Kotaku's Scores

  • Games
For 0 reviews, this publication has graded:
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On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
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  2. Mixed: 0 out of
  3. Negative: 0 out of
625 game reviews
    • 58 Metascore
    • Critic Score
    It’s a damn shame that Breakpoint seems religiously devoted to slapping together mismatched bit of modern game design into a mediocre patchwork. For all the clumsiness, there’s something here but it’s been watered down.
    • 75 Metascore
    • Critic Score
    With the amount of love and care poured into the storytelling, I wanted more from the gameplay. If the first part of Concrete Genie were more tightly done, it could have easily been one of my favorite games of the year. But like the fishing town of Denska itself, it faded before I could really appreciate it.
    • 84 Metascore
    • Critic Score
    It’s impossible to predict what Magic Arena will mean for the paper card game’s future. That said, it’s easy to look around and see hype for the game snowballing alongside Arena’s release and the launch of Magic’s new esports league. For my part, Magic Arena’s pitch has finally gotten me hooked on a game I’ve been playing on and off for seven years. Its ease of play makes the average Magic game more of a ballet than a stop-and-start football match. As most of its clunkier aspects game melt away, the heart of a card game that has nearly three decades’ worth of staying power shines through.
    • 81 Metascore
    • Critic Score
    The overwhelming impression I got playing both games this year is that they’re just tired. Both series are in need of a fresh shot of adrenaline (and a fresh coat of paint), and they were never going to get it in 2019, in the twilight of the sixth console generation. We can only hope that this year’s stagnation is just a result of something bigger and better coming along next year.
    • 79 Metascore
    • Critic Score
    The overwhelming impression I got playing both games this year is that they’re just tired. Both series are in need of a fresh shot of adrenaline (and a fresh coat of paint), and they were never going to get it in 2019, in the twilight of the sixth console generation. We can only hope that this year’s stagnation is just a result of something bigger and better coming along next year.
    • 50 Metascore
    • Critic Score
    I came away from I Love You, Colonel Sanders confused more than anything. It’s not actively hostile to the genre, but also doesn’t take the genre seriously enough to be funny to fans of it.
    • 78 Metascore
    • Critic Score
    Like junk food, Borderlands 3 is an exercise in cheap hedonism. It’s not meant to take the place of a meal, but it still warrants criticism for being what it is, what it’s always been: a compulsively playable shooter with some good ideas and also some frustratingly retrograde attitudes. There’s enough good here to understand why you’d keep it around, but also enough troubling aspects that you could justify cutting it from your life entirely. But, even then, if you came across it at a house party, you’d probably take a bite.
    • 79 Metascore
    • Critic Score
    It’s like taking a nice walk through a sleepy town on a sunny afternoon. Except, of course, for the fact that all the characters in the game are the ones taking that walk, and you’re there to honk at them until they change their minds and decide to never go outside again.
    • 87 Metascore
    • Critic Score
    Link’s Awakening is a beautiful recreation of a legendary game, but it doesn’t have much to offer to players who already know the ins and outs of Koholint Island. For newcomers, or people who played Link’s Awakening two decades ago and can’t remember exactly how to finish the trading quest or track down that damn singing frog, this is a worthy remake and a must-play Zelda game.
    • 84 Metascore
    • Critic Score
    It’s undeniably cool, and if it’s not your thing, then Sayonara Wild Hearts is like, whatever. It wants to take whoever does love it and ride off into the neon sunset with them.
    • 72 Metascore
    • Critic Score
    Not all video games need to be introspective and interrogative, but Greedfall wants to have it all without the work. That ambition leads to a confusing and ultimately disappointing experience.
    • 69 Metascore
    • Critic Score
    I wanted to like Daemon X Machina, but as I played, I kept wondering how much more fun it might have been if the developers had zeroed in on some of the more enjoyable elements instead of providing so many customization options and wrapping everything in such a convoluted story. There are some genuine bright spots in the gameplay and even some of the ridiculous characters, but there’s honestly just too much of…everything. It should be a good problem to have, but in a world that’s changing for good, Marvelous never truly figured out what they were fighting for.
    • 89 Metascore
    • Critic Score
    Iceborne is one of the most ambitious expansions I’ve played for any game, and it largely lives up to those ambitions. The snow-swept forests and glacial caves of the Hoarfrost Reach are breathtaking in their beauty, and Iceborne’s extensive catalogue provides plenty of challenge. Old-school fans will find a triumphant return to the difficulty they love while those who started with World will clash with some of the franchise’s best creatures. Iceborne picks up the pace without altering the core spirit of what made the series great. And while its narrative and truisms never reconcile with the core gameplay, the experience is consistently exciting. It can be a grindy slog at times, but that’s Monster Hunter. And more Monster Hunter is always welcome.
    • 84 Metascore
    • Critic Score
    The creative team for this series has changed a lot since its beginnings. The world around Gears has changed, too. Gears 5 seems like a reflection of those changes. It’s a game that further complicates its world and stars a more complex hero. It’s still a game with a chainsaw gun, but now, those chainsaw guns can have a grenade launcher attached. Sometimes, change is good.
    • 84 Metascore
    • Critic Score
    It’s a realistic depiction of depression, but it’s as tiring to play as it is to live.
    • 69 Metascore
    • Critic Score
    I’m interested in playing Man of Medan with more groups of people to see where else its story could go, and to see if it reaches more satisfying ends than the one I got. Ultimately, though, I fear that it’s destined to be more of a cult classic than a blockbuster.
    • 64 Metascore
    • Critic Score
    Some cool ideas, and the way you can climb all over trees is great fun...The endless repetition is soul-crushing.
    • 79 Metascore
    • Critic Score
    There are so many small, engaging moments: meeting the cool girl who runs the record shop, dressing up like a hay bale, Demelza admitting she draws worms on her mother’s grave to keep her company, how high-fiving gives you health. These moments stuck with me, making Knights and Bikes unexpectedly captivating and memorable.
    • 82 Metascore
    • Critic Score
    It’s a twisted, haunting odyssey through an old post-WWII office building under siege by parasitic beings from another dimension. Control has all the standard elements of a regular third-person shooter, but its exhaustive world building and all-consuming eeriness make it much more.
    • 87 Metascore
    • Critic Score
    I came into Astral Chain expecting a nice action game with a pleasant anime aesthetic, a a scoop of ice cream with a cherry on top. Platinum Games gave me a giant sundae piled high with whipped cream and sliced fruit and chocolate sauce. And nuts. Pecans. Love those pecans. What I wanted is there, and it’s good. There’s just so much more, and I love it all.
    • 68 Metascore
    • Critic Score
    Oninaki comes out of the gate promising, but it doesn’t truly capitalize on its dark themes or religious introspection. The ultimate truths revealed about Oninaki’s world and characters were never enough to really make me feel like cutting through enemy after enemy after enemy was worth it. It’s unfortunate—there are a lot of genuinely cool ideas here, but none of them really makes the game special.
    • 63 Metascore
    • Critic Score
    That stupid game you heard of once where you're the President of the United States piloting a giant robot has escaped Japan and eBay. Guess what? It's more than a dumb joke: it owns.
    • 66 Metascore
    • Critic Score
    It’s tempting to want Wolfenstein: Youngblood to be the rousing third chapter in a terrific revival of a classic franchise, but it’s not. Instead, it’s a fun, off-kilter experiment, a good game about doing good with your friend. Because killing Nazis is good, but it’s much better with friends.
    • 89 Metascore
    • Critic Score
    It isn’t pretty or easy, and it comes with more than its share of heartbreak. But it is worth it: to fight, to resist, to push for a better world. In Fire Emblem: Three Houses, Dimitri, Edelgard, and Claude all envision a future for Fódlan that’s radically different from the one they live in. By the end of the game, one of their dreams will be realized. It’s nice to spend time in a world where that’s not only certain, but believable.
    • 73 Metascore
    • Critic Score
    If an animated rehash of 10 years’ worth of movies and television is the framing needed to get me an action role-playing game as rich, challenging and satisfying as Marvel Ultimate Alliance 3: The Black Order, then so be it.
    • 83 Metascore
    • Critic Score
    Bloodstained is tethered to video game relevance by its influential creator’s desire to continue doing what he has done. Clearly, that’s something fans want, and it’s something Igarashi and the team at his studio, ArtPlay, do well. Bloodstained is fun to play. It’s also fun to take in, full of amusing touches like the demon that doesn’t attack you with claws or axes or swords, but by standing in a red dress and playing guitar riffs so sick flames come out to torch you. Or the haunted portraits that assault you, bearing the faces of Kickstarter backers.
    • 88 Metascore
    • Critic Score
    While the improvements that Nintendo has made ensure it will likely have a much smoother launch than the first attempt, if that game’s trajectory is any indication, the game’s story is just beginning. We won’t truly know how Super Mario Maker 2 did until millions of fans are bashing away at it. For now, I can say that Nintendo has delivered a much more robust and feature-rich Mario maker, and hope players will use it well.
    • 80 Metascore
    • Critic Score
    Playing Judgment and Yakuza are like looking at the same photo—in this case the streets of Kamurocho—through two different filters. The presentation might be slightly different, and the tone a little off when you’re comparing them, but the underlying image is identical, from their geography to their face-kicking.
    • 85 Metascore
    • Critic Score
    Cadence of Hyrule feels like a french fry dunked into a milkshake. There’s two distinct flavors at play—the deep exploration of a Zelda game with the bouncy pace of a rhythm game—and they mix together into something greater than the initial pitch. In combining two addictive yet contrasting gameplay styles, Cadence of Hyrule crafts a brief and brilliant flash of adventure.
    • 81 Metascore
    • Critic Score
    While the lowered difficulty might be a positive for series newcomers, the ways Persona Q2 falls short makes me reluctant to recommend it as a gateway. There’s real fun to be had in Q2, but there are better ways to get your feet wet.

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