Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Monument Valley: Forgotten Shores
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 58 Metascore
    • 50 Critic Score
    Lost Planet 3 does a decent job telling its story, but absolutely average, unimaginative gameplay lets it down. [Nov 2013, p.72]
    • Hyper Magazine
    • 76 Metascore
    • 90 Critic Score
    Madden 25 includes enough changes to keep the game fresh and enjoyable for the fans of the series. [Nov 2013, p.71]
    • Hyper Magazine
    • 71 Metascore
    • 70 Critic Score
    It's not all smooth sailing, but there's still some rich pirate booty to discover if you're up for it. [Nov 2013, p.70]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    Better than it has any right to be, but still deeply flawed. [Nov 2013, p.68]
    • Hyper Magazine
    • 50 Metascore
    • 50 Critic Score
    The one thing that New Flashback has going for it is that it comes bundled with Better Flashback, which you can access via the main menu. [Nov 2013, p.66]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    A bloated, unwieldy mess. A game whose lofty ambitions are only matched by the gravity of its failures. Well, at least it is pretty. [Nov 2013, p.64]
    • Hyper Magazine
    • 79 Metascore
    • 80 Critic Score
    A unique and captivating multiplayer experience that rewards team work over personal glory. But make sure you bring friends for the true experience. [Nov 2013, p.62]
    • Hyper Magazine
    • 81 Metascore
    • 80 Critic Score
    It may not blow your mind graphically and has some niggling issues, but this is easily the most fun you can have with you clothes on, or pixelated off. [Nov 2013, p.60]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    Old fan or new, they got you, and they don't have to skimp on nothing do do it. [Nov 2013, p.58]
    • Hyper Magazine
    • 86 Metascore
    • 90 Critic Score
    Dialo III feels more at home on console than it did on PC, but not in the least bit "dumbed down." [Nov 2013, p.56]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    A ludicrous story and some gameplay missteps still don't stop Blacklist from being a truly enjoyable stealth sandbox. [Nov 2013, p.52]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    If this is the quality we can expect of Kickstarter games, then bring on Project Eternity and Doublefine Adventure. [Oct 2013, p.57]
    • Hyper Magazine
    • 74 Metascore
    • 40 Critic Score
    Not particularly interesting or enjoyable. [Oct 2013, p.78]
    • Hyper Magazine
    • 55 Metascore
    • 60 Critic Score
    A game that relies on bothersome microtransactions and generally boring action. [Oct 2013, p.78]
    • Hyper Magazine
    • 71 Metascore
    • 80 Critic Score
    It's pulled off with verve. [Oct 2013, p.78]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The game sort of falls apart in combat. [Oct 2013, p.78]
    • Hyper Magazine
    • 86 Metascore
    • 80 Critic Score
    A big improvement on the first game, albeit one hampered by the free to play model. [Oct 2013, p.77]
    • Hyper Magazine
    • 65 Metascore
    • 60 Critic Score
    It's time to stop treading water and take some freaking chances already. [Oct 2013, p.72]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    It is challenging, rewarding and frustrating, though it could use a bit more personality. [Oct 2013, p.70]
    • Hyper Magazine
    • 81 Metascore
    • 60 Critic Score
    A pleasant but rote and slightly bland RPG with a handful of fine ideas that aren't pushed enough. [Oct 2013, p.68]
    • Hyper Magazine
    • 75 Metascore
    • 90 Critic Score
    Nails the design, gameplay and mechanics. [Oct 2013, p.66]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    An inventive and imaginative strategy title that will slap a big grin across the face of anyone looking for something different. [Oct 2013, p.65]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    The Last of Us meets The Sims, mashed, salted and served with a few lumps. [Oct 2013, p.64]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    Not without its lazy patches, but the highest point in a series now spanning over 15 games. [Oct 2013, p.63]
    • Hyper Magazine
    • 67 Metascore
    • 80 Critic Score
    It may be a little buggy and unbalanced, but Rise of the Triad is a gleefully stupid and hugely entertaining retro shoot 'em up. [Oct 2013, p.62]
    • Hyper Magazine
    • 77 Metascore
    • 80 Critic Score
    The addition of Sealed Deck mode makes this the best Duels yet, but the requirement of microtransactions for deck slots leaves a rather sour taste. [Sept 2013, p.78]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    Like a "best of" The Walking Dead, 400 Days is brief and exciting, even if it feels a little more like a demo than a game. [Sept 2013, p.75]
    • Hyper Magazine
    • 62 Metascore
    • 60 Critic Score
    The character is too niche for broad appeal, but if you're a fan of the comics you should have a good time. [Sept 2013, p.71]
    • Hyper Magazine
    • 91 Metascore
    • 80 Critic Score
    The same game we loved last year, but portable, without multiplayer, and with significantly worse graphics. [Sept 2013, p.85]
    • Hyper Magazine
    • 66 Metascore
    • 30 Critic Score
    It's playable and not terribly designed, just extremely dull. [Sept 2013, p.84]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    There's not a whole lot of variety to this one, but it's excellent fun all the same. [Sept 2013, p.84]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    It's the verve at the game's core that's heartening. [Sept 2013, p.84]
    • Hyper Magazine
    • 75 Metascore
    • 60 Critic Score
    A strange little game whose mysteries feel empty when you reflect upon them. Stick with Phoenix Wright. [Sept 2013, p.83]
    • Hyper Magazine
    • 85 Metascore
    • 90 Critic Score
    Grade A. [Sept 2013, p.81]
    • Hyper Magazine
    • 85 Metascore
    • 90 Critic Score
    Rogue Legacy might not change the face of gaming, but hell if it isn't one amazingly addictive, well designed, good-looking, goddamn fun game. [Sept 2013, p.79]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    Devoid of tactical depth and exhaustingly repetitive - yet somehow still entertaining and enjoyable, if taken in moderation. [Sept 2013, p.76]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    Delightful and clever, but also a bit limited. [Sept 2013, p.74]
    • Hyper Magazine
    • 87 Metascore
    • 80 Critic Score
    Surprisingly engaging and addictive, the strategic elements are challenging and it's just so darned irresistibly cute to boot. [Sept 2013, p.72]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    A few rough spots do little to tarnish this energetic and purely fun and unpretentious FPS. [Aug 2013, p.78]
    • Hyper Magazine
    • 62 Metascore
    • 60 Critic Score
    A decent game, but it lacks the depth to be anything more than a time filler. [Aug 2013, p.70]
    • Hyper Magazine
    • 72 Metascore
    • 50 Critic Score
    A mess of interesting ideas inexpertly implemented, resulting in a horribly generic action game that fails to live up to its promise. [Aug 2013, p.68]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    There's just something infectiously funky and likable about the whole thing. [Aug 2013, p.82]
    • Hyper Magazine
    • 75 Metascore
    • 50 Critic Score
    Quite frustrating and difficult to get into. It doesn't have the 'just one more go' pull these games need. [Aug 2013, p.82]
    • Hyper Magazine
    • 76 Metascore
    • 50 Critic Score
    It's held back by its own fighting system. [Aug 2013, p.82]
    • Hyper Magazine
    • 87 Metascore
    • 80 Critic Score
    An incredibly elegant piece of design. [Aug 2013, p.82]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    A bit of a bargain. [Aug 2013, p.82]
    • Hyper Magazine
    • 88 Metascore
    • 90 Critic Score
    Still one of the best RPGs around. As great as the port is, though, it'll never quite match using a keyboard or controller. [Aug 2013, p.81]
    • Hyper Magazine
    • 83 Metascore
    • 90 Critic Score
    Still the best 2D platformer in years. [Aug 2013, p.77]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    A great way back into the point and click genre - but be prepared to invest a little time. [Aug 2013, p.76]
    • Hyper Magazine
    • 59 Metascore
    • 50 Critic Score
    Not a good game, but it tries so hard to please it's kind of adorable. [Aug 2013, p.74]
    • Hyper Magazine
    • 72 Metascore
    • 80 Critic Score
    Lacks a proper end game, but for the 12 odd hours it will take to finish the campaign is still a great deal of fun. [Aug 2013, p.66]
    • Hyper Magazine
    • 80 Metascore
    • 90 Critic Score
    A beautiful, dynamic, unforgiving and remarkably snowy RTS that perfectly showcases the absolute hell that was the Eastern Front. [Aug 2013, p.64]
    • Hyper Magazine
    • 95 Metascore
    • 90 Critic Score
    As someone who was never a great fan of Uncharted or Jak and Daxter, I am genuinely amazed at how much I liked this game. If this isn't art, then I don't know what is. [Aug 2013, p.59]
    • Hyper Magazine
    • 72 Metascore
    • 70 Critic Score
    A fine attempt at something a bit different. [July 2013, p.85]
    • Hyper Magazine
    • 71 Metascore
    • 60 Critic Score
    Cute and simple and easy as hell. [July 2013, p.85]
    • Hyper Magazine
    • 69 Metascore
    • 40 Critic Score
    Listless tapping and sliding. [July 2013, p.85]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    Crabitron's charm wins out. [July 2013, p.85]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    The art style and general design principles are smart. [July 2013, p.84]
    • Hyper Magazine
    • tbd Metascore
    • 80 Critic Score
    Guilty fun. [July 2013, p.84]
    • Hyper Magazine
    • 86 Metascore
    • 80 Critic Score
    A strong, smart, moderately lengthy adventure game. [July 2013, p.84]
    • Hyper Magazine
    • 85 Metascore
    • 80 Critic Score
    It's short and perhaps too forgiving for some, but Sorcery is a fun romp that respects your decisions. [July 2013, p.83]
    • Hyper Magazine
    • 87 Metascore
    • 80 Critic Score
    A vibrant, compact and ruthlessly difficult Metroidvania let down only slightly by its own (occasionally) insufferable self-awareness. [July 2013, p.81]
    • Hyper Magazine
    • 74 Metascore
    • 60 Critic Score
    Careless, clumsy, and ugly as sin, Revelations may have been great on 3DS, but is out of its depth on a home console. [July 2013, p.80]
    • Hyper Magazine
    • 81 Metascore
    • 90 Critic Score
    Blood Dragon is to the 80s what Fallout is to the 50s. [July 2013, p.78]
    • Hyper Magazine
    • 92 Metascore
    • 90 Critic Score
    Ignore Casual mode, set the difficulty to hard, and enjoy what is arguably the best turn-based strategy game released since Final Fantasy Tactics. [July 2013, p.76]
    • Hyper Magazine
    • 77 Metascore
    • 60 Critic Score
    Mortal Kombat continues to nail the low bar it sets for itself, but we wouldn't want it any other way. [July 2013, p.75]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    Codemasters' down the line look at racing doesn't quite make it to the final podium. [July 2013, p.74]
    • Hyper Magazine
    • 69 Metascore
    • 90 Critic Score
    With surprisingly intricate tactical gameplay hidden behind a charming interface and nonchalant storytelling, 7 Grand Steps is one of gaming's greatest metaphors for life. [July 2013, p.73]
    • Hyper Magazine
    • 61 Metascore
    • 50 Critic Score
    All the problems of the first game and no new ideas. Terry Bogan is awesome. Riptide is painfully average. [July 2013, p.72]
    • Hyper Magazine
    • 60 Metascore
    • 60 Critic Score
    With its straight focus, repetitive missions and static world, Defiance shouldn't work as well as it does. There's potential here. [July 2013, p.69]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    A more coherent and compelling story than the first marred by an occasional lack of direction. [July 2013, p.66]
    • Hyper Magazine
    • 77 Metascore
    • 60 Critic Score
    An impenetrable, ultra-repetitive, pretentious mess with few redeeming features. Feh, indeed. [July 2013, p.63]
    • Hyper Magazine
    • 68 Metascore
    • 50 Critic Score
    That's not to say that this version isn't playable, but it's far from ideal. [June 2013, p.85]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    Finally, a Sonic game that's actually about running really fast! [June 2013, p.85]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    A tribute to the old point and click games of the 80s. [June 2013, p.85]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    There's a great feeling of responsiveness to Finger Hoola that makes the wold weird project work, more or less. [June 2013, p.84]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    There's a real sense of tangibility to the table on screen. [June 2013, p.84]
    • Hyper Magazine
    • 91 Metascore
    • 80 Critic Score
    Worth it for the first few hours of hopeless addiction, the satisfaction of encountering new creatures, and the enticing allure of testing out all the new equipment. [June 2013, p.84]
    • Hyper Magazine
    • 85 Metascore
    • 90 Critic Score
    Brilliant proof that it's possible to craft amazing, substantial games around simple tap controls. [June 2013, p.83]
    • Hyper Magazine
    • 64 Metascore
    • 40 Critic Score
    There's more problems with this game than I have words. Looks great though. [June 2013, p.80]
    • Hyper Magazine
    • 83 Metascore
    • 90 Critic Score
    A simple idea executed almost flawlessly. One of the most enjoyable stealth/action games in years. [June 2013, p.78]
    • Hyper Magazine
    • 86 Metascore
    • 70 Critic Score
    Better late than never, P4 Arena is a strange beast that is at turns both satisfying and terribly long-winded. [June 2013, p.76]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    Bitterback isle is a wonderful dungeon and a pleasure to explore, but as a package Dark Arisen is let down by Capcom's cynical attempt to squeeze more cash out of dedicated fans. [June 2013, p.74]
    • Hyper Magazine
    • 61 Metascore
    • 60 Critic Score
    There are some moments during which Evoland truly lives up to the premise but far too often the developers simply name check. [June 2013, p.72]
    • Hyper Magazine
    • 38 Metascore
    • 40 Critic Score
    Unlike the sublime Telltale game based on the same license, Survival Instinct reeks of cheap tie in cash grab. [June 2013, p.71]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    In the case of Shootmania Storm, access to a thriving community is really needed. [June 2013, p.70]
    • Hyper Magazine
    • 86 Metascore
    • 90 Critic Score
    Heart of the Swarm is ScarCraft made better. Welcoming to newcomers, but never dumbed-down, the franchise at its best. [June 2013, p.66]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    It's Gears 3, minus pacing and ambition. It's still fantastically enjoyable, but it's easily the least interesting Gears game. [June 2013, p.64]
    • Hyper Magazine
    • 81 Metascore
    • 80 Critic Score
    Despite some balance issues, Injustice is spectacular and satisfying, and should please many a DC comics fan. [June 2013, p.61]
    • Hyper Magazine
    • 69 Metascore
    • 80 Critic Score
    Damn is this ever weirdly enjoyable. [May 2013, p.82]
    • Hyper Magazine
    • 51 Metascore
    • 60 Critic Score
    It's not bad, in a "flash game circa 2003" sort of way. [May 2013, p.82]
    • Hyper Magazine
    • tbd Metascore
    • 60 Critic Score
    It'll kill time adequately. [May 2013, p.82]
    • Hyper Magazine
    • 79 Metascore
    • 80 Critic Score
    Improved immeasurably by its clean, amusing art style and general sense of verve. [May 2013, p.82]
    • Hyper Magazine
    • 91 Metascore
    • 100 Critic Score
    It's a wonderful, essential party game. [May 2013, p.82]
    • Hyper Magazine
    • 85 Metascore
    • 80 Critic Score
    You're getting a lot of content and some clever ideas for you money. [May 2013, p.82]
    • Hyper Magazine
    • 87 Metascore
    • 80 Critic Score
    Pretty damn creepy. [May 2013, p.82]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    A fantastic tablet racing game, but one that greatly overestimates its own importance and value with slow progress and expensive in-app purchases. [May 2013, p.81]
    • Hyper Magazine
    • 86 Metascore
    • 80 Critic Score
    A charming, entertaining romp with bucket-loads of character. Luigi's back in action! [May 2013, p.79]
    • Hyper Magazine
    • 75 Metascore
    • 70 Critic Score
    The central platforming is fun and the three characters are charming but Thieves in Time often feels both archaic and uninspired. [May 2013, p.78]
    • Hyper Magazine
    • 72 Metascore
    • 70 Critic Score
    Despite the niggles and lack of meaningful exploration, Mirror of Fate is still quite enjoyable. [May 2013, p.77]
    • Hyper Magazine

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