IBTimes UK's Scores

  • Games
For 96 reviews, this publication has graded:
  • 41% higher than the average critic
  • 2% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 0.9 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Rez Infinite
Lowest review score: 20 Resident Evil 0: HD Remaster
Score distribution:
  1. Positive: 49 out of 96
  2. Negative: 8 out of 96
96 game reviews
    • 87 Metascore
    • 80 Critic Score
    Despite the awkwardly linear path through Pokémon Sun and Moon's sumptuous tropical setting, the breadth of content, refreshed design and breezy humour make this sunny Alolan holiday one to remember. With the Nintendo Switch on the horizon, the latest set of Poké-adventures would make a tremendous swansong for Nintendo's dual-screened handheld, with Game Freak proving you can always teach an old Rockruff new tricks.
    • 87 Metascore
    • 80 Critic Score
    Despite the awkwardly linear path through Pokémon Sun and Moon's sumptuous tropical setting, the breadth of content, refreshed design and breezy humour make this sunny Alolan holiday one to remember. With the Nintendo Switch on the horizon, the latest set of Poké-adventures would make a tremendous swansong for Nintendo's dual-screened handheld, with Game Freak proving you can always teach an old Rockruff new tricks.
    • 85 Metascore
    • 80 Critic Score
    Nothing about Mario Rabbids should work. It's enough of a shock that Ubisoft Milan managed to bring together these two worlds so well, then it successfully makes its cast the stars of a genre none of them has ever been near. Robust in how it plays and confident in its presentation, Kingdom Battle is exactly the kind of bold and fun exclusive Switch needed in its first year.
    • 77 Metascore
    • 80 Critic Score
    Reigns is a Python-esque text adventure rougelike played out with the swipe-mechanics of Tinder. If that sounds at all appealing, then Reigns is absolutely worth the small investment. Light and undemanding, it offers short, great bursts of play perfect for the mobile platform.
    • 77 Metascore
    • 80 Critic Score
    Virginia is astounding in many ways. The way it conveys its meaning through visuals, character tics, a few hundred written words and one incredible score without uttering a single line of dialogue is remarkable. Confident and measured use of editing lends a sense of style, but Variable State's swagger turns to over-confidence in the final stretch and leaves Virginia on a befuddling rather than satisfying note.
    • 78 Metascore
    • 80 Critic Score
    Sniper Elite 4 is a good game by many metrics, and is the best in the series so far. It's a good shooter, a good stealth game and has exceptional shooting mechanics, but as a whole it's rarely exceptional. It's one of the better stealth games of the last few years, with several distinctive ideas combined to create a tense game that, while not all that much bigger in scope than its predecessor, feels bolder and more interesting. The generously sized levels and varied objectives offer a unique experience. The slow-motion carnage of the kill cam, in the era of Twitch and YouTube, will undoubtedly remain a big draw, but look away from the skeleton crushing rifle rounds for a minute and there's an intelligent stealth game with tons of content and plenty of replayability.
    • 85 Metascore
    • 80 Critic Score
    MercurySteam takes no time at all proving it is the perfect fit for a series overdue a resurgence. Another studio may have recreated Metroid as it was, but the Castlevania veterans modernise the Nintendo franchise with new abilities, freer movement, quality animations and lush alien design brimming with mystery and the unknown.
    • 89 Metascore
    • 80 Critic Score
    While the game is an absolute masterclass in action RPG design, there is an inescapable sense that old ground is being re-tread. A reliance on geographical call-backs, stock-enemies and series in-jokes muddy the tone and mystique that made its direct predecessors such a joyfully bleak experience. While the superbly visceral gameplay, intense boss fights and improved online features mark FromSoftware's latest out as one of 2016's best, Dark Souls 3's flickering fire is ultimately engulfed by its own bright history.
    • 82 Metascore
    • 80 Critic Score
    Prey's greatest success is its approach to choice and exploration. For players looking for a direct and focused single player shooter experience, this will undoubtedly disappoint and perhaps even frustrate, but for players looking for a smart and immersive world rife with intrigue and tension, Prey is a quality companion for some true classics.
    • 71 Metascore
    • 80 Critic Score
    EVE Valkyrie is a simple game, but keeping the scope small has allowed CCP to achieve something special. This is the space dogfighting game, and I can't imagine playing another space combat game now I've experienced Valkyrie. The microtransactions are a particularly gross negative from CCP, but it's the only misstep in a near flawless dance.
    • 77 Metascore
    • 80 Critic Score
    What Arms lacks in personality and content it makes up for in raw joy and a best-in-class motion control set-up that feels both comfortable and natural. Arms showcases once again that Nintendo is peerless when it comes to subverting genres without sacrificing what makes them great. Time will tell if Arms has legs to match Splatoon, but the early round scoreboards are certainly swinging in its favour.
    • 71 Metascore
    • 80 Critic Score
    No Man's Sky is about cutting your own path through a galaxy teeming with possibilities. It is a playground in which to let loose the human urge to explore and discover, supported by a deep crafting system that keeps players engaged in their journey. Improvements could be made, new features could add greater depth, but Hello Games' achievement here is nothing short of incredible.
    • 71 Metascore
    • 80 Critic Score
    Technical niggles aside, Bangkok is a confident return to form for Hitman's first season – after the characterless trudge through Marrakesh and the fun, but throwaway mid-season summer special episode. While Sapienza is still the undisputed highlight, Club 27's tight, multi-tiered design and wonderfully vile pair of targets show that IO Interactive isn't ready to rest on its laurels.
    • 80 Metascore
    • 80 Critic Score
    If The Division was without its Dark Zone, it would be an ignorable, banal experience - a soulless grind in a game created by committee. It's to the credit of the game that this one additional section elevates the experience from this, to something actively great. Contrary to advice The Division might give you, stay out of the Dark Zone at your peril.
    • 77 Metascore
    • 80 Critic Score
    After a decade of uncertainty, and one sizeable misstep, Hitman 2016 is a triumphant course correction for a beloved franchise. Purely in terms of gameplay, this is perhaps the best the series has ever been. What matters now is how IOI handles the remaining episodes, and whether they can iron out the smaller technical problems.
    • 85 Metascore
    • 80 Critic Score
    If this review appears overly-critical, it's born out of frustration. Pro Evolution Soccer's base gameplay has basically been nailed down, but off the pitch it still struggles compared to EA's Fifa. It's been the same story for years. Konami should be capitalising on the quality of its core play by improving other elements of its beautiful game: chiefly its presentation, style, and game modes. Whatever shortcomings it has before and after the whistle blows however, the pure footballing experience of PES remains second-to-none.
    • 76 Metascore
    • 80 Critic Score
    Firewatch is a simple game that tells a simple, far from impactful, tale, which approaches greatness thanks to superb writing, acting and design work. Gameplay is kept light and straightforward, but is always engaging – befitting a game that revels in the unique storytelling potential of games. This is a new studio's debut title, but it bears the quality of a product made by a team of veterans who have a great deal more to offer.
    • 69 Metascore
    • 80 Critic Score
    Tumble VR is easily one of the most comprehensive games among the PSVR's launch line-up, both in terms of longevity and mechanical depth. While not the kind of quintessential puzzle game that can stack up to this year's best (The Witness), Supermassive Games' virtual reality stack-a-thon stands tall on Sony's virtual reality machine.
    • 84 Metascore
    • 80 Critic Score
    Gears of War 4 offers everything you'd expect from a Gears title, and a surprising amount of great new ideas that enhance the core gameplay. Its campaign has problems in terms of story and characterisation, but in terms of fun is up there with the best the series has produced. The overall impression is that Gears of War is in thoroughly capable hands The Coalition. With more confident storytelling the studio could well produce a classic.
    • 77 Metascore
    • 70 Critic Score
    Ultimately Dawn of War 3 feels like a fairly generic, if thoroughly competent real-time strategy game. The genre is going through a period of rapid reiteration, and perhaps the most surprising thing about Dawn of War 3 is how unsurprising it is. Its predecessor was a bold reimagining that took both the series and the genre to unexpected places, but with this, it feels like the franchise is playing defensively, sticking to what it knows. I don't think Dawn of War 3 is the game the franchise deserves. Its flaws are legion, but I can't begrudge the game when it's so much fun to play. The single player is shallow nonsense, but the game pulls it back in multiplayer, and Warhammer fans will struggle not to smile when everything whirrs into explosive motion.
    • 72 Metascore
    • 70 Critic Score
    Snake Pass is designed for 20 to 30 minute bursts, getting a little frustrated during that time but revelling in the satisfaction of completing a climb and finding a new trinket for the pile. It has issues with its structure and pacing, but not at all with the artistry of its mechanics or audio-visual design. Given life by David Wise's laid back, fun and thoroughly-hummable score, Noodle's world is rich, vibrant and a joy to slither around.
    • 78 Metascore
    • 70 Critic Score
    Dontnod's first season of Life is Strange is a wonderful work, and one of the finest episodic adventure games of its kind. That's a lot to live up to, but Deck Nine does a top job recreating what fans love about the series while setting up a new story to be told about a pair of young women bound by new, exciting feelings and a shared distrust of the world around them.
    • 76 Metascore
    • 70 Critic Score
    Paper Mario has historically given Nintendo free reign to bring something new to the table, all while poking fun at the titular character's notable legacy. In this light, Color Splash is a riotously funny, joyfully eccentric, but disappointingly safe reimagining of its premiere mascot. For every instance of dull combat, though, there's a humorous home run that makes Port Prisma a worthy vacation spot.
    • 87 Metascore
    • 70 Critic Score
    Wolfenstein 2: The New Colossus's story is a rich tapestry of violence, wild ideas and memorable characters, but when its excellent cutscenes end, its play struggles to reach the same heights. Mowing down Nazis is always a blast, but often those moments are undercut by the encumbrance of a counter-intuitive health system. New Colossus hosts some exceptional storytelling and unforgettable moments, but underneath all that is a shooter that never really excels.
    • 58 Metascore
    • 70 Critic Score
    As suspected, 1-2 Switch would have been much better served packed in with every Nintendo Switch (and it may yet become that). As a demonstration of the Joy Cons' abilities it's fantastic, as a multiplayer party game it's fun and often hilarious, but it could stand to have just a little more in the way of longevity.
    • 77 Metascore
    • 70 Critic Score
    The best single player campaign Call of Duty has produced in years provides a decent story with some really impactful moments. The set pieces are as good as ever and the cinematics look phenomenal. Zombies in Space is a nice idea and well-implemented, but will be a disappointment to hardcore fans of the mode due to its relative simplicity. Unfortunately the multiplayer is a bit of a let down. Too few changes make this feel like a rehash of Black Ops 3 and the new ideas fail to hit the mark.
    • 84 Metascore
    • 70 Critic Score
    The smaller scale works for such swashbuckling adventures, and its more open-plan design shows how the series should evolve. Early promise falters around the halfway point due to some noticeable shifts in what the player is able to do in any given space, but it quickly ramps up again to a spectacular finale. The game also serves as a reminder of how strong the supporting cast of these games has been. Chloe makes for a fine hero, and Nadine would have been as well. Perhaps they'll get a chance to return one day.
    • 81 Metascore
    • 70 Critic Score
    Spirit of Justice is yet another enjoyable entry in a cherished franchise, which doubles-down on the delightfully zany aspects of the series to great effect. The back-and-forth courtroom disputes suffer from a weak presence on the opposing bench and several decade-old mechanical flaws, but none of its sins are egregious enough to quash the divine character work and enchanting anime style. An imperfect, but nonetheless victorious, return for Capcom's distinguished defence attorney.
    • 73 Metascore
    • 70 Critic Score
    The bare-bones PvP arena offers a fleeting blast of adrenaline and the painted world's gorgeous wintry landscapes are enchantingly brutal, yet as a whole, Dark Souls 3's first expansion colours within deeply worn lines and falls short of FromSoftware's illustrious history of unforgettable, industry-leading DLC.
    • 66 Metascore
    • 70 Critic Score
    Virtual reality racing has an enormous amount of potential. Racing games are often visual delights however, so what Driveclub VR lacks in this department is notable despite the sense of presence that makes it so fresh.

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