Nintendophiles' Scores

  • Games
For 446 reviews, this publication has graded:
  • 62% higher than the average critic
  • 3% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Tony Hawk's American Sk8land
Lowest review score: 8 Mucha Lucha! Mascaritas of the Lost Code
Score distribution:
  1. Negative: 54 out of 446
446 game reviews
    • 76 Metascore
    • 67 Critic Score
    A mildly amusing game that half-heartedly struggles to maintain the feel of its predecessor while still maintaining an air of uniqueness. It'll definitely serve to entertain, though those who haven't played the original game may be a little lost.
    • 66 Metascore
    • 67 Critic Score
    If you can't sit down with three other friends, don't bother, but I'll tell you right now this kicks the pants out of "Mario Kart: Double Dash!!" - yes, you heard me.
    • 58 Metascore
    • 67 Critic Score
    Combine the lack of utilization of the DS’ unique capabilities and any improvements over the original with sloppy graphics, horrid controls, and a dreadful save feature, and the Rayman name begins a steady decline into mediocrity with this title.
    • 79 Metascore
    • 67 Critic Score
    While the graphics (or lack thereof) may be a turn off, solid gameplay and storylines free from excessive details help keep Dawn of Souls from derailing like so many RPGs out there today.
    • 59 Metascore
    • 67 Critic Score
    It's a youthful and entertaining way to fill some time; I happily played through it while doing laundry the other day and found that time just flew by.
    • 69 Metascore
    • 67 Critic Score
    A must for hardcore Mario buffs, as well as those GameCube owners dying to get on the Dance Dance bandwagon.
    • 68 Metascore
    • 67 Critic Score
    Feels too much like the average cart racer. And the fact that you take hold of a plane rather then a cart is entertaining, but still doesn't feel any different, and has just as many boundries (and some odd ones at that).
    • 67 Metascore
    • 66 Critic Score
    The game isn’t fun to play, which is the only really glaring problem with it...It needs more polished mechanics, enhanced physics, and overall better ideas.
    • 84 Metascore
    • 65 Critic Score
    Street mode play feels like the same thing over and over again, and the franchise mode also lacks spice. It’s hard to play this game and have unique experiences.
    • 64 Metascore
    • 65 Critic Score
    Take decent sound and graphics, and inject unoriginal platforming with a kid’s license and you have Dinotopia.
    • 71 Metascore
    • 65 Critic Score
    It's not bad, it's just too short and without enough substance.
    • 70 Metascore
    • 65 Critic Score
    The developer’s weariness with the franchise was accentuated by the drastic difference in quality between the flight and ground missions. The actual shooting in this FPS is only half complete, and it was greatly overshadowed by the in-game flying.
    • 56 Metascore
    • 65 Critic Score
    Camera problems and lack of opponents turned me away from the overall good gameplay.
    • 49 Metascore
    • 65 Critic Score
    Perhaps the best aspect of the game is that you will care a lot about collecting treasure.
    • 70 Metascore
    • 65 Critic Score
    The worst part of the sound, though, is the soundtrack.
    • 72 Metascore
    • 65 Critic Score
    A solid game that might not make enough use of the license in terms of plot and overall presentation, but it’s certainly fun and there are a wide variety of obstacles and environments throughout the game although much of it may be frustrating.
    • 75 Metascore
    • 65 Critic Score
    Good fighting, awesome link up features, and incentives to keep playing, it's just not Mortal Kombat.
    • 75 Metascore
    • 65 Critic Score
    A tedious adventure ridden with pointless, almost "Resident Evil"-esque puzzles.
    • 59 Metascore
    • 65 Critic Score
    A game that has aged and rusted, some visual and technical enhancements would have raised the game value.
    • 60 Metascore
    • 65 Critic Score
    Not the greatest adventure experience, and some shoddy controls make platforming sections a real nuisance.
    • 72 Metascore
    • 65 Critic Score
    Disappointing considering NHL Hitz has a solid franchise mode where you can build a team from the ground up, and then play a series of games against other fantasy teams and eventually real NHL teams.
    • 67 Metascore
    • 65 Critic Score
    There may be some people in this world who revel in this degree of complexity, but the rest of us mere mortals may wish for something a little less taxing.
    • 70 Metascore
    • 65 Critic Score
    A mixed bag with some really awesome levels and gameplay; yet it has bland graphics and music.
    • 63 Metascore
    • 65 Critic Score
    It has some solid aspects, but tedium just overcomes whatever satisfaction I could have garnered.
    • 77 Metascore
    • 65 Critic Score
    My main gripe is the lack of a batter-save and there really is no excuse for its absence.
    • 67 Metascore
    • 65 Critic Score
    Jango Fett is quite possibly my favorite character in the current trilogy, and I think it was an absolute genius idea to formulate a game around him... The game, on the other hand, just kind of wallows in mediocrity.
    • 58 Metascore
    • 65 Critic Score
    The rigid and debilitating controls work very much against the game. While it may be the prettiest soccer game on the Gamecube, it's not the best.
    • tbd Metascore
    • 65 Critic Score
    The game itself is fun, but after a while the excitement fades and all that remains is a soccer game that you might pull out every once in a while for a quick Exhibition run.
    • 68 Metascore
    • 65 Critic Score
    There just seems to be something empty in the gameplay. The fighting does not seem solid, and the tournament is less than exciting.
    • 58 Metascore
    • 65 Critic Score
    With how quick the missions move, the whole thing gets glazed over. Having the graphics of the Xbox game could have really benefited this port. Multiplayer mode does not save the title, only hurts its image.
    • 62 Metascore
    • 65 Critic Score
    Just be warned that it can get very frustrating.
    • 69 Metascore
    • 64 Critic Score
    The hit or miss of long-range weapons is a back breaker, especially in the single player against a computer opponent that knows how to judge everything perfectly.
    • 49 Metascore
    • 63 Critic Score
    Able to separate itself form the pack through its simple control scheme and fast action gameplay. If you are looking for a racer for the kid who always crashes into the wall in other racing games, then Slot Car Thunder is the perfect choice.
    • 63 Metascore
    • 62 Critic Score
    I’ve never seen better vocal acting and cut-scenes in a videogame. It’s just like the cartoon show, only more mature.
    • 78 Metascore
    • 62 Critic Score
    Little variety in the gameplay coupled with a mere four hour timespan would probably make Max Payne a bad idea for a purchase, but if you can find it cheap, it's decent fun.
    • 69 Metascore
    • 62 Critic Score
    Seems like a step back for the franchise. XG3 had a weapon system based on powerups that were bought, XGRA is sort of random. The tracks don't entice the way XG3's did either.
    • 56 Metascore
    • 60 Critic Score
    A surprisingly decent game. But that’s what it is: decent. It’s not magnificent on any account, but it’s not horrible. It just fails to utilize any of its franchise’s qualities.
    • 53 Metascore
    • 60 Critic Score
    Meets my expectations in many areas, but it completely fails when it comes to lastability.
    • 65 Metascore
    • 60 Critic Score
    The majority of the famous Muppets were used for the game and password save is not a big deal with just a few letters or numbers to remember.
    • 61 Metascore
    • 60 Critic Score
    If not for the accursed password system, the wonky controls, and collecting, I would've said, "Great job."
    • 62 Metascore
    • 60 Critic Score
    The courses don’t strike me as highly creative, and there aren’t any things like shortcuts. Tube Slider isn’t an impressive game, but there is still quality that can be found in it.
    • 67 Metascore
    • 60 Critic Score
    Gets very boring after a while. There isn’t enough strategy or different battle methods to keep most people interested.
    • 62 Metascore
    • 60 Critic Score
    The Arrangements could have had much better graphics and the sound in the Arrangements is absolutely horrid.
    • tbd Metascore
    • 60 Critic Score
    Just a slightly above-average, simple platformer containing Disney characters.
    • 66 Metascore
    • 60 Critic Score
    A slow-moving game. Most of everything you do in it is platform jumping and the jumping is not exact enough. It was also tiresome; I didn’t want to have to do any part of the level over.
    • 57 Metascore
    • 60 Critic Score
    The level design becomes ho-hum after a few levels and there isn’t anything in the gameplay that breaks up all the sameness of it.
    • 55 Metascore
    • 60 Critic Score
    Not that bad. Salt Lake 2002’s main problem is in the number of events provided, as six just do not last long enough and the events do not really lend themselves for much replay value anyway.
    • 48 Metascore
    • 60 Critic Score
    I’m not saying Catch a Ride is bad, because it does the best job that Crazy Taxi could possibly do on a Game Boy. There are just certain places that the GBA should not go, and a full-out 3D port of a 128-bit game is one of them.
    • 69 Metascore
    • 58 Critic Score
    Starts by presenting a strong mood and setting, but the feeling wears off soon. The best ideas for rooms and puzzles seem to be used at the beginning of the game, and everything comes together more suitably in the first half of the game.
    • 59 Metascore
    • 58 Critic Score
    To be blunt, if you played this game to death on the Super Nintendo, there really is no convincing reason to revisit it on the GBA. The bonus levels don't give it enough of a rationale to verify a purchase. With no multiplayer and literally no replay value, you'll be done with this game within a day if you try.
    • 65 Metascore
    • 58 Critic Score
    It would almost be a extraordinary game to play if only it weren't for the game's bouncy difficulty levels, slightly sluggish gameplay when groups of enemies are present and the requirement of all players having separate game cards.
    • 76 Metascore
    • 58 Critic Score
    A fun game that's worth a play through but is brought down by a lack of variety in the game play.
    • 69 Metascore
    • 58 Critic Score
    Donkey Konga 2's main mode Street Performance is just as fun as the original's, even though it has no good music what-so-ever (well, not counting the REM songs).
    • 76 Metascore
    • 58 Critic Score
    A great experience for a niche crowd, but you'll just have to figure out for yourself whether or not you're part of that niche.
    • 73 Metascore
    • 58 Critic Score
    If you’re a fan of brain teasers, then the game’s 100 puzzles are definitely worth the price of admission (even though it is a little steep). If, on the other hand, you tend to enjoy the more traditional puzzle games that involve making falling objects disappear, you might want to skip Polarium.
    • 64 Metascore
    • 58 Critic Score
    Not enough work was put in to the GCN version, which only helps to hinder a game that is ultimately mediocre in its execution anyway.
    • 66 Metascore
    • 58 Critic Score
    Despite its admirable music and noteworthy play control, Pac 3 is too bland for the common gamer to take notice. It's pleasant for a while, but you'll quickly grow tired of it.
    • 72 Metascore
    • 57 Critic Score
    It can be fun, quick, breathtaking, and all sorts of great things. However, the bad control problems pop up too often, and just ruin the entire experience. It comes down to five or ten minutes of great gameplay ruined by the game not working where and when it should.
    • 55 Metascore
    • 55 Critic Score
    No fun to play, no fun to watch, and no fun to listen to.
    • 58 Metascore
    • 55 Critic Score
    Nothing special, and unless you really want to try out the arcade mode and multiplayer mode, you should stay out of the way of this one.
    • 53 Metascore
    • 55 Critic Score
    The days of a simple beat-em-up being acceptable passed with the Double Dragon franchise on the NES. Nowadays, this simply won't do.
    • 54 Metascore
    • 55 Critic Score
    A slightly frustrating and resolutely average game which does nothing to capitalize on its source material or distinguish itself from other games, and displays worrying signs of rushed development and technical inadequacy.
    • 70 Metascore
    • 55 Critic Score
    The franchise has become an exercise in monotony.
    • 57 Metascore
    • 55 Critic Score
    In creating only six levels they decided to make this path system that actually frustrated me in the Fairy Woods level where "many paths look the same and you don’t want to get lost."
    • 66 Metascore
    • 55 Critic Score
    I usually love kid's games, but this one was an exercise in monotony. I really had no desire to keep going.
    • 60 Metascore
    • 55 Critic Score
    Star X had a lot of promise – the game opened up superbly. But as the game went on – with twenty-three levels in all, I just didn’t feel like going on.
    • 62 Metascore
    • 55 Critic Score
    Surprisingly one-dimensional in gameplay. The accelerator is the key to winning. I never caught on to the fun experience of the racing or strategy, if there is any in the game.
    • 67 Metascore
    • 55 Critic Score
    Like the difference between a fight in real-life (scrappy, brawling, inelegant) and a fight from your favourite movie (balletic, graceful, dynamic), buy this if you like to see two blokes battering each other into submission. If you like a bit of style, skill and excitement with your violence, don't bother.
    • 49 Metascore
    • 55 Critic Score
    The execution just wasn’t there. The entire game seemed to walk across the line between mediocre and good. The gameplay, while having the right concept, just isn’t as fun as it might have been.
    • 69 Metascore
    • 55 Critic Score
    It is simply not fun...and what pains me even more is that the dog-fighting mechanics could easily have made this an amazing game!
    • 46 Metascore
    • 55 Critic Score
    Too short and not enough fun to be recommended for anymore than a desperate rent. You might find it entertaining for a short time if you are a huge fan of Donald.
    • 55 Metascore
    • 55 Critic Score
    Decent as a virtual pet game, but anyone over the age of seven will get bored fast so matter how much they enjoy Pokemon.
    • 52 Metascore
    • 55 Critic Score
    There was certainly enough material to make Kong a perfectly decent ‘me too’ platformer, but apparently gameplay wasn’t the focus during development.
    • 60 Metascore
    • 55 Critic Score
    A mediocre fighting game. The unique battle system simply does not make up for the short and simple gameplay.
    • tbd Metascore
    • 55 Critic Score
    The levels are entertaining to a degree, and retain interest for most of the game, but when inching towards the end with only two or so bosses remaining it becomes a chore that isn’t as rewarding as the work put forth to finish.
    • 39 Metascore
    • 53 Critic Score
    The graphics system works, not too well, but every level is playable and enjoyable if it weren’t for having to start over completely after each life.
    • 61 Metascore
    • 50 Critic Score
    A short game. It has its flaws, but it can be an enjoyable title, if only for a little while, and the price is a little cheaper than other titles coming out this holiday season.
    • 71 Metascore
    • 50 Critic Score
    It's too frustrating for an eleven year old and too mindless for anyone older, so it's hard to tell exactly who this game is for or even why it was made in the first place.
    • 62 Metascore
    • 50 Critic Score
    If it really was designed with the younger gamer in mind, the excessively long load times should really have been minimized. If the slightly older sibs/parents were also the intended audience, some more button controls during both the 3d and side-scrolling sequences would have been very much appreciated.
    • 79 Metascore
    • 50 Critic Score
    There is some refreshing additions to gameplay, but the replay value is diminishing as this game gets older... It's old yet somewhat refreshing.
    • tbd Metascore
    • 50 Critic Score
    A good looking, mediocre title that, though fun in a few respects, will only impress fans of the show. If you're into the cartoon, and enjoy its humor, you'll find a lot of fun in this licensed title.
    • 53 Metascore
    • 50 Critic Score
    With some poor attempts to capitalize on the extreme sports genre, Beach Bandits doesn't have a whole lot to offer, even for the younger gamers this game was intended for.
    • 64 Metascore
    • 50 Critic Score
    Even with less than average graphics the basic gameplay wasn't too hard and it would prove easy for kids to get into playing as Bugs and Daffy.
    • 71 Metascore
    • 50 Critic Score
    On paper, Narnia could have been so much more, but the predictable and often annoying gameplay mechanics, combined with unpolished presentations and weak sound effects take away from the overall experience.
    • 29 Metascore
    • 50 Critic Score
    The gameplay here sucks. It is heinous, hideous, and despicable. The game's presentation, though, does shine through and makes the game bearable.
    • 50 Metascore
    • 50 Critic Score
    It simply does not capture the spirit of the Daredevil character and his universe.
    • 46 Metascore
    • 50 Critic Score
    A painful experience.
    • 65 Metascore
    • 50 Critic Score
    One boring and frustrating game... The controls and sheer monotony simply ruin the game.
    • 79 Metascore
    • 50 Critic Score
    It just doesn't feel like the same series we've come to know, and follows the traits of similar action games of today, rather then the simple style to that of our yester years. It has its fair share of problems sure, but still remains fun.
    • 54 Metascore
    • 50 Critic Score
    You can tell this is a budget game through and through. There is no battery save, so your looking at a pass code system. Get your pad and paper ready.
    • 51 Metascore
    • 50 Critic Score
    Climax Studios restricted themselves too much by maintaining this old style though; gorgeous environments fall short of their potential and elements to enhance gameplay were intentionally left out, and yet with more of a negative result than their exclusion from original games back in the day.
    • 54 Metascore
    • 49 Critic Score
    The idea of taking hostages in a first person shooter is novel, and stealth also can be interesting. None of that negates the impact the auto-aim has on the game, or how frustrating the controls can be. Throw in the terrible graphics, the linear missions, and the lack of any sort of multiplayer and Die Hard Vendetta is one of the worse Gamecube FPS’s.
    • 46 Metascore
    • 45 Critic Score
    Ends up being a pretty bad, even for a movie licensed game, which will only appeal to young girls that would enjoy a horse taming simulation, with or without the license.
    • 60 Metascore
    • 45 Critic Score
    Right now, I don’t see any point in buying a couple of mediocre Genesis titles, and "Sonic Spinball" can be found for the Genesis for less than ten bucks.
    • 71 Metascore
    • 45 Critic Score
    Making a game that requires the user to move a cube in all directions with a D-pad is tough. This causes a major flaw in the control scheme.
    • 61 Metascore
    • 45 Critic Score
    The presentation and effort are very respectable. The music is some of the best ever, but the gameplay is slow and highly un-original and sometimes downright stupid.
    • 54 Metascore
    • 45 Critic Score
    The gameplay is fun, yet control issues and repetitiveness really gets on your nerves after a few hours. The lack of extras also hurts the replay value in a major way.
    • 72 Metascore
    • 45 Critic Score
    But if you're not a diehard fan of history or just don't like the sound of this game you won't like it and I wouldn't suggest it.
    • 61 Metascore
    • 45 Critic Score
    Gameplay is mildly entertaining at times, but gets repetitive quite often, and the clumsy controls are a pain to deal with, especially when precise jumps is required.
    • 37 Metascore
    • 45 Critic Score
    Good variety, no sound, and a flawed concept.

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