Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 62 Metascore
    • 100 Critic Score
    It's more than stupid, it's so moronic it becomes something almost sublime. [Issue#249, p.66]
    • Hyper Magazine
    • 62 Metascore
    • 70 Critic Score
    It's still fun, but there are big handfulls of frustration thrown in too. [May 2012, p.79]
    • Hyper Magazine
    • 62 Metascore
    • 60 Critic Score
    A decent game, but it lacks the depth to be anything more than a time filler. [Aug 2013, p.70]
    • Hyper Magazine
    • 62 Metascore
    • 70 Critic Score
    It's funny and weird, if not a whole lot of fun past the first 15 minutes - but for that price, that's enough. [Apr 2013, p.23]
    • Hyper Magazine
    • 62 Metascore
    • 60 Critic Score
    There are explosively brief thrills to be had, but makes it really hard for most peeps to give it a chance. [June 2012, p.72]
    • Hyper Magazine
    • 62 Metascore
    • 60 Critic Score
    The character is too niche for broad appeal, but if you're a fan of the comics you should have a good time. [Sept 2013, p.71]
    • Hyper Magazine
    • 61 Metascore
    • 60 Critic Score
    An engaging story and some good core mechanics hampered by some ugly design and repetitive, simplistic combat. [Jan 2014, p.66]
    • Hyper Magazine
    • 61 Metascore
    • 50 Critic Score
    A benign but relatively feckless take on the whole kart-racing thing. Fun, but too lightweight. [Feb 2013, p.72]
    • Hyper Magazine
    • 61 Metascore
    • 50 Critic Score
    There's just no denying that Blackgate is subpar. [Jan 2014, p.70]
    • Hyper Magazine
    • 61 Metascore
    • 50 Critic Score
    All the problems of the first game and no new ideas. Terry Bogan is awesome. Riptide is painfully average. [July 2013, p.72]
    • Hyper Magazine
    • 61 Metascore
    • 60 Critic Score
    There are some moments during which Evoland truly lives up to the premise but far too often the developers simply name check. [June 2013, p.72]
    • Hyper Magazine
    • 61 Metascore
    • 50 Critic Score
    An ambitious attempt at making a simple but compelling game, hampered by a device that's not quite up for it. [Jan 2013, p.81]
    • Hyper Magazine
    • 60 Metascore
    • 40 Critic Score
    Alright, maybe it won't enslave humanity. But there's no good reason to buy and play Rivals. [Issue#249, p.60]
    • Hyper Magazine
    • 60 Metascore
    • 60 Critic Score
    With its straight focus, repetitive missions and static world, Defiance shouldn't work as well as it does. There's potential here. [July 2013, p.69]
    • Hyper Magazine
    • 60 Metascore
    • 30 Critic Score
    You'd think a game that started its life on the far inferior Kinect 1.0 would have competent Kinect controls. You'd think wrong. [Feb 2014, p.78]
    • Hyper Magazine
    • 60 Metascore
    • 70 Critic Score
    Firefall is a very well-constructed MMO framework that lacks a heart, soul or reason to return. [Issue#253, p.76]
    • Hyper Magazine
    • 60 Metascore
    • 50 Critic Score
    Too many ideas without nearly enough follow through. [Jan 2014, p.65]
    • Hyper Magazine
    • 60 Metascore
    • 70 Critic Score
    Worthwhile for fans, but it's not up there with the rest of the series. [Aug 2012, p.70]
    • Hyper Magazine
    • 60 Metascore
    • 40 Critic Score
    Terrible AI, poor controls and questionable design decisions. [Jan 2013, p.66]
    • Hyper Magazine
    • 59 Metascore
    • 70 Critic Score
    Some great level design hampered by some poor companion AI and sometimes inadequate controls. [Jan 2013, p.70]
    • Hyper Magazine
    • 59 Metascore
    • 60 Critic Score
    Contrast juxtaposes some truly inspiring ideas and a magnificently realised world with unfinished, jittery mechanics and level designs lacking depth. [Feb 2014, p.80]
    • Hyper Magazine
    • 59 Metascore
    • 50 Critic Score
    Not a good game, but it tries so hard to please it's kind of adorable. [Aug 2013, p.74]
    • Hyper Magazine
    • 59 Metascore
    • 70 Critic Score
    A solid premise let down by rote design. [Issue#250, p.64]
    • Hyper Magazine
    • 59 Metascore
    • 30 Critic Score
    A greedy, nasty piece of work, based on a broken economy scheme. [Apr 2014, p.74]
    • Hyper Magazine
    • 58 Metascore
    • 50 Critic Score
    Acquire's joyously unusual samurai series, totally unmade by some seriously questionable gameplay tweaks. [Jan 2013, p.76]
    • Hyper Magazine
    • 58 Metascore
    • 60 Critic Score
    Pleasant, but not particularly memorable. [Jan 2013, p.78]
    • Hyper Magazine
    • 58 Metascore
    • 50 Critic Score
    Lost Planet 3 does a decent job telling its story, but absolutely average, unimaginative gameplay lets it down. [Nov 2013, p.72]
    • Hyper Magazine
    • 58 Metascore
    • 80 Critic Score
    By far the most thoughtful game in the series and also the most accessible. Is that a good thing? I obviously think so; purists may beg to differ. [May 2012, p.58]
    • Hyper Magazine
    • 57 Metascore
    • 40 Critic Score
    Deeply disappointing in just about every way. [Issue#253, p.70]
    • Hyper Magazine
    • 57 Metascore
    • 50 Critic Score
    This is an inoffensive little game with little to say about celebrity and which features monetisation strategy that damages the gameplay model. [Issue#253, p.80]
    • Hyper Magazine

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