Kotaku's Scores

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On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
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625 game reviews
    • 75 Metascore
    • Critic Score
    Right now, much of Absolver might feel small, but it has plenty of room to grow. Its foundation is solid: a well-designed combat system in a distraction-free world. Whether you spend a handful of hours seeing the sights or days delving into meta-discussions on the best builds, Absolver’s fresh approach to hand-to-hand combat is a welcome addition to the pantheon of one-on-one fighters.
    • 85 Metascore
    • Critic Score
    By adding an enthralling tale packed with rich, engaging characters and an ever-looming man-versus-nature conflict, Nihon Falcom has crafted a game that’s incredibly hard to put down. There are no real “Everything’s okay now, we can rest” moments in Ys VIII: Lacrimosa of Dana. The struggle isn’t over until everyone escapes the island...I’m somewhere between 35 and 40 hours in, and it doesn’t look like I’m getting off anytime soon. That’s fine. I’ve got everything I look for in an action RPG right here.
    • 80 Metascore
    • Critic Score
    Plunkett: There are four constants in life. Death, taxes, a new Yakuza game every year and Bob Utsunomiya being a creepy piece of shit.
    • 85 Metascore
    • Critic Score
    Mario + Rabbids is way better than it has any right to be.
    • 84 Metascore
    • Critic Score
    For all that I hope Naughty Dog refines their next game, I can’t say I regret taking another scenic spin down Uncharted lane. Lost Legacy tells a winning tale of friendship set against a backdrop of gorgeous mayhem, and it might even teach you a thing or two about Indian history along the way.
    • 62 Metascore
    • Critic Score
    While the core game is focused on the battle between cartoonish forces of good and evil, in the quiet moments, as the ringing of explosions fades, Agents of Mayhem demonstrates real heart.
    • 86 Metascore
    • Critic Score
    Sonic’s early days stressed his supposedly edgy attitude and speed, traits meant to differentiate him from the slower, more deliberate Mario. But it was never really about attitude or speed. Sonic Mania clearly articulates Sonic’s true appeal: Sonic is pure joy, a spinning ball of fun blazing a trail towards the next adventure.
    • 76 Metascore
    • Critic Score
    Tacoma ultimately succeeds as a piece of emotional storytelling. Every moment spent with the crew is spellbinding, as their strengths and struggles play out in painful detail. The experience is sometimes frustrating, but Tacoma leaves a lasting impression.
    • 83 Metascore
    • Critic Score
    For players who enjoyed the first game, Splatoon 2 is not a reinvention, but it doesn’t have to be. It adds here and there, retaining what was best about the cheerful original while giving it a graphical upgrade and portability. Splatoon 2, at its best, is still Nintendo with confidence and flair.
    • 82 Metascore
    • Critic Score
    Pyre is interesting enough to play multiple times, but it can also be played just as a one-on-one sport. In the game’s versus mode, which pits you against either an AI opponent or against a friend on your couch. In the story, there’s a lot of narrative pressure to do well in the rites. Against another person, I was a bit freer to just enjoy banishing my enemies, or passing the ball down the court, or flying over an aura blast.
    • 86 Metascore
    • Critic Score
    Although things fizzle a bit in the final act, as the story moves into the realm of crystals and gods and other JRPG nonsense, the game never stops feeling consistent. Even the random NPCs never stop getting old.
    • 87 Metascore
    • Critic Score
    Stormblood’s epic narrative, gorgeous new locales, spectacular battles and some fresh gameplay mechanics make a great game even better.
    • 76 Metascore
    • Critic Score
    Ever Oasis is an intriguing blend of genres that serves as an interesting proof of concept, but is far too bland and repetitive to be a classic of the ARPG genre. And that’s too bad, because after a spate of similarly disappointing entries in the Mana series, I was hoping this spiritual successor would be better. I plodded through it, searching and searching for some kind of respite, something that broke out of the game’s loop of busywork. I never found it. As with most oases, this one turned out to be a mirage.
    • 77 Metascore
    • Critic Score
    Arms is a one-trick pony. That one trick is polished and addictive, with deep minutia worth mastering. What makes it so eminently replayable is each battle’s constant and fluid power struggle; the ah-ha of dodging an opponent’s grab, jumping up and grabbing them; moving that opponent into a vulnerable corner with a boomerang arm; or the exhilaration of landing a slow, large “Megaton” punch. While Arms doesn’t play like a Mario Party mini game, it definitely could be one.
    • tbd Metascore
    • Critic Score
    Hypothetical conquests aside, Order of Battle is still a fantastic prospect for anyone down with the idea of turn-based warfare but without the inclination/time for the more serious side of the genre. This is a fast, smart strategy series, and even if some of the campaigns are a bit of a let-down, the beauty of it is that you can just ignore them and focus on the battles you want to fight.
    • 82 Metascore
    • Critic Score
    If you’re timid about bringing your fighting skills to the online arena, that’s fine. There are other fighting games out right now that will give you that single-player fix. But if you’re ready to hit and kick other players until they stop moving, whether you’re a seasoned veteran or a newbie just getting your feet wet, Tekken 7 is the real deal.
    • 74 Metascore
    • Critic Score
    I do not regret my time with A New Frontier, but the emotional core at the center of the series seems rotten. There are seeds of greatness here, but A New Frontier never gave them the necessary time to grow. The Walking Dead started as a story about people. It was about a convict looking to redeem himself and a child growing up in an unfair world. A New Frontier chases after these figures but no matter how hard it runs, it always remains firmly in their shadows.
    • 69 Metascore
    • Critic Score
    I do not regret my time with A New Frontier, but the emotional core at the center of the series seems rotten. There are seeds of greatness here, but A New Frontier never gave them the necessary time to grow. The Walking Dead started as a story about people. It was about a convict looking to redeem himself and a child growing up in an unfair world. A New Frontier chases after these figures but no matter how hard it runs, it always remains firmly in their shadows.
    • 80 Metascore
    • Critic Score
    Outside of Civ’s relentless near-perfection, Endless Space 2 is now one of the real standard-bearers in the 4X space. While some of its more direct elements come up short, its implementation of politics is a masterstroke, adding depth and complexity to part of a game that often feels like an arbitrary chore.
    • 81 Metascore
    • Critic Score
    From start to finish, Echoes presents a grueling experience. Its war is a brutal grind of bodies and mud. If you can endure the challenge, you’ll find a satisfying mixture of tactics and story. Just don’t be surprised if you’re left with a few nasty scars in the process.
    • 89 Metascore
    • Critic Score
    Netherrealm Studios stumbling while adding an innovative new feature to Injustice 2 would have been much more tragic if the bits they normally excel at, fighting and storytelling, weren’t so spectacular this time around. Where follow-ups to traditional comic book events often fail, Injustice 2 is a worthy successor to the original in almost every way.
    • 82 Metascore
    • Critic Score
    The worst version of Prey is the game its ending thinks it is, an action-y game with stealth elements about humanity and moral choices. The best version of Prey is the game that happens in between, one where you ignore its plot completely, take your time to explore every cranny, and hide in a tree to look at the stars. It fails itself when it tells you what to do, but you have plenty of opportunities not to listen to it and have a great time in the process.
    • 92 Metascore
    • Critic Score
    Part of the original Mario Kart 8 was broken, and Nintendo fixed it in Mario Kart 8 Deluxe, giving an already spectacular game substantial new legs...As for those of you new to Mario Kart 8, you’re showing up to the party at exactly the right time.
    • tbd Metascore
    • Critic Score
    Narco Road makes no sense in a broader context. It seems antithetical to the franchise’s realistic aspirations. If the goal was to make sure no one takes the game seriously, it definitely succeeded.
    • 77 Metascore
    • Critic Score
    The end result is one of the weaker remasters in Double Fine’s catalog. It doesn’t reach the operatic heights of Grim Fandango, and it lacks the memorable puzzles of Monkey Island. Full Throttle is a rough and tumble game full of affection for the open road. It’s a fun time full of fire, stunts, and fury. The remaster is a solid preservation of a classic title with some unnecessary additions.
    • 66 Metascore
    • Critic Score
    Mr. Shifty stands victorious. The carnage was anything but cute, but it sure was satisfying.
    • 68 Metascore
    • Critic Score
    Tearing away all of the bloat, Yooka-Laylee is a challenging and satisfying platformer. When it focuses on the basics, it succeeds with considerable flair. Yet, these moments arrive in short bursts that are padded out by confusing and hostile design. They point towards a far more enjoyable game than the complete package. The parts are significantly greater than the whole. There’s fun to be had but it doesn’t come easily. And if I never have to collect another shiny again, it’ll be far too soon.
    • 73 Metascore
    • Critic Score
    Tearing away all of the bloat, Yooka-Laylee is a challenging and satisfying platformer. When it focuses on the basics, it succeeds with considerable flair. Yet, these moments arrive in short bursts that are padded out by confusing and hostile design. They point towards a far more enjoyable game than the complete package. The parts are significantly greater than the whole. There’s fun to be had but it doesn’t come easily. And if I never have to collect another shiny again, it’ll be far too soon.
    • 84 Metascore
    • Critic Score
    This is simultaneously a joke about pixel hunting, a joke about adventure games, and a joke about the dumb things that players will do in video games. Did you ever think you’d want to hunt for pixels again? And did you ever think that the act of hunting pixels might be fun? Thimbleweed Park somehow both subverts pixel-hunting and makes you want to hunt pixels, which is just about all you can ask for in an adventure game.
    • 93 Metascore
    • Critic Score
    This game will take many, many hours of your time. In exchange, you’ll get a terrific, pulpy story told with style to spare. Persona 5 took nearly 100 hours of my time, and I gave it gladly.

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