NintendoWorldReport's Scores

  • Games
For 4,809 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mario Kart DS
Lowest review score: 10 Charlie's Angels
Score distribution:
4844 game reviews
    • 51 Metascore
    • 50 Critic Score
    When everything is put together, Rise and Shine is incohesive, and no aspect of it is compelling enough in its own right to make the game more than the sum of its parts. It probably isn’t a waste of an afternoon to play Rise and Shine, but it's probably better to do anything else instead.
    • 51 Metascore
    • 60 Critic Score
    Wartales is a game that I very much want to like, and suspect I would, were I playing it on PC or presumably a more powerful console. I have plenty of positive things to say about it but at the end of the day, it just doesn’t run well on Switch. Wartales is a very interesting game, but between poor tutorialization and awful performance on Switch, it may be buried a bit too deep to be worth playing on this platform.
    • 51 Metascore
    • 65 Critic Score
    As a fan of momentum based platformers, I enjoyed playing Skater Cat and can see myself going back to replay some of the levels to improve my time, especially if I am able to get some StreetPasses. Although, if you’re not a fan of the genre, you may find that Skater Cat is in need of more variety and increased content to be a stand out eShop title.
    • 51 Metascore
    • 60 Critic Score
    It would be easy to take one look at Super Ping Pong Trick Shot and write it off as shovelware, but to my surprise there’s more below the surface. Offering a rather robust challenge mode, a score attack, and local multiplayer, there was more to this little game than I could have imagined. Unfortunately the simple game mechanics and repetitiveness start to run thin sooner rather than later. This is one you’ll end up putting down way before you see everything it has to offer.
    • 51 Metascore
    • 40 Critic Score
    Racquet Sports is a great idea, as it takes the great Tennis and Ping Pong parts of the Wii Sports games and gives them the main focus. However, this idea is executed terribly, since the games are malformed versions of their Wii Sports counterparts with a heavy emphasis on mindless gestures, and less emphasis on solid gameplay.
    • 51 Metascore
    • 40 Critic Score
    Dirt 2 is as vanilla a racer as you're going to find on Wii. There are some unlockable videos and vehicle skins, but this is a very generic package that feels like it was phoned in.
    • 51 Metascore
    • 30 Critic Score
    It’s a tragedy that the only MLB-licensed baseball game exists as a Sony exclusive. If you’re seeking a good video game where you can play as the Yankees or the Dodgers, get a PlayStation 4 or go dig up a copy of MVP Baseball 2005, a 15-year-old game that still runs circles around R.B.I. Baseball 19. I’m sure there’s some fan community updating the rosters for MVP Baseball on PC or something. Go play that. Don’t take yourself out to this ballgame. Don’t take yourself out with this crowd. For unenjoyable baseball video games, maybe it should be one, two, three strikes, you’re out. I don’t care if it ever gets back.
    • 51 Metascore
    • 55 Critic Score
    In a city the size of New York, you’d think there’d be two things: a massive city and all kinds of people. Taxi Chaos doesn’t really have either at the end of the day, and it leads to a barely-above-average experience as a result. I suppose you could rip through a podcast backlog just driving around the city, but if I wanted to do that there’s plenty of options for open world driving on Switch as it stands.
    • 51 Metascore
    • 35 Critic Score
    That is nothing like any Sonic game I played as a kid. Those games were fast, colorful, simple, and fun - all things that Shadow the Hedgehog not only misses, but flat out ignores.
    • 51 Metascore
    • 70 Critic Score
    The excellent presentation and style is marred by the sixteen character password system and occasional level design flaws.
    • 50 Metascore
    • 45 Critic Score
    A repetitive, bland game that also happens to be the worst use of a license I've ever seen.
    • 50 Metascore
    • 35 Critic Score
    Quite likely the worst Spider-Man game Activision has published, falling short of even the lackluster Spider-Man 3 and Friend or Foe games. It's boring, repetitive, and indistinct.
    • 50 Metascore
    • 50 Critic Score
    Overall, Devil May Cry 2 is not a terrible game. Coming off the heels of the original and the Bayonetta games, however, there is virtually no reason to play this game unless you’re truly curious. I enjoyed the four-hour adventure as a good distraction, but the glaring problems, such as the camera and story, left a bad taste in my mouth. There are certainly worse games to play, but if you’re itching for a new game in the genre to play, you may want to look elsewhere.
    • 50 Metascore
    • 55 Critic Score
    A half-finished game designed so poorly that it probably shouldn't have been started in the first place. Only the most stubborn Spyro fan should even consider picking this up and even then, I implore you to wait until it's on clearance.
    • 50 Metascore
    • 30 Critic Score
    Indeed, the absence of physical dice rolling and being gathered around a game board with friends rather diminishes the fun to be had here.
    • 50 Metascore
    • 55 Critic Score
    If you want to "get funky" please select a different farm. Funky Barn starts off decent, but a little bit of playing will make you realize that it is a boring game that offers nothing of substance. Unless you are a fan of low quality farming games, I would have to say this is one Wii U title worth skipping
    • 50 Metascore
    • 40 Critic Score
    The flat multiplayer mode cements Pirates: Duels on the High Seas as a mostly respectable technical effort that simply lacks the requisite dynamism and ingenuity to satisfy as a game based entirely on action.
    • 50 Metascore
    • 35 Critic Score
    But as a Wii title in 2008, a few added control gimmicks can't save this from the bargain bin of the slowing trend PS2 and PC ports that just shouldn't be.
    • 50 Metascore
    • 40 Critic Score
    Were the controls, use of characters, and game variety given a boost in quality, Manic Monkey Mayhem could potentially warrant its 800 Wii Point ($8) price tag. With no such improvements in sight, Manic Monkey Mayhem is a WiiWare game to avoid.
    • 50 Metascore
    • 50 Critic Score
    The Hardy Boys: The Hidden Theft tries hard to recreate the golden days of point-and-click adventure gaming. While its intentions are good, the exploration and puzzle-solving suffer from poor planning and execution.
    • 50 Metascore
    • 50 Critic Score
    Hot Pursuit on Wii doesn't even pretend to try to live up to the standards set by its HD siblings. Avoid this one at all costs. Go play Mario Kart or Excitebots instead.
    • 50 Metascore
    • 40 Critic Score
    In the end, I wouldn't call Samurai Sword Destiny a disaster or even unplayable-it's just extremely repetitious in every aspect of its design and frustrating because of it. I certainly don't like it, but if you want to see what a roguelike brawler looks like, this is a good entry point. All others would do well to avoid this deeply flawed game.
    • 50 Metascore
    • 45 Critic Score
    Brave is an average movie tie-in game, and nothing more.
    • 50 Metascore
    • 55 Critic Score
    All-in-all Rock Zombie has many of the trappings of a great game. The core mechanics work, and all of Rock Zombie’s failings are the sort of things that could be fixed in future updates. For now this may not be the arcade experience you’re looking for but with a little work, it could be a welcome addition to anyone’s Wii U home screen.
    • 50 Metascore
    • 55 Critic Score
    Tiny Troopers Joint Ops XL’s console transformation fails to make the most of the Switch platform. As a premium-priced experience on console, it fails to offer the improvements that one would expect. The shadows of the game’s mobile roots as well as its rough transition to physical controls make the console version difficult to recommend.
    • 50 Metascore
    • 60 Critic Score
    Overall, the design of Super Hyperactive Ninja is fun and engaging, but I think that more could have been done with the caffeine theme to make it feel less generic. The music is good and though the gameplay can be frustrating, people who love a challenge with find Super Hyperactive Ninja to be worth their time.
    • 50 Metascore
    • 60 Critic Score
    The sound effects and music add little to the overall experience, and the customization aspects are only skin deep. Additional modes and options would go a long way to increasing its value, but as it is, Marooners is just okay. There are much more compelling multiplayer experiences on the crowded Switch island.
    • 50 Metascore
    • 65 Critic Score
    There are a lot of good things in Empire of Sin. The combat has a lot of room for variable play styles. The diplomacy systems make every play through unique. I love the neighborhoods they crafted. This is a game built around the idea that emergent gameplay is fun, and it is. That’s why the technical problems are such a bummer. Empire of Sin is a good game, but the Nintendo Switch is the worst place to play it.
    • 50 Metascore
    • 50 Critic Score
    The core gameplay is fertile ground for some great emergent moments in solo or multiplayer, and the game is chock full of content. Each mission has bonus challenges such as meal delivery or demolition, and there are escape missions, boss battles, difficulty options, loadouts, upgradable items, and cosmetics. Even if you only play strictly single-player, Embr has so much to offer were it not hampered by the visual noise, performance and control issues, and truly frustrating physics. In a lot of ways, playing Embr felt like playing a very promising early access game that would be worth waiting for the arrival of a polished 1.0 release. The devs even included an easy feedback system for bugs, framerate, controls, and gameplay issues in the main and pause menus. But I can only review the product in hand, which though built on solid foundation, quickly crumbles down.
    • 50 Metascore
    • 50 Critic Score
    Poor resolution and performance make moving through the world an annoyance. And unfortunately that’s the entire gameplay loop. Even just catching a glimpse of an enemy can be hard from far away given the resolution, and effectively navigating the halls of the shrine to escape is much more difficult at twenty frames per second. So while I could forgive some of the more repetitive encounters and lackluster voice acting, everything compounds into a very unimpressive showing. This isn’t necessarily a bad game, but I’d strongly suggest playing it elsewhere if possible.

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