Nintendophiles' Scores

  • Games
For 446 reviews, this publication has graded:
  • 62% higher than the average critic
  • 3% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Tony Hawk's American Sk8land
Lowest review score: 8 Mucha Lucha! Mascaritas of the Lost Code
Score distribution:
  1. Negative: 54 out of 446
446 game reviews
    • 80 Metascore
    • 80 Critic Score
    If you can get over the repetition of asking people about the same things (you do get new information so it is helpful to do so), you will get right into the game and play for quite a long time.
    • 69 Metascore
    • 80 Critic Score
    If you enjoyed the original Banjo-Kazooie games, you will enjoy Grunty's Revenge. If you didn't like the original games, you probably won't like Grunty's Revenge. It's that simple.
    • 85 Metascore
    • 80 Critic Score
    Treasure/Atari/Infogrames/whoever have failed to add anything significant to the game or remedy it's main deficiency: replayability and variety -- the prototype mode notwithstanding. [Import]
    • 71 Metascore
    • 80 Critic Score
    The game’s formula is basically this: grow, attack, mate, grow, attack, mate, grow… and, well you get the picture. Sometimes fighting can simply get old after a while. But besides that this game is absolutely amazing.
    • 81 Metascore
    • 80 Critic Score
    It even has the odd delay time that occurs when you beat someone. I like that, because it gives you a grace period where you can kick the crap out of your opponent a little more before he falls to the floor.
    • 68 Metascore
    • 80 Critic Score
    A significant improvement over the original. The game is longer, the quests are more varied, and the game looks a lot prettier.
    • 83 Metascore
    • 80 Critic Score
    This is a clear example of a shoddy port to a terrific game. No one would stand up to these misgivings on any other title, but for some reason you can forgive Hitman 2. At moments things just get so bad, and the distractions become too much.
    • 82 Metascore
    • 80 Critic Score
    Sadly I must say even the gameplay is starting to be outdated, yet it is still by many standards one of the best formulas for a videogame on the market today.
    • 66 Metascore
    • 80 Critic Score
    It's one huge adventure with thirty-two levels in all, making it longer than many Gamecube games.
    • 73 Metascore
    • 80 Critic Score
    It is the best 2D Frogger out there so far. The gameplay is up-to-date and addictive.
    • 75 Metascore
    • 80 Critic Score
    Don’t be fooled by the Muppet brand – Muppet Pinball Mayhem is a solid pinball game that will have you coming back for more.
    • 76 Metascore
    • 80 Critic Score
    Donkey Konga is a rare, fun, campy game that can cross gender lines and close age gaps. It is a great party game for 1 or 100 players, and the congas just look too damn cool to not get this game ASAP! [JPN Import]
    • 75 Metascore
    • 80 Critic Score
    The game could have been a tad longer and used more of the cartoon characters. This game will take an average gamer about five hours to beat and probably a bit more with some replay value.
    • 82 Metascore
    • 80 Critic Score
    The A.I. in the game varies and can either be a push over or incredibly hard. The races will be very close if you are in the top position.
    • 91 Metascore
    • 80 Critic Score
    A sign that Nintendo is listening to the fans! The only major downside is that the graphics show their age. [Import]
    • 75 Metascore
    • 80 Critic Score
    Where the game sells the most are the mini-games like chase and atlasphere – they are really unique and exciting to play.
    • 76 Metascore
    • 80 Critic Score
    The visuals are pretty darn good. Characters are large enough to see some decent detail, and they animate nicely. The levels are equally impressive.
    • 77 Metascore
    • 80 Critic Score
    From the story, to the music to graphics to the gameplay, Rayman 3 is fun to play.
    • 80 Metascore
    • 80 Critic Score
    I was blown away by how good this game was. It really does take surfing and make it into a fun gaming experience. The main factor is how each wave has its own identity in look, dimensions, and more, just like in real life.
    • 75 Metascore
    • 80 Critic Score
    Guys who are worried about their masculinity might cringe, but girls, and guys who are interested in being entertained, will probably enjoy some aspect of the game.
    • 83 Metascore
    • 80 Critic Score
    The quirkiness of the game, along with its innovative premise, promises a pleasant time to be had by all the family.
    • 37 Metascore
    • 80 Critic Score
    A landmark title with gameplay better than ever before and great play mechanics that defy portable gaming.
    • 79 Metascore
    • 80 Critic Score
    There’s a lot crammed in that small GCN disc, so if you get the game, don’t forget to browse around and find the neat additions.
    • 68 Metascore
    • 78 Critic Score
    If you’re a Medal of Honor fan, it’s a must have, although I would be prepared for a little disappointed. If you’re an FPS fan, there are probably better games out there for you, but if you’re not big on strategy, then it’s definitely worth a shot.
    • 68 Metascore
    • 78 Critic Score
    It's a throwback to days gone by and is successful in what it sets out to do. It's a fun game overall, where thinking comes second and blowing the aliens away is the primary goal.
    • 61 Metascore
    • 78 Critic Score
    If you pick up Kirby Air Ride expecting a great racing experience, you're not going to find it, go buy "F-Zero GX." The level themes seem more like platformer worlds than racing environments.
    • 63 Metascore
    • 77 Critic Score
    If you're not into the idea of constantly shooting and blowing stuff up, this may not be the game for you. Up to this point I have used the word shooting sixteen times in this review, and there's a reason for that. That is the bulk of the game.
    • 46 Metascore
    • 77 Critic Score
    While it’s not a perfect port, R-Type III still plays like it was made for the GBA. The few shortcomings are forgivable since the immortal gameplay of the original hasn’t changed.
    • 71 Metascore
    • 77 Critic Score
    The game may be boring for the casual strategy fan, and may not have enough depth for the hardcore strategy fan so it hits that horrible middle point that most companies strive to avoid.
    • 79 Metascore
    • 76 Critic Score
    As much as I just ripped it apart, Bustin’ Out is a very solid little game. It lacks the infinite replay value of the other Sims games, but it still outlasts most Game Boy games.
    • 68 Metascore
    • 75 Critic Score
    The selling point is the automatic save system. You can play as long as you want, and you won’t miss anything important and can’t cheat in your business.
    • 87 Metascore
    • 75 Critic Score
    A very, very good game and definitely worth a purchase. It's just a disappointment compared to the sheer greatness that was "Circle of the Moon."
    • 76 Metascore
    • 75 Critic Score
    It contains solid gameplay, which involves a great amount of tactical decision-making.
    • 78 Metascore
    • 75 Critic Score
    It’s well polished and has a pretty lengthy eight worlds. The power-up system is really cool and works for both novice and stronger players.
    • 53 Metascore
    • 75 Critic Score
    Nothing on a technical level is incompetent in Britney’s Dance Beat, but nothing is done so well as to make it fun outside of its core audience.
    • 65 Metascore
    • 75 Critic Score
    The graphics engine developed for Dark Arena is something I never expected to see on the GBA. It seems that the more developers that dig into the hardware, the more impressive it gets.
    • 82 Metascore
    • 75 Critic Score
    The game itself is extremely short and can be beat in less than two hours or so; however, unlocking all the features and playing all five characters adds to the replay value.
    • 68 Metascore
    • 75 Critic Score
    Definitely a unique action-hero game that has Mega Man/Bob SNES qualities and style of gameplay. It can rival some of the better-known superhero GBA games on the market today.
    • 79 Metascore
    • 75 Critic Score
    If pinball play isn't your cup of tea, you may get bored or even frustrated before you get accomplished enough to unlock new tables. The bottom line is that if you are a fan of Metroid and even causally like to play pinball, you will become quickly addicted to aiding Samus in her quest to kick alien ass.
    • 71 Metascore
    • 75 Critic Score
    It's dramatic and overdone in typical Burton style. You can continue where you last saved or simply quit, but I'd recommend letting Jack die at least once just so that you can witness how cool it looks.
    • 76 Metascore
    • 75 Critic Score
    Players will wonder what could have been had Nintendo and Namco implemented a deeper single player experience. Where's the season mode? Thankfully multiplayer exhibitions greatly extend the game's life.
    • 74 Metascore
    • 75 Critic Score
    In the end any substantial complaints I have regarding Spryo: Season of Ice are centered on the fact that current platformers have turned into giant scavenger hunts. Those may be fun but I’ve had my fill already.
    • 79 Metascore
    • 75 Critic Score
    Easier than "Mega Man Zero" but harder than most of the NES titles.
    • 83 Metascore
    • 75 Critic Score
    I’m not sure why it wasn’t a little harder to beat in the end though. There are many goodies to unlock and keep you busy for a while, but it all depends on how much you like puzzle games.
    • 74 Metascore
    • 75 Critic Score
    Improves in mostly all aspects of the original but the game is aging and better series are emerging to compete with MTO and THQ’s.
    • 49 Metascore
    • 75 Critic Score
    I personally am not a wrestling fan, but I am a fan of the SK/Mummy movies, and enjoyed myself despite the game being mostly average.
    • 76 Metascore
    • 75 Critic Score
    I admit the series is beginning to run dry in the gameplay innovation, but at its core Pokémon Emerald is still a solid RPG with pretty graphics, an overall well made game.
    • 74 Metascore
    • 75 Critic Score
    The camera hampers the experience considerably, but the fun of the main game itself is still there.
    • 58 Metascore
    • 75 Critic Score
    Though it lacks certain technical aspects that hard-core driving gamers may have come to expect, City Racer offers players from all walks of gaming genre a very inviting, as well as forgiving, chance to join in the video driving scene – a claim of which very few racers out there can boast.
    • 76 Metascore
    • 75 Critic Score
    To somebody used to reflex-hungry games like Wario Ware or the videogame crack equivalent Meteos, Kim Possible 3 is nothing more than a platformer which could be very solid had the controls been tightened up and the audio enhanced before release. To a Kim Possible fan, however, it becomes an extension of the television show and takes on a interactive element unable to be experienced passively.
    • 91 Metascore
    • 75 Critic Score
    But what about all those who can't get online? Sadly you're out of luck, because the single player is fairly repetitive and the cheap computer players don't help it.
    • 63 Metascore
    • 75 Critic Score
    "It wants to be Castlevania." The double-jump, the wall-jump, double-click dash, the save-monoliths, they’re all here.
    • 73 Metascore
    • 75 Critic Score
    Aesthetically, the game carries over the same visual style seen in Yoshi’s Island except that now the colors are more solid and the environment less sketchy.
    • 75 Metascore
    • 75 Critic Score
    Fans of the series will like this game. It controls well, follows the story of the show almost religiously, and has some replay if you like leveling up.
    • 54 Metascore
    • 75 Critic Score
    The perfect example of a good game that just takes a bit too much from other games than it should.
    • 72 Metascore
    • 75 Critic Score
    I was certainly interested and entertained, but I just felt more could have been given to you.
    • 74 Metascore
    • 75 Critic Score
    It lasts for about 6-10 hours, but it’s an interesting game and you will want to play it over.
    • 72 Metascore
    • 75 Critic Score
    I love the way Vicarious Visions does this beginning level as a training level to get you used to the gameplay a bit and then each level progresses slowly with more difficulty.
    • 60 Metascore
    • 75 Critic Score
    For the short time it lasts the game is a lot of fun and harkens back to the days of the classic 2D side-scrolling games.
    • 80 Metascore
    • 75 Critic Score
    Multiplayer is less fun than trading dead bugs, and the one player game is about as linear as a novel.
    • 51 Metascore
    • 75 Critic Score
    At its worst, Shadow is a solid platformer with enough fun to keep hardcore Sonic fans in one place for a few days. At its best, it's an engaging gameplay experience that isn't jaded by its otherwise glaring storyline-related setbacks.
    • 61 Metascore
    • 75 Critic Score
    There are some noticeable flaws in the every department. For instance, in arcade mode there's one hard fighter and all the rest are fairly easy – I would have enjoyed more balance.
    • 78 Metascore
    • 75 Critic Score
    On the whole I probably enjoyed the first one more, simply because it came first and was a new experience. Some of the levels, though, make up for it, and bring you back to that level of excitement and tension which I don't feel any other game has ever matched.
    • 71 Metascore
    • 75 Critic Score
    While there are only eight levels and gameplay could be more polished (such as improved enemies and a worthwhile Multiplayer mode), Nanostray still offers everything you could expect from a shooter.
    • 68 Metascore
    • 75 Critic Score
    The amount of events available makes for a busy amount of things to do, with a great multiplayer mode to complement it. The control can sometimes be a bit tight though.
    • 60 Metascore
    • 75 Critic Score
    With a high sense of speed, and a wide variety of gameplay, for the first time racing feels appropriate for the handheld scene. Aside from some frustrating traffic and driving issues, the graphics, controls, style and use of touch screen really brings out the best in this oft-mediocre driving series.
    • 73 Metascore
    • 75 Critic Score
    Acclaim did a good job fixing much of the problems of "All-Star Baseball 2003" with this year’s version, but they added very little to the series.
    • 53 Metascore
    • 75 Critic Score
    It’s like that delicious piece of cake you receive at a party; scrumptious but anything but filling. Such is this, short indeed but an enjoyable experience while it lasts.
    • 64 Metascore
    • 75 Critic Score
    The best experience you’ll have in this game is the multiplayer mode, which I played for literally hours on end.
    • 56 Metascore
    • 75 Critic Score
    It has just the right mix of challenge.
    • 61 Metascore
    • 75 Critic Score
    While the gameplay was addicting and fun, the graphics and sound are where the games problems come in.
    • 55 Metascore
    • 75 Critic Score
    Short, but completing the game 100% was a challenge and the arcade mode was good as well.
    • 78 Metascore
    • 75 Critic Score
    I honestly don't really dig this game. The graphics are pretty, and the sound is hilarious, it's a little brief, but I never could get into the game.
    • 83 Metascore
    • 75 Critic Score
    The game shrinks down the arcade game successfully, even if it's not as good as that game was. It has some flaws, including some major ones in doubles play, but the rest of the game is too good to overlook.
    • 62 Metascore
    • 75 Critic Score
    My number one complaint is nothing is that exciting.
    • 67 Metascore
    • 75 Critic Score
    While this addition to the Star Fox universe is a blast, it is just too short. Added to that problem are others such as shoddy voice work and horrible sound mixing.
    • 71 Metascore
    • 73 Critic Score
    As I kept playing it got boring, but worse, it got cheap.
    • 62 Metascore
    • 73 Critic Score
    It's the same thing that has been on a couple of different consoles. If you only played the original Code: Veronica, the only thing that X offers you is some new storyline elements and a few extra cut-scenes. However, if you've never played this game before, you should really give it a shot.
    • 65 Metascore
    • 71 Critic Score
    It may not be the best stealth game out there, and some weird control issues hold Rogue Ops back from being all it could be, but Nikki passes her first real mission.
    • 43 Metascore
    • 70 Critic Score
    If you liked the previous cruisn' games, you'll like this one as well.
    • 37 Metascore
    • 70 Critic Score
    There is immense replay value, as the game contains 27 levels, and you can re-enter area once you’ve already completed them, should you desire to.
    • 73 Metascore
    • 70 Critic Score
    It's not the deepest game out there; in fact, it has almost no depth whatsoever. It's all about violence and action, and fortunately for BloodRayne it is successful in delivering some good action.
    • 63 Metascore
    • 70 Critic Score
    The game could be better if the control were tighter and some of those driving missions were more fun, but for what it is Enter The Matrix is enjoyable for all the right reasons.
    • 72 Metascore
    • 70 Critic Score
    The experience was a mixed bag because it was loads of fun with all the different weapons, but yet again, the really annoying respawning of soldiers will turn off many gamers.
    • 70 Metascore
    • 70 Critic Score
    The career is extremely short and can be beaten quickly.
    • 59 Metascore
    • 70 Critic Score
    It’s simple enough to come back to and won’t boggle you down with controls, but at the same time if you play long enough you’ll become bored.
    • 64 Metascore
    • 70 Critic Score
    Simply put, the graphics are disappointing.
    • 58 Metascore
    • 70 Critic Score
    Even though it’s very fun, it’s just over way too fast.
    • 79 Metascore
    • 70 Critic Score
    Graphics wise this game is merely OK, but let’s face it, what kind of graphics does a dodge ball game really need?
    • 62 Metascore
    • 70 Critic Score
    The straightforward nature of the levels begs for more openness, which isn't available. It was fun while it lasted, but even that wasn't that long.
    • 50 Metascore
    • 70 Critic Score
    Sound for this game is very poor.
    • 73 Metascore
    • 70 Critic Score
    Unfortunately Knuckles/Rogue gameplay, camera problems, some sound problems and limited replay value hurt the game in the long run.
    • 55 Metascore
    • 70 Critic Score
    There’s something about driving around Springfield as Grounds Keeper Willie. He’s mega-awesome and anyone who disagrees is just lying to themselves.
    • 76 Metascore
    • 70 Critic Score
    A game that definitely gets old quick.
    • 71 Metascore
    • 70 Critic Score
    Linear and repetitive gameplay, inferior hit detection, and unattractive visuals makes a good deal of this title difficult to go through even once.
    • 77 Metascore
    • 70 Critic Score
    Unfortunately, there are major problems in the gameplay that will make just about any player go on strike.
    • 60 Metascore
    • 70 Critic Score
    I don’t particularly understand the reasoning behind selling this as a standalone game.
    • 73 Metascore
    • 70 Critic Score
    A little bit more polish would have helped this game considerably, but right now in its current form it more than satisfies my craving for devastation.
    • 80 Metascore
    • 69 Critic Score
    It’s not the worst game I’ve ever played in my life; in fact, it’s fairly decent, but it’s just so disappointing. Like all Nintendo gamers, I had high hopes for this game and we got a totally half-assed game.
    • 79 Metascore
    • 68 Critic Score
    The missions do get repetitive, what there is to do outside of the main story missions are the same race and collection in every level, and the controls are somewhat loose.

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