Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Monument Valley: Forgotten Shores
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 92 Metascore
    • 80 Critic Score
    A few hours of solid entertainment. [Nov 2012, p.29]
    • Hyper Magazine
    • 86 Metascore
    • 90 Critic Score
    Manages to nail the sense of dread inherent in all good zombie fiction. [Nov 2012, p.29]
    • Hyper Magazine
    • 69 Metascore
    • 70 Critic Score
    It's worth revisiting frequently. [Nov 2012, p.29]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    If you're down with the pet system, you'll find this game to be a highlight of the series. [Nov 2012, p.81]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    A more structured setup does as much to bring a new audience as alienate fans. [Nov 2012, p.80]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    A bare bones, barely HD and quite unbalanced game. [Nov 2012, p.79]
    • Hyper Magazine
    • 32 Metascore
    • 30 Critic Score
    This is worthless, rote action, done much better elsewhere. [Nov 2012, p.78]
    • Hyper Magazine
    • 77 Metascore
    • 80 Critic Score
    Putting the mysterious "f" back in "freakin' su-weet." [Nov 2012, p.77]
    • Hyper Magazine
    • 74 Metascore
    • 90 Critic Score
    Because you've always wanted to play a game in which a pack of beagles fight a gorilla. And then get eaten by a cheetah. [Nov 2012, p.76]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    You have been here before, and you'll be back again. [Nov 2012, p.74]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    You have been here before, and you'll be back again. [Nov 2012, p.74]
    • Hyper Magazine
    • 90 Metascore
    • 100 Critic Score
    An expertly-crafted love letter to stealth gaming, and so far one of the year's best titles. [Nov 2012, p.73]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    Tight, solid fun. [Nov 2012, p.72]
    • Hyper Magazine
    • 90 Metascore
    • 80 Critic Score
    Subscription MMOs are dead. Guild Wars 2's size is incredible and its strong focus on exploration and community creates a bubbling liveliness. However, if you're looking for true innovation you will be left wanting. [Nov 2012, p.70]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    Easily the best form Tekken has been in for years. [Nov 2012, p.68]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    Designed specifically for Rock Band fans that have held onto their DLC. If that's you, this is great fun. [Nov 2012, p.67]
    • Hyper Magazine
    • 72 Metascore
    • 80 Critic Score
    It's hard going, but worth the slog. [Nov 2012, p.66]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    A briefly mesmerizing trip backwards through sonic space that never quite coalesces into an essential purchase. [Nov 2012, p.64]
    • Hyper Magazine
    • 67 Metascore
    • 80 Critic Score
    Excellent, but uneven, and almost certain to be divisive. Come for the bloated story mode, but stay for Mercenaries. [Nov 2012, p.62]
    • Hyper Magazine
    • 89 Metascore
    • 100 Critic Score
    Builds on the foundations of the first game to produce an experience that is both hugely enjoyable and technically impressive. [Nov 2012, p.59]
    • Hyper Magazine
    • 75 Metascore
    • 60 Critic Score
    Slick interface and solid graphics, but tilt controls simply don't work as well as an analogue stick when you're driving this fast. [Oct 2012, p.25]
    • Hyper Magazine
    • 85 Metascore
    • 80 Critic Score
    Although it can be a bit frustrating it's also very addictive. [Oct 2012, p.25]
    • Hyper Magazine
    • tbd Metascore
    • 50 Critic Score
    The tilt-based gameplay is extremely imprecise and not a lot of fun, but the upbeat, funky chiptune soundtrack is awesome and infectious. [Oct 2012, p.25]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    It's great fun, but the touch screen will never be ideal because your finger is occasionally going to cover up incoming bullets. [Oct 2012, p.25]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    An enjoyable, addictive rhythm experience with some great music, but it's not quite up there with the genre's best. [Oct 2012, p.67]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    A lengthy, well-balanced tactical RPG best suited to Pokefans new to the strategy arena. [Oct 2012, p.66]
    • Hyper Magazine
    • 77 Metascore
    • 80 Critic Score
    A great survival horror with combat that exacerbates the tension rather than distracts from its. [Oct 2012, p.65]
    • Hyper Magazine
    • 66 Metascore
    • 40 Critic Score
    Thanks to screwy physics, dated design practices, and a series of poor decisions, this Hawk is a real turkey. [Oct 2012, p.64]
    • Hyper Magazine
    • 82 Metascore
    • 60 Critic Score
    All the pieces are there for a game unlike any you've ever played before, but it ultimately feels too much like every game you've played before. [Oct 2012, p.63]
    • Hyper Magazine
    • 64 Metascore
    • 60 Critic Score
    A slick entry with a few bumps in the road. [Oct 2012, p.62]
    • Hyper Magazine
    • 83 Metascore
    • 90 Critic Score
    Stunningly beautiful, ridiculously run, and incredibly well-designed. This has been a strong year for XBLA, but Dust is still a standout. [Oct 2012, p.60]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    An addictive, time-consuming take on grinding and grid-based battles. It lacks innovation, but it's very enjoyable and extremely lengthy. [Oct 2012, p.59]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The initial few hours are exciting and thrilling, swinging through the city, stopping crimes and collecting comic book pages. But it soon feels padded out and derivative. [Oct 2012, p.58]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    As intricate and rewarding as any 2D Mario game, provided you're willing to put the effort and time into appreciating its depth. Flaccid otherwise. [Oct 2012, p.56]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    Sleeping Dogs is an addictive diamond in the rough with a compelling story and insane combat only slightly let down by poor driving and racing mechanics. [Oct 2012, p.54]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    Seasonal faction war and unlock tiers provide depth. The small maps and limited movement will not appeal to some players, though, and the inclusion of cash-for-unlocks does not belong in a full-priced arcade title. [Oct 2012, p.53]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    Spectacular, state of the art dowloadable gaming that struggles to deliver interesting gameplay to match its technical accomplishments. [Oct 2012, p.52]
    • Hyper Magazine
    • 83 Metascore
    • 90 Critic Score
    A stunning achievement in creative larceny that improves on its predecessor in pretty much every way that matters. A pity about the lacklustre endgame though. [Oct 2012, p.49]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    Come for the excellent aesthetic design. Stay for the endless fun and frustration of chipping away at those best times. [Oct 2012, p.57]
    • Hyper Magazine
    • tbd Metascore
    • 60 Critic Score
    Good fun and quite aesthetically pleasing, but the tilt controls are strictly binary and there's not much to keep you coming back. [Sept 2012, p.31]
    • Hyper Magazine
    • 89 Metascore
    • 80 Critic Score
    Fun stuff. [Sept 2012, p.31]
    • Hyper Magazine
    • tbd Metascore
    • 70 Critic Score
    You might not keep coming back, but you'll enjoy the time you spend with it. [Sept 2012, p.31]
    • Hyper Magazine
    • 75 Metascore
    • 90 Critic Score
    It'll keep you going for a while. [Sept 2012, p.31]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    It's hard to fault Lego Batman 2, but it's hard to get very excited about it either. [Sept 2012, p.79]
    • Hyper Magazine
    • 53 Metascore
    • 50 Critic Score
    Inversion promised a lot but is let down by faulty core gameplay mechanics and the most pedestrian of plotlines. [Sept 2012, p.78]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    A fun and clever attempt at something fresh that doesn't quite live up to its full potential. [Sept 2012, p.77]
    • Hyper Magazine
    • 69 Metascore
    • 80 Critic Score
    If you enjoy hacking and slashing and screaming at randoms, this is the one. [Sept 2012, p.76]
    • Hyper Magazine
    • 81 Metascore
    • 70 Critic Score
    If you haven't played these before, the console release is for you. For super fans, the Vita version is still highly enjoyable. [Sept 2012, p.75]
    • Hyper Magazine
    • 85 Metascore
    • 90 Critic Score
    A bursting at the seams port that sets a precedent for future Vita titles. [Sept 2012, p.74]
    • Hyper Magazine
    • 73 Metascore
    • 50 Critic Score
    Predictable, bug-ridden fare. [Sept 2012, p.72]
    • Hyper Magazine
    • 87 Metascore
    • 100 Critic Score
    Robust mechanics give rise to endless experimentation. [Sept 2012, p.70]
    • Hyper Magazine
    • 38 Metascore
    • 20 Critic Score
    The Sisyphean feat of defeating a level doesn't leave you elated, but instead gives you the urge to release the boulder and let it crush you to death so you don't have to do it all over again. [Sept 2012, p.69]
    • Hyper Magazine
    • 87 Metascore
    • 80 Critic Score
    Fantastic in its own right, Velocity could well be a stepping stone towards something incredible. [Sept 2012, p.68]
    • Hyper Magazine
    • 76 Metascore
    • 100 Critic Score
    From around the halfway mark onwards, The Line is a gripping, at time harrowing, and unforgettable experience. [Sept 2012, p.66]
    • Hyper Magazine
    • 74 Metascore
    • 90 Critic Score
    If you love the journey more than the destination, The Secret World offers the most refreshingly unique, genuinely scary, fiendishly clever and immersive journey I've ever seen in the genre. [Sept 2012, p.63]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    A worthy high-score distraction. [Aug 2012, p.31]
    • Hyper Magazine
    • 51 Metascore
    • 50 Critic Score
    Sounds nice, though. [Aug 2012, p.31]
    • Hyper Magazine
    • 85 Metascore
    • 100 Critic Score
    This is a true must-play. [Aug 2012, p.31]
    • Hyper Magazine
    • 52 Metascore
    • 60 Critic Score
    Better than expected - but still not that great. [Aug 2012, p.81]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    Even losing a game of Awesomenauts is still fantastic fun. [Aug 2012, p.80]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    The main problem is there isn't any visual feedback of which to speak. [Aug 2012, p.79]
    • Hyper Magazine
    • 42 Metascore
    • 20 Critic Score
    The style is problematic and the substance is all but absent. [Aug 2012, p.78]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    Get some booze, get some friends, get some DiRT. Good times guaranteed. [Aug 2012, p.76]
    • Hyper Magazine
    • 65 Metascore
    • 50 Critic Score
    In the end, it's basically FIFA 12 with only European countries available. And you already own FIFA 12. [Aug 2012, p.75]
    • Hyper Magazine
    • 69 Metascore
    • 70 Critic Score
    It's good at its core, but it could have been so much more. [Aug 2012, p.74]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    Starhawk is building a strong reputation as THE online title for PS3 players. [Aug 2012, p.72]
    • Hyper Magazine
    • 60 Metascore
    • 70 Critic Score
    Worthwhile for fans, but it's not up there with the rest of the series. [Aug 2012, p.70]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    As glorious as its central mechanic is, it would be good if there was a bit more to Gravity Rush. [Aug 2012, p.68]
    • Hyper Magazine
    • 79 Metascore
    • 80 Critic Score
    A surprisingly engaging campaign with a slew of co-op options, let down by okay graphics and inconsistent connectivity. Get some. [Aug 2012, p.66]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    For those who persist, there is so much originality here - which speaks louder than the sum of its parts. [Aug 2012, p.64]
    • Hyper Magazine
    • 88 Metascore
    • 80 Critic Score
    For all the game's missteps, though, you certainly can't accuse Blizzard of phoning it in - if anything, the game suffers from the tendency to try a little to hard at times to evolve the design. [Aug 2012, p.61]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    Great both standalone and as a gateway to a larger series. Let's hope it all pans out. [July 2012, p.76]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    Amazing design, solid mechanics and gorgeous presentation. An impressive effort from newcomers Revenge. [July 2012, p.74]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    It stubbornly refuses to capitalise on its full potential, but Prototype 2 is still a whole lot of fun. [July 2012, p.64]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    This is what Hercules must've felt like. [July 2012, p.58]
    • Hyper Magazine
    • 86 Metascore
    • 90 Critic Score
    A compelling, down and dirty bullet basket populated by real characters and visceral gunplay. [July 2012, p.55]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The real trouble with Risen 2 is that it doesn't really do anything particularly right. [July 2012, p.72]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    A relic of the RPG's golden era, revived and refined for the modern age. [July 2012, p.71]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    Fun rhythm mini-games, but it can't match up against the various games it emulates. [July 2012, p.70]
    • Hyper Magazine
    • 73 Metascore
    • 80 Critic Score
    There's an overwhelming sense of melancholy and dread as well as a real element of body horror. [July 2012, p.68]
    • Hyper Magazine
    • 82 Metascore
    • 90 Critic Score
    A learning experience of the best kind. [July 2012, p.67]
    • Hyper Magazine
    • 89 Metascore
    • 90 Critic Score
    Fez
    It's the most thought-provoking and fascinating game I've played all year. [July 2012, p.66]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    It's fun, but not super addictive. [June 2012, p.29]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    The game has the look and feel of an easier-going version of Trials, but it's actually quite challenging. [June 2012, p.29]
    • Hyper Magazine
    • 82 Metascore
    • 90 Critic Score
    Fantastic stuff. [June 2012, p.29]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    It's a bit generic, but is' also bubbly and enjoyable, like good lemonade should be. [June 2012, p.29]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    The game fares quite a bit better on Steam. [June 2012, p.29]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    An ok campaign with potentially great co-op marred by uninspired design, poor storytelling and glitches. [June 2012, p.76]
    • Hyper Magazine
    • 79 Metascore
    • 80 Critic Score
    An excellent game, identical to the original in many respects, but bigger and more engrossing. [June 2012, p.75]
    • Hyper Magazine
    • 55 Metascore
    • 50 Critic Score
    Crappy in places, but frequently very fun. You might hate yourself for not hating it. [June 2012, p.74]
    • Hyper Magazine
    • 71 Metascore
    • 70 Critic Score
    An intense and addictive adrenaline rush, a high-speed power fantasy that will make you feel like Jesus on Wheels - when it works. When it doesn't, which is a lot, races tend to reduce to exercises in tedium and frustration. [June 2012, p.73]
    • Hyper Magazine
    • 62 Metascore
    • 60 Critic Score
    There are explosively brief thrills to be had, but makes it really hard for most peeps to give it a chance. [June 2012, p.72]
    • Hyper Magazine
    • 83 Metascore
    • 90 Critic Score
    A sublimely clever, well-designed, borderline impossible shooter. It will utterly consume you if you let it. [June 2012, p.71]
    • Hyper Magazine
    • 74 Metascore
    • 80 Critic Score
    It's easy to pick up, devilish to master. [June 2012, p.70]
    • Hyper Magazine
    • 83 Metascore
    • 90 Critic Score
    Nintendo magic strikes again, if you can adapt to the controls. [June 2012, p.68]
    • Hyper Magazine
    • 67 Metascore
    • 60 Critic Score
    Inoffensive and competent, but not exceptional. [June 2012, p.67]
    • Hyper Magazine
    • 72 Metascore
    • 50 Critic Score
    Every single thing that Binary Domain offers has already been done, and done better elsewhere. [June 2012, p.66]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    Despite failing to reach its spectacular potential due to the region issues, there's still a great giant robot sim to be enjoyed. [June 2012, p.65]
    • Hyper Magazine
    • 88 Metascore
    • 90 Critic Score
    What impresses most is the subtle way in which each additional part has been woven into the original game. [June 2012, p.64]
    • Hyper Magazine
    • 57 Metascore
    • 90 Critic Score
    Trash talk, petty grudges, suicidal vendettas. That's what wrecked is all about. [June 2012, p.62]
    • Hyper Magazine

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