 Critic Score
    A vaguely solid effort, and strides ahead of most emetic licences, but still crushingly repetitive and disappointingly dull, considering the generally well-regarded imagination of the film.
    • 65 Metascore
    • 30 Critic Score
    Being blunt, Kane and Lynch: Dead Men is a sickly mess of a game with the multitude of negatives undermining every positive.
    • 65 Metascore
    • 40 Critic Score
    Whilst "Super Puzzle Fighter" is still a great game, the poor multiplayer options mean that you are better off with one of versions previously released on the home consoles, or one of HD versions making their way to PS3, 360 and PC later this year.
    • 65 Metascore
    • 70 Critic Score
    So we have a game that’s initially too easy, but compels extended play anyway – probably something to do with the ridiculously infectious music.
    • 65 Metascore
    • 30 Critic Score
    People wanting a game to get their teeth into will certainly find it a challenge although many will also be tearing their hair out by the handful. The one question on many people’s lips is why port Warrior Within, of all the games in the Prince of Persia trilogy? Why not simply begin with Sands of Time and start at the beginning.
    • 64 Metascore
    • 50 Critic Score
    Makes a brave effort of emulating the TV series, but is ultimately let down by the poor A.I., and when stealth is the mainstay of the game, we’re left shaken, not stirred.
    • 64 Metascore
    • 60 Critic Score
    Whilst not suited to tournament play in the slightest, there’s plenty of scope for having fun juggling opponents and letting rip with massive combos. Let's hope The King of Fighters: Neowave will take up the tournament reins sometime soon.
    • 64 Metascore
    • 60 Critic Score
    It's not a bad game at all, it just feels rather uninspired.
    • 64 Metascore
    • 30 Critic Score
    Its tricks are old and it offers no challenge but for the irksome nuisances of its design. [JPN Import]
    • 64 Metascore
    • 40 Critic Score
    The only gem left to shine through the rubble of this collapsed concept is the character Clochette. The desperate melodrama in her voice fits this prissy madam perfectly and she, along with the plot-twist that her arc of the story entails, provides the only real highlight of the story.
    • 64 Metascore
    • 40 Critic Score
    Disposable amusement; if you want to experience an immediate, reassuringly predictable FPS then you may find elements to enjoy here.
    • 64 Metascore
    • 40 Critic Score
    It's just that both DS owners and Worms fans deserve so much more than a bog standard port. Open Warfare lacks the developer effort and imagination that could have made it a Worms game to remember. Instead it offers the bare minimum that you would expect.

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