Overlord: Escape from Nazarick Image
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  • Summary: Clementine wakes to find herself imprisoned in the Great Tomb of Nazarick by none other than the Supreme Being, Ainz Ooal Gown, who forces her to participate in his brutal experiments.

    Bereft of her favorite weapons and a good chunk of her memories, Clementine must defeat all of Ainz's most
    Clementine wakes to find herself imprisoned in the Great Tomb of Nazarick by none other than the Supreme Being, Ainz Ooal Gown, who forces her to participate in his brutal experiments.

    Bereft of her favorite weapons and a good chunk of her memories, Clementine must defeat all of Ainz's most formidable servants as she claws her way to freedom.

    The search for the exit begins now.

    2D action-adventure game set in the rich world of the epic dark fantasy, Overlord. This latest installment in the series features an original story overseen by Overlord's creator, Kugane Maruyama.

    Find Clementine's missing memories and make your escape!
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Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. Jul 4, 2022
    70
    While easy combat and a story with uninteresting characters left us wanting more, unique boss battles and parkour-action-focused dungeons were enough to keep us entertained throughout the experience.
  2. Jun 24, 2022
    60
    OVERLORD: ESCAPE FROM NAZARICK excellently recreated original characters into pixel graphics, as well as having good vibes and sound. While It is a metrovania with okay-ish battle and exploration features, unreasonable rewards and monotonous battles make the game a bit boring. Think twice before play it if you are not a fan of the originals.
Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Jun 21, 2022
    4
    A potentially good game ruined by terrible control system choices.

    The devs must answer the following questions: - Why is sprinting not
    A potentially good game ruined by terrible control system choices.

    The devs must answer the following questions:

    - Why is sprinting not a toggle skill?

    - Why did you feel the need to re-invent wall jump into one of the most uncomfortable control schemes ever? Stop reinventing the wheel.

    - Why do I need to hold a button pressed to hang on to ropes when climbing?

    - Why do I fall down if I press attack while climbing?

    - Why is the FULL map not accessible with one single button click?

    That aside, the power up system is semi-interesting, and the map seems done well, i played about 50% of the game before getting annoyed by the control scheme and uninstalling.

    All in all this is a forgettable game.
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