Hyper Magazine's Scores
- Games
For 545 reviews, this publication has graded:
-
37% higher than the average critic
-
6% same as the average critic
-
57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | BioShock Infinite | |
|---|---|---|
| Lowest review score: | Rambo: The Video Game |
Score distribution:
-
Positive: 274 out of 545
-
Mixed: 233 out of 545
-
Negative: 38 out of 545
545
game
reviews
- By Date
- By Critic Score
-
- Critic Score
Brilliant presentation, flawed execution. Add [10 or 20 points] if you like Jojo's. [Issue#249, p.68]- Hyper Magazine
Posted Jun 7, 2014 -
- Critic Score
It's more than stupid, it's so moronic it becomes something almost sublime. [Issue#249, p.66]- Hyper Magazine
Posted Jun 7, 2014 -
- Critic Score
Gorgeous to look at and listen to, but rather forgettable to play. [Issue#249, p.65]- Hyper Magazine
Posted Jun 7, 2014 -
- Hyper Magazine
Posted Jun 7, 2014 -
- Critic Score
Exhilarating, rewarding and maddeningly frustrating, you'll have an intense love-hate relationship with Trials Fusion, always chasing that elusive absolutely magical run. [Issue#249, p.63]- Hyper Magazine
Posted Jun 7, 2014 -
- Critic Score
Ugly, stupid and riddled with cliche, Bound by Flame has car crash fascination but little else to recommend it. [Issue#249, p.62]- Hyper Magazine
Posted Jun 7, 2014 -
- Critic Score
Alright, maybe it won't enslave humanity. But there's no good reason to buy and play Rivals. [Issue#249, p.60]- Hyper Magazine
Posted Jun 7, 2014 -
- Hyper Magazine
Posted Jun 7, 2014 -
- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
It looks really nice, but Lionheart Tactics never shines. [June 2014, p.79]- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
The sort of game where the micromanagement is more exciting than the actual action. [June 2014, p.78]- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
A neat little piece of artistic expressionism to warm your heart and push your mind with. [June 2014, p.78]- Hyper Magazine
Posted May 4, 2014 -
- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
A beautifully designed game, as gratifying and addictive as anything Blizzard has ever done. [June 2014, p.72]- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
Customisation and upgrades keep Luftrausers compelling over the long-term. [June 2014, p.70]- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
Forget the throwaway campaign and embrace the faster-paced style of gameplay and movement... and the big freakin' robots. [June 2014, p.68]- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
It's great, but not quite as strong as either series' peak. [June 2014, p.66]- Hyper Magazine
Posted May 4, 2014 -
- Hyper Magazine
Posted May 4, 2014 -
- Critic Score
Deduct [20] points if you're only gonna play it once. [June 2014, p.62]- Hyper Magazine
Posted May 3, 2014 -
- Critic Score
The revamped characters, loot system and Adventure mode breathe new life into Diablo III. [June 2014, p.58]- Hyper Magazine
Posted May 3, 2014 -
- Critic Score
A blast to play either way, Infamous: Second Son's only detractor is its rigid morality (and floaty imprecise climbing mechanics). Let us swim in the muddied waters. [June 2014, p.55]- Hyper Magazine
Posted May 3, 2014 -
- Critic Score
Some games are so bad they're endearing. Rambo is not one of these. It's an insult to games and gamers alike. [May 2014, p.78]- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
It may not be a traditional Thief game and the story may be awful but there's still some great stealth to be had. [May 2014, p.66]- Hyper Magazine
Posted Apr 9, 2014 -
- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
A well-paced, immersive RPG that is constantly challenging, but never impossible. [May 2014, p.59]- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
Threes is the sort of game that exists purely to ruin your life, to make you regret ever buying your damn smart phone. [May 2014, p.83]- Hyper Magazine
Posted Apr 9, 2014 -
- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
It's a novelty, really, but a moderately effective one. [May 2014, p.82]- Hyper Magazine
Posted Apr 9, 2014 -
- Hyper Magazine
Posted Apr 9, 2014 -
- Hyper Magazine
Posted Apr 9, 2014 -
- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
Utterly generic but brilliant fun nevertheless. Shame about the perfunctory ending, though. [May 2014, p.74]- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
An excellent combination of detailed combat mechanics, gripping progression, and well thought out pay-to-play options. [May 2014, p.72]- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
It has enough depth and twisted charisma to make it worth your time. [May 2014, p.70]- Hyper Magazine
Posted Apr 9, 2014 -
- Critic Score
I hate Tropical Freeze, but I hate it for the right reasons. It's an invigorating hate: I really badly want to beat this game. And when I do, it will be oh so worth it. [May 2014, p.68]- Hyper Magazine
Posted Apr 9, 2014 -
- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
It's a simple idea executed well, even if it doesn't quite burrow into your brain the way the best puzzle games do. [Apr 2014, p.75]- Hyper Magazine
Posted Mar 9, 2014 -
- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
Simultaneously addictive and insubstantial. [Apr 2014, p.75]- Hyper Magazine
Posted Mar 9, 2014 -
- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
A greedy, nasty piece of work, based on a broken economy scheme. [Apr 2014, p.74]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
A beautifully presented retro game that proves less really can be more, but lacks any lasting appeal beyond the immense joys of local multiplayer. [Apr 2014, p.70]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
A bland entry to an already bloated array of games, Battle of Z fails to scratch that Dragon Ball itch that its predecessors managed to hit. [Apr 2014, p.68]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
Well written and charming but Broken Age plays it too safe to be particularly memorable. [Apr 2014, p.67]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
Brutal and decidedly old fashioned but definitely enjoyable if you had fond memories of gaming in the 90s. [Apr 2014, p.66]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
Despite being rough around the edges and extremely frustrating at times, Blackguards delivers an enjoyable balance of story and strategy. [Apr 2014, p.64]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
A fantastic combination of fantasy storytelling and RPG tactics. One hell of a debut from Stoic. [Apr 2014, p.62]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
An enjoyable bed-and-bus time distraction that is perhaps just a sequel away from greatness. [Apr 2014, p.60]- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
Ambitious and enjoyable, but falters under its own weight. [Apr 2014, p.58]- Hyper Magazine
Posted Mar 9, 2014 -
- Hyper Magazine
Posted Mar 9, 2014 -
- Critic Score
High score focused mountain sliding is a perfect fit for the show. [March 2014, p.76]- Hyper Magazine
Posted Feb 12, 2014 -
- Hyper Magazine
Posted Feb 12, 2014 -
- Critic Score
At least turning the ship's wheel with your finger is a pleasantly tactile experience. [March 2014, p.76]- Hyper Magazine
Posted Feb 12, 2014 -
- Hyper Magazine
Posted Feb 12, 2014 -
- Critic Score
May simply expand on what the original did, but it does so with style. [March 2014, p.76]- Hyper Magazine
Posted Feb 12, 2014 -
- Critic Score
Impossible to judge in isolation, but definitely a good start. [March 2014, p.73]- Hyper Magazine
Posted Feb 12, 2014 -
- Critic Score
Boring for normal people. Add [10 points] for each minute you can hold forth on the torque output of 1990s Skyline variants. [March 2014, p.72]- Hyper Magazine
Posted Feb 12, 2014 -
- Critic Score
A JRPG that only occasionally gives into the genre's worst impulses, and one that rewards strategy and dedication. [March 2014, p.70]- Hyper Magazine
Posted Feb 12, 2014 -
- Critic Score
You wanted a reason to buy a Wii U? Here you go. [March 2014, p.67]- Hyper Magazine
Posted Feb 12, 2014 -
- Critic Score
Manages to carve out an identity for itself in a crowded genre. [Feb 2014, p.85]- Hyper Magazine
Posted Dec 29, 2013 -
- Hyper Magazine
Posted Dec 29, 2013 -
- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
More of the same, but it's not broke and doesn't need fixing. [Feb 2014, p.84]- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
Contrast juxtaposes some truly inspiring ideas and a magnificently realised world with unfinished, jittery mechanics and level designs lacking depth. [Feb 2014, p.80]- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
You'd think a game that started its life on the far inferior Kinect 1.0 would have competent Kinect controls. You'd think wrong. [Feb 2014, p.78]- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
An idea with insane potential crippled by limiting transformations to scripted events. [Feb 2014, p.76]- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
Offers a solid adventure that should sate old and new gamers alike. [Feb 2014, p.74]- Hyper Magazine
Posted Dec 29, 2013 -
- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
With limited content that is painfully slow to unlock, not to mention issues with AI and multiplayer, Forza 5 scrapes by as [a] decent launch title thanks to its immaculate presentation. [Feb 2014, p.70]- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
An excellent tutorial partially makes up for the tiny roster. [Feb 2014, p.68]- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
A long, compelling, satisfying and simply gorgeous campaign with a serviceable but less engaging multiplayer element. [Feb 2014, p.66]- Hyper Magazine
Posted Dec 29, 2013 -
- Critic Score
Some parts of the game come off as half-baked, but killing innumerable zombies is always fun. [Feb 2014, p.63]- Hyper Magazine
Posted Dec 29, 2013 -
- Hyper Magazine
Posted Dec 28, 2013 -
- Hyper Magazine
Posted Dec 28, 2013 -
- Hyper Magazine
Posted Dec 28, 2013 -
- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
Device 6 positions itself outside the box, looks back inside, and laughs heartily. [Jan 2014, p.81]- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
Here's hoping the rest lives up to this stellar first episode. [Jan 2014, p.79]- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
An excellent update that revitalises Human Revolution in a number of ways. Time to play it again. [Jan 2014, p.78]- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
There doesn't ever seem to be any real impact of the player's decisions, actions or failures. [Jan 2014, p.76]- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
Thankfully coutroom battles are still as tense as ever, but it's clear the script was written by the B-team without series head Shu Takumi. [Jan 2014, p.74]- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
Full of enough adventure, daring-do and chocobos to make any MMO fan happy. [Jan 2014, p.72]- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
There's just no denying that Blackgate is subpar. [Jan 2014, p.70]- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
That it's so thoroughly entertaining despite being mostly identical to its predecessors speaks volumes about the quality of Rocksteady's original design, and of Warner Montreal's understanding of same. [Jan 2014, p.68]- Hyper Magazine
Posted Dec 28, 2013 -
- Critic Score
An engaging story and some good core mechanics hampered by some ugly design and repetitive, simplistic combat. [Jan 2014, p.66]- Hyper Magazine
Posted Dec 28, 2013 -
- Hyper Magazine
Posted Dec 27, 2013 -
- Hyper Magazine
Posted Dec 27, 2013 -
- Hyper Magazine
Posted Dec 27, 2013 -
- Hyper Magazine
Posted Dec 27, 2013 -
- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
It's not a bad game, but it's not one I'm liable to remember in six months either. [Nov 2013, p.81]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
A charming game, but ultimately not a very good one. [Nov 2013, p.80]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
You need to finish the game in one sitting, which isn't a huge task, but it's an unnecessary burden. [Nov 2013, p.80]- Hyper Magazine
Posted Oct 3, 2013 -
- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
Fantastic value for money, but not actually a great racer. [Nov 2013, p.79]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
Suda 51's unique off-the-wall style comes at a price, with gameplay, polish and coherence left by the wayside. [Nov 2013, p.77]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
One of the best platformers we've played in a hell of a long time with a mix of traditional design and clever reinvention. [Nov 2013, p.76]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
Often too frantic and awfully repetitive, but the Platinum in its veins shines through. [Nov 2013, p.75]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
There's something in Infinity for everyone (although there's slightly more for your kids.) [Nov 2013, p.74]- Hyper Magazine
Posted Oct 3, 2013 -
- Critic Score
For all its depth, it is also Paradox's most accessible game to date. [Nov 2013, p.73]- Hyper Magazine
Posted Oct 3, 2013