IBTimes UK's Scores

  • Games
For 96 reviews, this publication has graded:
  • 41% higher than the average critic
  • 2% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 0.9 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Rez Infinite
Lowest review score: 20 Resident Evil 0: HD Remaster
Score distribution:
  1. Positive: 49 out of 96
  2. Negative: 8 out of 96
96 game reviews
    • 81 Metascore
    • 70 Critic Score
    Considering its development history, it's unsurprising that Final Fantasy 15 lacks crucial focus and depth when it comes to its largely stodgy tale of Oracles and Crystals or its unspectacular combat, with both found particularly at fault during the game's dour concluding chapters. Yet like Prompto's incessant nagging to go ride Chocobos, it's easy to give in to the breezy charm of the game's luscious open-world and the whimsical antics of its Tumblr-baiting bro-tagonists.
    • 74 Metascore
    • 70 Critic Score
    If you loved the original Mirror's Edge, or enjoy the concept of free-running around a beautiful city without the fear of falling off a skyscraper or crotching yourself on a railing, Catalyst is most definitely right up your alley. As an open world adventure game however, it has some way to go. There are too many elements in the mix, and not all of them pan out.
    • IBTimes UK
    • 85 Metascore
    • 70 Critic Score
    Neither evolutionary nor revolutionary, Ratchet and Clank is gorgeous trip back down memory lane that reinvigorates a passion for a genre which never really should have gone away. Hopefully it paves the way for more adventurous sequels, even if the film proves unsuccessful.
    • 82 Metascore
    • 70 Critic Score
    In The Last Guardian players form an incredible bond with Trico, tested in an adventure worthy of Fumito Ueda's vision. The challenge of not just the puzzle-platforming obstacles, but of understanding this otherworldly creature, creates a connection more genuine than any players are likely to have experienced in other games. Everything that would make the game a beautiful and unique classic to match or even surpass its predecessors is here, but like its captivating star the game doesn't always perform as you'd hope. We hope the developers are able to remedy the bitterly disappointing frame-rate problems, but until such a time they cannot be ignored.
    • 79 Metascore
    • 70 Critic Score
    Call of Duty: WW2 is for the most part exactly what you expect it to be. Sledgehammer Games has made a solid entry in an annualised series that rarely disappoints, which treats its subject matter surprisingly well. Its few surprises are to be found mostly in the campaign between the moments of cheap spectacle, when it successfully recaptures exactly why World War 2 shooters were so popular and prevalent over a decade ago. The multiplayer is the simplest definition of an online shooter, with few thrills, but it's essentially exactly what fans have been asking for.
    • 69 Metascore
    • 70 Critic Score
    It's not perfect, but it is special. Pokémon Go uses a set of simple but functional mechanics to encourage social play and actual exercise. You won't love it purely for the game (if battling with friends is introduced that may well change) but what the game inspires is absolutely part of its success. I've gone on walks with friends purely to catch Pokémon in the real world. My eight-year-old self would have exploded if you told him that would one day be a reality.
    • 68 Metascore
    • 70 Critic Score
    With Battlefront 2, DICE has done everything to please Star Wars fans short of bending space and time so they can experience the original film's 1977 release as excitable ten-year-olds. There are problems, but the biggest are the fault of EA; a publisher publicly, frantically figuring out how to run a game as a live service, and which crossed a line now well-defined by its mistakes.
    • 85 Metascore
    • 70 Critic Score
    The Journey is a great showcase for all the new Frostbite engine brings to Fifa, but the move hasn't exactly rocked the boat. Beyond the fancy, and compelling new career mode, Fifa appears to have maintained its form at a time its competitors are running away in terms of quality. What the game lacks in finesse and gameplay, it makes up for with deep game modes and a graphical update to rival competing engines. Fifa 17 is neither a departure, nor a revelation, but a safe entry in a transitional year.
    • 77 Metascore
    • 70 Critic Score
    Street Fighter 5 has a great, newbie-friendly fighting system that retains the depth of its classic predecessors for players to master. In many ways it's the best Street Fighter yet, but launching with the netcode in such a state can't go unnoticed, especially when it impacts such an important part of the multiplayer. The core of Street Fighter is still there, and is as good as ever, but unfortunately these problems - plus lacking options in single player - mean there's not a lot else.
    • 83 Metascore
    • 70 Critic Score
    Once free of the arduous and obnoxious trappings of its main mode of play, Superhot is nothing short of a delight. At its core is a gameplay mechanic that deserves to be revisited, only next time we hope it's all held together significantly better.
    • 77 Metascore
    • 60 Critic Score
    Hue
    Like so many indie platformers before it, Hue takes a great core concept and turns it into an admirably inventive game buoyed by some vivid design, a genteel story and a lovely score. That core concept doesn't stretch quite as far as the developers would like to think, but if you like puzzle platforming then Hue is a game that you should certainly pick up.
    • 72 Metascore
    • 60 Critic Score
    Guardians of the Galaxy: The Telltale Series gets off to a good start with a story that intrigues about a set of characters all too familiar. How closely the game looks to the recent movie and upcoming sequel for its tone, characters and design is to some degree understandable, but also seems like a missed opportunity – at least this early on. As ever with a Telltale series there's potential going forward, but if the Guardians are to strike out on their own in video games, they need to play something new. At the moment, they're a bit like a covers band.
    • 70 Metascore
    • 60 Critic Score
    Halo Wars 2 isn't a bad game, but compared to the wealth of excellent strategy games we've been spoilt by over the last few years, it feels positively ordinary. Exceptionally well-handled Halo fan service obfuscates a mediocre game that doesn't really have any new ideas. Fans of the franchise will appreciate what is here, but RTS buffs will be better served elsewhere.
    • 72 Metascore
    • 60 Critic Score
    Stripped down, Headmaster is a simple game, but it's well-made and presents itself in a fun, light-hearted way. As a launch game it fulfils its purpose and then some, providing a sizeable challenge but one requiring a level of fidelity the headset itself isn't quite capable of replicating.
    • 70 Metascore
    • 60 Critic Score
    When Star Wars Battlefront first launched it was criticised for lacking maps. DICE has done a great deal to address this in free updates (to date, three new large scale maps and one small), putting rest to any notion that these paid expansions are a cynical cash-in. It may not be exactly what people want – that's sure to come later – but the Outer Rim DLC offers a good package for fans of a game once criticised for not having longevity, but which on this evidence has a bright and long future.
    • 78 Metascore
    • 60 Critic Score
    RIGS is suffering from a content deficit and made me feel sick every time I've played it, but as a competitive game it's compelling, albeit frequently frustrating. It's a bold step towards the sort of content VR needs, even if it falters in its execution.
    • 76 Metascore
    • 60 Critic Score
    While it presents itself as something new, different and vital, the truth behind this absurdly shallow veneer is that you've played this game before − at least if you've touched a Far Cry game since its third instalment.
    • 59 Metascore
    • 60 Critic Score
    PlayStation VR Worlds is a great idea, but essentially it's just a bunch of completely separate tech demos that have been chucked together and branded as a game. There's a lot of promise in the concepts explored, but none of them have really been fleshed out properly. If you were wanting to demo PSVR to an event visitor, it's great, but this is a pricey novelty to play at home.
    • 78 Metascore
    • 60 Critic Score
    In Oxenfree, Night School Studios has used simple mechanics to great effect establishing and building on its small cast of characters, and keeping players engaged with its creepy tale of paranormal dread. It's a shame then that it doesn't quite stick the landing, seeming to rush to its conclusion without offering a sufficient pay-off. A small number of minor (dialogue for the wrong character playing) and major (two complete crashes) glitches also hold it back. It's undoubtedly a stylish and unique game however, that we hope does its part to usher in a wave of games that take a similar approach to storytelling.
    • 76 Metascore
    • 60 Critic Score
    The writing itself is often uncomfortable. Every line feels like an attempted one-liner vying for your attention, the result being conversations and interactions that often sounds unnatural. Both the larger story and these rough exchanges turn what should be a very interesting and nuanced premise into a great lolloping narrative that leaps from one thing to the next.
    • 69 Metascore
    • 60 Critic Score
    Ghost Recon Wildlands delivers on the promise of a special operations sandbox, but its version of Bolivia is toothless, with its vivid colours and bright ideas coming together to create just a bland grey. The stealth gameplay is satisfying, and co-op gives the game more tactical depth than might first seem apparent, but technical issues and mediocre AI teammates and enemies lead to a performance that's more "meh" than "yeah!", and it's unlikely you'll hear anyone talking about Wildlands a month from now.
    • 78 Metascore
    • 60 Critic Score
    For Honor is bloated in a way it doesn't need to be, but in a way that's completely unsurprising for Ubisoft. A ton of cosmetic upgrades and progression rankings can't save it from being an ultimately narrow experience. It may not wholly satisfy anyone craving an enormous single-player campaign or competitive multiplayer, but if you want a surprisingly competent fighting game that's capable of offering some great, tense and skill-based encounters, For Honor has enough to offer. Ubisoft may have marketed the game as a big, broad battler, but in truth it's just about you and your opponent and that's where it is at its best.
    • 74 Metascore
    • 50 Critic Score
    In spite of its myriad frustrations, I Am Setsuna is far from a characterless husk, but its mechanical regurgitation of shallow tropes and the over-complication of a ready-made battle system manages to cast a dim light on its reserved tone and glacial atmosphere. Designed to be a reverential ode to cherished RPG classics, I Am Setsuna is a functional footnote rather than a sweeping fresh stanza.
    • 71 Metascore
    • 50 Critic Score
    Tokyo 42 has been sold on the strong, vivid visual design of its world, but how player's view it is at the root of the game's biggest faults when it comes to play. The isometric angles and transitions between them often hinder smooth movement and a player's understanding of where they are in the world. When the game comes together as intended, it serves up inventive missions with the thrills to match its obvious influences, but those moments are broken up too frequently by frustrating design choices.
    • 68 Metascore
    • 50 Critic Score
    Mafia 3 is a game of real gravitas in terms of its story, which tackles some serious subject matter. However, the efforts and intentions of Hangar 13 here are let down by repetitive gameplay, a lack of side missions, and some embarrassing glitches that sadly leave the whole experience lacking.
    • 75 Metascore
    • 50 Critic Score
    Unravel is an ode to cherished memories, but it doesn't create any of its own. It is gorgeous to look at and listen to, but its repetitive, sometimes laborious and frustrating, puzzles undermine the game's relaxed tone without offering much in the way of a challenge.
    • 74 Metascore
    • 50 Critic Score
    Arkham VR is a limited game but a robust experience, with only some replay value through collectable Riddler trophies dotted around subsequent playthroughs. Like many other VR games it serves well as a showcase for the possibilities of virtual reality, but doesn't offer players an experience with any real depth.
    • tbd Metascore
    • 50 Critic Score
    Battlefront's Bespin expansion is let down by some functional but uninspired map design, inhibited by the location of choice. New mode Sabotage also feels like a misstep. DICE's next expansion will finally take Battlefront to the Death Star – and the developers will absolutely need to up their game to match what will be very high expectations.
    • 69 Metascore
    • 40 Critic Score
    WWE 2K17's adherence to 'realism' brings notable gameplay improvements, but ultimately comes up short when it comes to the main event. MyCareer continues to be an unpolished, unfocused chore and is indicative of a WWE game that forgets that why two testosterone-fuelled titans enter the ring is as important as the action between the ropes.
    • 68 Metascore
    • 40 Critic Score
    It's difficult to recommend Yooka-Layee to adults let alone the children this game is aimed at. The unbalanced challenge it presents and the lack of in-game direction is sure to infuriate. You could argue kids of this generation could play the game alongside a YouTube video for help, but why should any game need to be played alongside a video guide? The first three-hours of Yooka-Layee are delightful, but after that the experience quickly sours. Playtonic's ode to platformers past should have been something special, but instead it's a reminder why video games have evolved, and why quality over quantity should be the first decree in every developer's rulebook.

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