Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 74 Metascore
    • 68 Critic Score
    A well-produced, if slightly generic RPG. [Jan 2005, p.136]
    • Nintendo Power
    • 49 Metascore
    • 42 Critic Score
    Good for short sessions, but not one that you'll spend hours playing. [Feb 2005, p.117]
    • Nintendo Power
    • 55 Metascore
    • 64 Critic Score
    The level of difficulty and play control are well-tuned, though, and the graphics have a comic-book look that fits the subject. [Dec 2004, p.150]
    • Nintendo Power
    • 63 Metascore
    • 74 Critic Score
    Each of the playable characters has such unique moves and play control that it's like playing five separate games under one unifying story. [Dec 2004, p.141]
    • Nintendo Power
    • tbd Metascore
    • 58 Critic Score
    The paths branch, giving you the freedom to explore, but some areas are more difficult to reach than they should be, making the platforming tricky at times. [Dec 2004, p.154]
    • Nintendo Power
    • 73 Metascore
    • 72 Critic Score
    SpongeBob fans and action gamers looking for a good ride will enjoy this thick slice of inspired wackiness. [Dec 2004, p.146]
    • Nintendo Power
    • 68 Metascore
    • 78 Critic Score
    The game's scope is massive, and the missions are varied and rewarding. [Dec 2004, p.148]
    • Nintendo Power
    • 39 Metascore
    • 38 Critic Score
    A fusion of board-game and trading-card-game rules that most players will not understand until they read the manual thoroughly. [Feb 2005, p.117]
    • Nintendo Power
    • 66 Metascore
    • 72 Critic Score
    Simple, but infinitely fun. [Dec 2004, p.148]
    • Nintendo Power
    • 74 Metascore
    • 84 Critic Score
    The play control is perfect, the enemy AI is well-tuned and the graphics are top-notch for the era. [Dec 2004, p.148]
    • Nintendo Power
    • 73 Metascore
    • 72 Critic Score
    The game proved to be an entertaining and natural step in the franchise's evolution. [Dec 2004, p.150]
    • Nintendo Power
    • 58 Metascore
    • 84 Critic Score
    A perfect primer for the rest of the Metroid series. [Dec 2004, p.148]
    • Nintendo Power
    • tbd Metascore
    • 64 Critic Score
    Fun, but very similar to last year's "The Hunt for Pirate Pig's Treasure." [Feb 2004, p.153]
    • Nintendo Power
    • 68 Metascore
    • 74 Critic Score
    An isometric adventure mixes with classic Tron gameplay for loads of retro-futuristic fun. [Nov 2004, p.131]
    • Nintendo Power
    • 78 Metascore
    • 78 Critic Score
    A clever use of AI makes it possible for you to influence enemies with sight and sound. [Nov 2004, p.131]
    • Nintendo Power
    • 49 Metascore
    • 48 Critic Score
    The adventure's pace is slow, but the pak is loaded with features. [Dec 2004, p.154]
    • Nintendo Power
    • 65 Metascore
    • 64 Critic Score
    Stealth, gymnastics and puzzle-solving play a role in the fast-paced fun. [Dec 2004, p.154]
    • Nintendo Power
    • 49 Metascore
    • 50 Critic Score
    The game itself is lacking in gameplay and control. I found the GBA title to be much more enjoyable. [Dec 2004, p.141]
    • Nintendo Power
    • 80 Metascore
    • 80 Critic Score
    The game's puzzles, massive areas and new copy abilities create a Kirby-filled experience that's as fun as it is challening. [Dec 2004, p.142]
    • Nintendo Power
    • 57 Metascore
    • 44 Critic Score
    Although the controls are a little sluggish, the variety (badminton and volleyball mixed with point-A-to-point-B running and jumping levels) is impressive. [Dec 2004, p.152]
    • Nintendo Power
    • 63 Metascore
    • 54 Critic Score
    The level design isn't particularly creative, but the overall game is lightly humorous, action-packed fun. [Jan 2005, p.140]
    • Nintendo Power
    • 75 Metascore
    • 74 Critic Score
    Their actions are smooth and easy to control, making for an enjoyable experience. [Dec 2004, p.150]
    • Nintendo Power
    • 55 Metascore
    • 42 Critic Score
    It boils down to a monotonous and unsatisfying experience. [Jan 2005, p.141]
    • Nintendo Power
    • 66 Metascore
    • 60 Critic Score
    Driving sections worthy of a kart-racer also add to the madcap gameplay. [Nov 2004, p.132]
    • Nintendo Power
    • 39 Metascore
    • 32 Critic Score
    It's not a game for those who would be offended by jokes about A/V club members or for action gamers looking for a hardcore challenge. [Dec 2004, p.156]
    • Nintendo Power
    • 70 Metascore
    • 56 Critic Score
    An open environment allows you to explore at will, but the confusing layout wil have you on walkabout. [Dec 2004, p.148]
    • Nintendo Power
    • 78 Metascore
    • 84 Critic Score
    You can also start to simulate a match, then jump into the action for direct control midway through. [Dec 2004, p.144]
    • Nintendo Power
    • 87 Metascore
    • 92 Critic Score
    Hardcore RPG fans, wait for "Baten Kaitos;" everyone else, plan on following the most hee-haw-larious yarn spun in years. [Dec 2004, p.140]
    • Nintendo Power
    • 75 Metascore
    • 84 Critic Score
    Has a darker story and shows a silghtly more grown-up version of the character, but it still has plenty of light folly and moderately difficult puzzles. [Dec 2004, p.146]
    • Nintendo Power
    • 74 Metascore
    • 74 Critic Score
    A real gem for retro gamers. [Feb 2005, p.113]
    • Nintendo Power

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