LEVEL (Czech Republic)'s Scores

  • Games
For 2,461 reviews, this publication has graded:
  • 36% higher than the average critic
  • 5% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 4.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Hi-Fi Rush
Lowest review score: 0 Raven's Cry
Score distribution:
2461 game reviews
    • 82 Metascore
    • 100 Critic Score
    You're in charge of taking care of your ship, so you drive it, cool it, repair it and figure out how to progress together. As a reward, it will take you through a beautiful environment to somewhere far over the horizon where you might find a new home. As well as the perfectly crafted splash of waves, the sound of the wind and the creaking of the remnants of civilization, there's some amazing music to accompany your journey through the silent world. [Issue#318]
    • LEVEL (Czech Republic)
    • 75 Metascore
    • 80 Critic Score
    The visuals are mediocre, the characters are strangely stiff in their faces, the animals appear plastic. Still, the game fulfills many expectations and offers the question - who will judge you when your conscience is silent? [Issue#318]
    • LEVEL (Czech Republic)
    • 86 Metascore
    • 100 Critic Score
    Although the Immortal Empires format, which will combine all three games into one large map, was not yet available at the time of review, the world itself is large even in the individual parts. Its treatment and variety of climatic zones and chaotic crevasses deserve high praise, and the freedom of creative license has been used to the fullest by the authors at Creative Assembly in this regard as well. [Issue#318]
    • LEVEL (Czech Republic)
    • 83 Metascore
    • 100 Critic Score
    A great title that manages to tell a gripping political thriller while entertaining you with great tactical battles that are simple at the core but offer a wide range of possibilities. A great, slow, relaxing game to keep your brain occupied. [Issue#319]
    • LEVEL (Czech Republic)
    • 76 Metascore
    • 80 Critic Score
    Why is it a great game? If you grit your teeth, Weird West offers fantastic gameplay and a very original take on the story. Don't be afraid of it. Don't be afraid to go west and grow with the strange land. [Issue#319]
    • LEVEL (Czech Republic)
    • 72 Metascore
    • 80 Critic Score
    The graphics stick to the boundaries set by its predecessor and only improve and smooth out. Although everything takes place in a dark fantasy world drowning in fog, the depiction of the world in watercolors makes the game almost beautiful. [Issue#319]
    • LEVEL (Czech Republic)
    • 85 Metascore
    • 80 Critic Score
    The game obviously tries not to keep you needlessly long in a single level and is, as is traditional in the series, fairly accessible to players of all ages and abilities, so that it only asks for a challenge at specific moments. It's a shame that those great imaginative worlds and cool puzzles aren't used more. [Issue#319]
    • LEVEL (Czech Republic)
    • tbd Metascore
    • 60 Critic Score
    Mandatory reading for fans of the series, which aspires to captivate even casual gamers thanks to its great voice acting, entertaining story and original visuals. The only barriers to entry may be hitches full of frustrating random clicking or the humour which may not be to everyone's taste. [Issue#319]
    • LEVEL (Czech Republic)
    • 73 Metascore
    • 80 Critic Score
    The game builds on a familiar foundation but isn't afraid to experiment, an aspect that the slightly stagnant Pokémon franchise should adopt and dig into its core mechanics. Coromon simply bets on variation, and the bet pays off. [Issue#319]
    • LEVEL (Czech Republic)
    • tbd Metascore
    • 60 Critic Score
    The puzzles aren't too complicated, the story, though sweet, is quite infantile and often reminiscent of ideas from Alice in Wonderland, just dusted off a bit and mixed with a lot of cats here and there. [Issue#319]
    • LEVEL (Czech Republic)
    • 77 Metascore
    • 80 Critic Score
    Before the fox finds a way to return home from the planet Caramel, you'll enjoy a relaxing adventure game with magical visuals and a violence-free story. It's just a shame that the game is disrupted by a stereotype at the end. [Issue#319]
    • LEVEL (Czech Republic)
    • 81 Metascore
    • 80 Critic Score
    The tactical part works great, and when you're not fighting, there's something to do on the ship as well. Warp drive repair, shield upgrades, barracks expansion. The bombarded planets look nice, the models could have been given a bit more space. But once you put the helmet on in the barracks, the epic feeling is back. [Issue#319]
    • LEVEL (Czech Republic)
    • 77 Metascore
    • 80 Critic Score
    A certain repetitiveness in the battle system is broken by the other phase of the game, in which you upgrade your castle and your knights. The game has gone through a lot of delays, but the final product is definitely worth the attention of players of turn-based strategy games and dark fantasy alike. [Issue#319]
    • LEVEL (Czech Republic)
    • 78 Metascore
    • 80 Critic Score
    The game has a very fast pace, so demotivation due to frequent repetition of levels does not occur. This is also due to the attractive visuals and perfect musical background, which gives Revita the hallmark of a fun futuristic chill game. [Issue#319]
    • LEVEL (Czech Republic)
    • 60 Metascore
    • 60 Critic Score
    The mix between Among Us and Cooking Dash makes for funny frenetic action that will get your nerves flowing. Every mistake usually means death and a return to the starting planet. Godlike Burger can therefore be frustrating and repetitive after a while. [Issue#319]
    • LEVEL (Czech Republic)
    • 31 Metascore
    • 40 Critic Score
    The first installment, despite its unremarkable gameplay, at least tried. It brought the story of a man who just wants to exist, but the whole world is against him. Here, from the start, you're a nutcase in a bathrobe who shoots prisoners and cleans sewers. And sometimes he hallucinates. If there's satire, it's on the level of cops eating donuts. [Issue#319]
    • LEVEL (Czech Republic)
    • 82 Metascore
    • 60 Critic Score
    It contains everything that makes gamers love the Lego Star Wars games, while at the same time showing the authors' desire to push the franchise further. Some of it worked, some of it didn't, but if this sympathetic will holds out, the next game will no doubt turn out great. [Issue#319]
    • LEVEL (Czech Republic)
    • 86 Metascore
    • 60 Critic Score
    A nice reference to classic first-person shooters. What adds to the similarity, besides the brisk bloody gameplay, is the game's visuals, which are a nice combination of 3D models and pixel graphics. The gameplay experience is complemented by the metallic music, which underlines the brutality of the game perfectly. [Issue#319]
    • LEVEL (Czech Republic)
    • 80 Metascore
    • 80 Critic Score
    Beautiful 120 fps, razor-sharp edges and an epic soundtrack create an atmosphere so thick you could cut it with a knife. And when a playthrough is finally successful, you can't help but pat yourself on the back and keep playing. [Issue#319]
    • LEVEL (Czech Republic)
    • 71 Metascore
    • 60 Critic Score
    It's a fact that the black and white treatment helps the game a lot. In the end, it's a nice little one-shot that works more as an atmospheric experience than a game. Especially if you're into samurai and old movies. [Issue#320]
    • LEVEL (Czech Republic)
    • 66 Metascore
    • 40 Critic Score
    It's a never-ending story, a game with too many half-baked ideas, where the story and mood of the series just hold the door to correctness and superficiality without a deeper gameplay experience or at least uniqueness. [Issue#320]
    • LEVEL (Czech Republic)
    • 83 Metascore
    • 100 Critic Score
    Additional variability in gameplay, however, is provided by a decent number of ship types, which was the biggest shortcoming of the preliminary version. Now the game contains around ten ship classes. In addition, the internal layout of each individual ship within a class is different. So you don't have to worry about running into the exact same vessel twice in dozens of hours of play. [Issue#320]
    • LEVEL (Czech Republic)
    • 74 Metascore
    • 100 Critic Score
    As far as graphics go, it has a very nice color palette and is mostly old school pixel graphics. The effects and lighting are very nice, but at times they can be cluttered in the heat of battle, causing you to miss hard-won loot. In the end, though, Loot River is a very addictive title that is a joy to fall into time and time again. [Issue#320]
    • LEVEL (Czech Republic)
    • 69 Metascore
    • 80 Critic Score
    The developers have done a good job of balancing a nice visual appearance with the low power requirements of iron. There is also good use of the fact that no one knows what the universe looks like. The colours, textures and spaceships look believable and the moving parts look like they are supposed to move. Not forgetting the soundtrack, which has just the right vibe for intergalactic battles and enhances the atmosphere of stellar infinity. [Issue#320]
    • LEVEL (Czech Republic)
    • tbd Metascore
    • 60 Critic Score
    A little bit of cyborg, a critique of market-determined health insurance, student activism, a big helping of love, a dash of revenge, one doctor, a steam hammer, murder. But if you like synthwave and want a ten hour or so read, go ahead. [Issue#320]
    • LEVEL (Czech Republic)
    • 64 Metascore
    • 60 Critic Score
    If you're a keen crisis manager, you won't have a problem with this, but otherwise you can get lost in managing everything. Just when you feel like the crisis isn't so hot, that you can balance the demands of all classes, and even food is plentiful, something goes wrong. [Issue#320]
    • LEVEL (Czech Republic)
    • 77 Metascore
    • 80 Critic Score
    The game brings a rather careful evolution and is not that different from the fourth installment. Everything has been taken a step further, including the graphics, controls and even the haptic response of the controller. Which, on the one hand, is fine, because it's still a hell of a fun and polished simulator of a WWII saboteur and sniper. [Issue#320]
    • LEVEL (Czech Republic)
    • 55 Metascore
    • 60 Critic Score
    The game may be based on a rather clichéd story, which doesn't impress anyone nowadays, but it doesn't throw completely bad ideas into the mix. However, these are only developed halfway through, and thus arouse bitterness and boredom in the player rather than provide a nourishing gaming experience. [Issue#320]
    • LEVEL (Czech Republic)
    • 73 Metascore
    • 80 Critic Score
    It's a great game if you don't want to play too long against a pretty erratic AI. It's disappointing to not be able to control the goalie as well. The online features are excellent. Plus there's the promise of an expanding range of available Nintendo characters for free. A perfect choice for parties. [Issue#320]
    • LEVEL (Czech Republic)
    • 81 Metascore
    • 100 Critic Score
    The game's true action peaks are not in the boss parts (where it's more about epicentres of frustration), but in the mass brawls that match the best scenes from films like Raid or Kill Zone. Actually, it's even better, because here you are in the lead role and you take everyone on in a very personal and dynamic and vigorous way. [Issue#320]
    • LEVEL (Czech Republic)

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