Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 75 Metascore
    • 80 Critic Score
    A better game overall than its predecessors, but not quite the revolution we were hoping for. [Issue#250, p.66]
    • Hyper Magazine
    • 75 Metascore
    • 60 Critic Score
    Slick interface and solid graphics, but tilt controls simply don't work as well as an analogue stick when you're driving this fast. [Oct 2012, p.25]
    • Hyper Magazine
    • 75 Metascore
    • 90 Critic Score
    A wonderful rarity. [May 2014, p.76]
    • Hyper Magazine
    • 75 Metascore
    • 90 Critic Score
    It'll keep you going for a while. [Sept 2012, p.31]
    • Hyper Magazine
    • 75 Metascore
    • 60 Critic Score
    Sadly the simplified physics model makes driving a chore, even if it's still fun for the occasional quick hoot around the track. [Issue#251, p.78]
    • Hyper Magazine
    • 75 Metascore
    • 70 Critic Score
    An ambitious if repetitive combination of shooter and loot based ARPG. A boost in loot drop frequency could definitely boost the fun/score. [Issue#254, p.47]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    Old fan or new, they got you, and they don't have to skimp on nothing do do it. [Nov 2013, p.58]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    A great way back into the point and click genre - but be prepared to invest a little time. [Aug 2013, p.76]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    Get some booze, get some friends, get some DiRT. Good times guaranteed. [Aug 2012, p.76]
    • Hyper Magazine
    • 75 Metascore
    • 70 Critic Score
    The central platforming is fun and the three characters are charming but Thieves in Time often feels both archaic and uninspired. [May 2013, p.78]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    The main characters are somewhat derivative, but the narrative is thrilling. [Issue#257, p.68]
    • Hyper Magazine
    • 75 Metascore
    • 90 Critic Score
    Nails the design, gameplay and mechanics. [Oct 2013, p.66]
    • Hyper Magazine
    • 75 Metascore
    • 50 Critic Score
    Simultaneously addictive and insubstantial. [Apr 2014, p.75]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    It stubbornly refuses to capitalise on its full potential, but Prototype 2 is still a whole lot of fun. [July 2012, p.64]
    • Hyper Magazine
    • 74 Metascore
    • 90 Critic Score
    Check it out if you like brief frustration and big smiles. [Feb 2013, p.31]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    Still enjoyable. [Jan 2014, p.82]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    The platforming here is simple, but also pleasantly familiar. [Issue#250, p.74]
    • Hyper Magazine
    • 74 Metascore
    • 80 Critic Score
    That it's so thoroughly entertaining despite being mostly identical to its predecessors speaks volumes about the quality of Rocksteady's original design, and of Warner Montreal's understanding of same. [Jan 2014, p.68]
    • Hyper Magazine
    • 74 Metascore
    • 80 Critic Score
    It's easy to pick up, devilish to master. [June 2012, p.70]
    • Hyper Magazine
    • 74 Metascore
    • 80 Critic Score
    The Pre-Sequel hits a sweet spot where it isn't cringe worthy but rather a celebration of the Australian sense of humour. [Issue#255, p.39]
    • Hyper Magazine
    • 74 Metascore
    • 60 Critic Score
    Careless, clumsy, and ugly as sin, Revelations may have been great on 3DS, but is out of its depth on a home console. [July 2013, p.80]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    It's a bit generic, but is' also bubbly and enjoyable, like good lemonade should be. [June 2012, p.29]
    • Hyper Magazine
    • 74 Metascore
    • 90 Critic Score
    If you love the journey more than the destination, The Secret World offers the most refreshingly unique, genuinely scary, fiendishly clever and immersive journey I've ever seen in the genre. [Sept 2012, p.63]
    • Hyper Magazine
    • 74 Metascore
    • 80 Critic Score
    Not without its flaws, Particulars is still a fine example of the amazing Australian indie scene. [Issue#257, p.62]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    DOA5 plays it too safe, coming across as more of a revision or remake of DOA4 than a full sequel in its own right. [Dec 2012]
    • Hyper Magazine
    • 74 Metascore
    • 90 Critic Score
    Because you've always wanted to play a game in which a pack of beagles fight a gorilla. And then get eaten by a cheetah. [Nov 2012, p.76]
    • Hyper Magazine
    • 74 Metascore
    • 60 Critic Score
    Instantly gratifying but off-target and eventually weary. [Feb 2013, p.74]
    • Hyper Magazine
    • 74 Metascore
    • 40 Critic Score
    Not particularly interesting or enjoyable. [Oct 2013, p.78]
    • Hyper Magazine
    • 73 Metascore
    • 80 Critic Score
    A long, compelling, satisfying and simply gorgeous campaign with a serviceable but less engaging multiplayer element. [Feb 2014, p.66]
    • Hyper Magazine
    • 73 Metascore
    • 40 Critic Score
    Clunky, unpolished and altogether flimsy. [Feb 2013, p.73]
    • Hyper Magazine

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