Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
Single-player action is packed with minigames. Multiplayer action presents classic Bomberman play with a host of new selectable characters. [Apr 2004, p.122]- Nintendo Power
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- Critic Score
It improves on the original in every respect: better AI, better graphics, better sound, better easter eggs, better cut scenes. [May 2004, p.118]- Nintendo Power
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- Critic Score
The most enjoyable baseball game I've ever played, and that includes "High Heat." [May 2004, p.120]- Nintendo Power
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- Critic Score
The game is not challenging at the start, but the difficulty ramps up at a good clip. [June 2004, p.122]- Nintendo Power
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- Critic Score
The rules are dense and battles require very little player participation but the process of accumulating chips and designing decks is tons of fun. [Apr 2004, p.122]- Nintendo Power
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- Critic Score
Most card-battling games have mind-numbingly complex rules or are nauseatingly tedious, but PSO III avoids both traps admirably. [Apr 2004, p.120]- Nintendo Power
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- Critic Score
Control is touchy and moves are limited, but the game has great atmosphere. [May 2004, p.121]- Nintendo Power
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- Critic Score
The graphic style may appeal mainly to young players, but the gameplay, humor and story will attract gamers of all ages. [Mar 2004, p.123]- Nintendo Power
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- Critic Score
We've seen more polished platformers in recent months, but Pitfall has rare qualities of goofy charm and ever-surprising level design. [Apr 2004, p.121]- Nintendo Power
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- Critic Score
The third-person perspective is ideal for James Bond. The game has amazing replay value - tons of levels including unique co-op missions and multiplayer arena modes. [May 2004, p.119]- Nintendo Power
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- Critic Score
Although characters have the attributes and expendable skill points that you would expect to see in an RPG, the game emphasizes action over strategy. [Mar 2004, p.119]- Nintendo Power
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With a no-nonsense interface, more than 100 new cards (to bring the total to over 1,100) and new rules for the summer's Yu-Gi-Oh card-battling competition, WCT2004 is the ultimate up-to-date card-playing sim for Yu-Gi-Oh! fans. [May 2004, p.121]- Nintendo Power
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- Critic Score
The Story mode, variety of Battle mode options and amazing level of detail give the game an immeasurable amount of fun and replay value. [May 2004, p.119]- Nintendo Power
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- Critic Score
The Metroid series has never looked or played better. If you're worrying that MZM is just a graphical update to Metroid, don't. The game is much larger than the first Metroid, and it contains far more new than old. [Mar 2004, p.117]- Nintendo Power
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- Critic Score
Crown FFCC the console king of multiplayer RPGs - all others are pretenders to the throne. Single-player moode is a rich experience, but it's dungeon-hacking party play that rules. [Mar 2004, p.116]- Nintendo Power
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- Nintendo Power
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- Critic Score
The game's lighting effects and detailed graphics are impressive. [Apr 2004, p.122]- Nintendo Power
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- Critic Score
Moves are limited, but the overall experience is tons of fun. [Mar 2004, p.119]- Nintendo Power
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- Critic Score
As a loyal devotee of the series, I couldn't be more excited about Sonic Heroes's focus on high-speed action. I loved the "Sonic Adventure" games, but this is Sega's hedgehog at his finest. [Mar 2004, p.117]- Nintendo Power
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- Critic Score
The play control is responsive and intuitive, and the graphics have a clean, comic-book style. [Feb 2004, p.152]- Nintendo Power
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- Critic Score
The absense of a course map compounds the problem. [Mar 2004, p.120]- Nintendo Power
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- Critic Score
The graphics may seem outdated, but the gameplay has held up over time. [Mar 2004, p.118]- Nintendo Power
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- Critic Score
Unfortunately, there's no cure for nonresponsive control and poorly rendered graphics. [Mar 2004, p.120]- Nintendo Power
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- Nintendo Power
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- Critic Score
Its graphics are intricately detailed, and its raging goblin battles are packed with action. [Feb 2004, p.149]- Nintendo Power
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- Critic Score
Looks and sounds like the cartoon, and the cut scenes are packed with laughs, but the flight-based control is frustrating and the game's delivery, collection and fighting tasks can be tedious. [Nov 2003, p.151]- Nintendo Power
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- Critic Score
Refines control, adds personality to character appearance and interaction, fills up on customization details and goes hog-wild with connectivity. [Feb 2004, p.146]- Nintendo Power
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- Critic Score
The story sequences are slow-paced and the camera doesn't always show the best view of the battle, but the action between bots can get pretty intense. [Feb 2004, p.150]- Nintendo Power
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- Critic Score
The animation is choppy at times, but the play control is tight and responsive. [June 2003, p.139]- Nintendo Power
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- Critic Score
Michel Ancel's latest masterpiece is uniquely engaging and stunningly beautiful. [Jan 2004, p.156]- Nintendo Power