Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 71 Metascore
    • 70 Critic Score
    An intense and addictive adrenaline rush, a high-speed power fantasy that will make you feel like Jesus on Wheels - when it works. When it doesn't, which is a lot, races tend to reduce to exercises in tedium and frustration. [June 2012, p.73]
    • Hyper Magazine
    • 71 Metascore
    • 80 Critic Score
    A nice little reintroduction to the genre's enduing popularity. [Issue#250, p.75]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    Well at least it's better than ACIII. [Issue#257, p.66]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    A solid and well-produced installment that aims for console heights but delivers more of the same. [Dec 2012]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    A fantastic tablet racing game, but one that greatly overestimates its own importance and value with slow progress and expensive in-app purchases. [May 2013, p.81]
    • Hyper Magazine
    • 70 Metascore
    • 60 Critic Score
    Demon Gaze offers a simple yet addicting handheld RPG experience, distracted only by its flirty anime desires. [Issue#250, p.62]
    • Hyper Magazine
    • 70 Metascore
    • 60 Critic Score
    A solid re-tread of a Wii classic, but one that lost the charm of its source material along the way. [Jan 2013, p.68]
    • Hyper Magazine
    • 70 Metascore
    • 60 Critic Score
    This isn't an amazing game in and of itself, but the series' many fans may enjoy playing around with the universe. [Issue#254, p.75]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    The free-to-play cash-grabbery is invasive, but the game is a lot of fun. [Issue#255, p.77]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    Hell Yeah is a rollercoaster ride through Hell. Its super busy art style is exciting and the humour keeps things rolling at a nice pace. [Dec 2012]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    Short on challenge but high on charm. [May 2012, p.71]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    A worthy high-score distraction. [Aug 2012, p.31]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    Fun and addictive, and a great way to get into the genre. [Issue#249, p.77]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    For those who persist, there is so much originality here - which speaks louder than the sum of its parts. [Aug 2012, p.64]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    It may not be a traditional Thief game and the story may be awful but there's still some great stealth to be had. [May 2014, p.66]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    Visually impressive but hampered by overly complex controls and a fighting engine that captures few of the intricacies of MMA. [Issue#251, p.71]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    There doesn't ever seem to be any real impact of the player's decisions, actions or failures. [Jan 2014, p.76]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    An addictive, time-consuming take on grinding and grid-based battles. It lacks innovation, but it's very enjoyable and extremely lengthy. [Oct 2012, p.59]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    A game for players who value gorgeous visuals above all else. [May 2014, p.83]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    Devoid of tactical depth and exhaustingly repetitive - yet somehow still entertaining and enjoyable, if taken in moderation. [Sept 2013, p.76]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    [Pictogram of mild disappointment] [Issue#254, p.62]
    • Hyper Magazine
    • 70 Metascore
    • 60 Critic Score
    It's fine, but forgettable. [Feb 2013, p.31]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    The 'throwing bowling balls at zombies' gameplay feels pretty flakey and the humour doesn't really do it for us. [March 2013, p.27]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The game sort of falls apart in combat. [Oct 2013, p.78]
    • Hyper Magazine
    • 69 Metascore
    • 70 Critic Score
    It's good at its core, but it could have been so much more. [Aug 2012, p.74]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    It's not a bad game, but it's not one I'm liable to remember in six months either. [Nov 2013, p.81]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    Finally, a Sonic game that's actually about running really fast! [June 2013, p.85]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    Pleasantly hellish in places, unpleasantly hellish in others. [Issue#254, p.70]
    • Hyper Magazine
    • 69 Metascore
    • 40 Critic Score
    Listless tapping and sliding. [July 2013, p.85]
    • Hyper Magazine
    • 69 Metascore
    • 70 Critic Score
    You'll find Octodad: Dadliest Catch either uniquely charming or unbelievably annoying. [Issue#249, p.72]
    • Hyper Magazine

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