LEVEL (Czech Republic)'s Scores

  • Games
For 2,461 reviews, this publication has graded:
  • 36% higher than the average critic
  • 5% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 4.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Hi-Fi Rush
Lowest review score: 0 Raven's Cry
Score distribution:
2461 game reviews
    • 79 Metascore
    • 80 Critic Score
    Lords and Villeins delivers a very enjoyable gaming experience with beautiful graphics, which also hides fun mechanics and great gameplay. Let's go to the Middle Ages! [Issue#323]
    • LEVEL (Czech Republic)
    • 63 Metascore
    • 40 Critic Score
    The experiment in the form of the DioField Chronicle didn't go particularly well. It's interesting to explore and see how far the player can go, but the barriers set by the authors are too limiting. As are the terrible controls on PC. [Issue#322]
    • LEVEL (Czech Republic)
    • 87 Metascore
    • 100 Critic Score
    A must not only for every lover of the genre, but of detective fiction in general. The dense atmosphere and inexplicable mysteries are even more pervasive in the new version, and so even replaying this adventure game is a clear choice. [Issue#317]
    • LEVEL (Czech Republic)
    • 76 Metascore
    • 60 Critic Score
    In the end, it doesn't bring that much revolutionary change, on the contrary, it often suffers from a desperately slow pace, dumb AI and surprising repetitiveness during classic building. [Issue#317]
    • LEVEL (Czech Republic)
    • 79 Metascore
    • 80 Critic Score
    You progress through the main story through dungeons that need to be unlocked with a certain number of earned wands. This number gradually increases. But if you enjoy running around a wonderfully designed world with goofy humor and funny characters, you'll probably forgive the game some repetitiveness. [Issue#317]
    • LEVEL (Czech Republic)
    • 87 Metascore
    • 80 Critic Score
    If the open-world concept had been better utilized and if the writers had added more interesting characters to the story, Infinite could have easily been one of the best Halo games ever. The shootouts are highly entertaining and the open world brings new tactical possibilities. The multiplayer is just as good, being slightly faster than before. [Issue#317]
    • LEVEL (Czech Republic)
    • 68 Metascore
    • 80 Critic Score
    The unassuming act hides a few hours of pleasant, soothing fun, where you don't have to stress with difficult enemies or overly complex puzzles. [Issue#317]
    • LEVEL (Czech Republic)
    • tbd Metascore
    • 80 Critic Score
    The overall impression of the game is also helped by the music background. Headphones are a must and take the experience up a few notches. We must not forget the graphics, which with their spare, gloomy reality, illustrate the almost ceremonial atmosphere of the individual chapters. [Issue#317]
    • LEVEL (Czech Republic)
    • 78 Metascore
    • 80 Critic Score
    Despite its difficulty, or perhaps because of it, it pushes all the right buttons for an epic cooperative experience. So if you've got a bunch of friends up for regular trips to the underground, the atmosphere will instantly and definitively absorb you. [Issue#317]
    • LEVEL (Czech Republic)
    • 61 Metascore
    • 40 Critic Score
    Destruction is still cool, and in the end I have to give the creators credit for the fact that the much marketing-washed akedo has its moments. Everything else that made a good Battlefield is completely missing, and that chase for record-breaking size or player count is really a poor substitute for well-designed maps, rich content in the form of game modes, and certainly no substitute for the original class system that the gameplay has always relied on in the first place. [Issue#317]
    • LEVEL (Czech Republic)
    • 85 Metascore
    • 100 Critic Score
    The creators from Modern Storyteller, have done what others can't - they have managed to turn a successful modification into a standalone game that is receiving acclaim on all sides. Excellent production values (especially for an indie game) meet with well-crafted and original game design to create a truly unique experience. [Issue#317]
    • LEVEL (Czech Republic)
    • 83 Metascore
    • 80 Critic Score
    Definitely not a bad game. It handles its mechanics perfectly, and as long as it doesn't try to talk at you, you'll enjoy it. It's the first step on the road to new games with Pokémon on the cover, and the good sales could be the main reason to continue similar work and experimentation. [Issue#317]
    • LEVEL (Czech Republic)
    • 93 Metascore
    • 100 Critic Score
    God of War is more or less a game for everyone who is not afraid of action gameplay and appreciates good narrative and production quality. It's also great to watch, so it can be recommended to extended family members over the series. [Issue#317]
    • LEVEL (Czech Republic)
    • 85 Metascore
    • 100 Critic Score
    The game is fun to play, the combat is fun, the plot is fine, the twists are unpredictable, it’s functionally consistent (it can be used as a gallery of good practice examples when teaching game design), and it beats like a well-stitched heart made of several mammals inserted into a robot with a human head and an endless sense of humor. You'll laugh, you'll cry, this game will change your life, Bernard said, and I agree. [Issue#317]
    • LEVEL (Czech Republic)
    • 88 Metascore
    • 100 Critic Score
    Horizon has enchanted me again. After a slow start, a graphically beautiful, sophisticated sequel comes, polished in every aspect, and underscored by a great soundtrack on top of that. The sequel was simply a success. Everything that worked before works even slightly better now. [Issue#317]
    • LEVEL (Czech Republic)
    • 86 Metascore
    • 80 Critic Score
    The PC version already has the improved textures from the PS5 version, but sometimes you'll just notice crappy textures, environments or NPCs that haven’t fully loaded yet, and of course image tearing in some not-so-frequent moments. The PC version is good, but personally I'd reach for the PS5 version which just runs smoother. [Issue#317]
    • LEVEL (Czech Republic)
    • 69 Metascore
    • 40 Critic Score
    The content of the missions is extremely repetitive, both in terms of gameplay and use of the same locations (with minor modifications) and even graphical assets. Moreover, the game tries to pretend to be a tactical action game, but in practice one is instead faced with chaotic action, where you lure most of the enemies from the entire level onto you after the first shot. [Issue#317]
    • LEVEL (Czech Republic)
    • 76 Metascore
    • 60 Critic Score
    The game doesn’t do anything wrong per se and I must criticize it primarily for its absolute mediocrity, lack of interesting ideas, and wasted potential. There were good moments I really enjoyed here and there, despite the game having the worst open-world city of gaming history and the creators’ promises not being fulfilled in the slightest. [Issue#317]
    • LEVEL (Czech Republic)
    • 82 Metascore
    • 100 Critic Score
    The action moves at a pleasantly fast pace. The furious jumble of pixels is one of the highlights of the whole game, especially with the help of the imaginative design. Content-wise, the game is virtually impossible to fault. Moreover, most of the campaign parameters are randomly generated, including the spells. Thus, no new game is exactly the same, thanks to the variety of game scenarios. [Issue#318]
    • LEVEL (Czech Republic)
    • 66 Metascore
    • 60 Critic Score
    The sequel to Elex can immerse you, not let go and you can have a lot of fun with it. On the other hand, you may also be put off by a very awkward beginning, weird dialogue, creepy facial animations and a boring main storyline full of clichés. [Issue#318]
    • LEVEL (Czech Republic)
    • 76 Metascore
    • 60 Critic Score
    Although the game is certainly better compared to the older version, the impression is spoiled by the sometimes clumsy controls. The strike aiming could use some tweaking. Pressing the right buttons is often more a matter of chance or luck than a planned strategy. The graphics have grown noticeably in beauty compared to the last game. [Issue#318]
    • LEVEL (Czech Republic)
    • 86 Metascore
    • 100 Critic Score
    The excellent story campaign, which is an audiovisual feast, can now be played on a higher difficulty level. This is challenging enough for even experienced players, but never frustrating. For those interested in getting into the raid early, it's also a welcome way to avoid a lengthy grind in the pursuit of a desired level. [Issue#318]
    • LEVEL (Czech Republic)
    • 71 Metascore
    • 80 Critic Score
    It's nice to switch off and enjoy the joy of movement, spoiled by a few poorly placed checkpoints. It's nice to slaughter hordes of demons in generic arenas with a small arsenal of weapons. It's nice to occasionally save a world that you yourself have thrown into terrible trouble. We all have a little Lo Wang in us. [Issue#318]
    • LEVEL (Czech Republic)
    • 76 Metascore
    • 60 Critic Score
    Graphically, the game doesn't do too poorly, although a comparison with last year's Forza Horizon 5 wouldn't make it a winner. Grid is more thrilling, can be pleasantly fresh thanks to the different types of races like elimination, and even if it doesn't use DualSense as well as Gran Turismo, it's still a solid racing game that is sure to entertain with its variety of cars, tracks, and well-handled multiplayer. [Issue#318]
    • LEVEL (Czech Republic)
    • 87 Metascore
    • 80 Critic Score
    Gran Turismo 7 has a lot of good and plenty of great. The use of DualSense and the particularly well-tuned loading is exemplary, and there's a huge amount of work behind the game, with a lot of detail that's almost hard to believe at times. [Issue#318]
    • LEVEL (Czech Republic)
    • 70 Metascore
    • 60 Critic Score
    A lack of trust in the narrator leads to a slightly unsatisfying finale. But the journey, which is exceptionally graphically hilarious, is the destination in this case. Apart from the interactive passages, I felt more like I was in a slow-building film. Furthermore, built on "go and fetch" types of tasks. Apart from playing with the camera and certain passages, the player is mostly a passive observer of the story. [Issue#318]
    • LEVEL (Czech Republic)
    • 79 Metascore
    • 80 Critic Score
    This is a great logic game that can stump even experienced puzzle solvers. Surprisingly, the game also has a story, which you will gradually uncover by collecting shiny dice relics. [Issue#318]
    • LEVEL (Czech Republic)
    • 76 Metascore
    • 60 Critic Score
    A fun game for fans of simulator games and for farmers who haven't had enough after a whole day in the field. Unfortunately, it brings too few real innovations and the shortcomings that fans of the series have been complaining about for years have not been addressed by the developers. [Issue#318]
    • LEVEL (Czech Republic)
    • 96 Metascore
    • 100 Critic Score
    Elden Ring is simply a game that the player naturally adapts to their own style of play. Challenging at times, vicious at others, but mostly incredibly fun. The enjoyable pace makes the hours of play pass by like water, and each path opens up a few more, only to come together again after a fair amount of exploration before the next big reveal. [Issue#318]
    • LEVEL (Czech Republic)
    • 75 Metascore
    • 60 Critic Score
    One's feelings about the game start with "oh my God, what did I buy", move on to "hey, it's not all bad - let's destroy one more tree", only to realize in the end that you're actually doing the same thing over and over again and that you could spend your time in a more entertaining way. [Issue#318]
    • LEVEL (Czech Republic)

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