Hyper Magazine's Scores
- Games
For 545 reviews, this publication has graded:
-
37% higher than the average critic
-
6% same as the average critic
-
57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | BioShock Infinite | |
|---|---|---|
| Lowest review score: | Rambo: The Video Game |
Score distribution:
-
Positive: 274 out of 545
-
Mixed: 233 out of 545
-
Negative: 38 out of 545
545
game
reviews
-
- Critic Score
A better game overall than its predecessors, but not quite the revolution we were hoping for. [Issue#250, p.66]- Hyper Magazine
Posted Jun 28, 2014 -
- Critic Score
Slick interface and solid graphics, but tilt controls simply don't work as well as an analogue stick when you're driving this fast. [Oct 2012, p.25]- Hyper Magazine
Posted Sep 18, 2012 -
- Hyper Magazine
Posted Apr 9, 2014 -
- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
Sadly the simplified physics model makes driving a chore, even if it's still fun for the occasional quick hoot around the track. [Issue#251, p.78]- Hyper Magazine
Posted Aug 12, 2014 -
- Critic Score
An ambitious if repetitive combination of shooter and loot based ARPG. A boost in loot drop frequency could definitely boost the fun/score. [Issue#254, p.47]- Hyper Magazine
Posted Oct 16, 2014 -
- Critic Score
Old fan or new, they got you, and they don't have to skimp on nothing do do it. [Nov 2013, p.58]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
A great way back into the point and click genre - but be prepared to invest a little time. [Aug 2013, p.76]- Hyper Magazine
Posted Jul 4, 2013 -
- Critic Score
Get some booze, get some friends, get some DiRT. Good times guaranteed. [Aug 2012, p.76]- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
The central platforming is fun and the three characters are charming but Thieves in Time often feels both archaic and uninspired. [May 2013, p.78]- Hyper Magazine
Posted Apr 9, 2013 -
- Critic Score
The main characters are somewhat derivative, but the narrative is thrilling. [Issue#257, p.68]- Hyper Magazine
Posted Feb 9, 2015 -
- Critic Score
Nails the design, gameplay and mechanics. [Oct 2013, p.66]- Hyper Magazine
Posted Sep 4, 2013 -
- Critic Score
Simultaneously addictive and insubstantial. [Apr 2014, p.75]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
It stubbornly refuses to capitalise on its full potential, but Prototype 2 is still a whole lot of fun. [July 2012, p.64]- Hyper Magazine
Posted Jul 8, 2012 -
- Critic Score
Check it out if you like brief frustration and big smiles. [Feb 2013, p.31]- Hyper Magazine
Posted Jan 25, 2013 -
- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
The platforming here is simple, but also pleasantly familiar. [Issue#250, p.74]- Hyper Magazine
Posted Jun 28, 2014 -
- Critic Score
That it's so thoroughly entertaining despite being mostly identical to its predecessors speaks volumes about the quality of Rocksteady's original design, and of Warner Montreal's understanding of same. [Jan 2014, p.68]- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
It's easy to pick up, devilish to master. [June 2012, p.70]- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
The Pre-Sequel hits a sweet spot where it isn't cringe worthy but rather a celebration of the Australian sense of humour. [Issue#255, p.39]- Hyper Magazine
Posted Dec 2, 2014 -
- Critic Score
Careless, clumsy, and ugly as sin, Revelations may have been great on 3DS, but is out of its depth on a home console. [July 2013, p.80]- Hyper Magazine
Posted Jun 10, 2013 -
- Critic Score
It's a bit generic, but is' also bubbly and enjoyable, like good lemonade should be. [June 2012, p.29]- Hyper Magazine
Posted May 15, 2012 -
- Critic Score
If you love the journey more than the destination, The Secret World offers the most refreshingly unique, genuinely scary, fiendishly clever and immersive journey I've ever seen in the genre. [Sept 2012, p.63]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
Not without its flaws, Particulars is still a fine example of the amazing Australian indie scene. [Issue#257, p.62]- Hyper Magazine
Posted Feb 9, 2015 -
- Critic Score
DOA5 plays it too safe, coming across as more of a revision or remake of DOA4 than a full sequel in its own right. [Dec 2012]- Hyper Magazine
Posted Nov 14, 2012 -
- Critic Score
Because you've always wanted to play a game in which a pack of beagles fight a gorilla. And then get eaten by a cheetah. [Nov 2012, p.76]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Instantly gratifying but off-target and eventually weary. [Feb 2013, p.74]- Hyper Magazine
Posted Jan 24, 2013 -
- Hyper Magazine
Posted Sep 4, 2013 -
- Critic Score
A long, compelling, satisfying and simply gorgeous campaign with a serviceable but less engaging multiplayer element. [Feb 2014, p.66]- Hyper Magazine
Posted Dec 29, 2013 -
- Hyper Magazine
Posted Jan 24, 2013