Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 66 Metascore
    • 48 Critic Score
    A tutorial lets you in on the game's nuances, and numerous tournaments provide chances for you to win the game's 300 cards - a good spin for duelists. [Jan 2005, p.139]
    • Nintendo Power
    • tbd Metascore
    • 44 Critic Score
    Stumps stop your truck cold, and small bumps cause it to turn over. [March 2005, p.108]
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    A bonus garden simulation allows you to grow unusual hybrid plants, though the goals and gameplay are difficult to interpret. [March 2005, p.108]
    • Nintendo Power
    • tbd Metascore
    • 34 Critic Score
    While you should be thinking about whether to hit on 15, you'll actually be wondering how to increase your bet or leave the table in the frustration of dealing with a difficult interface. [Feb 2005, p.115]
    • Nintendo Power
    • tbd Metascore
    • 44 Critic Score
    Since manual landings are a real trick, you'll likely let the autopilot do the work. [Feb 2005, p.115]
    • Nintendo Power
    • 80 Metascore
    • 92 Critic Score
    Making a strong case for my game of the year, BK's biggest strength is an amazing battle engine. [Jan 2004, p.135]
    • Nintendo Power
    • 74 Metascore
    • 74 Critic Score
    If you're looking for something new and different, turn elsewhere, but if you just want to plug some Nazis, this game fits the bill nicely. [Jan 2005, p.136]
    • Nintendo Power
    • 73 Metascore
    • 70 Critic Score
    The puzzles are incredibly easy at first, but they grow in complexity at a good clip. It's odd, tricky and funny. [Jan 2005, p.140]
    • Nintendo Power
    • 80 Metascore
    • 70 Critic Score
    Its graphics look a little dated, but it changes up environments often and stashes tons of secrets - a good romp for platforming fans. [Jan 2005, p.137]
    • Nintendo Power
    • 72 Metascore
    • 56 Critic Score
    The frame-rate is smooth and the environments far nicely detailed, but, as was the case in previous GBA NFS incarnations, it's hard to discern the legitimate path from the dead ends. [Jan 2005, p.140]
    • Nintendo Power
    • 77 Metascore
    • 76 Critic Score
    An open format, great driving physics and stylized graphics contribute to a rewarding playing experience. [Feb 2005, p.113]
    • Nintendo Power
    • 92 Metascore
    • 98 Critic Score
    A much fuller, richer game than "Metroid Prime." That, combined with amazing level design, overcomes the sense of deja vu that permeates the title. [Jan 2004, p.134]
    • Nintendo Power
    • 72 Metascore
    • 66 Critic Score
    The need to select actions from a list of commands makes the game move at a slower pace than most platformers, but the variety gives the adventure depth. [Dec 2004, p.150]
    • Nintendo Power
    • tbd Metascore
    • 66 Critic Score
    As in other Hot Wheels titles, the stunts are fun but limited to spinning or flipping your car in the air. [Feb 2005, p.116]
    • Nintendo Power
    • 70 Metascore
    • 72 Critic Score
    The pacing, variety, and control are spot-on. [Feb 2005, p.113]
    • Nintendo Power
    • 72 Metascore
    • 78 Critic Score
    A strong mix of character maintenance tasks and story-related missions make the GBA's The Urbz an engaging play. [Jan 2005, p.141]
    • Nintendo Power
    • tbd Metascore
    • 72 Critic Score
    Much of it involves your backtracking through levels once you've learned that you're not equipped with the tools to move forward. [Oct 2004, p.125]
    • Nintendo Power
    • 73 Metascore
    • 72 Critic Score
    It can be taxing, however, to maintain your Urbz's hygiene or the character's need for entertainment when a toilet, sink or TV are nowhere to be found. [Jan 2005, p.139]
    • Nintendo Power
    • 62 Metascore
    • 60 Critic Score
    It's got great control and lots of zany action. [Jan 2005, p.138]
    • Nintendo Power
    • 80 Metascore
    • 74 Critic Score
    The initial abbreviated matches against CPU-controlled swingers may seem too easy, but the game ramps up in difficulty at a steady pace. [Jan 2005, p.138]
    • Nintendo Power
    • tbd Metascore
    • 32 Critic Score
    The extremely simple gameplay will appeal to young fans of the film but will not test more-seasoned action gamers. [Jan 2005, p.139]
    • Nintendo Power
    • 61 Metascore
    • 40 Critic Score
    Designed for a keypad-equipped Controller, the games are almost unplayable after their configuration to the GCN Controller - it's a frustrating experience. [Jan 2005, p.138]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    May not be on the top tier of the GBA's racing-game selection, but it offers a uniquely manic driving experience. [Feb 2005, p.116]
    • Nintendo Power
    • 66 Metascore
    • 46 Critic Score
    The poker play is solid, but the AI players are predictable. [Feb 2005, p.117]
    • Nintendo Power
    • tbd Metascore
    • 64 Critic Score
    Fans of the old-school title will love the action and maze variety. [Nov 2004, p.133]
    • Nintendo Power
    • 67 Metascore
    • 82 Critic Score
    The story is very engaging. [Jan 2005, p.140]
    • Nintendo Power
    • tbd Metascore
    • 60 Critic Score
    It's a good play for fans of the film. [Jan 2005, p.140]
    • Nintendo Power
    • tbd Metascore
    • 54 Critic Score
    Control is responsive, and the difficulty level ranges from easy to moderate. [Jan 2005, p.139]
    • Nintendo Power
    • tbd Metascore
    • 76 Critic Score
    The control scheme takes some getting used to, but the thorough tutorial irons out the complications. [July 2003, p.145]
    • Nintendo Power
    • 40 Metascore
    • 58 Critic Score
    The game's quick pacing ensures that you'll never be bored. [Jan 2005, p.138]
    • Nintendo Power

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