Multiplayer.it's Scores

  • Games
For 8,435 reviews, this publication has graded:
  • 58% higher than the average critic
  • 10% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 5 Big Rigs: Over the Road Racing
Score distribution:
8447 game reviews
    • 68 Metascore
    • 75 Critic Score
    Quotation forthcoming.
    • 76 Metascore
    • 75 Critic Score
    Dead Take is a decent puzzle game, an enjoyable horror title, and an excellent narrative adventure that intrigues us with its characters, all perfectly portrayed in high-quality FMV sequences, and captivates us with a parable about the world of cinema and the pain felt by those who create art, which we all feed on, crying out for more and more, regardless of the cost to those behind the cameras. It's a shame that the puzzles don't hit the mark and that the horror sometimes takes the wrong direction, but considering that it only costs €14 and a few hours of our time, we suggest that anyone who is intrigued give it a try.
    • 84 Metascore
    • 75 Critic Score
    The Enhanced edition of Senua's Saga: Hellblade 2 marks yet another PS5 debut for a former Xbox exclusive that sparked plenty of debate and can now be experienced by Sony console owners as well. Senua’s journey remains gripping and spectacular, ruthless and violent, masterfully directed and enriched by binaural audio. At the same time, however, it doesn’t strike as hard as it should have, leaving much of its gameplay potential largely untapped. The 60 fps? Great to finally have them, but they come at a significant cost in image quality.
    • 73 Metascore
    • 75 Critic Score
    Mafia: Terra Madre is a clear return to the roots of the series, crafted by the skilled and inventive hands of the team at Hangar 13. It’s a linear action-adventure, built on open-world foundations that aim to strike the best possible balance in every aspect of its gameplay and technical performance. There's nothing truly innovative in its mechanics, nor anything particularly original in its mafia story, which leans heavily on cinematic overtones and is enriched by the classic clichés of the genre. That said, there’s no doubt the full package works: it offers exactly what one would expect from a production of this type, especially when you consider its production values and, most of all, the price it's being sold at. You run, you shoot, you hide, and you experience a solid, parabolic tale of a poor miner who climbs the ranks of a Cosa Nostra family over a dozen intense, enjoyable, and ultimately fun hours—even if never truly memorable.
    • tbd Metascore
    • 70 Critic Score
    Although quite simplified, Blood Line: A Rebel Moon Game is a rather enjoyable action game with twin-stick shooter elements, which can be a good complement to watching the films. The mechanics can become repetitive over time, but for a few hours it's entertaining enough to recommend it to anyone with a Netflix subscription.
    • 76 Metascore
    • 70 Critic Score
    Dear me, I was… is a very short narrative experience, affordably priced, where player interaction is stripped down to the bare minimum, just light touches that move the story forward. And yet, the storytelling is outstanding, despite not using a single word. It’s the images that speak instead, the extraordinary art of Taisuke Kanasaki, returning to illustrate a video game after a long time. His mastery of the rotoscope technique reaches new heights here, gifting the characters with moments of exceptional visual intensity. It’s certainly not a game for everyone, and not the kind of comeback fans of Another Code or Hotel Dusk might have expected. But it is a bittersweet portrait, capable of stirring emotion with great subtlety. It’s worth the price of admission for the hour of beauty it offers alone.
    • 62 Metascore
    • 50 Critic Score
    Pokémon Friends might be fun until it lasts for very young fans looking for a cute quick puzzle game but the repetitive gameplay and annoying cooldowns drag it down.
    • 73 Metascore
    • 80 Critic Score
    Minami Lane lets us manage a road, transporting us for a few hours to a dreamy Japanese-style city. Far from being limited by its narrow scope, Minami Lane is a solid and deep management game, capable of posing interesting challenges while still maintaining a welcoming atmosphere.
    • 75 Metascore
    • 80 Critic Score
    The Wandering Village is a unique yet familiar feeling city builder with a Ghibli style story, an almost cozy pace and a very enjoyable game loop.
    • 76 Metascore
    • 75 Critic Score
    Demon Slayer: Kimetsu no Yaiba - The Hinokami Chronicles 2 stands out as a clearly superior sequel compared to the first game. The credit goes to the greater amount of source material available, which allowed CyberConnect2 to craft a much richer and more engaging Story Mode, bringing to the screen some truly impressive sequences from both a technical and artistic standpoint. Moreover, the game benefits from a series of improvements related to its structure and content, which appear significantly more substantial and compelling.
    • 84 Metascore
    • 70 Critic Score
    Ninja Gaiden: Ragebound is an effective reimagining of a genre that has become increasingly underrepresented. The Game Kitchen has found an ideal compromise between the immediacy of the past and the complexity expected from modern video games, creating a fast-paced, layered hack ’n’ slash built entirely around a simple gameplay solution. It’s an experiment that doesn’t fully succeed: the game alternates between overly simple and somewhat frustrating sections, though never truly challenging, and it runs out of surprises within just a few minutes, ultimately becoming too predictable — though still devilishly fun.
    • 67 Metascore
    • 75 Critic Score
    Killing Floor 3 reiterates the formula of the series, delivering an experience that brings no substantial innovations to the gameplay front but remains thoroughly enjoyable in co-op, with the added bonus of crossplay support which appears to work very well.
    • 58 Metascore
    • 60 Critic Score
    Tales of the Shire is close to everything a fan of The Shire would desire. So close. But it ultimately falls on some major technical issues and an overall lifeless town, the complete opposite of what you would expect to find in a game based on the merriest and calmest population of Middle Earth, hosts of the biggest feasts from this side of the Brandywine. There is potential, though. Let's hope Weta Workshops will sharpen this really precious but uncut gem.
    • 68 Metascore
    • 60 Critic Score
    Mecha Break is a great hero shooter and a terrible extraction shooter with a predatory monetization system that, luckily can be avoided entirely.
    • 76 Metascore
    • 85 Critic Score
    Le Mans Ultimate is an excellent driving simulator, perfect for those who want to experience the excitement and adrenaline rush of the WEC championship. The driving model offers a very high level of realism, with a good degree of difficulty that is nevertheless very satisfying. In terms of content and modes, it may not satisfy those who prefer to play offline alone. For multiplayer lovers, however, there will always be online drivers ready to take to the track and battle it out with you. Le Mans Ultimate is already a very good title, well worth its price on Steam. There is still room for improvement, but we are sure that the development team will continue to work on improving it in the coming years.
    • 81 Metascore
    • 75 Critic Score
    Back to the Dawn is a prison RPG with great in-game time mechanics, a good story and a lot of replayability. Some of its narrative choices, however, are a little too stereotypical.
    • 60 Metascore
    • 80 Critic Score
    The Edge of Fate has an amazing story and a revamped progression that works, but the new mechanics and the raid's difficulty prevent it from shining as bright as it could.
    • 76 Metascore
    • 80 Critic Score
    Super Mario Jamboree arrives on Nintendo Switch 2 in its definitive version: improved from a technical and gameplay perspective, the base game is enriched by its television counterpart, a set of more movement-oriented mini-games that take advantage of the new technology offered by Switch 2. More quantity, with the same high quality thanks to a Jamboree that less than a year ago established itself as a great episode, a grand return of the 1998 saga. If the goal of Jamboree TV is to sell cameras, Nintendo has chosen the ideal exponent: the ability to actively engage the player in a colourful and fun party game is unique and only possible through video capture of the room and players. It works, creating truly hilarious moments, with the microphone and mouse completing the picture of innovation, allowing for the execution of well-designed mini-games that are never too difficult and perfect for integrating non-players or casual players.
    • 71 Metascore
    • 75 Critic Score
    Wheel World perfectly captures the joyful feeling of pedaling with the wind on your face and in your hair. While, on one hand, the decision to focus on a more relaxed and open-minded setting transformed the game into a splendid bike ride simulator, punctuated by races, on the other, we felt that narrative and progression were pushed to the sidelines. The story remains a fun, background story, and the system for obtaining new bike parts gradually becomes less central due to a lower-level challenge and some components that, once obtained, make our ride nearly unbeatable. It remains a very enjoyable experience lasting about five hours, accompanied by a high-quality synth-pop soundtrack.
    • 74 Metascore
    • 75 Critic Score
    Wuchang: Fallen Feathers is simply a must-play video game for any fan of the soulslike genre, especially for those who enjoyed FromSoftware's classic "soulsborne" titles. The developers at Leenzee have captured nearly all the core principles of the original Dark Souls, crafting a Chinese mythology-inspired world reminiscent of Lordran and Yharnam. They’ve delivered challenging level design and a solid action combat system in an atmosphere that is cryptic, dark, and packed with bosses, secrets, and quests that are anything but straightforward. In terms of philosophy and structure, it might just be the best soulslike ever made outside the stewardship of the genre’s original creators. However, it remains deeply rooted in the past—and not always for the right reasons: beyond being technically outdated and at times rough around the edges, it’s a game so “old school” that it can even feel archaic. The execution may be unpolished but it manages to capture the most authentic, classic essence of its inspiration like no other before it.
    • 72 Metascore
    • 75 Critic Score
    Persona 5: The Phantom X is a fascinating compromise: on the one hand, it aims to bring the extraordinary artistic direction of the Atlus series, its strategic combat system, and its unique vision to a potentially vast audience; on the other hand, it introduces slightly more aggressive gacha mechanics compared to its direct competitors, which might raise some eyebrows among players familiar with these dynamics and unable to overlook them. Beyond banners and pulls, however, the developers at Perfect World have crafted a remarkable spin-off, and it will be interesting to see how it will be supported over time.
    • 56 Metascore
    • 55 Critic Score
    At the core of Hunter X Hunter: Nen Impact lies a rather solid and fun tag system, which might have been enough to make the title appealing to fans, even though it doesn’t really reinvent anything. Unfortunately, all the other aspects of the game are seriously lacking—from production values to content—culminating in one of the most unstable online experiences we’ve tried in recent years. In its current state, Eighting’s game simply can’t compete with the ruthless competition. It’s a pity for long-time fans of the series, who have been waiting for a quality game dedicated to Gon and company for a long time.
    • tbd Metascore
    • 70 Critic Score
    The first part of DAIMA: Adventure Through the Demon Realm serves as an enjoyable expansion for fans of Dragon Ball Z: Kakarot, featuring some quite emotional sequences and a solid, fun combat system. However, these strengths get somewhat lost within a desert-like setting that offers few interesting ideas and thus pushes players to rush toward an inevitably incomplete ending - which, on top of that, comes a bit too quickly.
    • 68 Metascore
    • 80 Critic Score
    Shadow Labyrinth is a fast-paced metroidvania that stands out for its atmospheric tone and the quirky presence of a yellow ball. Its most original features lie in the darker, sometimes unsettling narrative and the protagonist’s ability to transform into a futuristic Pac-Man, unlocking sections of the map designed to subvert typical genre expectations. While this creative twist adds freshness to a familiar formula, the game is held back by certain shortcomings: a lower-than-average difficulty, bosses that pose little challenge, a fairly predictable progression, level design that rarely surprises, and some stylistic inconsistencies. Despite these flaws, thanks to its fair launch price, it’s worth a try—especially for those interested in a more “accessible” metroidvania rather than a hardcore one.
    • 63 Metascore
    • 55 Critic Score
    Edens Zero is your usual low budget tie-in with a twist: it actually had a huge potential thanks to a few brilliant features and combat systems that Bandai Namco wasted with outdated visuals and clunky controls.
    • tbd Metascore
    • 60 Critic Score
    There’s no doubt that Umamusume: Pretty Derby is a game unlike any other, since it’s hard to find anything quite like Cygames’ bizarre creation on the App Store or Google Play. It can potentially offer long-lasting entertainment, aside from the inevitable paywalls, but if the characters, stories, and overall design of the Umamusume don’t speak to you, you can safely give this one a pass.
    • 91 Metascore
    • 95 Critic Score
    If Super Mario Odyssey were a music album, it would be a top-tier Art Pop record. Donkey Kong Bananza, on the other hand, leans more towards baroque Progressive Rock. The game starts off slowly, but it's a continuous crescendo leading to a masterful finale, with unique, deep, and often brilliant mechanics. It's one of the best 3D platformers ever made - deeply respectful of the character's past, yet entirely forward-looking.
    • 69 Metascore
    • 70 Critic Score
    Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition does the bare minimum to improve on the original.
    • 78 Metascore
    • 85 Critic Score
    Eriksholm is a stealth game with a strong focus on storytelling, a truly unique experience with a distinct and irresistible charm. It looks great, sounds great, and plays well too, but it’s not without flaws. Some sections work better than others and there are moments when the solution feels reachable only through a string of failures, rather than through player intuition, as it ideally should be.
    • 64 Metascore
    • 60 Critic Score
    It’s not entirely clear who Tamagotchi Plaza is aimed at. For younger players, the colorful creatures provide a reasonable and varied challenge, especially in short play sessions. However, the inspiration from Tamagotchi Connection: Corner Shop (which was never a masterpiece to begin with) is now just a faint memory. Due to its repetitive gameplay, lack of real incentives to continue, and a stylistically justified yet technically lazy presentation, Tamagotchi Plaza ends up as a forgettable title—engaging only in its first few minutes. That said, it connects to the latest physical Tamagotchi model, so dedicated fans might still want to give it a try.
    • 70 Metascore
    • 60 Critic Score
    At least, this trilogy confirms a good trend: preserving old works, even iconic ones in their own small way, without distorting them. Good for the preservation, a little worse for the taste: in the end, it seems almost like putting some soup in the freezer in 1995 and taking it out in 2025. Gex is one of those mascots buried by history and it's only right that he enjoys his quarter of an hour of fame again, but it wouldn't have hurt to have done some work on cleaning up the original code, at least in the second and third episodes, the three-dimensional ones, which today are quite out of time and out of context to be fully enjoyed. In any case, let's applaud the attempt to provide new bread for the nostalgics of that golden era called the 90s.
    • 75 Metascore
    • 80 Critic Score
    Patapon 1+2 Replay is a much needed remaster for some of the best games in the genre, now blessed by all new options and visual improvements.
    • 81 Metascore
    • 80 Critic Score
    Tony Hawk's Pro Skater 3+4 is an unbelievably satisfying game, one that looks to the players and their fun only. No walls to cross with money but just with skills. And if you don't want to build that skill you can just cheat, like many of us 2000s kids used to do, because it's fun and it's easy and it is permitted. Everything is permitted in this quirky game, like it was in their original matrix, but what use can it do other than make a memory of a child to burst into an adult's mind? It's a game that shows its age and that seeks a way of living in this world by grasping to a community that outgrew it. A bittersweet experience with that old relative that doesn't have a hold on to this world anymore.
    • tbd Metascore
    • 70 Critic Score
    Marvel Mystic Mayhem is a highly enjoyable tactical RPG, pleasing both to look at and to listen to. It takes the typical formula of the most well-known titles featuring auto-battles and elevates it through a few simple yet effective solutions that add engagement and fun to the gameplay.
    • 60 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 84 Metascore
    • 90 Critic Score
    System Shock 2: 25th Anniversary Remaster is the perfect way to play System Shock 2.
    • 54 Metascore
    • 65 Critic Score
    After a few hours in Welcome Tour's company, we can finally answer a very important question: is it a Nintendo game or not? The answer is yes, definitely, because of a whole set of parameters of history, biography, insanity, self-referentiality beyond all limits and a pinch of minimal genius, that '80s soap-and-water video game halo that has no purpose other than to challenge you to do better. The problem, though, is that Welcome Tour's depth, in its never wanting to scratch the surface, is shallow and consequently not very replayable. Part manifesto, part quiz book, part sticker album, snippets of quotes from the past, Welcome Tour is a video game, one of those educational softwares that entertain without ever going overboard.
    • 64 Metascore
    • 65 Critic Score
    FBC: Firebreak unfortunately fails to impress: despite the undeniable talent of the team at Remedy Entertainment, this co-op shooter set in the Control universe has very little in common with Jesse Faden’s gripping adventure, opting instead to deliver an experience that feels not only underdeveloped but also poorly presented. There are certainly enjoyable moments, and with the right team (you can invite friends via code, by the way) everything becomes more fun, but the content is undeniably sparse, the progression far too slow, and the action quickly becomes repetitive.
    • tbd Metascore
    • 75 Critic Score
    Thronglets is an important complementary experience to the Plaything episode of the new season of Black Mirror. After Bandersnatch, this time the video game digression works very well, offering a real working game that fits perfectly into the context proposed by the TV series' narrative.
    • 74 Metascore
    • 70 Critic Score
    By the time it reaches its conclusion, Lost Records: Bloom & Rage feels like a missed opportunity. What begins with such a compelling and intriguing premise is rooted in a mystery that, over the course of the hours needed to complete the adventure, never becomes truly engaging, fails to surprise, and gradually loses its edge as the story unfolds. The game's real intention lies elsewhere: to tell the story of a friendship, a drama that is sadly human, and to explore a dual timeline, where past and present ultimately never truly connect. It could have been a powerful tale of coming-of-age and friendship, had it been written with more honesty.
    • 70 Metascore
    • 80 Critic Score
    Onimusha 2: Samurai’s Destiny Remaster is exactly what it needed to be: a richer and more polished effort compared to the previous remaster of the first installment, one that more than adequately brings back a game that has aged better than we expected. Sure, the second Onimusha has its limitations — it's not exactly a narrative masterpiece, and some of its elements are still debated even today — but it remains a brilliant action title, highly enjoyable to play, and solid enough to still be engaging with only marginal changes to its system. In short, it’s an excellent return, one that deserves to be discovered both by long-time fans of the series and by those who’ve never had the chance to play it.
    • 6 Metascore
    • 5 Critic Score
    Simply one of the worst games ever made, in all of his glory.
    • 85 Metascore
    • 80 Critic Score
    Yakuza 0: Director's Cut stands as an excellent starting point for anyone looking to get into SEGA’s long-running series, with the hope, of course, that the following chapters will also make their way to Nintendo Switch 2. The game’s story remains the best in the franchise, and the late 1980s Japanese atmosphere alone is worth the (admittedly steep) price of admission. Between the main campaign, side quests, and optional activities, you’ll find yourself immersed in an experience that can easily last dozens and dozens of hours. Sure, the additional cutscenes feel unnecessary - if not outright detrimental to the narrative - and the Red Light Raid mode without local co-op makes even less sense, but the inclusion of more languages for subtitles and English dub could make all the difference in opening the doors of this saga to a much broader audience.
    • 80 Metascore
    • 90 Critic Score
    Broken Arrow is the best World in Conflict successor to date, and one of the best RTS ever made.
    • 85 Metascore
    • 85 Critic Score
    The Alters is a simply splendid and original project that the team at 11 Bit Studios has managed to bring to market after already astonishing the world on multiple occasions. It's a title that offers a unique and distinctive take on base-building management games, thanks to its survival elements and the brilliant narrative premise that permeates the entire gameplay experience with a constant system of cause and effect. However, there are several rough edges and gameplay issues that could have been smoothed out with more balancing and polish, and these weigh on the overall pacing of the experience, leading to repetitiveness and occasionally some frustration. The Alters is not a game we come across every day, and for that reason alone, it still deserves to be acknowledged and recommended—despite its flaws.
    • 89 Metascore
    • 80 Critic Score
    Death Stranding 2: On the Beach is Hideo Kojima to the nth degree, it is a video game so immersed in the language and imagery that the creative is in love with that, at times, it is as if the author had taken over his own work. Configuring itself as a great "Death Stranding 2.0", it chooses to anchor itself to a structure and progression identical to those of the first chapter and then enhance every element of the gameplay, whether it is the design of the open world, the raw amount of options underlying the delivery system or the mechanics of the action combat. It is still an absolute unicum, an experience linked to a unique poetics of its kind that uses music and the power of images to unleash sensations that cannot be found in any other production. In this case, however, the narration, the construction of the world, the imagination and the general structure fail to move organically, opening up several cracks in the story of Sam Porter Bridges.
    • 75 Metascore
    • 80 Critic Score
    Rematch is a great game, but it lacks a bit more variety in game modes and consistency in gameplay to become one of the best team-based multiplayer games. Easy to approach but complex to master, with its own unique style and that magnetic charm of football that's hard for us Italians to ignore, Rematch is a pleasant surprise and we hope that its arrival on Game Pass will allow Slocap to create a user base large enough to build upon the foundations of this interesting mix between Rocket League and Volta.
    • 82 Metascore
    • 80 Critic Score
    Hogwarts Legacy brings all the magic, charm, atmosphere, iconic characters, and memorable locations to the Nintendo Switch 2. The differences compared to the previous conversion are so substantial that it feels like an entirely different product, and the option to upgrade at a reduced cost stands as a truly valuable opportunity that the many fans of the Wizarding World should seize without a second thought.
    • 76 Metascore
    • 70 Critic Score
    RAIDOU Remastered: The Mystery of the Soulless ArmyRAIDOU Remastered: The Mystery of the Soulless ArmyRAIDOU Remastered: The Mystery of the Soulless Army
    • 39 Metascore
    • 30 Critic Score
    MindsEye is a lesson for present and future game designers on everything not to do in a videogame: this game and it's making need to be studied tu understand how so many things can go wrong in one place.
    • 69 Metascore
    • 45 Critic Score
    Tron: Catalyst is, ultimately, this: a beautiful promise poorly fulfilled. Leave it in the metaverse.
    • 80 Metascore
    • 85 Critic Score
    Fast Fusion is a must-have title for fans of futuristic racing games, especially considering the extremely low price at which it can be purchased from the eShop.
    • 88 Metascore
    • 85 Critic Score
    Both as a stand-alone title and as a D1 port, Split Fiction for Nintendo Switch 2 works flawlessly. Fun, full-bodied and with a philosophy that fits perfectly with a system as accessible as Nintendo's new console. Thanks to plenty of well-executed connectivity options to amplify the experience with a friend, Split Fiction enriches Switch 2's third-party portfolio with quality and ideas, bringing Mio and Zoe's epic journey to the small screen.
    • 84 Metascore
    • 80 Critic Score
    The core game remains the same, with the same flaws as the original title, so we didn’t feel it was right to raise the score for Stellar Blade on PC, as it’s essentially the exact same experience—just with lower latency and a few minor extra contents. That said, the work done by Shift Up is truly outstanding: one of the best PC ports in terms of optimization, flawless on mid to high-end setups, and perfectly playable even on much less powerful machines. If you haven’t played it on PS5, don’t hesitate to dive into this port without any worries.
    • 85 Metascore
    • 85 Critic Score
    Cyberpunk 2077: Ultimate Edition for Nintendo Switch 2 is a port that feels miraculous in many ways, managing to stand out clearly in the handheld space and delivering truly impressive visuals even when docked, although the 30 fps of Quality Mode undeniably represent a compromise. Packed with options and features, this edition of CD Projekt RED's action RPG benefits from the many improvements made to the experience over the years, and the end result is once again a rich, engaging, and captivating adventure.
    • tbd Metascore
    • 85 Critic Score
    Suikoden 1&2 HD Remaster on Nintendo Switch 2 is now on par with competitors, thanks to higher resolution and 60fps which improve on the Nintendo Switch version. It's the very same game but runs better, simple as that.
    • 86 Metascore
    • 85 Critic Score
    The work Capcom has done on the Switch 2 version of Street Fighter 6 is commendable. The game is impressive in classic fights, to the point of looking more refined than the PS4 version, and the online experience currently feels just as solid as on other platforms. It's a pity about the slightly higher latency compared to other versions, and a World Tour mode that isn’t as polished or optimized as the rest of the game—otherwise, this would have been a truly flawless port of one of the best fighting games ever made.
    • 78 Metascore
    • 70 Critic Score
    Date Everything! is certainly a perfect game for those who enjoy dating sims and want a huge number of potential lovers. It is unfortunate that it suffers from an extremely repetitive structure and an overall plot that is satirical and sympathetic but struggles to pace the work. Certainly, the core of the game-the personified objects-is undeniably excellent, with beautifully crafted designs and perfect voice acting, among other things with various interactions that help give precisely the impression that our home is a living micro-world in which the characters interact with each other even without our intervention. In short, it is not a revolutionary game or one that will be remembered for a long time, but it is a good way to get hard laughs with the thousandth pun on objects.
    • 86 Metascore
    • 85 Critic Score
    Mario Kart World has the DNA of a masterpiece: the best driving system in the series, a beautiful world, superb animations, stunning water effects, and a wonderful soundtrack. All of this, however, is held back by questionable design choices: most notably, the absence of a Classic Mode, and the fact that 24 racers often make the races feel too chaotic.
    • 62 Metascore
    • 65 Critic Score
    What Survival Kids really lacks are two things: one is depth, the only thing that could push you to replay the levels or find new ways to complete the missions (but you just have to do the same things over and over again to escape from the islands, and these things most of the time must always be done with the same sequence). The second is danger: real danger, which provides that minimum of tension that can really give meaning to the "survival" present in the title. Too much simplicity is not necessarily a good thing, especially if it is not compensated by a wealth of situations and alternative possibilities to reach the goal of escaping from the island.
    • 78 Metascore
    • 80 Critic Score
    Many of these power-ups create synergies with the roll of the die. For example, you get bonuses if the roll is even, or if it is a very specific number. Spells are also inserted into systems that involve normal attacks or die rolls. At the end of an attempt you will be able to inflict elemental status effects on opponents, unleash secondary effects and, after a good roll of the die, be able to attack by making only critical hits that in the meantime heal you. This fusion of all the power-ups, this network of synergies that is created, is the most fun aspect of The Eternal Die and makes each game different. It should be noted, however, that while spells play a fundamental role, sometimes the roll of Fortune seemed like a very optional mechanic. In our best games we almost completely ignored the blue power-ups - those of the die - despite having the upper hand on all the enemies.
    • 78 Metascore
    • 85 Critic Score
    The Landsraad system also introduces a real political undercurrent to the Dune: Awakening experience. Each week, guilds allied with House Atreides or House Harkonnen compete and fight to complete a series of objectives: whoever wins this race takes control of the institution for a week and can undertake an important server-wide decision: it can be decreed that new weapons merchants offer their best wares to the winning House, or hardcore mode can be introduced to PvP. If this mode is activated, anyone who dies in the High Desert loses everything they have on them and other users can take it, a bit like an extraction shooter. It is a rare event, but pay attention to your server's decisions and keep an eye on them to avoid unpleasant surprises.
    • 84 Metascore
    • 80 Critic Score
    Bravely Default HD Remaster is a competent release which polishes a beloved classic: still fun and engaging, it doesn't really bolster anything game changing but small improvements to quality of life and visuals.
    • 57 Metascore
    • 65 Critic Score
    Game of Thrones: Kingsroad is an excellent free-to-play action RPG for iOS and Android, capable of bringing the locations, characters, and music of the TV series to our smartphone screens, thanks to a fairly expansive open world structure that is likely to grow even further over time. However, when it comes to PC the game suffers due to some inevitable limitations, as well as a monetization system that eventually becomes more aggressive, gating progression behind the usual paywalls.
    • 75 Metascore
    • 75 Critic Score
    We do not doubt that this formula could also be the ideal starting point for continuous updating, but it seems less inclined to bend to the crazy and unpredictable mechanics that have arrived on Vampire Survivors over time.
    • 80 Metascore
    • 80 Critic Score
    Fantasy Life i is a different kind of beast compared to the beloved original: much more focused on exploration, crafting and collectibles, it still preserves the joy of discovery and a cute narrative but lacks in depths and kind of get repetitive very fast.
    • tbd Metascore
    • 75 Critic Score
    Fuga: Melodies of Steel 3 closes with epicness, feelings, emotions, all condensed by a narrative that expresses better than others the rawness of war and ambitions with little respect for others. Increasingly refined gameplay is flanked by a routine that, after two chapters, lends itself to a little weariness, considering redoing actions already amply accomplished in previous games. Apart from that, we are so proud of CyberConnect 2 and its stubbornness in giving birth to and bringing to a close a wonderful, sweet, niche saga with so much to tell and with a cast of characters that it's hard not to become attached to. Long live the Tail Concerto universe!
    • 70 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 77 Metascore
    • 75 Critic Score
    Elden Ring Nightreign takes the mechanics of Elden Ring and tosses them into the cauldron of cooperative multiplayer, then adds a hefty dose of roguelite dynamics and a sprinkle of assets drawn from FromSoftware’s past to create a fast-paced, challenging experience entirely centered on coordination. The studio’s classic strengths shine through in the excellent mechanical design of the eight predefined characters and the masterful construction of the battles against the Lords of the Night, but they must contend with a structure that is unexplored and far removed from tradition — more akin to the philosophy of games like Monster Hunter and Destiny, driven by matches that, as optimization increases, inevitably become mechanical and repetitive. This is a video game capable of delivering great satisfaction but swings like a pendulum between gratification and frustration, largely due to balance issues and some excessively punitive mechanics. It will require a few iterations before it can fully express the potential that, for now, can only be glimpsed when playing with a tightly coordinated group.
    • 67 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 73 Metascore
    • 60 Critic Score
    to a T is a narrative video game with a bizarre premise that, over the hours it takes to complete it, becomes increasingly elusive. It wants to be a colorful adventure and at the same time a story designed to raise awareness of the protagonist's disability, through many small minigames that try to make us experience his condition firsthand. However, as the narrative progresses it takes a surreal turn and distances itself greatly from his humanity. Even on a playful level, the game lives on expedients, on small activities that are never truly explored in depth. What remains, once completed, is certainly its unique style, the coarse humor and the fantastic songs that Takahashi wrote for the theme songs of each episode.
    • 80 Metascore
    • 75 Critic Score
    F1 25 is a classic example of a yearly game that improves in several aspects without distorting them in any way. If you own an F1 video game from the past four years, you know exactly what to expect from F1 25. If, on the other hand, you have never played it, this is unquestionably the best title in the series to enjoy the current world of Formula 1 in video game format.
    • 80 Metascore
    • 80 Critic Score
    Tainted Grail: The Fall of Avalon is an excellent action RPG that follows the gameplay mechanics of games like Oblivion and Skyrim. Artistically and creatively inspired, it unfortunately shows some limitations on the technical side. The bugs, especially on PC, are numerous and in some cases make the experience frustrating.
    • 68 Metascore
    • 75 Critic Score
    JDM: Japanese Drift Master is a damn intriguing racing game that focuses on refining specific aspects of a solid and engaging driving experience. Taking the wheel of one of the available cars and diving into fast-paced, challenging races is genuinely thrilling, especially as you follow the protagonist’s journey through the clever and charming manga-style comic panels. Unfortunately, the experience doesn’t shine as brightly when it comes to navigating its otherwise atmospheric Japanese open world, which ends up feeling a bit too cluttered with obstacles and inept drivers to serve as the added value one might reasonably expect from such a setup.
    • 77 Metascore
    • 80 Critic Score
    The Midnight Walk is an experience that is definitely worth living. In the foreground is its artistic value, which passes through an exceptional design and the manufacturing of the clay models. But it is impossible not to mention the work on the sound, with some of the most beautiful tracks we have happened to listen to recently, and a unique attention to the entire audio sector. Some gameplay mechanics may not be unforgettable, but MoonHood's title is more than the sum of its parts, and in the 5-6 hours needed to complete it, it tells an important story about heat. Not only that of the sun, but also that of empathy and understanding others.
    • 74 Metascore
    • 70 Critic Score
    Dino Path Trail is an interesting mix between a roguelike and a survival game, with an original setting and all the grit of the wild American frontier inhabited by dinosaurs. With a well-executed rhythm based on very intriguing shooting, dodging, reloading and collection times, Void Pointer's video game suffers from the excessive length of the individual runs and an interface that is sometimes unnecessarily complex even for the simplest operations. In the long run, some typical survival mechanics become tedious, but when you hit the right match the feeling of being unbeatable is very satisfying.
    • 69 Metascore
    • 70 Critic Score
    Deliver At All Costs is a loud and fun game that draws its main stylistic traits from eccentricity and lightheartedness. Even considering that it's a true debut title, it proves to be solid, immediate, fresh, and accessible. That doesn’t mean it’s without flaws. Its arcade soul quickly exposes a certain underlying repetitiveness and a lack of meaningful content — or at least content substantial enough to justify some of the gameplay’s potential, which largely remains untapped. Vehicle upgrades, a large cast of characters, and environmental puzzles are all present in their simplicity, but often (aside from a few brilliant sparks) remain in the background or are only used to a limited extent. Too much talk, you might say. A courier, after all, has to run.
    • 75 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 71 Metascore
    • 80 Critic Score
    An action adventure that inherits mechanics from God of War, For Honor and Souls, a surprise for May 2025.
    • 78 Metascore
    • 85 Critic Score
    Roadcraft is a huge surprise—maybe the best “work sim” game out there. Its maps are giant sandboxes you can mess around in solo or with up to three friends, and its vehicles are super realistic toy-like machines you can drive from the outside, the inside, and across all kinds of terrain.
    • 71 Metascore
    • 75 Critic Score
    Commandos: Origins is a good reboot for the stealth RTS series, but lacks courage.
    • 76 Metascore
    • 70 Critic Score
    Revenge of the Savage Planet is a fun game like we haven’t seen in a while, but it holds a great deal of untapped potential. The shift from first-person to third-person perspective brings many promising ideas, yet it turns out to be a double-edged sword that makes the gameplay feel less precise and less challenging than before. From a game with such a wild universe, a similar gameplay foundation, and so many years since the previous title, we expected something more — perhaps a standout concept or a weapon you'd never forget. It loses momentum along the way, but chances are you’ll finish it in just three evenings. Playing solo doesn’t diminish the experience, but if you’re looking for a new co-op adventure — and it even supports split-screen for close-quarters fun — you might just have found the game for you.
    • 83 Metascore
    • 80 Critic Score
    Capcom Fighting Collection 2 is another great work for the preservation of classic videogames. There are no major changes in this "second installment" compared to the previous collection, however, the work done remains valid and the titles chosen are very solid. Sure, the predecessors of Plasma Sword and Project Justice could have been included and some additional surprises added, but it is difficult to have serious complaints for the whole package, outside of the lack of crossplay. The company clearly cares about many of its old classics... who knows if we'll see other big names back in the future.
    • 66 Metascore
    • 75 Critic Score
    There aren't many traits to increase, but the character progression is quite stimulating. The most important thing when you sit down at the desk, however, is the awareness of having made Averno City a better place.
    • 85 Metascore
    • 85 Critic Score
    DOOM: The Dark Ages has the extraordinary ability to find that balance, impossible on paper, between the nostalgic appreciation of the past typical of boomer shooters and the need to innovate a gameplay that would otherwise risk being repetitive, or in any case unappealing for those who rarely or never approach this genre. It succeeds with ideas that are only apparently banal, such as the management of difficulty or the clever gameplay loop made of gunshots, parries and melee attacks, in a dance that immediately becomes satisfying and visceral to the point of creating a great addiction. And it is therefore a shame that id Software has tried to force the hand by also introducing variations on the theme that quickly become mere fillers that, unfortunately, dilute the action and flatten the experience, also showing its flank to some limitations in the level design. What remains is a game that will drive crazy those who have devoured the previous DOOMs and love spending quality time with first-person shooters. And that's saying something.
    • 65 Metascore
    • 65 Critic Score
    Empyreal feels like a completed checklist rather than a full artistic expression of what an action RPG can be. some of its good ideas, however, may appeal to an audience of dedicated players.
    • 79 Metascore
    • 80 Critic Score
    Skin Deep puts you in the shoes of Nina Pasadena, the space mercenary capable of getting rid of a thug armed only with a succulent plant. The new title from Blendo Games is an immersive sim that challenges the player to get out of impossible situations by creatively exploiting objects in the environment. It is a hilarious video game, with many funny ideas and a humor all its own that will win you over. A crazy title, in which you can get rid of opponents by throwing them through the drain of a space toilet.
    • 63 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 68 Metascore
    • 55 Critic Score
    Quotation forthcoming.
    • 89 Metascore
    • 85 Critic Score
    Despelote is an interactive documentary about a country, a sport, and a life. It tells the story of Ecuador as it strives for its first-ever qualification for the FIFA World Cup. Julian Cordero narrates the story of Quito, the city where he was born, and the summer of 2001, when everyone became part of a collective experience that carried the Ecuadorian national team to the world stage. It was a moment that transformed football from a quiet backdrop in children’s lives into the main character in the lives of adults. It’s a sincere, delicate work, one that’s hard not to be moved by, even (and especially) if you’re not a football fan.
    • 78 Metascore
    • 80 Critic Score
    MotoGP 25 improves on all the weak points of its predecessor, becoming a motorcycle racing experience truly for everybody.
    • 80 Metascore
    • 80 Critic Score
    Shotgun Cop Man is fun, fast-paced, focused. It wants to do one thing and it does it well: fly us through the circles of hell as we shoot at demons trying to defend their Lord, Satan. It is a pity that it is graphically limited and that the longevity is limited even for those who want to complete it 100%, because it is absolutely one of the most fun and immediate games of the moment.
    • 78 Metascore
    • 75 Critic Score
    Perhaps also for this reason, the developers have decided to review the lighting system and therefore give the graphics often different color tones, especially in the night phases: the result is perhaps not classifiable as "better" than the original, but rather as a different artistic approach. The loading times are decidedly less brilliant, however, and we found them a little longer than the average for PS5 titles.
    • 80 Metascore
    • 70 Critic Score
    Thirty years later, Lunar and Lunar 2 are still excellent old school JRPGs on their own but this remastered compilation by GungHo is lackluster at best.
    • 80 Metascore
    • 85 Critic Score
    We really loved Old Skies. In our opinion, it's Gilbert's best work narratively — a story that captivates from beginning to end, ultimately becoming a truly intense emotional experience. The puzzles, while not particularly difficult, are very well designed and consistent with the setting. It’s a pity about some of the animations, which aren’t exactly exceptional, likely due to the change in visual style compared to the studio’s previous games. Nothing dramatic, but noticeable nonetheless. Other than that, we recommend it without hesitation.
    • 77 Metascore
    • 75 Critic Score
    Mandragora: Whispers of the Witch Tree is a solid entry for the Hungarian team. It doesn't add much, nor does it innovate, but the game has all the credentials to draw you in, amuse you, and at times enchant you thanks to its artistic compartment, mixing with great detail bits of gameplay on the whole work. It will probably be a title that will be devoured by some skilled players, others will find it unbalanced, still others will read its flow in advance, but the narrative, sound, technical and play system on offer works more than the sum of its individual parts.
    • 82 Metascore
    • 85 Critic Score
    The Elder Scrolls IV: Oblivion Remastered wears the garments of Unreal Engine 5 over the logical skeleton of the GameBryo engine, projecting onto the screen a sort of vivid, moving memory of Cyrodiil, shaping a sort of simulacrum of how we imagined Oblivion appeared like at the time of its release.
    • 66 Metascore
    • 65 Critic Score
    Quotation forthcoming.
    • 92 Metascore
    • 95 Critic Score
    Over the years, we’ve seen the creators of the most famous Japanese RPGs rack their brains in search of new paradigms, often distorting the series we once loved in an attempt to reach a broader audience and attract new players. In France, they’ve chosen the opposite path: they’ve embraced tradition, pouring years and years of passion for Japanese role-playing games into their creation. Clair Obscur: Expedition 33 is an encyclopedia of JRPGs — a compendium of features drawn from the titles we once cherished, combined with surprising harmony into an adventure that is technically cutting-edge, artistically sublime, and unexpectedly deep in terms of storytelling. Aside from a few minor flaws, Sandfall Interactive’s title is a complete triumph that has already established these talented developers. Let’s keep an eye on them — we might be in for something truly special.
    • 79 Metascore
    • 75 Critic Score
    Amerzone: The Explorer's Legacy is an excellent remake, in every respect. The modern graphics do justice to Sokal's vision and please the eye of today's gamers. Each gameplay section has been expanded with new puzzles. In addition, there are two difficulty levels and also a gradual clue system that allows players to never get stuck. The original work is not Sokal's best, that's for sure, as some of the puzzles are a bit too simple even for those who are not experts in the genre, but this is certainly the right version to play, both for new and old fans.

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