Kill Screen's Scores
- Games
For 340 reviews, this publication has graded:
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19% higher than the average critic
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5% same as the average critic
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76% lower than the average critic
On average, this publication grades 8 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | Hatred |
Score distribution:
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Positive: 112 out of 340
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Mixed: 199 out of 340
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Negative: 29 out of 340
340
game
reviews
- By Date
- By Critic Score
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- Critic Score
Bloodborne is built on this transcendent love. A love of the crumbling ruin, of the screeching banshee, of the shape in the shadows whose eyes catch the candlelight. A love of heaven-scratching spires, ever-descending staircases and fog-cloaked alleys. A love of all the magnificent horrors that have filled the minds of humans since they learned to light fires to stave off the dark.- Kill Screen
- Posted Mar 27, 2015
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Playdead’s greatest feat in creating Inside was making it look like they never created it in the first place.- Kill Screen
- Posted Jun 28, 2016
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No other developer has brought an open world to life the way CD Projekt Red has here.- Kill Screen
- Posted Jun 10, 2015
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This is the experience of playing No Man’s Sky, a series of recurring structures that overlap and intersect, a surprisingly knowable collection of repeatable actions.- Kill Screen
- Posted Aug 15, 2016
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It finds, despite everything, the light; it dwells there, and asks you to walk in it.- Kill Screen
- Posted Aug 10, 2015
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Bayonetta 2 erects some of the most solid fighting mechanics and phantasmagorically gonzo visuals in gaming to date—certainly, something as compulsive and massive as this boosts the Wii U to the front of the pack—and through its formal choices communicates a singular, unfiltered vision of sexualization.- Kill Screen
- Posted Oct 17, 2014
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With Quadrilateral Cowboy, Chung eschews the filmic jump-cuts he experimented with in Thirty Flights of Loving. Still, the fragmented plot produces a similar result: as it happens, it already feels like a collection of memories.- Kill Screen
- Posted Jul 27, 2016
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Dark Souls III isn’t the kind of melancholy original that Demon’s Souls was, and it doesn’t pivot to another genre like Bloodborne turned toward horror. Instead it leans into the absurdity of bringing together every idea the series ever had and throws a pretty amazing going-away party for it.- Kill Screen
- Posted Apr 14, 2016
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Like Arcanum and Vampire: The Masquerade—Bloodlines before it, Pillars of Eternity is a feat of world-building.- Kill Screen
- Posted Apr 7, 2015
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It’s a game with confidence in the worth of revisiting its history and an earnest belief that doing so can result in much more than an empty exercise in nostalgia.- Kill Screen
- Posted May 18, 2016
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Super Smash Bros. for Nintendo 3DS is all things. A videogame soundtrack for the ages. A digital hoarder’s dream. A virtual cock-fighting ring. A magnifying glass from space. A do-it-yourself 3D diorama kit. That it’s a fun game too is almost frosting at this point.- Kill Screen
- Posted Sep 26, 2014
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For all of the precise, rigid design of The Witness, playing in its world remains a human endeavor—one where the rocks aren’t always as solid as they look.- Kill Screen
- Posted Feb 12, 2016
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Maybe the best way to play Samorost 3 is to play with it, to think of it as a bizarrely-shaped thing that prompts one to appreciate the ways oddities can spark and delight the imagination. At least that’s the way I’ll continue to play it, curiously wandering through alien environments, turning each sight and sound over and over in my head, very much like I once did with a strange piece of wood I encountered when I was young.- Kill Screen
- Posted Mar 24, 2016
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Like Journey, Abzû is in some sense a game about archetypes and archetypicality, letting you dwell within and among them as though to remind you of their firm embeddedness at the foundation of other things. And yet, in a significant structural twist, it’s about recovering archetypes that no longer seem to have potency, rather than playing through an archetypal sequence—the Journey—that’s still going strong.- Kill Screen
- Posted Aug 2, 2016
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Yes, The Beginner’s Guide occasionally fumbles its narrative, Wreden sometimes overacts, and the writing can be a little ham-fisted—but the game also provokes incisive, critical thought about the way we read and evaluate games, and does so not by laying out a definitive “message” to be delivered to players, but by prompting us, through play, with open-ended questions.- Kill Screen
- Posted Oct 7, 2015
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The game hangs like a pendulum, waiting for the player’s hand to send it this way or that, to pass through the darkness of civil war, and cast their own meaning—like sunlight—upon the action.- Kill Screen
- Posted May 21, 2015
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Owlboy is itself as joyful and powerful an example of such art as I can recall. That it also happens to be an exceptionally well-crafted and tasteful videogame made by a very small group of people may not entirely be a coincidence.- Kill Screen
- Posted Oct 27, 2016
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Like a city that leaves its streets to pedestrians, pushing highways underground and elevating trains overhead, the game seeks to avoid the anxious hustle of a traditional simulation by reducing clutter and keeping things at a more intimate, human level.- Kill Screen
- Posted Nov 24, 2015
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Recursion through each of the game’s three paths from that originary fork forces you to rethink your place in its world and drives the game’s argument home: Fire Emblem Fates rejects fatalism beautifully.- Kill Screen
- Posted Mar 29, 2016
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Halo Moments are revelations of accidental mastery, happenstance perfection, the butterfly effect of a shock wave blooming out from the epicenter of a frag grenade. A grenade that only you could have thrown. It only matters that it happened, and that you and your friend, for a simultaneous second, remembered why it was you loved playing games in the first place.- Kill Screen
- Posted Nov 11, 2015
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For a game that has zero puzzle elements Nuclear Throne sure feels like a seeing-eye puzzle.- Kill Screen
- Posted Jan 27, 2016
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Under these terms, XCOM 2 isn’t so much a game about liberating humanity from its extraterrestrial overlords, but a statement about the kinds of stories our games can tell and allow to be told, even when they aren’t especially valued for their narrative. It speaks to the sense that we might not just want stories in our games, but authored fields of narrative possibility.- Kill Screen
- Posted Feb 19, 2016
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It is a beautifully gothic dungeon-crawler with a wealth of clever mechanics, the most unique of which is that, as your adventurers delve deeper into Lovecraftian tunnels, coves, and ruins, they become stressed.- Kill Screen
- Posted Feb 1, 2016
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- Posted Oct 6, 2015
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Throats are ripped out, bones snap, and The Wolf Among Us proves that it still has more than enough bite to back up its bark.- Kill Screen
- Posted Apr 29, 2014
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The reason why I’ve developed such an immense respect for Splatoon it is that it’s a huge risk that scarcely comes off as risky.- Kill Screen
- Posted May 27, 2015
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What the game wants you to appreciate is how difficult it is be morally and cosmically right when no less than love itself is the alternative.- Kill Screen
- Posted Nov 17, 2015
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The cumulative effect is a game that is as bright, rich, and lovely as nostalgia would have us believe our favorite NES games always were.- Kill Screen
- Posted Jun 27, 2014
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This is the National Pastime deconstructed. This is also Nintendo’s past commingling with its future: A perfect, tiny game, forced into this strange new shape and sold piecemeal.- Kill Screen
- Posted Apr 29, 2014
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The game exults in tomato-can headshots and arms blasted into gristle. Bits pop off bodies with enthusiasm, like giant fingers had flicked them at a wall. And as foes turn to wet paper, Blazkowicz remains a rock.- Kill Screen
- Posted Jun 17, 2014
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11 bit Studios’ greatest success with This War of Mine, it turns out, is in creating a videogame that is profoundly unpleasant to experience.- Kill Screen
- Posted Nov 24, 2014
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Madden NFL 15 is a truly impressive football videogame, and probably the best I’ve ever played.- Kill Screen
- Posted Aug 28, 2014
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Lisa has a way of allowing you to revel in a joyfulness of pain—a place and feeling where all the agony and loneliness becomes an idiotic caricature of life.- Kill Screen
- Posted Jan 13, 2015
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From the room of VHS tapes, to the security footage, to the bat sanctuary, to the theremin performance, to the camera’s final, extended retreat up the rickety helix of a spiral staircase; Act IV confronts us with scenarios that test and limit our perception. Like Snow’s Wavelength, it gives us just enough to trick us into feeling like we’ve glimpsed something real.- Kill Screen
- Posted Jul 26, 2016
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There’s something to be said for the sensation of Thumper’s mid-game, where survival is the goal, ignorant of whatever score comes along with it.- Kill Screen
- Posted Oct 13, 2016
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This is a strategy game, but not really by design. It is a very good representation of being a baseball manager; it just happens that being a baseball manager is a pretty good strategy game.- Kill Screen
- Posted Apr 29, 2014
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O’Reilly’s work dances around the intersection between the quiet, meditative moments of life and the broader technological world always encroaching on that serenity, but he’s never been afraid to throw out a curveball every once in awhile.- Kill Screen
- Posted Jul 7, 2014
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If Starbound has one major downside it’s that there is no pause button. A pithy consideration, I know, but it means if you’re exploring a cavern found deep within the recesses of a new planet, you cannot pause to take a much-needed bathroom break. And since enemies can spawn at any time, you can’t walk away from your computer in confidence, either. But the lack of a pause button almost feels apt: in Starbound, there can be no pause button, no way to suspend you from this childhood fantasy.- Kill Screen
- Posted Sep 5, 2016
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Out of the void, Hyper Light Drifter meticulously crafts a post-apocalyptic samurai story, one that bends and folds the tenets of zen’s vivid ambience alongside the warrior path of bushido, something familiar yet fresh, quiet yet resonant.- Kill Screen
- Posted Apr 7, 2016
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Helldivers measures its brutal difficulty against a dehumanizing military and political complex that results in humor and violence, both about as subtle and hard-hitting as a freight train. Such is the price of liberty, paid in full with a pile of shell casings and the sickening splat of another expendable soldier.- Kill Screen
- Posted Mar 13, 2015
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And so it’s a strange mix. Lumino City is a real world filled with relationships as thin as its papercraft inhabitants. Whether intentional or not, it seems to be the focus, given that there’s not much in the way of “adventure” in this point-and-click adventure.- Kill Screen
- Posted Dec 9, 2014
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It is fun and addictive, but moreover it’s adrenaline-pumping and shocking in its barbarity.- Kill Screen
- Posted Oct 21, 2015
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Here, then, is another sign that Super Smash Bros. for Wii U is self-aware: It knows the difference between those who win and those who get in the winner’s way, and that one is no better or worse than the other.- Kill Screen
- Posted Nov 21, 2014
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Rather than relying on the same emotional tricks, Schafer and Double Fine opted to tell a different kind of story; like Shay and Vella, they learned from those that came before without feeling compelled to follow in their predecessors’ exact footsteps. As a result, Broken Age is a resounding success; a charming, quietly subversive, and ultimately uplifting parable about finding beauty in the broken.- Kill Screen
- Posted Apr 29, 2015
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With Obduction, Cyan has created another game that’s an art of personal journaling. What you know, what you’ve gathered, will save you. The tools seem familiar but it is details that are your weapons. As the otherworldly overlaps the banal, you’re trapped in a labyrinth of places and things.- Kill Screen
- Posted Sep 8, 2016
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Warhammer’s world is sketched out by an ocean of rules, obsessed with the collision of fantasy with the specter of realism.- Kill Screen
- Posted Jun 1, 2016
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- Posted Sep 24, 2015
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Transistor’s combat engages with the same dualism that informs the game’s central tension between coded performativity and human agency.- Kill Screen
- Posted May 20, 2014
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Sylvio succeeds at every single thing it wants to do. Games don’t do this kind of hermetic horror often, and Sylvio makes zero concessions. The car, the gun, the reel-to-reel, the black blobs: they’re all secondary to Juliette Waters and her journey through the abyss.- Kill Screen
- Posted Jul 16, 2015
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Street Fighter V has traded a physical space for the intimacy of a digital one: an internet meeting with a mysterious stranger. When a match announces itself, loudly, it’s impossible to not get excited. And suddenly, you’re fighting: you, some anonymous other, and the small, limited locale in which you’ve agreed to meet.- Kill Screen
- Posted Mar 4, 2016
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Stephen’s Sausage Roll is tough and tumbly, with a greater emphasis on one’s own form than any other puzzle game, which usually waiver the avatar as too grotesque of its gorgeous world.- Kill Screen
- Posted May 2, 2016
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Uncharted 4 offers nothing profound, assured in its own way that it has nothing to prove.- Kill Screen
- Posted May 10, 2016
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At its core, VA-11 Hall-A is the rare cyberpunk story that has heart, and even goes so far as to give its female characters agency in their own lives. It’s a story where we, the player, take the backseat, and soak it all in. Just like a good book.- Kill Screen
- Posted Jun 21, 2016
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Push Me Pull You proves that the “new arcade” of previous years is not dead; it’s been developing into something weirder, funnier, and brighter than we’d expected.- Kill Screen
- Posted May 27, 2016
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Nevertheless, these new elements have been seamlessly integrated into the recognizable LittleBigPlanet foundation, and as a consequence never feel like the source of drastic change. What they offer instead is rejuvenation: a jolt of exhilaration—of imagination—from a series whose novelty had perhaps begun to wane.- Kill Screen
- Posted Nov 19, 2014
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- Posted Nov 14, 2014
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At its best, Fragments of Him says, “No, you really don’t understand. Let me show you.”- Kill Screen
- Posted May 5, 2016
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What begins as a weighty trudge through the festering underbelly of dark forests and abandoned keeps slowly evolves, growing lighter and more nuanced and intuitive.- Kill Screen
- Posted Apr 5, 2016
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Like The Walking Dead, Republique is now freed of needing to instruct the player of their goals and how to achieve them. It is, instead, refocusing its efforts, in wonderfully surprising ways.- Kill Screen
- Posted May 8, 2014
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Calculords doesn’t punish you for dicking around with the equations indefinitely. But, for the first time, I’m enjoying equations, and whoever is responsible for that has performed some degree of math magic.- Kill Screen
- Posted Apr 29, 2014
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This may seem superficial, but in a lot of important ways—its music, language, representation, and sense of joy—FIFA 15 is a more cosmopolitan and worldly sports game. We could use one.- Kill Screen
- Posted Oct 16, 2014
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The Taken King shows Destiny is willing to reach for everything it might be, and it's hard not to look forward to what comes next.- Kill Screen
- Posted Sep 29, 2015
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In the end, Oxenfree is absolutely a game about teenage bullshit (forgive me for being a little disingenuous earlier). But it manages to revitalize that narrative by focusing on feeling more than substance; it glances at each character’s inner struggle rather than serving it up for a full meal.- Kill Screen
- Posted Jan 15, 2016
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The fact that Rocketcat have so aptly nailed the ratio of bitter to sweet is an achievement unto itself: rarely does a game as punishing as Wayward Souls bear up so well under repeated playthroughs.- Kill Screen
- Posted May 7, 2014
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The details of the visual and ludic design, then, do more than keep the terror fresh—they create within the player a demand for more.- Kill Screen
- Posted Oct 15, 2014
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By bridging the gap between our daily struggles and the daydreams that surround them, it suggests that the one space we truly own is our imagination. There is a certain beauty hidden in that sentiment; that it is the fantastic, the surreal, the strange, that might liberate us.- Kill Screen
- Posted Sep 29, 2016
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There is no shooter quite as willing to prostrate itself before its audience as SUPERHOT while always reminding them that, no matter how tough the game may make them feel, that same sensation can be stolen from them in a heartbeat.- Kill Screen
- Posted Feb 25, 2016
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Panoramical is Ramallo and Kanaga’s vision of what music can look like. It’s an interactive music visualizer and generator that’s content with illustrating the magic of musical arrangement, and on that front, it plays beautifully.- Kill Screen
- Posted Sep 17, 2015
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This is why Styx's greatest strength is in always providing another option when a passageway appears to be impenetrable.- Kill Screen
- Posted Oct 27, 2014
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Until Dawn is a game constructed by people who understand how to manipulate its players’ sense of control. It’s informed by a deep study of horror films and smart in its consideration of how to employ this understanding in an interactive medium. It only fails in its uncharacteristic acceptance of a few outmoded tropes.- Kill Screen
- Posted Aug 24, 2015
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Titan Souls takes a motif in film that’s so played out as to be empty, and uses it to create joy, triumph, and meaning in a context where we’ve come to expect the absence of all three. It’s an argument for what games can do that other media can’t because of their interactive and iterative natures.- Kill Screen
- Posted Apr 14, 2015
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There’s no way to take back what it has said in the past—its trivialization of history with Black Ops and shift toward jingoistic chest-thumping in Modern Warfare 2 and 3—but in Advanced Warfare’s recognition of death as a by-product of war there is a chance for a new way forward.- Kill Screen
- Posted Nov 11, 2014
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But somehow, the small scale trials found in the levels of 1001 Spikes bring me back. Grabbing the key and making it inches from the stage door before dying carries a similar weight, and makes realizing the far-fetched goal all the sweeter.- Kill Screen
- Posted Jul 1, 2014
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Don’t expect to find touchscreens, paper-thin televisions, or computers any smaller than a child here.- Kill Screen
- Posted Sep 19, 2016
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If this collection of friendly, yet faceless, alphabetized words can at some level help her learn an appreciation of language, imagination and technology, then maybe it’s just best to admit that the device in your hands really is a baby’s toy.- Kill Screen
- Posted Mar 5, 2015
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The game is not about death or life but about the soul leaving the body and heading someplace new. It’s about the brief moment it spends flying.- Kill Screen
- Posted Aug 4, 2014
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It's both love letter and time capsule, for fans and for the newly curious. In a few years, when it's faded almost completely from memory again, I look forward, not to playing it, but to finishing it, and remembering it fondly yet again.- Kill Screen
- Posted Oct 29, 2014
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If the game has any message, it’s that the only thing more rewarding than admiring a lovely cathedral is watching it explode.- Kill Screen
- Posted Jul 7, 2016
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Practice is for tryhards, and Videoball’s greatest strength is that it understands the value of isolated, localized competition.- Kill Screen
- Posted Jul 20, 2016
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After two weeks of playing (and watching) Mario Kart 8, I want to slo-mo everything now.- Kill Screen
- Posted May 15, 2014
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These theoretical games are why it can feel like Shadow of Mordor is not “a good Lord of the Rings game” but simply a good game. But the truth is that it is a good game in spite of the fact that it has bones that threaten to burst from the fantasy skin laid overtop; that it is yearning to mutate out of this Lord of the Rings form and into something truly revolutionary.- Kill Screen
- Posted Oct 9, 2014
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I will likely return to Pavilion to get lost in its digital labyrinths, to discover how objects can be rearranged to play with the narrative of a faceless man in a suit. When I return to Pavilion’s twisty little passages in Chapter 2 next year, I hope recall that feeling of blissful disorientation I felt in the dizzying corridors of Borges’ prose.- Kill Screen
- Posted Oct 12, 2016
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And so it makes sense that Helix’s triumph is also its downfall. All loops close the way they start.- Kill Screen
- Posted Oct 30, 2014
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If you are looking for a space to contemplate, a place to linger, a path to walk in patient consideration, you will find yourself at home in The Sailor’s Dream for quite some time. And in the moments when you are not playing, you will hear the voices within the labyrinth sing to you.- Kill Screen
- Posted Nov 7, 2014
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Rarely does a game acknowledge the cycle of play, die, repeat, and finally, succeed. Oblitus instead not only acknowledges it but embraces it; draws a parallel between its protagonist and its player, their movements synchronized, following the same unknown task.- Kill Screen
- Posted Mar 12, 2015
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Not a Hero’s ultimate statement is a brutally cynical one, but its political nihilism is always portrayed with such glee and good cheer that the unease is hard to feel until the game is shut down.- Kill Screen
- Posted May 26, 2015
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Life Is Strange has a charm that is hard to resist.- Kill Screen
- Posted Mar 3, 2015
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Unrest is a short, smart work. Most roleplaying games are about those in power, but Unrest is also about those who aren't.- Kill Screen
- Posted Aug 8, 2014
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The game is a throwback to the old-style point-and-click adventure game, requiring you to solve puzzles with limited assets within a constantly shifting scaffold of constraints that limits what is and is not possible. For the most part, the game avoids the exasperating opacity that once plagued adventure games—flush the pickle down the toilet in order to get the car keys—but there is nevertheless little room for variation in how one solves the puzzles, and little room for choice within the story.- Kill Screen
- Posted Aug 5, 2014
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- Posted Nov 19, 2015
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Each individual piece of the game has been crafted with the knowledge that, should the (imperfect) humans controlling the action play their part properly, the systems are in place to make every hunt look, sound, and feel hugely exciting.- Kill Screen
- Posted Feb 18, 2015
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The loopy dictator is only as loopy as the world that made him; his brand of insanity merely combats the surrounding insanity. Tropico is an open invitation to either revel in it or understand it.- Kill Screen
- Posted Jun 4, 2014
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Shadowrun Hong Kong’s success boils down to a smart early decision to stay true to Hong Kong, and exaggerate the flaws of the city’s bizarre governing philosophy to find a new, urgent relevance in the cyberpunk genre.- Kill Screen
- Posted Oct 8, 2015
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Hotline Miami 2 cares deeply for politics. It wants to make its brutality meaningful, to say something about media and culture and desensitization. But its sprawling narrative only shows that it has forgotten its own lessons: the way Hotline Miami plays, its spatial violence puzzle, is what Hotline Miami means.- Kill Screen
- Posted Mar 24, 2015
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- Posted Jul 18, 2016
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It confounds me with slips of the tongue and leaves me wondering if what I’ve seen are the hidden gems of something like an X-Files or Fringe—shows whose truly great episodes are not self-contained but instead have effects that permeate and bleed through.- Kill Screen
- Posted Jan 27, 2015
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Overall my Monument Valley experience was full of charm, perfect for a single marathon playthrough, or short stabs.- Kill Screen
- Posted Apr 29, 2014
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The suburbanization, the cartoonish aesthetic, and the “one more turn” addictiveness are still recognizable parts of the core experience people keep coming back for. It is still a full, massive, joyous videogame, even if I have to squint to find the joy beneath mere wit—but the two extremes are now growing wider and wider apart. How long before the fabric of the game snaps under the strain?- Kill Screen
- Posted Nov 3, 2016
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Owners of the first game might be chagrined to find out they could have waited two years to get all the content on one game card for a single price. But newcomers to this musical take on a venerable series will be pleased to get what they should have always had in the first place.- Kill Screen
- Posted Sep 11, 2014
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- Posted Oct 14, 2015
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