Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 44 Metascore
    • 42 Critic Score
    Controls are slightly sluggish. [June 2005, p.97]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    Pacing and unlockables are top-notch. [May 2005, p.92]
    • Nintendo Power
    • 54 Metascore
    • 54 Critic Score
    Where Ghost Recon 2 suffers a misstep is in its failure to offer useful gameplay information, such as mission-objective reminders and maps. [June 2005, p.97]
    • Nintendo Power
    • 73 Metascore
    • 72 Critic Score
    Deceivingly complex and addictive. [May 2005, p.91]
    • Nintendo Power
    • 46 Metascore
    • 56 Critic Score
    Controlling Pikachu with stylus strokes is actually quite fun, but as a racing game, Dash isn't fully realized. [May 2005, p.90]
    • Nintendo Power
    • 80 Metascore
    • 92 Critic Score
    It's so intuitive, it's like your brain is moving the big ape directly. [May 2005, p.88]
    • Nintendo Power
    • 60 Metascore
    • 56 Critic Score
    Gameplay is fun and frenzied, though weapon balancing is off. [June 2005, p.97]
    • Nintendo Power
    • 56 Metascore
    • 50 Critic Score
    Most of the enemies attack very quickly at close range, giving Dredd the advantage from a distance but making contact combat unnecessarily difficult. [June 2004, p.121]
    • Nintendo Power
    • tbd Metascore
    • 58 Critic Score
    Offering 10 weapons and gadgets, including night-vision goggles, the game is a strong entry in the growing library of GBA FPS titles. [July 2003, p.146]
    • Nintendo Power
    • 77 Metascore
    • 76 Critic Score
    The map-navigating controls are touchy in the Konquest, but as an additional mode, it's quite impressive. [May 2005, p.91]
    • Nintendo Power
    • 87 Metascore
    • 82 Critic Score
    The punches have a brutally tactile feel unmatched by any other boxing game. [May 2005, p.89]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Although the game's rolling-ball-in-a-halfpipe transport system sections make brilliant use of the DS's 3-D graphics capabilities and touch-screen steering, the rest of the game is a basic platformer with few DS touches. [Apr 2005, p.100]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Though the graphics of the GBA Robots title are of a lower resolution than those of the DS version, the two adventures are virtually identical. [Apr 2005, p.101]
    • Nintendo Power
    • 56 Metascore
    • 58 Critic Score
    With clever puzzles, lots of fun gizmos and in-game artwork that looks almost as good as between-level movie clips, the game represents the film well and provides an entertaining play experience. [Apr 2005, p.100]
    • Nintendo Power
    • 78 Metascore
    • 84 Critic Score
    The controls are absolute perfection, and the ingenious level design will draw in even those too jaded to appreciate the game's charming presentation. [Apr 2005, p.99]
    • Nintendo Power
    • 56 Metascore
    • 48 Critic Score
    Although your jet fighter naturally stays at one altitude, the game's unusual control scheme allows you to dive for a moment by pressing Up on the Control Pad. [Apr 2005, p.100]
    • Nintendo Power
    • 58 Metascore
    • 66 Critic Score
    Gameplay is intense, but the difficulty may be a little high for beginners. [Apr 2005, p.101]
    • Nintendo Power
    • 60 Metascore
    • 66 Critic Score
    It's not as elaborate as "NBA Street V3's" Street Challenge mode, but it does the job. [May 2005, p.91]
    • Nintendo Power
    • 88 Metascore
    • 90 Critic Score
    If you play single-player modes primarily, the 2005 version is worth the upgrade. [May 2005, p.91]
    • Nintendo Power
    • 81 Metascore
    • 92 Critic Score
    The brilliance of this game is tempered by its somewhat limited replay value. [Apr 2005, p.99]
    • Nintendo Power
    • 67 Metascore
    • 84 Critic Score
    It's great to see Fox get back on track with complex flying missions. Though in-flight character dialogue can get repetitive, SFA's tripple-attack-method gameplay stays varied and intenst. [March 2005, p.104]
    • Nintendo Power
    • 83 Metascore
    • 78 Critic Score
    The game's far-overhead view serves the action well, but the cars appear very small, which could be a distraction. [March 2005, p.108]
    • Nintendo Power
    • 59 Metascore
    • 46 Critic Score
    A lot of story and dialogue leads to little action at the beginning, but it heats up if you stick with it. [May 2005, p.92]
    • Nintendo Power
    • 60 Metascore
    • 46 Critic Score
    A lot of story and dialogue leads to little action at the beginning, but it heats up if you stick with it. [May 2005, p.92]
    • Nintendo Power
    • 88 Metascore
    • 78 Critic Score
    Shines as a multiplayer game, but can be pretty tedious if you're going it alone. [Apr 2005, p.98]
    • Nintendo Power
    • 65 Metascore
    • 62 Critic Score
    The 11-stage, single-player Story mode presents challenging lock-and-key puzzles, but the enemies are incredibly similar and tend to be easy to defeat. [June 2004, p.122]
    • Nintendo Power
    • 55 Metascore
    • 62 Critic Score
    The platforming and fighting controls are a little unwieldy. [March 2005, p.106]
    • Nintendo Power
    • 74 Metascore
    • 54 Critic Score
    It's a simple idea, but it proves to be a little bit of a trick to jump in and play. [March 2005, p.107]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    Despite your better efforts, the outcome seems to be based more on luck than skill. [March 2005, p.107]
    • Nintendo Power
    • 96 Metascore
    • 100 Critic Score
    Possibly the best console video game ever made, and definitely the standard that horror titles will be measured by for years to come. [March 2005, p.105]
    • Nintendo Power

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