Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 77 Metascore
    • 80 Critic Score
    Putting the mysterious "f" back in "freakin' su-weet." [Nov 2012, p.77]
    • Hyper Magazine
    • 77 Metascore
    • 60 Critic Score
    Mortal Kombat continues to nail the low bar it sets for itself, but we wouldn't want it any other way. [July 2013, p.75]
    • Hyper Magazine
    • 77 Metascore
    • 40 Critic Score
    It's ambitious, but boring. [Apr 2014, p.74]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    Extremely janky controls. [May 2014, p.82]
    • Hyper Magazine
    • 76 Metascore
    • 50 Critic Score
    It's held back by its own fighting system. [Aug 2013, p.82]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    An extremely esoteric game, but discovering every single thing it offers doesn't really matter. [Issue#257, p.78]
    • Hyper Magazine
    • 76 Metascore
    • 100 Critic Score
    From around the halfway mark onwards, The Line is a gripping, at time harrowing, and unforgettable experience. [Sept 2012, p.66]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    A fun and clever attempt at something fresh that doesn't quite live up to its full potential. [Sept 2012, p.77]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    Online multiplayer is a nice touch. [March 2013, p.27]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    A bloated, unwieldy mess. A game whose lofty ambitions are only matched by the gravity of its failures. Well, at least it is pretty. [Nov 2013, p.64]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    A few rough spots do little to tarnish this energetic and purely fun and unpretentious FPS. [Aug 2013, p.78]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    This is old school gaming down to the core, and we welcome its return. [May 2012, p.76]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    An inventive and imaginative strategy title that will slap a big grin across the face of anyone looking for something different. [Oct 2013, p.65]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    Fun rhythm mini-games, but it can't match up against the various games it emulates. [July 2012, p.70]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    If this is the quality we can expect of Kickstarter games, then bring on Project Eternity and Doublefine Adventure. [Oct 2013, p.57]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    The combination of light-hearted side-story and new ideas results in a title that is fun to play, even with the repetition of stages. [May 2012, p.64]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    It's quite demanding. [May 2012, p.29]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    The game fares quite a bit better on Steam. [June 2012, p.29]
    • Hyper Magazine
    • 76 Metascore
    • 90 Critic Score
    Madden 25 includes enough changes to keep the game fresh and enjoyable for the fans of the series. [Nov 2013, p.71]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    So THIS is why these games are so popular. [Issue#257, p.58]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    In the case of Shootmania Storm, access to a thriving community is really needed. [June 2013, p.70]
    • Hyper Magazine
    • 75 Metascore
    • 50 Critic Score
    Quite frustrating and difficult to get into. It doesn't have the 'just one more go' pull these games need. [Aug 2013, p.82]
    • Hyper Magazine
    • 75 Metascore
    • 60 Critic Score
    A strange little game whose mysteries feel empty when you reflect upon them. Stick with Phoenix Wright. [Sept 2013, p.83]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    This is what Hercules must've felt like. [July 2012, p.58]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    A great reinterpretation of what makes Mario work. [March 2013, p.72]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    If you're down with the pet system, you'll find this game to be a highlight of the series. [Nov 2012, p.81]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    There's something in Infinity for everyone (although there's slightly more for your kids.) [Nov 2013, p.74]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    Even losing a game of Awesomenauts is still fantastic fun. [Aug 2012, p.80]
    • Hyper Magazine
    • 75 Metascore
    • 70 Critic Score
    Excellent table physics. [May 2012, p.79]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    Deduct [20] points if you're only gonna play it once. [June 2014, p.62]
    • Hyper Magazine

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