Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 66 Metascore
    • 60 Critic Score
    Three strikes and you're out. [Apr 2014, p.55]
    • Hyper Magazine
    • 66 Metascore
    • 60 Critic Score
    Mario Party 10 holds few surprises, but still offers great moments if you spread them out enough.
    • Hyper Magazine
    • 66 Metascore
    • 40 Critic Score
    Thanks to screwy physics, dated design practices, and a series of poor decisions, this Hawk is a real turkey. [Oct 2012, p.64]
    • Hyper Magazine
    • 66 Metascore
    • 80 Critic Score
    The difficulty is unrelenting. [May 2013, p.76]
    • Hyper Magazine
    • 66 Metascore
    • 30 Critic Score
    It's playable and not terribly designed, just extremely dull. [Sept 2013, p.84]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    Despite failing to reach its spectacular potential due to the region issues, there's still a great giant robot sim to be enjoyed. [June 2012, p.65]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    A little too obtuse to be truly great, Flockers still delivers some great puzzle solving if you can deal with a lot of trial and error. [Issue#254, p.60]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    There's a lot of charm. [Feb 2013, p.31]
    • Hyper Magazine
    • 65 Metascore
    • 60 Critic Score
    It's time to stop treading water and take some freaking chances already. [Oct 2013, p.72]
    • Hyper Magazine
    • 65 Metascore
    • 50 Critic Score
    Ambitious and intriguing, but fails to live up to its potential. [Issue#254, p.50]
    • Hyper Magazine
    • 65 Metascore
    • 60 Critic Score
    We found matches to be a little hectic, with very little teamwork going on. [May 2012, p.75]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    Proof that, sometimes, style "is" substance. [Issue#250, p.74]
    • Hyper Magazine
    • 65 Metascore
    • 50 Critic Score
    In the end, it's basically FIFA 12 with only European countries available. And you already own FIFA 12. [Aug 2012, p.75]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    Unlike the visuals, Tag Tournament's mechanics are still as polished and finely-tuned today as they were almost twelve years ago. [May 2012, p.70]
    • Hyper Magazine
    • 64 Metascore
    • 50 Critic Score
    Suda 51's unique off-the-wall style comes at a price, with gameplay, polish and coherence left by the wayside. [Nov 2013, p.77]
    • Hyper Magazine
    • 64 Metascore
    • 60 Critic Score
    A remarkably ugly game. [June 2012, p.60]
    • Hyper Magazine
    • 64 Metascore
    • 50 Critic Score
    It's a solid little shooter, but there are so many different ways to shoot people online now that it's hard to get excited at a game like this one. [May 2012, p.60]
    • Hyper Magazine
    • 64 Metascore
    • 70 Critic Score
    The combat system is far more nuanced than you would usually expect in a platformer. [Issue#253, p.72]
    • Hyper Magazine
    • 64 Metascore
    • 70 Critic Score
    Frontier doesn't stand so well on its own, but it's a neat free appetiser. [Issue#249, p.77]
    • Hyper Magazine
    • 64 Metascore
    • 40 Critic Score
    There's more problems with this game than I have words. Looks great though. [June 2013, p.80]
    • Hyper Magazine
    • 64 Metascore
    • 50 Critic Score
    There's an interesting idea at the core of Of Orcs and Men, but the muddled delivery and presentation make it very forgettable. [Dec 2012]
    • Hyper Magazine
    • 64 Metascore
    • 60 Critic Score
    A slick entry with a few bumps in the road. [Oct 2012, p.62]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    The main problem is there isn't any visual feedback of which to speak. [Aug 2012, p.79]
    • Hyper Magazine
    • 63 Metascore
    • 80 Critic Score
    Polished, thoughtful, and joyful. [Feb 2013, p.79]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    A more structured setup does as much to bring a new audience as alienate fans. [Nov 2012, p.80]
    • Hyper Magazine
    • 63 Metascore
    • 70 Critic Score
    Enjoyable until unlocks become a micro-transaction resisting grind. [Issue#253, p.74]
    • Hyper Magazine
    • 63 Metascore
    • 40 Critic Score
    The more you play, the more you realise that this is an extremely simplified take on Crazy Taxi. [Issue#253, p.80]
    • Hyper Magazine
    • 63 Metascore
    • 70 Critic Score
    Ambitious and enjoyable, but falters under its own weight. [Apr 2014, p.58]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    It'll do. [June 2014, p.79]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    Ultimately isn't very enjoyable to play. [Issue#255, p.76]
    • Hyper Magazine

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