Kotaku's Scores

  • Games
For 0 reviews, this publication has graded:
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On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
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  2. Mixed: 0 out of
  3. Negative: 0 out of
625 game reviews
    • 80 Metascore
    • Critic Score
    It is a museum exhibiting its own architecture. Its decadent spectacle is the closest games have come yet to giving me the catharsis of walking into a Louis Vuitton store and neither buying anything nor being asked to leave...I challenge Metacritic to extract a number from that last paragraph.
    • 91 Metascore
    • Critic Score
    The remake forces a somewhat ill-fitting gameplay frame onto environments and atmosphere that doesn’t accommodate it well. It exhibits some inspiring confidence as it presses forward without fear. But it’s that last part that gives me pause: without fear. It’s a fine game but an inconsistent one. As a remake that stumbles at times, it is neither a reinvention or a completely coherent celebration. It’s something sloppier, if captivating. It is pulse-pounding and a must play for horror fans, sometimes experimental but also superficial and rough.
    • 67 Metascore
    • Critic Score
    I’m torn over Travis Strikes Again. I love the specific nostalgia in the story. I find it fascinating that Suda wanted to pay homage to all the creative indie games he loves by including their logos as collectible T-shirts, literally dozens of games including Papers, Please, The Messenger, Hatoful Boyfriend, and many more. I enjoy how Travis, an American otaku, badly mangles the pronunciation of “Itadakimasu” when he sits down for a bowl of ramen, or when he and his cat discuss how these lengthy text sequences are going to tank the game’s Metacritic score. In fact, all of these Suda51 hallmarks are what Travis Strikes Again really has going for it—it’s just the core of the gameplay itself is too thin to pin all this on.
    • 80 Metascore
    • Critic Score
    Even if Nintendo had not sent me the game for free, I probably would have paid $60 for it day one. Then I would have 100%’d it in several feverish hours, in portable mode, on my sofa, in the dark, late at night, with the sound off. As my sweat cooled I would have likely begun brainstorming a New New Super Mario Bros.
    • 93 Metascore
    • Critic Score
    It’s difficult to imagine the type of gamer for whom Smash Ultimate has no appeal. This is a big game, and with the fat skimmed off, a remarkable one. Its core attraction—fighting on a platform—is as polished and brilliant and sharp as ever, its fighters the most unique and deep.
    • 86 Metascore
    • Critic Score
    Monster Boy and the Cursed Kingdom is a spiritual successor that draws inspiration from Wonder Boy III, modernizing the formula that made the original game such a classic. The action is faster, the controls more responsive, the visuals are sharper and the music is more full and lush. It improves on the original in every way. It’s even a little more sadistic.
    • 79 Metascore
    • Critic Score
    There is very little new or novel about Pokémon Let’s Go! Eevee and Pikachu. Even the divisive new mechanics are cribbed from Pokémon Go. In the end, I don’t feel like that matters. It’s still Pokémon. It’s still a story about learning who you are and what you’re capable of, still a chance to become emotionally connected to the creatures who help you on that journey.
    • 80 Metascore
    • Critic Score
    There is very little new or novel about Pokémon Let’s Go! Eevee and Pikachu. Even the divisive new mechanics are cribbed from Pokémon Go. In the end, I don’t feel like that matters. It’s still Pokémon. It’s still a story about learning who you are and what you’re capable of, still a chance to become emotionally connected to the creatures who help you on that journey.
    • 82 Metascore
    • Critic Score
    Character and plot pale in comparison to what it lets you do, and Hitman 2 offers a fascinating buffet of accidents to choose from.
    • 74 Metascore
    • Critic Score
    I just wish there was more to do.
    • 97 Metascore
    • Critic Score
    But there is a pulse pumping through this techno-artistic marvel. This game has heart; the kind of heart that is difficult to pin down but impossible to deny. It is a wonderful story about terrible people, and a vivacious, tremendously sad tribute to nature itself. There is so much beauty and joy in this expensive, exhausting thing. Somehow that makes it even more perfect—a breathtaking eulogy for a ruined world, created by, about, and for a society that ruined it.
    • 77 Metascore
    • Critic Score
    If you have never played The World Ends With You before, the Nintendo Switch version released on Thursday night is not a bad way to get into it. Final Remix retains the game’s great sense of humor, its fantastic music, and Tetsuya Nomura’s most restrained character designs. But if you have played it before—say, if you’re a big fan of the original 2007 Nintendo DS version, like me—you will most likely be disappointed by the Switch port.
    • 76 Metascore
    • Critic Score
    Despite a few minor hiccups, Super Mario Party offers precisely what I wanted: a refreshed, ridiculous and majorly replayable virtual board game that won’t totally end my friendships, but might put a few at risk. It’s saturated with small (and large) touches that give the game character, but respectfully relies and improves on classic mechanics.
    • 83 Metascore
    • Critic Score
    Odyssey shines best only once it embraces the strangeness that helped make the franchise so noteworthy to begin with. You can play Odyssey however you want; as an exploration game, as a new open-world RPG, as a historical narrative. But it works best once it finally, after many hours, gives you the chance to treat it like an Assassin’s Creed game.
    • 84 Metascore
    • Critic Score
    Most every task the game has set before me has been entertaining, challenging, and rewarding. Yet I feel my former student’s weariness mixing in with my usual optimism. There’s always something else to go do, but on the other hand, there’s always something else to go do.
    • 85 Metascore
    • Critic Score
    Valkyria Chronicles 4 is a confident game that doesn’t always earn its bravado. It is beautiful, thrilling, and paradoxically fractured. But if you’re able to endure the clumsier scenarios, you’ll find a rousing war story with plenty of challenge.
    • 75 Metascore
    • Critic Score
    In this Tomb Raider, Lara Croft again shows signs of renewal, not as the gritty survivor we met in 2013, but as a more complex character who actually talks to the people she meets on her travels and understands the gravity of her actions.
    • 79 Metascore
    • Critic Score
    What Battle for Azeroth lacks in new stuff, it makes up for in character.
    • 87 Metascore
    • Critic Score
    As a playground for one of the most idiosyncratic superheroes of all time, Marvel’s Spider-Man is sheer bliss. It’s a sandbox platformer first and foremost, and a damn good one. Throughout playing the game I was constantly hounded by the question of whether this—sublime superhero traversal in a gorgeous, idealized version of New York—were enough. After countless hours later spent cleaning up every last icon on the map, I’m convinced they are.
    • 86 Metascore
    • Critic Score
    Everything I have said about Dragon Quest XI being one of the best games of all time is definitely correct, because I played the game in Japanese for 300 hours. I wouldn’t have done that if it weren’t a masterpiece.
    • 83 Metascore
    • Critic Score
    A worthy successor to the first game, bigger in almost every way but without an inch of space wasted. But as it’s grown in size and ambition, so too has the gulf between the herculean feats of strength Juan is asked to perform and the incomplete feeling of the universe he’s doing so to save.
    • 88 Metascore
    • Critic Score
    The most beautiful and exciting game in the series. The depth remains, but many of the fiddly irritations that have been holding this series back have been swept away. As a long-time Monster Hunter player, it’s a wonderful thing to witness.
    • 89 Metascore
    • Critic Score
    I’ve found its punishing, live-die-repeat rhythm plenty engrossing without a narrative wrapper, to the point that more of a story might just be a distraction.
    • 82 Metascore
    • Critic Score
    But there’s just something missing, a spark that elevates them from sound concept to truly gripping encounters, and so a few hours into this third game battles felt like a bore, no matter the new enemies and dramatic context.
    • 72 Metascore
    • Critic Score
    This doesn’t make Chasm bad, it just makes it derivative. Imitations have their uses. Instant coffee is great in a pinch. Vinyl floors made up to look like hardwood last longer than their real counterparts. I’m happy there’s another Metroidvania game for me to dig into, especially one that feels as taut and classically inspired as Chasm. It’s just that after such a long wait those things no longer feel like enough.
    • 86 Metascore
    • Critic Score
    Yakuza 0 is the closest thing video games have to a prime-time soap opera.
    • 83 Metascore
    • Critic Score
    Octopath Traveler is a beautiful game with one of the best soundtracks I’ve heard. The combat system rocks and will hopefully be used in more Square Enix games to come. There are plenty of good ideas in here. But the game is too grindy, too repetitive, too full of structural problems to be viewed as much more than another botched JRPG experiment.
    • 90 Metascore
    • Critic Score
    Hollow Knight is a reminder that things are not always as they first appear, and that great rewards await those unafraid to plunge below the surface. Look deeper, it says. There’s magic beneath the soil, if only you’re willing to dig.
    • Kotaku
    • 88 Metascore
    • Critic Score
    Pillars of Eternity II could’ve been brilliant were it more focused. It has a lot of good ingredients—scraps of interesting narrative, clever characterizations, a complex faction system, and pirate-themed spins on the RPG tropes of yore. The game’s got so much unfulfilled promise that, even though I think it’s a plenty enjoyable game on the whole, I can’t help but feel disappointed by it. I had a fine enough time at sea, but frankly, I’m happy to be finished and back on solid ground.
    • 84 Metascore
    • Critic Score
    Reviving Dark Souls means embracing these imperfections and leaving the majority of them intact. Save for a few glitches like the ability to gain infinite souls, Dark Souls Remastered keeps most of the original game’s flaws rather than significantly revamping or fixing issues with the original.

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