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625 game reviews
    • 80 Metascore
    • Critic Score
    There’s another lesson in Everything, too. Even in the face of unimaginable grimness—of the hell that is difference, actual or perceived—there’s still room for wonderment at the miraculous gazillion-piece jigsaw puzzle that is the universe. It’s OK to believe that we’re all part of something, that no matter how fragmented things can become, there are still innumerable connections.
    • 71 Metascore
    • Critic Score
    The plot and structure of Mass Effect: Andromeda can be viewed as a metaphor for the game itself, where a population eager for a fresh start makes a leap into a new frontier. The destination isn’t the paradise we hoped for. For our characters, Andromeda required a leap of faith, the belief that the universe must hold more for humanity. Nobody anticipated how much work building a new home would really take, and in a way, the entire game is about mitigating everyone’s disappointment. The truth is that Andromeda itself isn’t the promised land players hoped for either, but there is a lot that’s good in this flawed new frontier for Mass Effect. The question is: will you play long enough to find it?
    • 69 Metascore
    • Critic Score
    The result is rubbish. Wildlands’ gameplay is too chaotic to call back to Tom Clancy classics like Rainbow Six or the series’ earlier titles. Its politics are too vapid to compete with the Splinter Cell series’ pulpy yet prescient narratives. Wildlands wants to be everything. It succeeds at being nothing.
    • 88 Metascore
    • Critic Score
    That’s my favorite thing about Nier: Automata. Knowing that it’s accessible to all sorts of players means there’ll be plenty of people to revel with me in this equal parts charming and macabre world that Yoko Taro and PlatinumGames have built.
    • 97 Metascore
    • Critic Score
    This is a game that will dominate dinner conversations. It’s a game that will lead to countless anecdotes, discoveries, and swapped stories. Already, colleagues and I have spent a great deal of time comparing notes and talking about how we solved major puzzles.
    • 81 Metascore
    • Critic Score
    Despite clear flaws, Numenera is easily my favorite game of The Great PC RPG Revival (sorry, Pillars of Eternity, Tyranny, and Wasteland 2) so far. For nearly two decades, Planescape Torment was one of a kind, and after that kind of time passes, you figure that’s just the way it’ll stay. Against all odds, however, this 2017 video game has taken Planescape’s mottled old flesh and stitched together something strange and new. I wonder what sort of legacy it will leave.
    • 88 Metascore
    • Critic Score
    The main plot of Night in the Woods didn’t move me much, and in fact it disappointed me a little in its shift from relatable ‘people stuff’ into grander, supernatural machinations. But for me the plot was secondary to the experience of kicking around town, bumping Mae up against everybody’s lives, seeing myself, who I could have been, who I’ll never be.
    • 70 Metascore
    • Critic Score
    If you want to play a Halo game with the simpler story, backs-to-the-wall tone and cinematic flair of Bungie’s good ol’ days go right ahead and play Halo Wars 2. Just don’t expect the quality of the game to match that of the cutscenes.
    • 79 Metascore
    • Critic Score
    If you want to play a Halo game with the simpler story, backs-to-the-wall tone and cinematic flair of Bungie’s good ol’ days go right ahead and play Halo Wars 2. Just don’t expect the quality of the game to match that of the cutscenes.
    • 89 Metascore
    • Critic Score
    With Horizon, the studio is finally let loose to show us how much more they’re capable of, and what they’re capable of is jaw-dropping.
    • 78 Metascore
    • Critic Score
    Even the most clumsy and gnarled duel will achieve moments of greatness. And when two experienced players operating on the same wave-length begin stringing together slashes, parries and counter-attacks in an unbroken chain, the resulting exchange feels as much like a choreographed ballet as a fight to the death…if ballets ended with severed heads flying into the orchestra.
    • 88 Metascore
    • Critic Score
    Nioh is one of the most memorable and competent action games in a long time. There’s a genuine speed to combat, and the mixture of stances, magic, and other options turns any battle into a violent crescendo of action. It rockets players from challenge to challenge, remaining consistently exciting throughout. Nioh is a focused powerhouse of samurai action and folk whimsy that surpasses games like Dark Souls and brings a truly fast and dynamic pace to action-RPGs.
    • 86 Metascore
    • Critic Score
    Resident Evil 7 can occasionally frustrate with excessive boss fights and patronizing puzzles, but it’s still a scary and violent blast of survival horror that paints a bright future for the franchise. Bloody, tense, and exciting throughout, Resident Evil 7 is exactly what the series needed. Full of dread and brimming with anxiety, the series that started it all has finally found itself after decades of wandering.
    • 85 Metascore
    • Critic Score
    This isn’t a GTA clone, or an RPG, nor is it a brawler. It’s something more than that but also different, a human drama that combines rudimentary game elements and weaves them into something that can make you laugh, cry and feel within the space of minutes.
    • 79 Metascore
    • Critic Score
    Like most recent entries in the Tales series, Tales of Berseria is an epic adventure packed with stuff to do. There are mini-games to play, cosmetic items to collect, food to cook and treasures to uncover. Those goofy fun trappings are draped across a much more serious whole this time around, offering welcome respite from a tale that’s not afraid to take its memorable characters to some very dark places.
    • 76 Metascore
    • Critic Score
    Read Only Memories provides a clumsy but resonant experience. What it lacks in thematic substance or technical challenge, it makes up for in emotional content, a lush setting, and memorable characters. It’s a story worth experiencing in spite of its occasional frustrations. Come for the robots. Stay for the soul.
    • 80 Metascore
    • Critic Score
    I can’t summon the necessary bile to truly dislike Gravity Rush 2, nor can I summon the necessary warmth to love it. In the aftermath of its grand finale I was exhausted in every way, happy to have gone on such an epic journey and just as happy that it was finally over.
    • 84 Metascore
    • Critic Score
    Hatsune Miku: Project Diva Future Tone doesn’t miss many beats. Though a couple of my more recent favorite Miku tunes didn’t make the cut (notably “Love Song,” featured in last year’s Project Diva X), I am overwhelmed by what Sega’s latest vocaloid rhythm game has to offer.
    • 84 Metascore
    • Critic Score
    Hatsune Miku: Project Diva Future Tone doesn’t miss many beats. Though a couple of my more recent favorite Miku tunes didn’t make the cut (notably “Love Song,” featured in last year’s Project Diva X), I am overwhelmed by what Sega’s latest vocaloid rhythm game has to offer.
    • 76 Metascore
    • Critic Score
    With Miitomo being a social app and Pokémon GO a licensed Niantic creation, Super Mario Run is Nintendo’s first real foray into mobile gaming. They’ve fumbled the execution somewhat, but these first stumbling steps bring with them a game that’s worth playing.
    • 82 Metascore
    • Critic Score
    Eschewing the spare storytelling of previous Team Ico games, The Last Guardian’s plot unfolds in a series of easily digestible cutscenes. It’s a dark fairy tale that probably isn’t quite what anyone expected, but ultimately serves to make the friendship at the core of the game even more remarkable. The Last Guardian is about two lost souls becoming one, and the strength and joy found in that conjunction.
    • 81 Metascore
    • Critic Score
    I don’t know how Final Fantasy XV will be remembered when held up to the rest of the Final Fantasy pantheon. But I do know that it’s got everything I want from a Final Fantasy game. I know that it’ll be yet another snapshot in a life filled with Final Fantasy. Another grand adventure, another gang of worthy heroes; another tale of crystals and magic and betrayal and love, all beautiful melodies and lush scenery and the finely honed complexity of carefully choreographed combat. Onward to secrets beyond the horizon, and don’t forget the Phoenix Down. If that’s not Final Fantasy, I don’t know what is.
    • 84 Metascore
    • Critic Score
    Planet Coaster is best when treated as a giant LEGO set. A sunny, cheery tabula rasa, lying there waiting for you to go nuts in a never-ending quest to make yourself as happy as the grinning faces of the people lining up to take your rides for a spin.
    • 87 Metascore
    • Critic Score
    For 20 years now, Pokémon games have presented fantasies where people live, battle, and grow alongside powerful monsters. In Pokémon Sun and Moon, that wistful reverie invites you take a holiday, leave your worries behind, and grab yourself a lei. As it happens with all good vacations, Pokémon found itself again.
    • 87 Metascore
    • Critic Score
    For 20 years now, Pokémon games have presented fantasies where people live, battle, and grow alongside powerful monsters. In Pokémon Sun and Moon, that wistful reverie invites you take a holiday, leave your worries behind, and grab yourself a lei. As it happens with all good vacations, Pokémon found itself again.
    • 82 Metascore
    • Critic Score
    I liked Watch Dogs 2, though perhaps not quite as much as it wanted me to like it. It is a significant improvement over its predecessor, filled with challenges that tested my problem-solving skills. It compensates for its technical shortcomings with a raft of interesting new ideas and a near-endless supply of things to do. Its motley crew of hackers won me over with their unflappable enthusiasm, and its loving recreation of San Francisco made me nostalgic for a city that I’m generally happy to have left behind. All that, and little flying robots, too.
    • 88 Metascore
    • Critic Score
    The edges are rough but the core is solid. Dishonored 2 may not redefine the formula set by the its predecessor, but it is still one hell of a game. The game stumbles but always manages to recover. Like a bumbling assassin that somehow get the kill, Dishonored 2 manages to succeed in the face of almost unassailable odds.
    • 77 Metascore
    • Critic Score
    Call of Duty: Infinite Warfare is three very different games. It’s a character-driven military sci-fi action adventure with spaceship battles and a villain carved from the finest cedar. It’s a lighthearted co-op survival game with a bitchin’ period theme and some classic tunes. And it’s Black Ops III’s competitive multiplayer with a fresh coat of paint. I suppose it’s easier to push boundaries if you take them one at a time.
    • 83 Metascore
    • Critic Score
    Hitman: Season One has it where it counts. Its ten missions consist of far more hits than misses, and its open-ended levels are able to sustain hours of obsessive repetition and mastery. The overarching narrative may be unimpressive, but each location is well-conceived and believable, full of fascinating details and hilarious overheard conversations.
    • 76 Metascore
    • Critic Score
    House of the Dying Sun’s numerous achievements are all the more remarkable because it is largely the work of one man, an ex-AAA developer named Mike Tipul. In some ways, Dying Sun reminds me of Gunpoint, the terrific single-developer stealth game from 2013. While the games share little in common in terms of style or mechanics, both take a couple of good ideas and expand on them in smart ways without adding flabby padding. Both feel guided by a single vision, and both left me wanting more when the credits rolled.

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