Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 45 Metascore
    • 35 Critic Score
    Given that it's a little more than a lazy arcade port, Tank! Tank! Tank! has no business as a $50 retail release. [Dec 2012, p.82]
    • Nintendo Power
    • 28 Metascore
    • 40 Critic Score
    Unfortunately, the ThunderCats game we finally got is an incredibly simple side-scrolling romp through boring levels populated by similar looking enemies.
    • Nintendo Power
    • tbd Metascore
    • 25 Critic Score
    Every facet of this game feels sloppy and half-hearted. [April 2012, p.83]
    • Nintendo Power
    • 33 Metascore
    • 20 Critic Score
    Guiding a new mutant's journey seems futile when the game is boring and half-baked. [Nov 2011, p.79]
    • Nintendo Power
    • 36 Metascore
    • 25 Critic Score
    Sadly, X-Men Destiny's lone mutant power is the causing of anguish. [Nov 2011, p.79]
    • Nintendo Power
    • 43 Metascore
    • 45 Critic Score
    To make matters worse, the game's 50 or so activities are seldom satisfying, and the stylus controls can be frustrating. [Nov 2011, p.85]
    • Nintendo Power
    • 61 Metascore
    • 45 Critic Score
    Disney Universe feels like the result of a Disney executive saying "Those LEGO games sell a lot of copies. We should make one of those too." [Nov 2011, p.86]
    • Nintendo Power
    • 48 Metascore
    • 30 Critic Score
    Unfortunately, Driver Renegade is yet another disappointing entry in a series full of them. [Sept 2011, p.73]
    • Nintendo Power
    • 64 Metascore
    • 45 Critic Score
    At the end of the day, there just isn't anything special about this release. [Sept 2011, p.74]
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    Generic power-ups, atrocious graphics, and an abundance of recycled textures certainly don't help the game's case. [Sept 2011, p.82]
    • Nintendo Power
    • tbd Metascore
    • 35 Critic Score
    Almost every element presented in this side-scrolling beat-'em-up feels miscalculated. [Aug 2011, p.89]
    • Nintendo Power
    • 42 Metascore
    • 40 Critic Score
    For a 3D game, this really lacks depth. [Aug 2011, p.89]
    • Nintendo Power
    • 46 Metascore
    • 40 Critic Score
    Add to that the clunky combat mechanics, and the only pleasure you get from beating a level is the relief that it's over. [Aug 2011, p.89]
    • Nintendo Power
    • 30 Metascore
    • 40 Critic Score
    Even the biggest Transformers buff will want to steer clear. [Aug 2011, p.90]
    • Nintendo Power
    • 43 Metascore
    • 30 Critic Score
    Local wireless matches add a solid perk, but otherwise Dark of the Moon is a step down from previous entries, and a waste of the beloved license. [Aug 2011, p.90]
    • Nintendo Power
    • 43 Metascore
    • 30 Critic Score
    Local wireless matches add a solid perk, but otherwise Dark of the Moon is a step down from previous entries, and a waste of the beloved license. [Aug 2011, p.90]
    • Nintendo Power
    • 34 Metascore
    • 30 Critic Score
    To quote Galvatron, "This is bad comedy. [Aug 2011, p.90]
    • Nintendo Power
    • 42 Metascore
    • 30 Critic Score
    Watching the real thing on TV is far more entertaining--and less expensive. [July 2011, p.89]
    • Nintendo Power
    • 39 Metascore
    • 25 Critic Score
    There's absolutely no reason Kung Fu Panda 2 should require you to use THQs uDraw GameTablet. [June 2011, p.88]
    • Nintendo Power
    • 59 Metascore
    • 45 Critic Score
    Only the most fervent Panda fans will bother dawdling through this sluggish RPG-inspired journey. [June 2011, p.88]
    • Nintendo Power
    • 51 Metascore
    • 40 Critic Score
    There's just nothing clever or satisfying here. [June 2011, p.87]
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    Rio
    If you choose to drudge your way through the story mode, you'll play all 40 games alongside a largely incoherent version of the Rio movie's storyline. [May 2011, p.89]
    • Nintendo Power
    • 41 Metascore
    • 40 Critic Score
    It's a sad day when the world's most famous wizard has lost all his magic. [Holiday 2010, p.88]
    • Nintendo Power
    • 41 Metascore
    • 45 Critic Score
    The execution feels both overly simplistic and loose. [Dec 2010, p.87]
    • Nintendo Power
    • 54 Metascore
    • 45 Critic Score
    Repetitive combat. [Nov 2010, p.91]
    • Nintendo Power
    • 55 Metascore
    • 40 Critic Score
    Unfortunately, all of the goofy personality of this movie tie-in is quickly trampled by irritating level designs and an inconsistent difficulty curve. [Sept 2010, p.90]
    • Nintendo Power
    • 60 Metascore
    • 40 Critic Score
    Isn't much of a value. [June 2010, p.88]
    • Nintendo Power
    • 39 Metascore
    • 40 Critic Score
    A lackluster 3-D light-gun shooter. [June 2010, p.88]
    • Nintendo Power
    • 41 Metascore
    • 40 Critic Score
    Sega struggled to deliver a compelling superhero experience with the first Iron Man game, but even now, armed with a new developer and second playable hero, the sequel falls similarly flat. [July 2010, p.88]
    • Nintendo Power
    • 45 Metascore
    • 40 Critic Score
    It's no fun facing monsters that are suddenly too tough to kill. [Dec 2009, p.89]
    • Nintendo Power
    • 56 Metascore
    • 35 Critic Score
    Jambo! Safari might have some merit as an educational tool(the animal facts you unlock are interesting), but as a game, not so much. [Jan 2010, p.89]
    • Nintendo Power
    • 36 Metascore
    • 45 Critic Score
    There's no platforming, no puzzle solving, no backtracking, no nothing: you just work your way across the stage until it abruptly ends. [Dec 2009, p.89]
    • Nintendo Power
    • 55 Metascore
    • 40 Critic Score
    There's a story to hold the action together, but not a very strong one. [Holiday 2009, p.89]
    • Nintendo Power
    • 50 Metascore
    • 40 Critic Score
    As cute as A Witch's Tale is, its weak gameplay and slopped-together feel aren't to be appreciated by anyone. [Nov 2009, p.86]
    • Nintendo Power
    • 35 Metascore
    • 40 Critic Score
    It's a shame that Valhalla Knights: Eldar Saga has such a slow pace, clunky interface, ugly graphics, sluggish combat, dumb AI, and lackluster overall presentation - there are actually some neat ideas in this action RPG. [Oct 2009, p.89]
    • Nintendo Power
    • tbd Metascore
    • 45 Critic Score
    FFF starts simple and later becomes boring and monotonous. [Nov 2009, p.89]
    • Nintendo Power
    • 59 Metascore
    • 40 Critic Score
    Stays firmly in the for-fans-only bin. [Oct 2009, p.89]
    • Nintendo Power
    • tbd Metascore
    • 20 Critic Score
    Think of this as Baby's First RTS. [Sept 2009, p.90]
    • Nintendo Power
    • 41 Metascore
    • 40 Critic Score
    It must have been a pretty awful plane, because it lends its moniker to a game in which it's virtually impossible to maneuver or engage in combat. [Oct 2009, p.90]
    • Nintendo Power
    • 51 Metascore
    • 45 Critic Score
    The game just isn't much fun. It also isn't fun to look at. [Nov 2009, p.89]
    • Nintendo Power
    • 68 Metascore
    • 40 Critic Score
    It doesn't stay interesting for very long. [July 2009, p.88]
    • Nintendo Power
    • 56 Metascore
    • 30 Critic Score
    Adventure games could get away with cheap trial-and-error challenges 20-odd years ago, but that definitely doesn't wash anymore. [July 2009, p.89]
    • Nintendo Power
    • 65 Metascore
    • 45 Critic Score
    Times are tough, but this is one job offer you should pass up. [June 2009, p.90]
    • Nintendo Power
    • tbd Metascore
    • 25 Critic Score
    A boring, lifeless, bug-filled title. [July 2009, p.90]
    • Nintendo Power
    • 60 Metascore
    • 40 Critic Score
    As you might expect, facing computer-controlled opponents in an RPG-themed board game is a dreadful bore. [May 2009, p.89]
    • Nintendo Power
    • 48 Metascore
    • 40 Critic Score
    It may look and - thanks to strong voice acting - sound like a potentially compelling anime series, but as a playable video game, Lux-Pain is a nonstarter. [Apr 2009, p.85]
    • Nintendo Power
    • 44 Metascore
    • 40 Critic Score
    The gimmick of tilting the Wii Remote like handlebars is as engaging as this game gets. [Apr 2009, p.87]
    • Nintendo Power
    • 42 Metascore
    • 30 Critic Score
    Only through sheer force of will have I avoided comparing the enjoyment derived from playing SPRay to that of regurgitating a lung. [Dec 2008, p.93]
    • Nintendo Power
    • 39 Metascore
    • 40 Critic Score
    Someday, somebody is going to make something fun out of this concept, but the folks making this game haven't gotten there yet. [Jan 2009, p.91]
    • Nintendo Power
    • 56 Metascore
    • 40 Critic Score
    We'd love to see a Wii MotionPlus-enahnced version of this game, but until then leave this one in a galaxy far, far away. [Holiday 2008, p.89]
    • Nintendo Power
    • 46 Metascore
    • 45 Critic Score
    Rock Revolutiion is one Rock Band copycat you can afford to skip. [Dec 2008, p.96]
    • Nintendo Power
    • 58 Metascore
    • 40 Critic Score
    THQ's new WWE game for the DS gets only one thing wrong. Unfortunately, that one thing is pretty important. [Holiday 2008, p.89]
    • Nintendo Power
    • 50 Metascore
    • 45 Critic Score
    However most of them need work--partially because they're not great fun to begin with, and partially because the controls aren't as solid as they should be. [Dec 2008, p.104]
    • Nintendo Power
    • 51 Metascore
    • 40 Critic Score
    NBA Live's Wii struggles continue with another lackluster effort plagued by glitchy animation, unresponsive motion controls, and atrocious AI. [Nov 2008, p.104]
    • Nintendo Power
    • 58 Metascore
    • 40 Critic Score
    But the tie-ins and unlockable minigames are not enough to make the game any more entertaining than counting sheep. [Dec 2008, p.94]
    • Nintendo Power
    • 48 Metascore
    • 45 Critic Score
    2K's Carnival Games for Wii is a fun, pick-up-and-play party game that many enjoyed, but unfortunately the fun factor doesn't translate well to the DS. [Aug 2008, p.90]
    • Nintendo Power
    • 39 Metascore
    • 40 Critic Score
    It's a shame--the basic concepts are sound, but the execution should have been much better. [Sept 2008, p.86]
    • Nintendo Power
    • 46 Metascore
    • 35 Critic Score
    With a big-budget movie comes a subpar video game adaptation--that seems to be the rule. So it should be no surprise that The Incredible Hulk on Wii is...not so great. [Aug 2008, p.90]
    • Nintendo Power
    • 46 Metascore
    • 35 Critic Score
    Summer Sports is boring at best and aggravating at worst. [May 2008, p.89]
    • Nintendo Power
    • 50 Metascore
    • 30 Critic Score
    All in all, Baroque has few redeeming qualities, and your money is better spent elsewhere. [Apr 2008, p.90]
    • Nintendo Power
    • 41 Metascore
    • 30 Critic Score
    Yet more proof that slapping motion controls on a lousy game doesn't magically make it worthwhile. [Mar 2008, p.87]
    • Nintendo Power
    • 49 Metascore
    • 35 Critic Score
    The makers of Excitebike 64 return to the motocross circuit with a disappointing wreck of a Wii game. [Feb 2008, p.89]
    • Nintendo Power
    • 35 Metascore
    • 40 Critic Score
    I haven't read the book, and the movie isn't out as of this writing, but based on what I've played, maybe the Golden Compass just isn't very well suited to being a video game. [Jan 2008, p.90]
    • Nintendo Power
    • 28 Metascore
    • 30 Critic Score
    The slow decent in "Godzilla" games has finally hit rock bottom. [Jan 2008, p.89]
    • Nintendo Power
    • 64 Metascore
    • 40 Critic Score
    It's too bad the execution fails so miserably, because many of the ideas are great. [Holiday 2007, p.85]
    • Nintendo Power
    • 60 Metascore
    • 45 Critic Score
    All in all, the game would have benefited from less character and more clarity. [Aug 2007, p.88]
    • Nintendo Power
    • 27 Metascore
    • 35 Critic Score
    I give the creators props for mapping the camera controls to the remote's Control Pad(other developers take note!), but I'd be more impressed if the game were fun. [Nov 2007, p.102]
    • Nintendo Power
    • 36 Metascore
    • 40 Critic Score
    Essentially a poorly executed flat-ground version off "Tony Hawk's Downhill Jam", BMX Challenge provides very little payoff for our excitement. [Oct 2007, p.89]
    • Nintendo Power
    • 35 Metascore
    • 35 Critic Score
    If you stay with the game long enough to collect bonus coins, you can unlock minigames and send them to friends via a local wireless connection: a good bonus, but probably not enough incentive to endure the rigors of the main game. [Oct 2007, p.89]
    • Nintendo Power
    • 37 Metascore
    • 35 Critic Score
    Stiff controls and sloppy collision detection certainly don't help matters, nor do the truly atrocious production values. [July 2007, p.94]
    • Nintendo Power
    • 35 Metascore
    • 20 Critic Score
    If you need a comic-book, movie-license game fix look elsewhere. I beg you. [Aug 2007, p.83]
    • Nintendo Power
    • 57 Metascore
    • 40 Critic Score
    If this game didn't follow the early-days Dragon Ball storyline, the dreadful simplicity of the card-battle gameplay mechanics (you could probably complete several battles with your eyes closed) would likely be even less tolerable. [July 2007, p.97]
    • Nintendo Power
    • 37 Metascore
    • 25 Critic Score
    The game moves painfully slow as a result, with the vast majority of your time spent watching opponents take their turns. [July 2007, p.97]
    • Nintendo Power
    • 61 Metascore
    • 40 Critic Score
    Marvel Trading Card Game's voluminous stack of cryptic rules, absolutely brutal learning curve, and terrible in-game tutorial make it virtually impossible to play. [Mar. 2007, p.87]
    • Nintendo Power
    • 53 Metascore
    • 45 Critic Score
    But what should be At World's End greatest asset--the combat and the use of the Wii remote--quickly turns into its greatest failing, resulting in an overall experience mired in tedium. [July 2007, p.94]
    • Nintendo Power
    • 42 Metascore
    • 45 Critic Score
    Steel Horizons, a WWII naval combat game, attempts to bypass that balancing act by integrating classic turn-based map movement with the urgency of "real-time" battles--and ends up delivering a hollow experience on both counts. [Apr 2007, p.85]
    • Nintendo Power
    • 82 Metascore
    • 40 Critic Score
    Also, the fact that enemy AI just happens to execute almost every move with near-perfection by lining up multiple turns in a row makes for some frustrating gameplay. [May 2007, p.87]
    • Nintendo Power
    • 34 Metascore
    • 35 Critic Score
    There's a tiny touch-screen control stick, as well, but the miniscule gestures required to maneuver your plane make it nearly impossible to fly. [May 2007, p.88]
    • Nintendo Power
    • 38 Metascore
    • 40 Critic Score
    The Far Cry series is built largely upon its ability to absorb you in its sun-drenched vistas; subtract that high level of immersion, and you're left with an otherwise unremarkable first-person shooter. [Feb. 2007, p.93]
    • Nintendo Power
    • 46 Metascore
    • 45 Critic Score
    None of these activities are particularly intriguing, and after playing each one once, you'll have seen pretty much everything the game has to offer. [Jan. 2007, p.116]
    • Nintendo Power
    • 58 Metascore
    • 45 Critic Score
    In the future, hopefully Eidos's commitment to rejuvenating the series will carry over to the handheld installments, but this uninspired port feels like it belongs to the crumbling franchise of a few years ago rather than the new and improved Legend. [Dec. 2006, p.105]
    • Nintendo Power
    • 64 Metascore
    • 45 Critic Score
    I'm looking forward to the great stuff Ubi has on the horizon, but looking past Double Agent. [Dec. 2006, p.114]
    • Nintendo Power
    • 43 Metascore
    • 30 Critic Score
    This dull, clunky mess of a 3D beat-'em-up suffers from sloppy hit detection, brutal sllowdown, and yawn-inducing levels that throw the same basic grunts at you over and over. [Dec. 2006, p.106]
    • Nintendo Power
    • 37 Metascore
    • 40 Critic Score
    Unless you're a die-hard fan of the series, you may want to wait for the bandicoot's next offering. [Nov. 2006, p.88]
    • Nintendo Power
    • 54 Metascore
    • 45 Critic Score
    RIR is an interesting attempt at delivering arcade-style touch-screen thrills, but it falls short in execution. [Oct. 2006, p.90]
    • Nintendo Power
    • 48 Metascore
    • 45 Critic Score
    But the basic gameplay is flawed in every way, especially during the unresponsive fight sequences. [Oct. 2006, p.92]
    • Nintendo Power
    • 47 Metascore
    • 45 Critic Score
    Whoever's responsible should be thrown into the Sarlacc pit. [Nov. 2006, p.90]
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    If you vallue quantity over quality in your game collections, Games Explosion! fits the bill. If you prefer polish, you'll do better by sticking to the WarioWare games or established classics compilations. [Oct. 2006, p.92]
    • Nintendo Power
    • 52 Metascore
    • 45 Critic Score
    Unfortunately, not even cupid's arrow can reconcile my disdain for the DS side-scrolling brawler that bears the name of the object of my affection. [Aug 2006, p.87]
    • Nintendo Power
    • tbd Metascore
    • 35 Critic Score
    They say anything is better than nothing, but in the case of this year's sole GBA baseball offering. I'm not so sure that's true. [Jun 2006, p.87]
    • Nintendo Power
    • 52 Metascore
    • 35 Critic Score
    For portable X-Men enjoyment, I highly recommend a comic book instead. [July 2006, p.91]
    • Nintendo Power
    • 49 Metascore
    • 35 Critic Score
    Even with the younger set, this game offers little in the way of challenge--you can purchase health upgrades if necessary, but if they're necessary, you've got other problems to deal with. [July 2006, p.95]
    • Nintendo Power
    • 48 Metascore
    • 40 Critic Score
    But the gameplay is so simplified and dull that after a few minutes in the cockpit I was ready to crash into a nearby mountain. [Apr 2006, p.86]
    • Nintendo Power
    • 57 Metascore
    • 25 Critic Score
    This boring mess of a sequel should KO the franchise for good. [May 2006, p.94]
    • Nintendo Power
    • 35 Metascore
    • 45 Critic Score
    Once you're in the boat, the action gets unavoidably repetitive, however--see a fish, catch a fish, repeat. [Jun 2006, p.87]
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    But the majority of Ice Age 2 is tedious and lifeless. [May 2006, p.88]
    • Nintendo Power
    • 60 Metascore
    • 40 Critic Score
    Multiple characters and unlockables provide some incentive to play, but only the most devoted Naruto die-hards need apply. [May 2006, p.94]
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    Unfortunately, with its bland presentation and dearth of play modes, Sudoku Fever's rendition of the game is pretty underwhelming. [Apr 2006, p.86]
    • Nintendo Power
    • 44 Metascore
    • 30 Critic Score
    Suffers from one of the worst cameras in recent memory, killer slowdown and bland levels rife with invisible barriers. [Feb 2006, p.97]
    • Nintendo Power
    • 28 Metascore
    • 35 Critic Score
    It's visually murky at best - sometimes it's difficult to make out what's happening or to find key items. [Feb 2006, p.97]
    • Nintendo Power

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