LevelUp's Scores

  • Games
For 1,188 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Resident Evil Requiem
Lowest review score: 10 Sonic Boom: Rise of Lyric
Score distribution:
1188 game reviews
    • 57 Metascore
    • 60 Critic Score
    The House of The Dead: Remake bets on nostalgia and tries to renew itself while leaving its arcade essence intact. Sadly, controls are not precise and makes it frustrating in a short time. If you overcome this huge problem, its new art direction that gives the impression of being an old game and adjust to its shortcomings, The House of The Dead: Remake becomes fun to deliver you a simple and action-packed experience.
    • 57 Metascore
    • 65 Critic Score
    A bit of a disappointment, Armikrog fails to surpass or even match the magic of The Neverhood due to repetitive puzzles, broken interfaces and a lackluster story. At least Armikrog brings more TenNapel visual goodness to compensate.
    • 56 Metascore
    • 60 Critic Score
    Although it was presented to the world as a fighting game, Jump Force ended up eclipsing and sabotaging its proposal by hiding it behind a series of bad implementations, design problems and little or no attention in key areas. Yes, underneath all this is that funny proposal that manages to shine at important moments, but even there are weight problems that end up leaving a more sour than sweet flavor.
    • 56 Metascore
    • 57 Critic Score
    A simple game that anyone can enjoy thanks to its straightforward controls and engaging mechanics, not to speak of its iconic representation of the Japanese culture. Sadly though, its brief duration, long cinematic pauses and poor replay value, make it feel unfinished, and it's pretty clear that the developers created it with one small and specific demographic in mind.
    • 55 Metascore
    • 65 Critic Score
    Sniper Ghost Warrior 3 is a compendium of poorly executed good intentions, and although it could teach a few things to AAA developers in terms of design and variety of levels, lack of quality in key aspects of development plays against it.
    • 55 Metascore
    • 80 Critic Score
    Lienzo delivered a game that feels very different to anything currently on the market. The title has a lot of identity, both in concept and in gameplay. It's fun in combat, but also outside of the main missions when the player is allowed to just fly around. Even if there is not much to discover in the world, it is fun to explore and not many games can brag about that. Aztech Forgotten Gods] is a short game and relatively easy, but very solid and entertaining and great evidence of the potential of video game development in Latin America. I highly recommend the adventure for those who enjoy fast paced action games and have a low tolerance for frustration.
    • 55 Metascore
    • 50 Critic Score
    A derivative iteration designed with the bare minimum in sight, though always efficient with its tried-and-true brand of mechanics.
    • 55 Metascore
    • 50 Critic Score
    Alien Spidy is an unnecessarily complicated game, with inaccurate controls and an unattractive story and art design, and even though it has certain production value it's far from offering an enjoyable experience.
    • 54 Metascore
    • 55 Critic Score
    An acceptable game buried under glaring flaws, Homefront cannot justify its performance problems and numerous bugs despite its competent-but-generic open world.
    • 54 Metascore
    • 35 Critic Score
    A tedious, dull and repetitive experience, Knack is a charmless launch title that punishes its players with little variety, poor music and an empty, abandoned and joyless game world.
    • 54 Metascore
    • 48 Critic Score
    GTA: The Trilogy has a total lack of attention to details. At times it seems that Rockstar Games didn't even bother to oversee the work of Grove Street Games. There are some moments and small details that lead one to think that an algorithm was responsible for remastering the graphics and that no human reviewed the final product. GTA deserves more.
    • 54 Metascore
    • 40 Critic Score
    Visually beautiful but plagued with tedious and sometimes broken gameplay, The Tomorrow Children is a failed Utopia: an amazing concept that somehow has gone very wrong.
    • 54 Metascore
    • 84 Critic Score
    The Devil's Cartel, developed by Visceral Games, offers a frenetic, arcade style coop experience. The inclusion of the Frostbite 2 engine takes the destruction to a whole new level, especially when combined with the use of Overkill, an ability that will make you an unstoppable killing machine.
    • 54 Metascore
    • 70 Critic Score
    Despite all the promises and the delays, Crackdown 3 is an unexpected miracle. It’s genuinely a fun game to pick up and play for a couple of days, but not for longer, as its dated design will turn this experience into a boring and monotonous adventure. Might not be worth the full price, but for members of Xbox Game Pass it’s an obligatory stop.
    • 54 Metascore
    • 50 Critic Score
    Hexodius turned out to be a game with a weak story, predictable enemy patterns and basically boring gameplay, and even though you might get a few kicks out of it, at the end, there are a whole lot better options out there.
    • 54 Metascore
    • 55 Critic Score
    Dragon Ball Z: Battle of Z proposes an interesting idea reflected in 4 vs 4 combat. However, it is poorly executed and without the minimum attention in the balance of its game mechanics and characters. Besides, it has several camera issues, the lock-on function is not very accurate and there are few combo options, which ends up offering one of the less attractive games based on the legendary Akira Toriyama's animation.
    • 53 Metascore
    • 40 Critic Score
    Redfall is an amalgamation of ideas from other more popular video games, however, lacking in its own originality and entertainment value.
    • 53 Metascore
    • 60 Critic Score
    As a twin stick shooter, Halo: Spartan Assault is a decent game, but as an iteration to the Halo series, it leaves much to be desired both in story and content. Spartan Assault offers 30 short missions that, without the skulls, are an easy challenge for the player. The coop missions are the only pleasant additions, but there are only 5, in top of that, completing them also takes a very short time. Maybe if the single player missions from the campaign had received the same treatment, but that was not the case.
    • 52 Metascore
    • 40 Critic Score
    SILENT HILL: The Short Message speaks to the transcendental nature of P.T. for the survival horror genre as we know it today—a monument of great cultural importance within the industry, now lost thanks to Konami. Above all, it demonstrates the enormous magnitude of P.T. as a unique work, imitated a thousand times but never equaled. What we get in 2024 is a tasteless simulation, lacking any genuine, reflective, or penetrating qualities.
    • 52 Metascore
    • 40 Critic Score
    An insult to thousands of backers, Mighty No. 9 is an exercise in mediocrity aggravated by appealing visuals and performance problems. A train-wreck of a project.
    • 52 Metascore
    • 60 Critic Score
    It doesn't matter if the game explores an interesting yet unknown aspect of WWII, the Warsaw Uprising, its lack of presentation and good art direction, along with tons of bugs, overshadow some interesting design ideas and good level design. The lackluster multiplayer doesn't help much to improve the game, either.
    • 51 Metascore
    • 61 Critic Score
    A good game doesn't have to be carefully crafted to be entertaining. As Fuel Overdose demonstrates, sometimes the fun comes from the design mistakes. As a top down racing experience it offers frenetic action at the expense of constant control issues and glitches that promise frustration, but even though the chaos ensures a sense of pleasure since you can mess with everything, everywhere. Sadly, character design and presentation are kind of archaic.
    • 51 Metascore
    • 30 Critic Score
    A new low for the series, Five Nights at Freddy's 4 is a poor effort in almost every respect, an exercise in mediocrity better suited for YouTube than for an actual playthrough.
    • 51 Metascore
    • 68 Critic Score
    Murdered: Soul Suspect is like a diamond in the rough: a dead detective, with supernatural powers, who has to solve his own assassination is an attractive plot. Having said that, Airtight Games didn't know how tap into those features to deliver what could have been an excellent game about finding clues and solving crime scenes. At least the game delivers a somewhat interesting story with an unpredictable ending.
    • 50 Metascore
    • 60 Critic Score
    Well made, but shallow and lacking in content, IS Defense is a simple but intense Tower Defense arcade game, with some good ideas regarding progression and strategy, but ultimately offering too little content.
    • 49 Metascore
    • 50 Critic Score
    Yaiba left behind everything that built the Ninja Gaiden franchise in order to deliver a generic hack and slash experience, long gone are the days of challenging combat with unique enemies and what remains is a tiresome and boring combat with an absurd story to tell.
    • 49 Metascore
    • 43 Critic Score
    Dollar Dash is a generic multiplayer action game with rusty game mechanics that suffer from an almost nonexistent player base, so you will end up playing against boring bots.
    • 48 Metascore
    • 50 Critic Score
    Due to the simplicity of the levels and lack of enemy diversity, the game experience was extremely short; it took 2 players about 5 hours to finish the campaign on hardened difficulty, and to be clearer, we can say that the only difference between difficulties lays in damage resistance and the lack of a HUD.
    • 48 Metascore
    • 60 Critic Score
    Infinity Strash: DRAGON QUEST The Adventure of Dai is a missed opportunity for fans of Dai (known as The Adventures of Fly in the West) who were hoping for a good game to revive the franchise. Despite the dedication to telling the story, the game is mediocre and fails to encompass everything seen in the anime remake. In short, it joins the list of anime-based games that fail to live up to their expectations and squander their potential.
    • 48 Metascore
    • 50 Critic Score
    Predictable, repetitive and dull, Daylight only manages to scare the player with its bugs, clunky level design and boring game flow. This is the horror movie that you have seen a hundred times. It's just not scary anymore.

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