Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Monument Valley: Forgotten Shores
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 66 Metascore
    • 80 Critic Score
    The difficulty is unrelenting. [May 2013, p.76]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    A reminder of why you want Darkstalkers 4 to happen so bad in more ways than a million. [May 2013, p.74]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    Crysis 3 reunites the outfit with a voice, Prophet, and his supposed buddy, Psycho and tells you that only one set of sentient long-johns can save the world. It’s a functional excuse for the action but uninspired, much like the bulk of the game. [Issue#235]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    With the possible exception of the Katamari games, there are few other series that have as good a grasp on scale as God of War. [Issue#235]
    • Hyper Magazine
    • 87 Metascore
    • 90 Critic Score
    Despite occasional dissonance between narrative and game mechanics, Tomb Raider is a highly polished, highly accomplished reboot. Kudos, Crystal Dynamics. [Issue#235]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    The fast pace, the offbeat humour, the randomness...it was a bit like being trapped in a giant Pachinko machine, which would go some way towards why the Japanese like it so much. [Issue#235]
    • Hyper Magazine
    • 94 Metascore
    • 100 Critic Score
    It is a triumph of artistry, technology and design. It isn’t perfect, but nothing this ambitious ever is. [Issue#235]
    • Hyper Magazine
    • 69 Metascore
    • 40 Critic Score
    An incredibly irritating protagonist, and his tilt-fuelled infinite-runner-esque adventures are fiddly and boring. [Apr 2013, p.23]
    • Hyper Magazine
    • 62 Metascore
    • 70 Critic Score
    It's funny and weird, if not a whole lot of fun past the first 15 minutes - but for that price, that's enough. [Apr 2013, p.23]
    • Hyper Magazine
    • 67 Metascore
    • 60 Critic Score
    It's not bad, but Pangolin also isn't very compelling. [Apr 2013, p.23]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    The puzzles are fun and it gets your brain working. [Apr 2013, p.23]
    • Hyper Magazine
    • 85 Metascore
    • 50 Critic Score
    This one just frustrated us. [Apr 2013, p.23]
    • Hyper Magazine
    • 54 Metascore
    • 50 Critic Score
    A functional but forgettable budget title featuring clarinet solos and wiseguys. Wait for Steam sale. [Apr 2013, p.78]
    • Hyper Magazine
    • 67 Metascore
    • 70 Critic Score
    Some excellent ideas and multiplayer fun but not enough content as yet. [Apr 2013, p.76]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    Far from Ron Gilbert or Double Fine's best, but The Cave manages to deliver just enough satisfaction to avoid disaster. [Apr 2013, p.74]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    An ambitious, unique, and intelligently-designed puzzle game that is as gratifying as it is frustrating. [Apr 2013, p.72]
    • Hyper Magazine
    • 45 Metascore
    • 60 Critic Score
    Not as bad as the wost Aliens games, yet it's also not in the same league as the very best, leaving ACM to meandering in the space system of mediocrity. [Apr 2013, p.69]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    Could've used touch-ups in existing areas, but hey. [Apr 2013, p.64]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    Rises to the occasion, even if it's not quite "Metal Gear" solid. A slightly tweaked, Kojima-written sequel would be perfect. [Apr 2013, p.61]
    • Hyper Magazine
    • 79 Metascore
    • 90 Critic Score
    Extremely well executed and addictive. [March 2013, p.27]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    The 'throwing bowling balls at zombies' gameplay feels pretty flakey and the humour doesn't really do it for us. [March 2013, p.27]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    Online multiplayer is a nice touch. [March 2013, p.27]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    For 99c it's an absolute steal. [March 2013, p.27]
    • Hyper Magazine
    • 45 Metascore
    • 40 Critic Score
    Aside from a few moments of tank on robot action, Tank! Tank! Tank! fails to live up to the promise of its gloriously stupid name. [March 2013, p.84]
    • Hyper Magazine
    • 84 Metascore
    • 90 Critic Score
    Thematic appropriateness aside, a fantastic, mind-blowing narrative that will wreck havoc with your brain. [March 2013, p.82]
    • Hyper Magazine
    • 73 Metascore
    • 70 Critic Score
    A tighter focus on multiplayer modes would have helped with the online population. It's definitely worth the budget price, though. [March 2013, p.81]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    Until the game can keep up with the player's creativity it's best enjoyed in short spurts. [March 2013, p.80]
    • Hyper Magazine
    • 93 Metascore
    • 90 Critic Score
    True, it can be exasperating and tedious, but it can also be touching and insightful and supremely gratifying. [March 2013, p.78]
    • Hyper Magazine
    • 89 Metascore
    • 90 Critic Score
    A test of your moral fortitude in a world that's gone to the dogs. [March 2013, p.76]
    • Hyper Magazine
    • 85 Metascore
    • 70 Critic Score
    Flawed, and the new Dante isn't as cool as he thinks - but the gameplay is as sterling as ever. There's plenty to love, but fans will be divided. [March 2013, p.74]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    A great reinterpretation of what makes Mario work. [March 2013, p.72]
    • Hyper Magazine
    • 85 Metascore
    • 80 Critic Score
    Not quite a masterpiece - but still pretty special. Ni no Kuni has the depth and artistic credibility to justify the partnership with Studio Ghibli. [March 2013, p.69]
    • Hyper Magazine
    • 74 Metascore
    • 90 Critic Score
    Check it out if you like brief frustration and big smiles. [Feb 2013, p.31]
    • Hyper Magazine
    • 70 Metascore
    • 60 Critic Score
    It's fine, but forgettable. [Feb 2013, p.31]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    There's a lot of charm. [Feb 2013, p.31]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    Offers up the insanity we've come to expect from the Benami label, if not the cohesiveness. [Feb 2013, p.31]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    It's a rather zen experience thanks to some sharp sound design. [Feb 2013, p.31]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    This is a must for fans from the Monday Night Wars period. [Feb 2013, p.81]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    It's the ability to check opponents that is the real highlight of the violence. [Feb 2013, p.80]
    • Hyper Magazine
    • 63 Metascore
    • 80 Critic Score
    Polished, thoughtful, and joyful. [Feb 2013, p.79]
    • Hyper Magazine
    • 43 Metascore
    • 40 Critic Score
    A little too slow and boring to warrant the commitment it demands. [Feb 2013, p.78]
    • Hyper Magazine
    • 43 Metascore
    • 40 Critic Score
    A little too slow and boring to warrant the commitment it demands. [Feb 2013, p.78]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    A must play for Sega stalwarts, and damn good fun to boot. Mario best watch his arse. [Feb 2013, p.76]
    • Hyper Magazine
    • 74 Metascore
    • 60 Critic Score
    Instantly gratifying but off-target and eventually weary. [Feb 2013, p.74]
    • Hyper Magazine
    • 73 Metascore
    • 40 Critic Score
    Clunky, unpolished and altogether flimsy. [Feb 2013, p.73]
    • Hyper Magazine
    • 61 Metascore
    • 50 Critic Score
    A benign but relatively feckless take on the whole kart-racing thing. Fun, but too lightweight. [Feb 2013, p.72]
    • Hyper Magazine
    • 84 Metascore
    • 90 Critic Score
    An astonishing technological and gameplay accomplishment, Planetside 2 leverages every ounce of today's broadband and processing power to deliver war on a truly epic scale. [Feb 2013, p.70]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    The interesting animations and imaginative products give enough for the asking price, and nothing more. [Feb 2013, p.69]
    • Hyper Magazine
    • 86 Metascore
    • 90 Critic Score
    When you strip away the fluff of the career mode it's one of the deepest, most addictive games around. [Feb 2013, p.67]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    There are a few dud mini-games, but Nintendo Land does a good job at highlighting the strengths of the new system and the potential of asymmetric multiplayer. [Feb 2013, p.64]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    By drawing on past glories, Nintendo delivers the best traditional side scrolling Mario game in years. [Feb 2013, p.62]
    • Hyper Magazine
    • 88 Metascore
    • 90 Critic Score
    Tighter and more accessible than Far Cry 2, the third outing is a master class in open world shooting. [Feb 2013, p.59]
    • Hyper Magazine
    • 85 Metascore
    • 40 Critic Score
    It's not as funny as it thinks it is, nor as enjoyable. [Jan 2013, p.31]
    • Hyper Magazine
    • 88 Metascore
    • 80 Critic Score
    Short, but exceptionally sweet. [Jan 2013, p.31]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    Funkifies the tedium of airport security with aplomb. [Jan 2013, p.31]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    Good fun but rather slight. [Jan 2013, p.31]
    • Hyper Magazine
    • 93 Metascore
    • 90 Critic Score
    Certainly the best kind of F2P game. [Jan 2013, p.31]
    • Hyper Magazine
    • 41 Metascore
    • 20 Critic Score
    The worst possible anniversary tribute to a character that deserves so much better. A turgid, tragic piece of sh.t. [Jan 2013, p.79]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    With an improved player AI, you'll be able to pull off some great attacking raids. [Jan 2013, p.77]
    • Hyper Magazine
    • 67 Metascore
    • 90 Critic Score
    Still creepy, still fun eight years later. Not quite enough new content to win back old fans, but first-timers will delight. [Jan 2013, p.74]
    • Hyper Magazine
    • 88 Metascore
    • 90 Critic Score
    There's no need for another basketball game series if the NBA 2K franchise keeps releasing games like this. [Jan 2013, p.74]
    • Hyper Magazine
    • 54 Metascore
    • 40 Critic Score
    Bland, glitchy, linear to a fault and hopelessly redundant. You could go your whole life without playing this and not miss anything. [Jan 2013, p.72]
    • Hyper Magazine
    • 59 Metascore
    • 70 Critic Score
    Some great level design hampered by some poor companion AI and sometimes inadequate controls. [Jan 2013, p.70]
    • Hyper Magazine
    • 60 Metascore
    • 40 Critic Score
    Terrible AI, poor controls and questionable design decisions. [Jan 2013, p.66]
    • Hyper Magazine
    • 84 Metascore
    • 90 Critic Score
    Great multiplayer and a huge sandbox to play in make this a wild and crazy ride. [Jan 2013, p.64]
    • Hyper Magazine
    • 83 Metascore
    • 70 Critic Score
    Depending on what you're after, it's either the best or worst CoD ever. If you only play multiplayer, jump in without reservations. [Jan 2013, p.62]
    • Hyper Magazine
    • 79 Metascore
    • 90 Critic Score
    A meticulous, engaging game and accomplished sequel that improves upon its predecessors in an organic way series fans will appreciate. [Jan 2013, p.55]
    • Hyper Magazine
    • 61 Metascore
    • 50 Critic Score
    An ambitious attempt at making a simple but compelling game, hampered by a device that's not quite up for it. [Jan 2013, p.81]
    • Hyper Magazine
    • 55 Metascore
    • 40 Critic Score
    The absolute lowest point in this gen's lunatic JRPG precedent thus far. [Jan 2013, p.80]
    • Hyper Magazine
    • 58 Metascore
    • 60 Critic Score
    Pleasant, but not particularly memorable. [Jan 2013, p.78]
    • Hyper Magazine
    • 58 Metascore
    • 50 Critic Score
    Acquire's joyously unusual samurai series, totally unmade by some seriously questionable gameplay tweaks. [Jan 2013, p.76]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    A sweet, good-natured puzzler that continues the series' traditions with some great new elements, too. [Jan 2013, p.69]
    • Hyper Magazine
    • 70 Metascore
    • 60 Critic Score
    A solid re-tread of a Wii classic, but one that lost the charm of its source material along the way. [Jan 2013, p.68]
    • Hyper Magazine
    • 85 Metascore
    • 90 Critic Score
    A drug-induced coma of violence, strategy, death and rebirth. [Jan 2013, p.67]
    • Hyper Magazine
    • 87 Metascore
    • 90 Critic Score
    Halo 4 eschews esoteric delivery for a sledgehammer story with a blockbuster aesthetic. Epic, engaging and sensorially awesome. [Jan 2013, p.60]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    ZombiU is too packed full of controls and gameplay ideas to make a cohesive whole, but it's still a welcome addition to the genre. [Jan 2013, p.58]
    • Hyper Magazine
    • 68 Metascore
    • 70 Critic Score
    The art style is neat and the gameplay solidly addictive. [Dec 2012, p.29]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    It's like a pixel-based WarioWare on acid. [Dec 2012, p.29]
    • Hyper Magazine
    • tbd Metascore
    • 50 Critic Score
    This is conceptually cool, as you man helicopters, firefighters, and other units all at once, but also quite dull. [Dec 2012, p.29]
    • Hyper Magazine
    • 88 Metascore
    • 80 Critic Score
    It's a little fiddly, but Jungle Run is a beautiful way to while away a few hours. [Dec 2012, p.29]
    • Hyper Magazine
    • 81 Metascore
    • 80 Critic Score
    Madden 13 marks a vast improvement over the past few Maddens. The first one in a while. [Dec 2012]
    • Hyper Magazine
    • 90 Metascore
    • 90 Critic Score
    The fluidity and speed of FIFA makes it pure joy to play, an area where it reigns supreme over its rival Pro Evo.
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    If more maps and game modes are released, War of the Roses could turn into quite a niche time sink. Whether such hope is worth gambling $29.99 US on is up to you. [Dec 2012]
    • Hyper Magazine
    • 64 Metascore
    • 50 Critic Score
    There's an interesting idea at the core of Of Orcs and Men, but the muddled delivery and presentation make it very forgettable. [Dec 2012]
    • Hyper Magazine
    • 85 Metascore
    • 70 Critic Score
    In its attempt to make the Forza brand more accessible, Horizon has delivered a ride that is fun for brief spurts yet doesn't reward mastery of the vehicles within. [Dec 2012]
    • Hyper Magazine
    • 88 Metascore
    • 90 Critic Score
    Torchlight 2 is a distilled Diablo, a pure addictive flow of loot, gibs and skill trees. All for a third of the price. [Dec 2012]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    DOA5 plays it too safe, coming across as more of a revision or remake of DOA4 than a full sequel in its own right. [Dec 2012]
    • Hyper Magazine
    • 84 Metascore
    • 90 Critic Score
    Even if it a lot of it comes down to dice rolling or coin flips, FTL leaves the player more than enough control to create a compelling, addictive experience.
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    Beautifully refined controls, a vibrantly silly world and some fantastically designed levels, Joe Danger 2 is a hugely likeable game. [Dec 2012]
    • Hyper Magazine
    • 82 Metascore
    • 70 Critic Score
    While players, new and old, may shrug off the new Pandaren race for its lack of ferocity, Blizzard actually did a good job with producing interesting content that enriches the gameplay of World of Warcraft. [Dec 2012]
    • Hyper Magazine
    • 89 Metascore
    • 90 Critic Score
    Amazing tactical complexity, satisfying strategic depth; slightly dodgy ending, but your own stories are more important anyway. A modern classic.
    • Hyper Magazine
    • 71 Metascore
    • 70 Critic Score
    A walk, drive, and jump down a whole city of memory lanes, but don't expect any of them to take you anywhere new. [Dec 2012]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    An accomplished rhythm game that compensates for its extreme difficulty with a unique sense of style. [Dec 2012]
    • Hyper Magazine
    • 88 Metascore
    • 90 Critic Score
    Precise and elegant systemic design engenders an absurd degree of player agency, but is marred somewhat by a sloppy, unconvincing narrative and soulless characters. [Dec 2012]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    A solid and well-produced installment that aims for console heights but delivers more of the same. [Dec 2012]
    • Hyper Magazine
    • 79 Metascore
    • 90 Critic Score
    Succinct, smart, tight, fresh, mature and beautiful. One of the year's standout titles. [Dec 2012]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    Hell Yeah is a rollercoaster ride through Hell. Its super busy art style is exciting and the humour keeps things rolling at a nice pace. [Dec 2012]
    • Hyper Magazine
    • 84 Metascore
    • 60 Critic Score
    Far from the revolution we were expecting, a shift in focus to simple, repetitive combat, overly-scripted missions and tedious sidequests has for now killed our interest in a once genuinely great series. [Dec 2012]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    Solid, strategic fun. [Nov 2012, p.29]
    • Hyper Magazine
    • 78 Metascore
    • 60 Critic Score
    Moderately enjoyable. [Nov 2012, p.29]
    • Hyper Magazine

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