KonsoliFIN's Scores

  • Games
For 190 reviews, this publication has graded:
  • 34% higher than the average critic
  • 6% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minishoot' Adventures
Lowest review score: 40 Deliver At All Costs
Score distribution:
  1. Negative: 20 out of 190
190 game reviews
    • 80 Metascore
    • 60 Critic Score
    Time Flies is a short but clever game where you guide a fly through a bucket list of life goals before its inevitable death. Blending dark (and crass) humor with thoughtful design, it offers a light yet thought-provoking take on the fleeting nature of life.
    • tbd Metascore
    • 60 Critic Score
    Are you afraid of the dark and enjoy the adrenaline rush it brings? Captured traps you in it.
    • tbd Metascore
    • 60 Critic Score
    The story itself, which is only about an hour long, is fascinating and offers intriguing, dark atmospheres. The initial tutorial section introduces evil in an interesting way, but unfortunately the time management feels a bit like an unnecessary addition to the genre. I would have preferred to experience the title as a traditional, longer adventure game, but even as it is, Cult Vacui leaves a positive impression, thanks to the hand-drawn graphics and the interestingly handled subject matter.
    • 72 Metascore
    • 60 Critic Score
    I think The Sims 4 Dynasties is a mid-range expansion. I like the clothes and crowns it offers, and the scandals are a nice addition to the game. Building and nurturing a dynasty isn't my style of play, but for many, they'll definitely add a lot more fun to the game.
    • 70 Metascore
    • 60 Critic Score
    Architect Life is a nice little design-your-own-house game, which is definitely not a hard core simulator, but should offer a modicum of fun for those on the highest rung of Maslow's ladder. There is little challenge, and some minor bugs and other annoyances, but at least this is an acceptable entry in a genre that is not too crowded.
    • 72 Metascore
    • 60 Critic Score
    Rayman: 30th Anniversary Edition offers an excellent journey into the origins and history of the first Rayman adventure. However, the absence of the original compositions lower the overall rating, as the atmosphere clearly suffers without them, and therefore it cannot be described as the definitive release.
    • 78 Metascore
    • 60 Critic Score
    An elegant narrative stealth adventure takes you to a fascinating world, but doesn't revolutionize the genre and railroads player tightly.
    • 73 Metascore
    • 60 Critic Score
    The metagame-like hero motivation game feels fun, but lukewarm.
    • 70 Metascore
    • 60 Critic Score
    Packed with anime influences and an occasionally thrilling story, Code Vein II is not a bad game, but it is overstuffed and aimless to the point that it feels less than the sum of its parts.
    • 68 Metascore
    • 60 Critic Score
    Henry Halfhead is essentially a semi-open playground that rewards curiosity and ingenuity. It works best for children as the tasks are not very difficult or demanding. At first, playing with everything seemed refreshing, but the idea quickly became boring. The end result is a warm, playful but not very memorable puzzle game.
    • tbd Metascore
    • 60 Critic Score
    A plain poker game whose main attraction is the four characters from various franchises. Serves to answer the question: what do video game characters do when they are off duty.
    • 75 Metascore
    • 60 Critic Score
    Luto works on the border between psychological horror and puzzle game. Unfortunately, the latter part doesn't always work and breaks the rhythm of the game. In addition, the plot, which verges on surreal, does not hold up until the end. Otherwise, the horror from the Spanish studio offers a great atmosphere, absurd events and a dark work of mourning.
    • tbd Metascore
    • 60 Critic Score
    Project Motor Racing offers a very satisfying driving experience at its best. However, it definitely requires a dedicated steering wheel setup and preferably a group of like-minded people online as opponents.There are also better options on the market that cater to all players.
    • 77 Metascore
    • 60 Critic Score
    As an open world game Crimson Desert feels like next gen, but lame story telling makes it feel quite hollow.
    • 81 Metascore
    • 60 Critic Score
    Players should really listen to Randy Pitchford on this one and leave Borderlands 4 alone for now. It's a fun game when it works, which isn't often, and it'll probably be better in a year when it's cheaper and hopefully fixed.
    • 80 Metascore
    • 60 Critic Score
    The Elder Scrolls IV: Oblivion Remastered is a comprehensive package that includes nostalgia, the base game, add-ons, and all the old bugs.
    • 66 Metascore
    • 60 Critic Score
    The Precinct is a peculiar case. Its roughly ten-hour campaign doesn’t offer many thrilling moments: mostly talking heads and crazy criminals. Yet, it's surprisingly enjoyable in small doses. One would have hoped Fallen Tree Games had focused more on the story and clear objectives, rather than just a day-by-day shift cycle.
    • 78 Metascore
    • 60 Critic Score
    Sony's almost endless enthusiasm for remastering semi-new games for no real reason is probably known to everyone who follows the industry. One could say boringly that Days Gone Remastered is a pretty good update of a pretty good game.
    • 77 Metascore
    • 60 Critic Score
    The Midnight Walk is a simple and morbidly cozy walking simulator that owes a lot to the works of Tim Burton and Henry Selick. It's cute, slight, and mostly a demo for a VR system few play anymore.
    • 78 Metascore
    • 60 Critic Score
    Dune: Awakening is a story of eternal change. In a year, it won't be the same game it is today. At the present, it has plenty of untapped potential and great ideas, none of which work together. One day, that will change, but we can't review potential. In a way, such contradictions are only fitting for this franchise, even if it's a frustrating experience to actually play.
    • 75 Metascore
    • 60 Critic Score
    Promise Mascot Agency blends gracefully many different genres and charms with its originality, but the title, which relies heavily on visual novel-style storytelling, can be very boring at times.
    • 72 Metascore
    • 60 Critic Score
    Atomfall leans really heavily on Britishness. The atmosphere, the turns of phrase, and there are nods to several British media products, such as Doctor Who. If this is not your cup of tea, it will certainly affect your enthusiasm for the game. The title just failed to hook me. Atomfall is not a bad game, but it doesn't really resonate in any way. I was never really immersed in the world, but I constantly felt like I was playing a game, a kind of broader escape room experience.
    • 62 Metascore
    • 60 Critic Score
    The sequel to the legendary Bloodlines disappoints expectations, even though it constitutes a functional, narrative action game.
    • 75 Metascore
    • 60 Critic Score
    South of Midnight is a melancholic action-adventure set in the American South, where Hazel embarks on a journey through a sorrowful magical world filled with monsters and dark family secrets. The game blends platforming and combat, but both feel unrefined—movement is stiff, fights are repetitive, and level design lacks depth. While the narrative and Southern folklore elements are compelling, the gameplay struggles to keep up, making it a title best experienced through Game Pass rather than a full-price purchase.
    • 44 Metascore
    • 60 Critic Score
    Ambulance Life: A Paramedic Simulator is pretty mediocre title. There are some realistic puzzles which keep you occupied for a while. However, don't expect to be driving around with an excessive sense of speed, where you're rushing through the city and saving the patient's life with heroic actions, defying dangers. It's not that.
    • 80 Metascore
    • 60 Critic Score
    Koira, published by Don't Nod, is a minimalist and atmospheric adventure game that follows a girl who befriends an injured dog in a snowy forest while evading relentless hunters. With no dialogue, the storytelling relies on player interpretation and a strong audiovisual presentation, featuring hand-painted grayscale landscapes and a musical puzzle system. The gameplay is simple, with intuitive puzzles and basic controls, making it more of a walking simulator than a traditional narrative-driven experience. While Koira delivers an emotionally resonant and visually striking journey, its short length and straightforward mechanics keep it as a pleasant artistic interlude rather than a groundbreaking title.
    • 72 Metascore
    • 60 Critic Score
    A high concept surreal experience drawing inspiration from the works of David Lynch, Terry Gilliam and George Orwell, Karma: The Dark World is a passable debut work of Shanghai based Pollard Studio. Technically the presentation is solid, but story is all over the place and writing borderline cringe.
    • 85 Metascore
    • 60 Critic Score
    Inkle studio should be praised for the whole concept. The characters are written really well, and each acquaintance has their own personality and way of speaking. That said, Expelled! is a neat experience, but something about the plot still didn't work for me even though I loved their Overboard! murder mystery.
    • 78 Metascore
    • 60 Critic Score
    Civilization VII feels like an Early Access title with a premium price tag. Its foundations are solid as ever, and it's still fun to play. But there are fewer reasons than before to jump ship into the latest chapter of the illustrious series, especially as Civ VI is around. Give it a year, and we'll talk again.
    • 68 Metascore
    • 60 Critic Score
    X-Out: Resurfaced comes close to hitting the mark but doesn't quite make it. It stays true to its era and is overall a solid shooter, offering a refreshing experience that stands out both in gameplay and audiovisual presentation. However, its punishing difficulty level inevitably pushes less experienced players away, making it hard to recommend without reservations — except to fans of the original game and the most dedicated bullet-dodgers. That said, if you're feeling lucky and looking for new challenges in the realm of 2D shooters, feel free to add an extra star to the score. Once you master X-Out’s intricacies, it rewards you handsomely. Now, we can only hope that its sequel also makes its way to modern platforms for everyone to experience.

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