Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 70 Metascore
    • 70 Critic Score
    Single-player action is packed with minigames. Multiplayer action presents classic Bomberman play with a host of new selectable characters. [Apr 2004, p.122]
    • Nintendo Power
    • 85 Metascore
    • 94 Critic Score
    It improves on the original in every respect: better AI, better graphics, better sound, better easter eggs, better cut scenes. [May 2004, p.118]
    • Nintendo Power
    • 89 Metascore
    • 94 Critic Score
    The most enjoyable baseball game I've ever played, and that includes "High Heat." [May 2004, p.120]
    • Nintendo Power
    • 60 Metascore
    • 56 Critic Score
    The game is not challenging at the start, but the difficulty ramps up at a good clip. [June 2004, p.122]
    • Nintendo Power
    • 54 Metascore
    • 66 Critic Score
    The rules are dense and battles require very little player participation but the process of accumulating chips and designing decks is tons of fun. [Apr 2004, p.122]
    • Nintendo Power
    • 71 Metascore
    • 78 Critic Score
    Most card-battling games have mind-numbingly complex rules or are nauseatingly tedious, but PSO III avoids both traps admirably. [Apr 2004, p.120]
    • Nintendo Power
    • 54 Metascore
    • 44 Critic Score
    Control is touchy and moves are limited, but the game has great atmosphere. [May 2004, p.121]
    • Nintendo Power
    • 66 Metascore
    • 74 Critic Score
    The graphic style may appeal mainly to young players, but the gameplay, humor and story will attract gamers of all ages. [Mar 2004, p.123]
    • Nintendo Power
    • 73 Metascore
    • 80 Critic Score
    We've seen more polished platformers in recent months, but Pitfall has rare qualities of goofy charm and ever-surprising level design. [Apr 2004, p.121]
    • Nintendo Power
    • 84 Metascore
    • 88 Critic Score
    The third-person perspective is ideal for James Bond. The game has amazing replay value - tons of levels including unique co-op missions and multiplayer arena modes. [May 2004, p.119]
    • Nintendo Power
    • 76 Metascore
    • 80 Critic Score
    Although characters have the attributes and expendable skill points that you would expect to see in an RPG, the game emphasizes action over strategy. [Mar 2004, p.119]
    • Nintendo Power
    • 68 Metascore
    • 58 Critic Score
    With a no-nonsense interface, more than 100 new cards (to bring the total to over 1,100) and new rules for the summer's Yu-Gi-Oh card-battling competition, WCT2004 is the ultimate up-to-date card-playing sim for Yu-Gi-Oh! fans. [May 2004, p.121]
    • Nintendo Power
    • 73 Metascore
    • 94 Critic Score
    The Story mode, variety of Battle mode options and amazing level of detail give the game an immeasurable amount of fun and replay value. [May 2004, p.119]
    • Nintendo Power
    • 89 Metascore
    • 96 Critic Score
    The Metroid series has never looked or played better. If you're worrying that MZM is just a graphical update to Metroid, don't. The game is much larger than the first Metroid, and it contains far more new than old. [Mar 2004, p.117]
    • Nintendo Power
    • 80 Metascore
    • 94 Critic Score
    Crown FFCC the console king of multiplayer RPGs - all others are pretenders to the throne. Single-player moode is a rich experience, but it's dungeon-hacking party play that rules. [Mar 2004, p.116]
    • Nintendo Power
    • 81 Metascore
    • 90 Critic Score
    Style points and Gamebreakers add to the intense action. [Mar 2004, p.118]
    • Nintendo Power
    • 73 Metascore
    • 62 Critic Score
    The game's lighting effects and detailed graphics are impressive. [Apr 2004, p.122]
    • Nintendo Power
    • 69 Metascore
    • 74 Critic Score
    Moves are limited, but the overall experience is tons of fun. [Mar 2004, p.119]
    • Nintendo Power
    • 72 Metascore
    • 84 Critic Score
    As a loyal devotee of the series, I couldn't be more excited about Sonic Heroes's focus on high-speed action. I loved the "Sonic Adventure" games, but this is Sega's hedgehog at his finest. [Mar 2004, p.117]
    • Nintendo Power
    • 71 Metascore
    • 66 Critic Score
    The play control is responsive and intuitive, and the graphics have a clean, comic-book style. [Feb 2004, p.152]
    • Nintendo Power
    • 77 Metascore
    • 68 Critic Score
    The absense of a course map compounds the problem. [Mar 2004, p.120]
    • Nintendo Power
    • 72 Metascore
    • 72 Critic Score
    The graphics may seem outdated, but the gameplay has held up over time. [Mar 2004, p.118]
    • Nintendo Power
    • 36 Metascore
    • 46 Critic Score
    Unfortunately, there's no cure for nonresponsive control and poorly rendered graphics. [Mar 2004, p.120]
    • Nintendo Power
    • 78 Metascore
    • 82 Critic Score
    The art is detailed and extremely graphic. [Mar 2004, p.120]
    • Nintendo Power
    • 71 Metascore
    • 84 Critic Score
    Its graphics are intricately detailed, and its raging goblin battles are packed with action. [Feb 2004, p.149]
    • Nintendo Power
    • tbd Metascore
    • 46 Critic Score
    Looks and sounds like the cartoon, and the cut scenes are packed with laughs, but the flight-based control is frustrating and the game's delivery, collection and fighting tasks can be tedious. [Nov 2003, p.151]
    • Nintendo Power
    • 81 Metascore
    • 86 Critic Score
    Refines control, adds personality to character appearance and interaction, fills up on customization details and goes hog-wild with connectivity. [Feb 2004, p.146]
    • Nintendo Power
    • 51 Metascore
    • 62 Critic Score
    The story sequences are slow-paced and the camera doesn't always show the best view of the battle, but the action between bots can get pretty intense. [Feb 2004, p.150]
    • Nintendo Power
    • 80 Metascore
    • 78 Critic Score
    The animation is choppy at times, but the play control is tight and responsive. [June 2003, p.139]
    • Nintendo Power
    • 87 Metascore
    • 98 Critic Score
    Michel Ancel's latest masterpiece is uniquely engaging and stunningly beautiful. [Jan 2004, p.156]
    • Nintendo Power

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