Kotaku's Scores

  • Games
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On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
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625 game reviews
    • 78 Metascore
    • Critic Score
    Hyrule Warriors: Definitive Edition is a Smash where Zelda is all of the Bros. It is bursting with the ghost of Nintendo’s sweetest past.
    • 66 Metascore
    • Critic Score
    It’s not the story that shines in State of Decay 2, it’s the sandbox. It’s the small moments that emerge from the gameplay and the world itself that are the most compelling.
    • tbd Metascore
    • Critic Score
    Spy Party captures what espionage must feel like—the sly satisfaction of hiding in plain sight, the tense uncertainty of whether or not you’ll blow your cover. It has just as much in common with games like Hide and Seek than real world cloak and dagger affairs, though. When Spy Party stops holding your hand and lets you run free, it becomes a unique and satisfying multiplayer experience. [Early Access Review]
    • 77 Metascore
    • Critic Score
    One of the great fallacies of children’s entertainment is that kids need things to be simple. Kids love diving deeply into complicated things, accumulating knowledge that is out of reach of the adults around them. Nintendo has always understood this, but Labo is a unique expression of this understanding, something that extends beyond the virtual world. More of a madcap engineering kit than a game, it feeds and rewards creativity and curiosity. As an adult, you’re along for the ride, but if you’ve got imaginative children in your life, seeing how they respond to this marvelous toy factory will be a great joy.
    • 83 Metascore
    • Critic Score
    If you look at Yakuza 6 in strictly narrative terms, as the Kazuma Kiryu game, you might be a little disappointed here. The lack of involvement from old friends, and the manner with which his departure is handled, feel rushed and inconsequential when you consider how much he’s been through over the years. As a complete Yakuza experience, though, things are much more positive.
    • 94 Metascore
    • Critic Score
    It feels like more of a trend follower than a trendsetter, a pastiche of ideas. But they are good ideas, done well enough to bring a once-stale series back up from the depths of Helheim.
    • 69 Metascore
    • Critic Score
    Playing Sea of Thieves feels a bit like working in a theater before the set has been completely built. There’s plenty of space to goof around and a few swords in the wings to have mock fights with, but none of its quite ready for show time. A lack of features and polish has frustrated some players, but those willing to meet the game halfway will discover a game that’s exciting and pensive in equal measure. Sea of Thieves is as fickle and changeable as the sea itself.
    • 81 Metascore
    • Critic Score
    The game’s missions flow together organically and let you shift from capturing a cult outpost using an array of explosives and guns to scaling cliffs in search of hidden caches of equipment and lore-filled collectibles. It fails, however, to meaningfully move beyond the rest of the series in merging the violence and chaos these experiments produce with the community of people scattered throughout its world.
    • 78 Metascore
    • Critic Score
    A Way Out is a simple story told very, very well. Its levels run the gamut from car chases to robberies to a full on assault on a drug lord’s mansion. Nothing is more affecting and memorable in this game than that simple button prompt. It is a game full of smart moments, perfect for bringing together dedicated gamers and curious onlookers alike.
    • 81 Metascore
    • Critic Score
    Ni no Kuni II is a very good role-playing game, one full of satisfying mechanics and fun battles. It’s also got quotes like that. Even for a fairy tale, this game is naive to the point of parody. Every challenge in the game can be overcome with sheer willpower. Every villain can be convinced to see the light. Everybody wants to serve Evan the boy-king, and all of his decisions are good and pure. But the game is just so charming, so fun, and so delightful to play, that it’s easy to get over that. It’s easy to get sucked in.
    • 76 Metascore
    • Critic Score
    I’m not angry at Kingdom Come, I’m just… disappointed. It was touted as this grand historical representation, an abandonment of fantasy for a true medieval setting, a game that would let us live the middle ages. But the game we got is just this busted, inconsistently ambitious RPG that shines in points, but falls apart in most others.
    • 73 Metascore
    • Critic Score
    It dazzles just enough visually to be pleasant to play through. Unaided by its dissatisfying posse gimmick, though, Star Allies has little that makes it special.
    • 63 Metascore
    • Critic Score
    But if someone expressed an interest in playing Secret of Mana, I’d first encourage them to buy a SNES Classic.
    • 60 Metascore
    • Critic Score
    Metal Gear Survive’s team managed to make a game both bad to play and fascinating to examine. Survive finds itself in small moments but is lost to grinding, mindless gameplay.
    • 90 Metascore
    • Critic Score
    Into the Breach is a hard game, and there will be inevitable losses no matter how well you play. My knowledge built on itself, and I slowly got better. Each of my new runs was inspired and informed by failure; each new success stood atop that. It may be a hard game, but the temptation to improve was irresistible. I didn’t want to stop playing.
    • 65 Metascore
    • Critic Score
    What it lacks in difficulty it makes up for in quantity. Never have so many button presses been required to accomplish so little.
    • 67 Metascore
    • Critic Score
    The Longest Five Minutes presents its basic fantasy tale as a series of flashbacks experienced by its amnesiac main character during the game’s final battle. It takes an otherwise generic retro turn-based RPG and turns it into something special—but it could have been so much more.
    • 81 Metascore
    • Critic Score
    Dragon Quest Builders is less about creativity and more about strategy. It’s a hand-crafted, charming video game that starts off slowly but never stops feeling delightful.
    • 79 Metascore
    • Critic Score
    Rise & Fall gets its hooks in deep, showing that the enlarged game’s greatest strength may not be its scale or its history, but the sense of togetherness it inspires, and the way it drags the player down to the surface of its gorgeous world.
    • 75 Metascore
    • Critic Score
    EA UFC 3 is closer to nailing this whole UFC video game thing than the comparatively thin EA UFC 2, but while this one has plenty of meat on its bones, it lacks connective tissue. In fight parlance, it’s a solid mid-tier fighter, a gatekeeper to the top rather than a championship-caliber contender.
    • 90 Metascore
    • Critic Score
    What once felt like a well-kept secret amongst players with enough time and energy to scale the barriers to entry is now easier for everyone else to enjoy, thanks to a top-to-bottom overhaul that has made Monster Hunter: World the most beautiful and exciting game in the series. The depth remains, but many of the fiddly irritations that have been holding this series back have been swept away. As a long-time Monster Hunter player, it’s a wonderful thing to witness.
    • 85 Metascore
    • Critic Score
    Dragon Ball FighterZ’s biggest strength is its simplicity. When it tries to get complex, like its onerous online multiplayer lobby system, it stumbles.
    • 86 Metascore
    • Critic Score
    Arc System Works has created the most approachable Dragon Ball game ever, and one of the most accessible fighting games. Fans of either should be overjoyed to welcome newcomers to their ranks, and those newcomers get to experience two of the most accepting and supportive communities in fandom. Everybody wins.
    • 91 Metascore
    • Critic Score
    By lovingly recreating that feeling from scratch, this remake is not just a means for Sony to sell you Shadow of the Colossus again—it proves that its appeal is not rooted in mere nostalgia but is a lasting work of quality that transcends its era.
    • 88 Metascore
    • Critic Score
    Some players will conquer Celeste quickly, scaling mountain walls and zipping through hallways in a frenzy. I’ll remember Celeste for a long time to come, thinking back on its mystical ruins and wind-swept peak. It’s a joyous game brimming with hope and one of the best video game jumps ever.
    • 87 Metascore
    • Critic Score
    Saying much more would spoil the pleasure of letting the mysterious story unspool. Trust me that it’s worth experiencing.
    • 80 Metascore
    • Critic Score
    All the songs they’ve sung have been about believing in yourself and living for your dreams. They’re incredibly catchy if sometimes lacking in substance, but I enjoyed watching all of their performances.
    • 86 Metascore
    • Critic Score
    In spite of technical flaws and the dreary mirror it holds up to us, Battlegrounds in consistently enjoyable and surprising. There is a reason why it is the battle royale game. PlayerUnknown’s Battlegrounds isn’t the most technically capable or mechanically complex game, but it is laser focused on delivering excitement...Battlegrounds is exactly what it wants to be and, love it or hate it, that honesty makes for a remarkable game that changed multiplayer forever.
    • 81 Metascore
    • Critic Score
    It slumps in the middle but rebounds with a soaring finale. Breath of the Wild’s latest adventure is well worth the time and effort, ending on on a triumphant high.
    • 81 Metascore
    • Critic Score
    Her Majesty isn’t one of those stories about women that’s meant to empower them by showing a rise out of adversity. It’s more a fun friend, laughing with you about all the irritating little things that happen to you when you’re a woman that other people sometimes don’t believe.

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