INVEN's Scores

  • Games
For 367 reviews, this publication has graded:
  • 55% higher than the average critic
  • 13% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 4.6 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Animal Well
Lowest review score: 30 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 4 out of 367
369 game reviews
    • 71 Metascore
    • 70 Critic Score
    Fighting game legend Daisuke Ishiwatari has made his debut in the top-down shooter adventure genre. While clunky enemy AI, hitbox issues, and lackluster sound are disappointing, the game successfully blends top-down shooting with the deep exploration of classic JRPGs and the fun of platformer adventures. I look forward to seeing further improvements through the announced update roadmap.
    • 64 Metascore
    • 60 Critic Score
    Sons of Sparta ends up as an uneven effort that falls short in both story and gameplay. Neither a compelling spin-off nor a satisfying side-scrolling action title, it struggles under the weight of the God of War name and never quite lives up to it.
    • 70 Metascore
    • 70 Critic Score
    Claws of Awaji is a compelling DLC that introduces fresh gameplay mechanics and new weapons absent from the base game. However, the dual-protagonist narrative once again falls short, and the fact that it feels essential to buy for story completion may divide players.
    • 64 Metascore
    • 60 Critic Score
    The mysterious worldbuilding of Control and Remedy’s signature presentation still shine through. However, repetitive mission structures, sluggish progression, and a steep early-game barrier make this surreal stage feel less captivating. While the fresh gimmicks and cooperative elements offer clear appeal, the game needs both stronger early engagement and more lasting motivation to truly stand out.
    • 68 Metascore
    • 65 Critic Score
    A fighting game spin-off that basically turned into a full-on dating sim with cute girls. The graphics and presentation really capture the whole dating vibe, and the game's well-designed so you can easily follow the route you want. It's just a bit of a shame that the photo-focused, static setup doesn’t quite show off how lively the character models could be.
    • 62 Metascore
    • 60 Critic Score
    It’s great that the game retains the nostalgic feel of '90s Hong Kong, but the gameplay itself feels like something from console generations past. While it may not suit everyone, those with the right taste might still find it unexpectedly enjoyable.
    • 66 Metascore
    • 60 Critic Score
    The attempt to expand the "Dead by Daylight" universe with Supermassive's unique touch was a promising idea. However, the various issues within the game show that the synergy between these two talented developers didn’t fully reach its potential. Fans might find it worth a try, but for others, it may not leave much of an impression.
    • 68 Metascore
    • 70 Critic Score
    The game offers enough fan service to satisfy the original fans, making it worth the money. The visual quality is excellent, and the story is decent. However, the downside is that the game lacks content for a party game. While the quality of each mini-game is not bad, the repetitive nature makes it easy to get bored after a while.
    • 75 Metascore
    • 73 Critic Score
    While Visions of Mana presents a fantastical world brought to life with vibrant colors, the story's lack of depth makes it difficult to fully immerse oneself in the game, and the slow combat tempo and repetitive sequences until the mid-game are drawbacks. Despite these issues, the game is held together by its charming characters that keep you engaged until the end.
    • tbd Metascore
    • 70 Critic Score
    A strategy RPG that stays true to the fun of deck-building and tactical gameplay. The enjoyment of researching various synergies between heroes and applying them in battles is undeniable. However, perhaps due to an excessive focus on core mechanics, the story and content feel somewhat ornamental, and the simplistic visual leaves something to be desired.
    • 80 Metascore
    • 70 Critic Score
    While it presents the rather universal theme of religious dilemmas, 'Indika' showcases refined direction through its unique techniques and game-specific features. Although the game isn't packed with playable content, the developer's intention to provoke thought is successfully achieved.
    • 72 Metascore
    • 65 Critic Score
    A tactical turn-based game without randomness and covers. While it's attempt to diverge from the path of XCOM is commendable, the lackluster story, monotonous gameplay, and content composition remind us why XCOM remains the king of turn-based tactical games.
    • 71 Metascore
    • 70 Critic Score
    A gift from Akira Toriyama, bringing back childhood memories. The original story depicting events after the original work is pretty enjoyable to watch. However, the overall monotonous core gameplay is somewhat disappointing.
    • 67 Metascore
    • 70 Critic Score
    A lack of horror behind the captivating puzzle adventure. While exploring the Derceto Manor is consistently enjoyable, it is really hard to catch the sense of fear which is crucial to a horror game. Still, it might serve as a nostalgic journey for those who remember the original.
    • 63 Metascore
    • 60 Critic Score
    A plausible recipe, regrettable ingredient, and miscooking. Suicide Squad: Kill the Justice League does, in fact, offer attractive gameplay and storytelling. However, an obsession with the directionless open world and adherence to the legacy of the Arkham series are the elements that ultimately ruined the game.
    • tbd Metascore
    • 70 Critic Score
    A game that will evoke the memories of 90s Korean gamers. The graphics, level design, and style may feel outdated or generic compared to current SRPGs, but it successfully captures the essence of the original storyline and settings. The key elements that fans will find cathartic are well implemented.
    • 72 Metascore
    • 70 Critic Score
    The remarkable visuals, which have been the primary factor contributing to the success of the Avatar series, are also evident in the game. However, the game's visibility is among the lowest, and the overall gaming system doesn't appear to be particularly outstanding. The potential is high, but it doesn't seem to deliver the expected level of performance.
    • 56 Metascore
    • 55 Critic Score
    In granting players a bit of freedom, the campaign of this latest title has lost too much in return—perhaps even the reputation it had built up until now and the potential for the future. Fortunately, the refreshing zombie mode managed to somewhat heal the disappointment.
    • 76 Metascore
    • 70 Critic Score
    The franchise's next installment arrives at a crucial point where it needs to pave a new path after the myth-based trilogy. While it successfully combines various systems from its predecessors, somehow the game seems remained at an ordinary level as its lack of new, interesting experiences.
    • 66 Metascore
    • 60 Critic Score
    It has received high expectations from many fans, but it falls far short of surpassing the previous game that was created over the course of 10 years. Irrational matchmaking, lackluster content, and a UI that is unmatched in its inconvenience all raise concerns about the future of the Payday series itself.
    • 79 Metascore
    • 70 Critic Score
    An unconventional rhythm game that stands out from the ordinary. In 'Trombone Champ,' where you can discover hidden content by collecting various tokens through your performance. While it may become monotonous with its simple repetitive gameplay, it becomes twice as enjoyable when played with friends.
    • 71 Metascore
    • 65 Critic Score
    It is an attractive game with a unique narrative that unfolds in the smudgy, Lo-Fi Style and sloppy but tight gameplay. However, options that are not accessible enough compared to the previous game and dizzy structure that some clues are meaningless make the game feels more empty than ever.
    • 73 Metascore
    • 70 Critic Score
    While Bloober Team has achieved immersive visual enhancements through Unreal Engine 5, the game itself did not deviate from the original 'Layers of Fear' series. If you cannot be satisfied with enjoying the game's expanded madness within a single title, it will simply feel more like a definitive edition.
    • 53 Metascore
    • 65 Critic Score
    A title that feels incomplete in every perspective. At least the Vampire hunting was a good experience, but only the boredom and stupid AI are the ones that fill the hollow open-world. On top of that, a lot of bugs and insufficient optimizations are making the experience even worse.
    • 65 Metascore
    • 72 Critic Score
    The Minecraft franchise continues to expand its world, offering a unique blend of action and strategy gameplay. While efforts have been made to make the genre more accessible, the repetitive and simplistic level designs can cause players to lose interest pretty quickly.
    • 56 Metascore
    • 58 Critic Score
    Although there is still a strong fan base and a great concept, the game's completion is so poor that it is hard to believe that its release has been delayed for almost two years. In-game purchase elements that no one can understand further lower the value of the game.
    • 69 Metascore
    • 72 Critic Score
    A game suitable for those who loves Sci-Fi creatures. It delivers the concept of facing various life forms during an adventure throughout an unknown planet quite well. A shooting action which requires puzzle-solving brain work is also quite interesting. However, you need to endure the unnatural modeling, stiff animation and unreasonable level designs before all these charms.
    • 54 Metascore
    • 65 Critic Score
    It is still an enjoyable experience where you can build your own frontier with a relatively easy system. However, the entire process to win the game is too long and boring to aim for a shift to a competitive RTS. It is not easy to motivate the frontier exploring since pretty much all activities are for just military buildup.
    • 68 Metascore
    • 65 Critic Score
    A sequel that unravels the series' story with increased characters on the new planet. Except for the poor character modeling, which has a plenty of room for improvement, the game will deliver a memorable experience for those who would like to go on a story driven journey to Mars on their weekend.
    • 71 Metascore
    • 68 Critic Score
    It could have ended up with a boring, old-fashioned 3D platformer. However, the features for SpongeBob fans somehow turned the game's outdated style to feel like an old-school. If you can indulge in the series' humor and SpongeBob's new look, you will find some classical fun with this game.
    • INVEN
    • 72 Metascore
    • 73 Critic Score
    A game structured by collecting the major features of popular genres such as TRPG and deck buildings. While each stage is a little bit too long and the deck building feature has a room for development, the game offers a unique experience that is differentiated in similar genres.
    • 64 Metascore
    • 73 Critic Score
    While the cheerful combat with cool parkour moves were exceptionally fun, Forspoken has been lacking in so many ways for players who have endured its delay announcement for twice. All those cute cats fill Frey's room only serve to double the loneliness that is already been full in Athian world.
    • 62 Metascore
    • 70 Critic Score
    A Rogue-like game that gives the sensation of shooting powerful bullets. The fast-paced gameplay provides a great experience when played on handheld consoles, but the overall playtime is unfortunately short.
    • 72 Metascore
    • 72 Critic Score
    A Sci-Fi survival simulator that has an extraordinary background story that can only be seen in novels of the same genre. While the game has a wide range of content from managing a space station to boldly go where no man has gone before, its excessive complexity and difficulty in management give players as much stress as they give fun.
    • 69 Metascore
    • 69 Critic Score
    In 'High on Life', 90% hilarious joke in the entire game is barely but surprisingly well held up by the 10% gameplay. It may be a good choice for the weekend if you are a fan of Justin Roiland. But the lack of localization in certain languages has somewhat demerits the charm of Xbox Game Pass in terms of accessibility.
    • tbd Metascore
    • 65 Critic Score
    Aka
    The game depicts the veteran soldier's mental rehabilitation process with well decorated watercolor arts and cute characters. Even without too many mandatory quest lines, it fluently delivers the entire story of the main character and others. However, disastrously uncomfortable UI/UX and instability of the game ruins the aftertaste.
    • 74 Metascore
    • 70 Critic Score
    Are you looking for a fantasy life with beautiful scenery and deep stories? 'Harvestella' can be one of your choices only if you are okay with suffering from terrible management system for stamina and time. While the combat system is okay at least, overall motion is somewhat awkward. Also, Insufficient convenience features are enough to make you think the game has a pretty big room for improvement.
    • INVEN
    • 66 Metascore
    • 59 Critic Score
    A Batman family that couldn't get out of Arkhamverse's shadow. The game design structured around Co-op shows a lack of motivation. So many problems with monotonous combat, empty Gotham city, insufficient hero abilities, optimization issues and so on. A screenshot of Gotham city from photo-mode is the only thing that comforted me.
    • 54 Metascore
    • 65 Critic Score
    The Last Oricru tried to balance its design between in-depth narratives of CRPG and Souls-like heavy action. On top of that, a world that is a mixture of myth, science and magic is also compelling. However, it becomes frustrating when you realize the shortcomings of Souls-like (no maps, no explanation) and the element of CRPG that every action affect the ending does not make a good synergy.
    • 70 Metascore
    • 63 Critic Score
    Although there is a room for arguments, Scorn's art design seems properly portrayed the original intention of the game. It is also fun to digest the ending as the way you think. However, intuition-dependent puzzles and insufficient combats can make players easily quit the game before ending. The combination of checkpoints and dysfunctional combat is the scariest part of it.
    • tbd Metascore
    • 69 Critic Score
    A Rogue-like deck building game that you can enjoy with simple controls. You can taste the joy from randomness and the importance of choice even though there are only two buttons to interact. However, the game tends to focus solely on the charm of simplicity without stories or encounter event, making the entire experience a bit shallow.
    • 75 Metascore
    • 70 Critic Score
    The of Lego Bricktales is solid and simple. It is that you can feel the joy of assembling Lego by playing a videogame. Also, it is highly immersive! However, even though it is a game that requires assembly, there are many aspects that are lacking in terms of convenience and controls.
    • tbd Metascore
    • 70 Critic Score
    It is a title obsessed with Edgar Allan Poe, Gothic and homage to a classic games. Though there isn't much volume, it is noteworthy that the game structure is heavily influenced by the side scroll action RPGs of PS1 era. Also, overall visual concept that contains Gothic, Witchcraft and Victorian era is eye-catching. However, there are some flaws such as that enemy patterns and character animations are sloppy and critical bugs often disrupt the process of entire gameplay.
    • 65 Metascore
    • 65 Critic Score
    A Valkyrie series transformed from a turn-based game into an action. While this changed system itself is not bad, terrible camera work is ruining the overall experience. More to that, repetitive gameplay structure and mediocre story are also disappointing. Don't have much choice but to look forward to a better Valkyrie title in the future.
    • 63 Metascore
    • 70 Critic Score
    The attempt of adopting the element of a real-time tactical battle into a strategic RPG was good. While attractive characters and main stories are its strength, the narrative and approach to lead the story seem to fail to reveal its charm. More to that, individuality of the game's battle is faded due to systematic limits and there are few strategic elements. Despite these problems, you will be able to enjoy it if it suits your taste.
    • 68 Metascore
    • 71 Critic Score
    Showing a different approach from the existing action games, Serial Cleaners is a fun game filled with artistic visuals seem to be inspired by postmodernism and street art. However, the slow tempo compared to previous work and dumb Police AI are reducing the tension of 'infiltration'. Also, can't expect the replayability due to the lack of challenge mode.
    • INVEN
    • tbd Metascore
    • 73 Critic Score
    A game that neatly solves the problem of existing SCP games, entry barriers. Even those who are not familiar about SCP foundations can understand and enjoy the main story. However, the point that there are few devices for players to interact makes the game bland, apart from its exciting stories and visual depiction.
    • 68 Metascore
    • 72 Critic Score
    It is certain that the game creates an eye-catching mood by infusing 18th-century French Revolution and Automata into Souls-like gameplay. The game well supplemented its organized action and growth gimmicks for those who are not well aware of Souls-like games. However, you will eventually notice that the game is far from perfection when there are frequent frame drops, bugs and some loopholes that are hard to see in other Souls-like games.
    • 74 Metascore
    • 71 Critic Score
    SD Gundam Battle Alliance ensures combo-centric, spectacular battle by adding the variety of close-up actions. But, the timeframe for 'just guard' or avoidance maneuver is too short to use them well. You will be able to experience close-combat action little by little after the second half of the game, when your level slowly rises from the repetitive gameplay.
    • 69 Metascore
    • 74 Critic Score
    Thymesia will be a good choice if you are looking for a souls-like game with an interesting combat system. The game tries to differentiate itself with unique combat, which is nearly impossible to take a rest for a moment. And the execution system also feels great in your hands. Except for battles, however, You are going to need patience for its lack of stories and the overall volumes.
    • 79 Metascore
    • 70 Critic Score
    Rollerdrome is an action game smartly mixed rollerskating and shooting. While the fast, exciting action and retro style OST are impressive, relatively scarce volumes and cartoon rendered visuals can be divided into likes and dislikes.
    • tbd Metascore
    • 73 Critic Score
    A monster fighting game that we haven't seen in a long time. Casual combat system that is easy to learn, hard to master, and unique monsters make it enjoyable for anyone. It would be a great choice if you want to find an action game to play as a party game.
    • 69 Metascore
    • 70 Critic Score
    The atmospheric pixel based visuals with dark fantasy vibe are pleasing to the eyes. And the challenging boss battle represents the unique tension of Souls-like. However, the balance of weapon upgrade system and the overall tension of the game collapse simultaneously after the second half of the game.
    • 74 Metascore
    • 70 Critic Score
    A simulator that delivers pure joy of cleaning by removing all inconveniences of water pressure cleaning in real life. Though it can be a boring chore for some people, but there are some people out there including myself whose being healed by this beautiful and quiet cleaning missions.
    • 76 Metascore
    • 68 Critic Score
    A classic game platform designed faithfully to give you the nostalgia that you have at the arcade 20 to 30 years ago. Its approach to create a new experience rather than just a gaming platform was great, however the price of individual games feels too expensive comparing to those days. Also, it is sad that the platform doesn't support multiplayer.
    • 75 Metascore
    • 74 Critic Score
    Numerous jump scares, logical and challenging puzzles, and psychological horror that shake your mind. It is worth considering that MADiSON has the best core elements among recent horror games. However, the links between the narrative and puzzles may not be easily found due to lack of hints.
    • 77 Metascore
    • 65 Critic Score
    In the positive side, Time on Frog Island is a very easy and relaxing game. However, it also can be mean that it has shallow game play. The game surely has a wonderful, deep background scenery, but it feels like they didn't make a good use of all of it.
    • tbd Metascore
    • 71 Critic Score
    GWENT: Rogue Mage have mixed well the core of Gwent with Rogue-lite element. However, overall strategy aspect became slightly dull by the decision of eliminating one of the characteristic of Gwent, rounds system. despite these efforts to make the game easier, it seems the poor tutorial still keeps the beginners away from the game. It surely needs an update that suits with its purpose.
    • tbd Metascore
    • 68 Critic Score
    The game shows unique Korean art style combined with modern touch in overall graphics including character design. And that serves as an excellent condiment to enhance the joy of exploration, which is a virtue of Metrovania game. While the classic Metrovania style gameplay is appealing, there are many shortcomings such as rough manipulation, bugs, strange hit detection, key settings etc.
    • tbd Metascore
    • 70 Critic Score
    It is hard to believe that Suhoshin, a game with extreme details around Korean culture and history have been made by French developers. The game's attempt to share historical information alongside the main story feels natural, far from forcefully explaining everything. Though the core game play itself is a typical visual novel, the game is well deserved for its polished work and rare attempts.
    • tbd Metascore
    • 65 Critic Score
    If you want to make your own robots and make them fight monsters, pay attention to Mech Armada. This turn based strategy mixed with rogue-lite feature gives you a room to try various tactics. Even though the depth of strategy is pretty shallow, the entry barrier is also low enough so that anyone can enjoy.
    • 70 Metascore
    • 68 Critic Score
    A strategy game based on Paul Verhoeven's 1997 film. The fundamental element of dealing with countless alien bugs is well displayed, as well as the 19 chapters long single play campaigns are satisfying, whereas everything else is lacking. No multiplayer and unable to play other factions makes you don't have to play it again.
    • 72 Metascore
    • 62 Critic Score
    Puzzles using divers, deep-sea and possession succeed to increase immersion in early game. The atmospheric monochrome graphic and heart-warming soundtracks are also unforgettable. However, the puzzles are a bit too much simple and repetitive, as well as the narrative seems to fail keeping the tension till the end.
    • tbd Metascore
    • 60 Critic Score
    OVERLORD: ESCAPE FROM NAZARICK excellently recreated original characters into pixel graphics, as well as having good vibes and sound. While It is a metrovania with okay-ish battle and exploration features, unreasonable rewards and monotonous battles make the game a bit boring. Think twice before play it if you are not a fan of the originals.
    • 73 Metascore
    • 72 Critic Score
    Mario Strikers Battle League is a game faithful to the term 'easy to learn, hard to master'. Everyone can enjoy it without any concerns due to its simple controls as well as the exciting visuals are easy on the eyes. However, the lack of game modes and characters can make the game easily tiresome for those who don't fancy sports that much.
    • 70 Metascore
    • 70 Critic Score
    'Yurukill: The Calumniation Games' is an ensemble cast that handles the conflict between characters with interesting materials. While the intense story and reasonable shooting parts, great quality of voice-overs are standing out, its repetitive scenes and insufficient pacing on story, rather easy gameplay makes the game remained as a regret.
    • 67 Metascore
    • 70 Critic Score
    The game succeeds in the Diablo franchise's core mechanics such as grinding, the pleasure of looting items. The build structure using legendary equipment in the early to mid-game also immersive. However, the fun of growing your character is halved as soon as the way to strengthen it evolves to upgrading legendary gems. Moreover, the in-game payment system seems to have failed to provide sufficient satisfaction compared to what has been invested.
    • tbd Metascore
    • 60 Critic Score
    While It is refreshing to implement the movement of gibbons with simple controls, the game's short playtime and repetitive gameplay remains regrettable. Wouldn't it have been more efficient if the message was implemented as an animation using their fairy tale-like visuals?
    • 74 Metascore
    • 70 Critic Score
    Puzzle element infused in action rogue-like genre stimulates the interest in many ways. The level design built on the core system such as manipulating Tetris-like scaffolds was also okay. However, the game gets dull pretty quick except for the puzzles because the only differentiator is just stepping stones.
    • 57 Metascore
    • 65 Critic Score
    The House of the Dead remake is characterized by a faithful embodiment of the elements of the original. However, it does not reproduce the sophisticated manipulation and immersion, which are characteristics of the gun shooting genre, so it stays in the remake as a rip-off of the original, not a remake beyond the original.
    • 64 Metascore
    • 73 Critic Score
    Lumote is a well made, Multi-dimensional puzzle game with a great combination of lighting and classical platformer controls. While the Lumotes with subtle cuteness were surely amazing, the game somewhat failed to leave a strong impression due to lack of intense elements.
    • 71 Metascore
    • 70 Critic Score
    Trek to Yomi's excellent visual quality and sound production are enough for you to recall classic black-and-white films. But maybe they put too much effort into the visual side. Gameplay itself feels so plain and simple. The fast-paced combats are interesting in itself but barely changes. And the collectables are not attractive enough.

Top Trailers