Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock Infinite
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 71 Metascore
    • 60 Critic Score
    Brilliant presentation, flawed execution. Add [10 or 20 points] if you like Jojo's. [Issue#249, p.68]
    • Hyper Magazine
    • 62 Metascore
    • 100 Critic Score
    It's more than stupid, it's so moronic it becomes something almost sublime. [Issue#249, p.66]
    • Hyper Magazine
    • 71 Metascore
    • 60 Critic Score
    Gorgeous to look at and listen to, but rather forgettable to play. [Issue#249, p.65]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    A great golf game. [Issue#249, p.64]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    Exhilarating, rewarding and maddeningly frustrating, you'll have an intense love-hate relationship with Trials Fusion, always chasing that elusive absolutely magical run. [Issue#249, p.63]
    • Hyper Magazine
    • 56 Metascore
    • 30 Critic Score
    Ugly, stupid and riddled with cliche, Bound by Flame has car crash fascination but little else to recommend it. [Issue#249, p.62]
    • Hyper Magazine
    • 60 Metascore
    • 40 Critic Score
    Alright, maybe it won't enslave humanity. But there's no good reason to buy and play Rivals. [Issue#249, p.60]
    • Hyper Magazine
    • 77 Metascore
    • 80 Critic Score
    Gorgeous and captivating with a great combat system. [Issue#249, p.57]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    It'll do. [June 2014, p.79]
    • Hyper Magazine
    • 79 Metascore
    • 50 Critic Score
    It looks really nice, but Lionheart Tactics never shines. [June 2014, p.79]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The sort of game where the micromanagement is more exciting than the actual action. [June 2014, p.78]
    • Hyper Magazine
    • 89 Metascore
    • 90 Critic Score
    A neat little piece of artistic expressionism to warm your heart and push your mind with. [June 2014, p.78]
    • Hyper Magazine
    • 53 Metascore
    • 20 Critic Score
    As offensive as it is bland. [June 2014, p.74]
    • Hyper Magazine
    • 88 Metascore
    • 90 Critic Score
    A beautifully designed game, as gratifying and addictive as anything Blizzard has ever done. [June 2014, p.72]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    Customisation and upgrades keep Luftrausers compelling over the long-term. [June 2014, p.70]
    • Hyper Magazine
    • 86 Metascore
    • 90 Critic Score
    Forget the throwaway campaign and embrace the faster-paced style of gameplay and movement... and the big freakin' robots. [June 2014, p.68]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    It's great, but not quite as strong as either series' peak. [June 2014, p.66]
    • Hyper Magazine
    • 43 Metascore
    • 40 Critic Score
    I can't believe what a disaster this game is. [June 2014, p.64]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    Deduct [20] points if you're only gonna play it once. [June 2014, p.62]
    • Hyper Magazine
    • 87 Metascore
    • 90 Critic Score
    The revamped characters, loot system and Adventure mode breathe new life into Diablo III. [June 2014, p.58]
    • Hyper Magazine
    • 80 Metascore
    • 90 Critic Score
    A blast to play either way, Infamous: Second Son's only detractor is its rigid morality (and floaty imprecise climbing mechanics). Let us swim in the muddied waters. [June 2014, p.55]
    • Hyper Magazine
    • 28 Metascore
    • 10 Critic Score
    Some games are so bad they're endearing. Rambo is not one of these. It's an insult to games and gamers alike. [May 2014, p.78]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    It may not be a traditional Thief game and the story may be awful but there's still some great stealth to be had. [May 2014, p.66]
    • Hyper Magazine
    • 85 Metascore
    • 90 Critic Score
    Almost flawless. [May 2014, p.63]
    • Hyper Magazine
    • 91 Metascore
    • 90 Critic Score
    A well-paced, immersive RPG that is constantly challenging, but never impossible. [May 2014, p.59]
    • Hyper Magazine
    • 92 Metascore
    • 80 Critic Score
    Threes is the sort of game that exists purely to ruin your life, to make you regret ever buying your damn smart phone. [May 2014, p.83]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    A game for players who value gorgeous visuals above all else. [May 2014, p.83]
    • Hyper Magazine
    • tbd Metascore
    • 60 Critic Score
    It's a novelty, really, but a moderately effective one. [May 2014, p.82]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    Extremely janky controls. [May 2014, p.82]
    • Hyper Magazine
    • 85 Metascore
    • 80 Critic Score
    Solidly built and continually compelling. [May 2014, p.82]
    • Hyper Magazine
    • 75 Metascore
    • 90 Critic Score
    A wonderful rarity. [May 2014, p.76]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    Utterly generic but brilliant fun nevertheless. Shame about the perfunctory ending, though. [May 2014, p.74]
    • Hyper Magazine
    • 77 Metascore
    • 80 Critic Score
    An excellent combination of detailed combat mechanics, gripping progression, and well thought out pay-to-play options. [May 2014, p.72]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    It has enough depth and twisted charisma to make it worth your time. [May 2014, p.70]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    I hate Tropical Freeze, but I hate it for the right reasons. It's an invigorating hate: I really badly want to beat this game. And when I do, it will be oh so worth it. [May 2014, p.68]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    Beautifully presented. [Apr 2014, p.75]
    • Hyper Magazine
    • 86 Metascore
    • 70 Critic Score
    It's a simple idea executed well, even if it doesn't quite burrow into your brain the way the best puzzle games do. [Apr 2014, p.75]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    Fundamentally it's quite well designed. [Apr 2014, p.75]
    • Hyper Magazine
    • 75 Metascore
    • 50 Critic Score
    Simultaneously addictive and insubstantial. [Apr 2014, p.75]
    • Hyper Magazine
    • 77 Metascore
    • 40 Critic Score
    It's ambitious, but boring. [Apr 2014, p.74]
    • Hyper Magazine
    • 59 Metascore
    • 30 Critic Score
    A greedy, nasty piece of work, based on a broken economy scheme. [Apr 2014, p.74]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    A beautifully presented retro game that proves less really can be more, but lacks any lasting appeal beyond the immense joys of local multiplayer. [Apr 2014, p.70]
    • Hyper Magazine
    • 54 Metascore
    • 30 Critic Score
    A bland entry to an already bloated array of games, Battle of Z fails to scratch that Dragon Ball itch that its predecessors managed to hit. [Apr 2014, p.68]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    Well written and charming but Broken Age plays it too safe to be particularly memorable. [Apr 2014, p.67]
    • Hyper Magazine
    • 71 Metascore
    • 60 Critic Score
    Brutal and decidedly old fashioned but definitely enjoyable if you had fond memories of gaming in the 90s. [Apr 2014, p.66]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    Despite being rough around the edges and extremely frustrating at times, Blackguards delivers an enjoyable balance of story and strategy. [Apr 2014, p.64]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    A fantastic combination of fantasy storytelling and RPG tactics. One hell of a debut from Stoic. [Apr 2014, p.62]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    An enjoyable bed-and-bus time distraction that is perhaps just a sequel away from greatness. [Apr 2014, p.60]
    • Hyper Magazine
    • 63 Metascore
    • 70 Critic Score
    Ambitious and enjoyable, but falters under its own weight. [Apr 2014, p.58]
    • Hyper Magazine
    • 66 Metascore
    • 60 Critic Score
    Three strikes and you're out. [Apr 2014, p.55]
    • Hyper Magazine
    • 73 Metascore
    • 80 Critic Score
    High score focused mountain sliding is a perfect fit for the show. [March 2014, p.76]
    • Hyper Magazine
    • 81 Metascore
    • 80 Critic Score
    Enormous fun. [March 2014, p.76]
    • Hyper Magazine
    • 67 Metascore
    • 40 Critic Score
    At least turning the ship's wheel with your finger is a pleasantly tactile experience. [March 2014, p.76]
    • Hyper Magazine
    • tbd Metascore
    • 80 Critic Score
    The sort of game that feels great in your hands. [March 2014, p.76]
    • Hyper Magazine
    • 88 Metascore
    • 80 Critic Score
    May simply expand on what the original did, but it does so with style. [March 2014, p.76]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    Impossible to judge in isolation, but definitely a good start. [March 2014, p.73]
    • Hyper Magazine
    • 81 Metascore
    • 60 Critic Score
    Boring for normal people. Add [10 points] for each minute you can hold forth on the torque output of 1990s Skyline variants. [March 2014, p.72]
    • Hyper Magazine
    • 85 Metascore
    • 80 Critic Score
    A JRPG that only occasionally gives into the genre's worst impulses, and one that rewards strategy and dedication. [March 2014, p.70]
    • Hyper Magazine
    • 93 Metascore
    • 100 Critic Score
    You wanted a reason to buy a Wii U? Here you go. [March 2014, p.67]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    Manages to carve out an identity for itself in a crowded genre. [Feb 2014, p.85]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    The story is very well-written. [Feb 2014, p.85]
    • Hyper Magazine
    • tbd Metascore
    • 50 Critic Score
    The soundtrack is fun. [Feb 2014, p.84]
    • Hyper Magazine
    • 86 Metascore
    • 80 Critic Score
    More of the same, but it's not broke and doesn't need fixing. [Feb 2014, p.84]
    • Hyper Magazine
    • 59 Metascore
    • 60 Critic Score
    Contrast juxtaposes some truly inspiring ideas and a magnificently realised world with unfinished, jittery mechanics and level designs lacking depth. [Feb 2014, p.80]
    • Hyper Magazine
    • 60 Metascore
    • 30 Critic Score
    You'd think a game that started its life on the far inferior Kinect 1.0 would have competent Kinect controls. You'd think wrong. [Feb 2014, p.78]
    • Hyper Magazine
    • 54 Metascore
    • 40 Critic Score
    An idea with insane potential crippled by limiting transformations to scripted events. [Feb 2014, p.76]
    • Hyper Magazine
    • 91 Metascore
    • 90 Critic Score
    Offers a solid adventure that should sate old and new gamers alike. [Feb 2014, p.74]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    Simultaneously tense and strangely meditative. [Feb 2014, p.72]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    With limited content that is painfully slow to unlock, not to mention issues with AI and multiplayer, Forza 5 scrapes by as [a] decent launch title thanks to its immaculate presentation. [Feb 2014, p.70]
    • Hyper Magazine
    • 73 Metascore
    • 70 Critic Score
    An excellent tutorial partially makes up for the tiny roster. [Feb 2014, p.68]
    • Hyper Magazine
    • 73 Metascore
    • 80 Critic Score
    A long, compelling, satisfying and simply gorgeous campaign with a serviceable but less engaging multiplayer element. [Feb 2014, p.66]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    Some parts of the game come off as half-baked, but killing innumerable zombies is always fun. [Feb 2014, p.63]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    It looks good and plays well. [Jan 2014, p.82]
    • Hyper Magazine
    • 88 Metascore
    • 90 Critic Score
    The writing continues to deliver. [Jan 2014, p.82]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    Still enjoyable. [Jan 2014, p.82]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    Duet is wonderful. [Jan 2014, p.82]
    • Hyper Magazine
    • 92 Metascore
    • 100 Critic Score
    Device 6 positions itself outside the box, looks back inside, and laughs heartily. [Jan 2014, p.81]
    • Hyper Magazine
    • 85 Metascore
    • 90 Critic Score
    Here's hoping the rest lives up to this stellar first episode. [Jan 2014, p.79]
    • Hyper Magazine
    • 91 Metascore
    • 90 Critic Score
    An excellent update that revitalises Human Revolution in a number of ways. Time to play it again. [Jan 2014, p.78]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    There doesn't ever seem to be any real impact of the player's decisions, actions or failures. [Jan 2014, p.76]
    • Hyper Magazine
    • 81 Metascore
    • 80 Critic Score
    Thankfully coutroom battles are still as tense as ever, but it's clear the script was written by the B-team without series head Shu Takumi. [Jan 2014, p.74]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    Full of enough adventure, daring-do and chocobos to make any MMO fan happy. [Jan 2014, p.72]
    • Hyper Magazine
    • 61 Metascore
    • 50 Critic Score
    There's just no denying that Blackgate is subpar. [Jan 2014, p.70]
    • Hyper Magazine
    • 74 Metascore
    • 80 Critic Score
    That it's so thoroughly entertaining despite being mostly identical to its predecessors speaks volumes about the quality of Rocksteady's original design, and of Warner Montreal's understanding of same. [Jan 2014, p.68]
    • Hyper Magazine
    • 61 Metascore
    • 60 Critic Score
    An engaging story and some good core mechanics hampered by some ugly design and repetitive, simplistic combat. [Jan 2014, p.66]
    • Hyper Magazine
    • 60 Metascore
    • 50 Critic Score
    Too many ideas without nearly enough follow through. [Jan 2014, p.65]
    • Hyper Magazine
    • 86 Metascore
    • 80 Critic Score
    Like you needed an excuse to play more XCOM. [Jan 2014, p.64]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    Accessible, addictive and oodles of fun. [Jan 2014, p.62]
    • Hyper Magazine
    • 83 Metascore
    • 90 Critic Score
    The best pirate game ever. [Jan 2014, p.51]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    It's very unique and cool, and as such easy to like. [Nov 2013, p.81]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    It's not a bad game, but it's not one I'm liable to remember in six months either. [Nov 2013, p.81]
    • Hyper Magazine
    • 80 Metascore
    • 50 Critic Score
    A charming game, but ultimately not a very good one. [Nov 2013, p.80]
    • Hyper Magazine
    • tbd Metascore
    • 60 Critic Score
    You need to finish the game in one sitting, which isn't a huge task, but it's an unnecessary burden. [Nov 2013, p.80]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    Compelling and fun. [Nov 2013, p.80]
    • Hyper Magazine
    • 91 Metascore
    • 60 Critic Score
    Fantastic value for money, but not actually a great racer. [Nov 2013, p.79]
    • Hyper Magazine
    • 64 Metascore
    • 50 Critic Score
    Suda 51's unique off-the-wall style comes at a price, with gameplay, polish and coherence left by the wayside. [Nov 2013, p.77]
    • Hyper Magazine
    • 91 Metascore
    • 90 Critic Score
    One of the best platformers we've played in a hell of a long time with a mix of traditional design and clever reinvention. [Nov 2013, p.76]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    Often too frantic and awfully repetitive, but the Platinum in its veins shines through. [Nov 2013, p.75]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    There's something in Infinity for everyone (although there's slightly more for your kids.) [Nov 2013, p.74]
    • Hyper Magazine
    • 87 Metascore
    • 90 Critic Score
    For all its depth, it is also Paradox's most accessible game to date. [Nov 2013, p.73]
    • Hyper Magazine

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