Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • tbd Metascore
    • 60 Critic Score
    Humorous flourishes, such as the "Zake Zako Hour" game-over screen, ad anime-style appeal. [Dec 2004, p.154]
    • Nintendo Power
    • 77 Metascore
    • 78 Critic Score
    A high level of difficulty will frustrate novice players. [Dec 2004, p.152]
    • Nintendo Power
    • tbd Metascore
    • 26 Critic Score
    It drops you right into the fight with few options for cover, no auto-aim and limited weapons. [Dec 2004, p.148]
    • Nintendo Power
    • 62 Metascore
    • 76 Critic Score
    As a pinball-flavored adventure, the game is a little basic for my tastes, but it's still a graphically excellent outing. [Dec 2004, p.142]
    • Nintendo Power
    • 62 Metascore
    • 56 Critic Score
    The puzzles are strictly lock-and-key-finding exercises. [Jan 2005, p.140]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    The game's classic THPS-style arcade mode and three unlockable minigames add depth to the seven-stage story mode. [Dec 2004, p.156]
    • Nintendo Power
    • 82 Metascore
    • 76 Critic Score
    Guest characters such as Ben Franklin, the THPS-style Classic mode and an incredible soundtrack of old and new hits add to the mix. [Dec 2004, p.144]
    • Nintendo Power
    • 59 Metascore
    • 72 Critic Score
    There are a few challenging sections, but all fans of the Aladdin franchise - even novice gamers - should be able to sail through all six areas. [Mar 2004, p.72]
    • Nintendo Power
    • 83 Metascore
    • 76 Critic Score
    Does it work when distilled down to the basics? The answer for NBA Live 2005 is a resounding yes. [Dec 2004, p.146]
    • Nintendo Power
    • 63 Metascore
    • 52 Critic Score
    The levels meander and the action is a little tedious, but the game is a solid effort. [Nov 2004, p.132]
    • Nintendo Power
    • 53 Metascore
    • 54 Critic Score
    The simple gameplay is not challenging until you reach the level bosses, but the character combinations are fun for Nicktoon fans. [Dec 2004, p.152]
    • Nintendo Power
    • 76 Metascore
    • 84 Critic Score
    An excellent party game - one that surprises even the most reluctant to play a video game of any sort. [Nov 2004, p.128]
    • Nintendo Power
    • 69 Metascore
    • 52 Critic Score
    Graphics that look like they're straight out of the Shark Tale film and a tidal wave of activities, such as racing and item searching, make Activision's movie adaptation a whale of a good time, especially for young players. [Nov 2004, p.130]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Three difficulty settings accommodate different player skill levels - the All-Star level is quite challenging. [Dec 2004, p.150]
    • Nintendo Power
    • 60 Metascore
    • 60 Critic Score
    Control is solid, but some puzzles are nonintuitive. [Nov 2004, p.133]
    • Nintendo Power
    • 81 Metascore
    • 82 Critic Score
    A Marvel Comics fan's dream. [Dec 2004, p.144]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    Powerful Hyper mode and Force Metals make the turn-based battling fun. [Dec 2004, p.144]
    • Nintendo Power
    • 77 Metascore
    • 94 Critic Score
    One of the most creative games to come along in quite a while, and with a bang-up story to boot. [Nov 2004, p.129]
    • Nintendo Power
    • 77 Metascore
    • 76 Critic Score
    Story mode's villains are so vile that you really want to run them down in races. [Nov 2004, p.129]
    • Nintendo Power
    • tbd Metascore
    • 50 Critic Score
    The overall game is less inspired and more repetitive than previous outings with Timmy and his fairy godparents. [Dec 2004, p.150]
    • Nintendo Power
    • 84 Metascore
    • 76 Critic Score
    Advanced difficulty keeps you from getting by with button mashing alone. [Dec 2004, p.144]
    • Nintendo Power
    • 88 Metascore
    • 84 Critic Score
    The Game Face II interface allows you to sculpt your duffer to minute detail. [Dec 2004, p.146]
    • Nintendo Power
    • 75 Metascore
    • 74 Critic Score
    A great update of an established franchise. [Dec 2004, p.146]
    • Nintendo Power
    • tbd Metascore
    • 66 Critic Score
    The L-and-R-Button turning scheme takes some getting used to, but the other controls are spot-on. [Nov 2004, p.132]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    The story is not as epic as those of many RPGs, but it does give the game some depth. [Nov 2004, p.133]
    • Nintendo Power
    • 77 Metascore
    • 58 Critic Score
    Stylized art and animation, an athletic superspy and lots of jumping, grappling and fighting make Kim Possible 2 an engaging platformer - especially for fans of the Kim Possible TV series. [Sept 2004, p.116]
    • Nintendo Power
    • tbd Metascore
    • 60 Critic Score
    The adventure combines "PSO" and "PSO Ver.2," released for the Sega Dreamcast, with a GCN-exclusive story. [Oct 2004, p.124]
    • Nintendo Power
    • 62 Metascore
    • 72 Critic Score
    Although casual DBZ fans may not understand all of the story references, they will enjoy the great gameplay and the chance to battle Buu's Fury players. [Nov 2004, p.132]
    • Nintendo Power
    • 65 Metascore
    • 78 Critic Score
    Although it contains RPG elements, Advance Guardian Heroes is really an action game that requires fast reflexes and arcade-style fighting skills. [Nov 2004, p.131]
    • Nintendo Power
    • 35 Metascore
    • 38 Critic Score
    Only hard-core fans of the Bad Boys movies will find redeeming value in the game. [Nov 2004, p.130]
    • Nintendo Power

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