Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 89 Metascore
    • 96 Critic Score
    A million small details add up to a wonderfully real world, and Link's hat bud Ezlo is one of the best characters in ages, thanks to some very funny writing. [March 2005, p.106]
    • Nintendo Power
    • 77 Metascore
    • 74 Critic Score
    All the additions fall short of what I'd expect from a good sequel. [March 2005, p.105]
    • Nintendo Power
    • 66 Metascore
    • 58 Critic Score
    Not quite a button masher, but close, DBZ: B2 is an easy-to-get-into one-on-one fighter that looks and plays much like its predecessor. [Feb 2005, p.113]
    • Nintendo Power
    • 64 Metascore
    • 80 Critic Score
    By far the best handheld golf game to date. [Feb 2005, p.115]
    • Nintendo Power
    • tbd Metascore
    • 54 Critic Score
    The pacing is realistic, which is to say that it's not for the fast-action fans, and the controls are responsive but complex. [March 2005, p.107]
    • Nintendo Power
    • 48 Metascore
    • 76 Critic Score
    Since reactions are often unpredictable, you'll have to play through missions several times to reach your goals. [Feb 2005, p.114]
    • Nintendo Power
    • 28 Metascore
    • 56 Critic Score
    The touch-screen keyboard is very small, almost ensuring that you'll make a few spelling mistakes as you peck for letters. [Feb 2005, p.115]
    • Nintendo Power
    • 63 Metascore
    • 72 Critic Score
    Two advanced settings have you manipulating a steering wheel on the touch screen; it's hard to get the hang of, but ultimately very satsifying. [Feb 2005, p.115]
    • Nintendo Power
    • 76 Metascore
    • 78 Critic Score
    The story is superb, the graphics and music are among the best on the GBA, and the concept is unique and interesting. [Feb 2005, p.112]
    • Nintendo Power
    • 71 Metascore
    • 76 Critic Score
    Six boards and four gameplay modes give players plenty of options and hours of non-stop partying. [Feb 2005, p.113]
    • Nintendo Power
    • 40 Metascore
    • 56 Critic Score
    Jack Slate's noir-style story is told with cheesy writing that will delight some, but make others cringe. [Jan 2005, p.139]
    • Nintendo Power
    • 79 Metascore
    • 84 Critic Score
    Though the game has only five main missions, it's high difficulty and 100 collectible cards guarantee a long playing time. [Feb 2005, p.116]
    • Nintendo Power
    • 70 Metascore
    • 72 Critic Score
    The game is simple fun. Ironically, though, it's not incredibly deep. [Feb 2005, p.114]
    • Nintendo Power
    • 83 Metascore
    • 92 Critic Score
    As promised, the battle system has been much improved, and the game looks absolutely stunning. [Feb 2005, p.111]
    • Nintendo Power
    • 79 Metascore
    • 84 Critic Score
    The value in having two classic RPGs in one pak is astronomical. Combined, the games are worth 80 hours of play time. [Jan 2005, p.137]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    A slate of 14 unlockable minigames gives you a break from the adrenaline-infused action. [Jan 2005, p.138]
    • Nintendo Power
    • 42 Metascore
    • 56 Critic Score
    The game lets you face off with another player (using two controllers), but the single-player optoins don't offer CPU competition. [March 2005, p.107]
    • Nintendo Power
    • 60 Metascore
    • 62 Critic Score
    The multiplayer mode suffers a blow from strangely slow movement and some arenas that are too small to avoid large blast effects. [Feb 2005, p.110]
    • Nintendo Power
    • 85 Metascore
    • 88 Critic Score
    The minigames alone are reason to buy this title. [Feb 2005, p.111]
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    Overly simplistic and requir[es] very little in the way of actual tactics as you guide your characters into battle. [Jan 2005, p.141]
    • Nintendo Power
    • 86 Metascore
    • 92 Critic Score
    What pushes VJ2 over the top, and again into perfect-score territory, isn't its tag-team dynamic but rather its even edgier sense of humor. [Jan 2004, p.135]
    • Nintendo Power
    • 60 Metascore
    • 54 Critic Score
    It doesn't have the polish and unlockable extras of the "LOTR" games. [Jan 2005, p.138]
    • Nintendo Power
    • 67 Metascore
    • 76 Critic Score
    Even after you've completed the missions, you'll enjoy the depth of developing relationships with Urbz and collecting a catalog full of items. [Feb 2005, p.114]
    • Nintendo Power
    • 68 Metascore
    • 67 Critic Score
    Player control is as good as ever, offering a wide selection of moves. [Feb 2005, p.114]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    The nine racing locations, which include Las Vegas and Paris, are dramatically lit and loaded with intricate textures, making the surroundings so busy at times that it can be difficult to see the track. [Feb 2005, p.114]
    • Nintendo Power
    • 30 Metascore
    • 40 Critic Score
    Whether you compete with your friends or play by yourself, you must watch all five of your rivals take turns, which accounts for a lot of downtime. [Jan 2005, p.139]
    • Nintendo Power
    • tbd Metascore
    • 66 Critic Score
    It's a great play from a classic gaming series. [Feb 2005, p.116]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    Although much of the action is standard platformer fare, sliding on vines is zany fun. [Feb 2005, p.113]
    • Nintendo Power
    • 75 Metascore
    • 92 Critic Score
    It's a work of mad genius. [Feb 2005, p.112]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    Most missions have you searching high and low for scattered enemies or citizens in need, which can get unreasonably tricky in time-limited situations. [Feb 2005, p.114]
    • Nintendo Power

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