Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 69 Metascore
    • 60 Critic Score
    The real trouble with Risen 2 is that it doesn't really do anything particularly right. [July 2012, p.72]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The sort of game where the micromanagement is more exciting than the actual action. [June 2014, p.78]
    • Hyper Magazine
    • 69 Metascore
    • 80 Critic Score
    While Rhythm of Fighters isn't the best in the genre it is one of the most generous, offering plenty of content for your $1.19 and reasonably priced DLC. [Issue#253, p.81]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The combat is really interesting the first few times you encounter it, but the simple system behind it becomes too obvious after that. [May 2012, p.61]
    • Hyper Magazine
    • 69 Metascore
    • 80 Critic Score
    If you enjoy hacking and slashing and screaming at randoms, this is the one. [Sept 2012, p.76]
    • Hyper Magazine
    • 69 Metascore
    • 70 Critic Score
    A little more polish and some much-needed rethinking and this would've scored much higher. [May 2012, p.81]
    • Hyper Magazine
    • 69 Metascore
    • 70 Critic Score
    It's worth revisiting frequently. [Nov 2012, p.29]
    • Hyper Magazine
    • 69 Metascore
    • 40 Critic Score
    An incredibly irritating protagonist, and his tilt-fuelled infinite-runner-esque adventures are fiddly and boring. [Apr 2013, p.23]
    • Hyper Magazine
    • 69 Metascore
    • 80 Critic Score
    Damn is this ever weirdly enjoyable. [May 2013, p.82]
    • Hyper Magazine
    • 69 Metascore
    • 90 Critic Score
    With surprisingly intricate tactical gameplay hidden behind a charming interface and nonchalant storytelling, 7 Grand Steps is one of gaming's greatest metaphors for life. [July 2013, p.73]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    An ok campaign with potentially great co-op marred by uninspired design, poor storytelling and glitches. [June 2012, p.76]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The initial few hours are exciting and thrilling, swinging through the city, stopping crimes and collecting comic book pages. But it soon feels padded out and derivative. [Oct 2012, p.58]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    Despite being rough around the edges and extremely frustrating at times, Blackguards delivers an enjoyable balance of story and strategy. [Apr 2014, p.64]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    It is challenging, rewarding and frustrating, though it could use a bit more personality. [Oct 2013, p.70]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    The art style is neat and the gameplay solidly addictive. [Dec 2012, p.29]
    • Hyper Magazine
    • 68 Metascore
    • 50 Critic Score
    That's not to say that this version isn't playable, but it's far from ideal. [June 2013, p.85]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    Gauntlet needs DLC. Badly. Still, good fun in the short term. [Issue#255, p.54]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    Far from Ron Gilbert or Double Fine's best, but The Cave manages to deliver just enough satisfaction to avoid disaster. [Apr 2013, p.74]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    Spectacular, state of the art dowloadable gaming that struggles to deliver interesting gameplay to match its technical accomplishments. [Oct 2012, p.52]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    Better than it has any right to be, but still deeply flawed. [Nov 2013, p.68]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    The interesting animations and imaginative products give enough for the asking price, and nothing more. [Feb 2013, p.69]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    A bare bones, barely HD and quite unbalanced game. [Nov 2012, p.79]
    • Hyper Magazine
    • 67 Metascore
    • 60 Critic Score
    Inoffensive and competent, but not exceptional. [June 2012, p.67]
    • Hyper Magazine
    • 67 Metascore
    • 80 Critic Score
    It may be a little buggy and unbalanced, but Rise of the Triad is a gleefully stupid and hugely entertaining retro shoot 'em up. [Oct 2013, p.62]
    • Hyper Magazine
    • 67 Metascore
    • 40 Critic Score
    At least turning the ship's wheel with your finger is a pleasantly tactile experience. [March 2014, p.76]
    • Hyper Magazine
    • 67 Metascore
    • 80 Critic Score
    Excellent, but uneven, and almost certain to be divisive. Come for the bloated story mode, but stay for Mercenaries. [Nov 2012, p.62]
    • Hyper Magazine
    • 67 Metascore
    • 70 Critic Score
    Some excellent ideas and multiplayer fun but not enough content as yet. [Apr 2013, p.76]
    • Hyper Magazine
    • 67 Metascore
    • 60 Critic Score
    It's not bad, but Pangolin also isn't very compelling. [Apr 2013, p.23]
    • Hyper Magazine
    • 67 Metascore
    • 90 Critic Score
    Still creepy, still fun eight years later. Not quite enough new content to win back old fans, but first-timers will delight. [Jan 2013, p.74]
    • Hyper Magazine
    • 66 Metascore
    • 60 Critic Score
    Despite tense moments and imaginative worlds, Among the Sleep doesn't quite live up to the potential of its unique concept. [Issue#251, p.74]
    • Hyper Magazine

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