Hyper Magazine's Scores
- Games
For 545 reviews, this publication has graded:
-
37% higher than the average critic
-
6% same as the average critic
-
57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Monument Valley: Forgotten Shores | |
|---|---|---|
| Lowest review score: | Rambo: The Video Game |
Score distribution:
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Positive: 274 out of 545
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Mixed: 233 out of 545
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Negative: 38 out of 545
545
game
reviews
- By Date
- By Critic Score
-
- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Manages to nail the sense of dread inherent in all good zombie fiction. [Nov 2012, p.29]- Hyper Magazine
Posted Oct 8, 2012 -
- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
If you're down with the pet system, you'll find this game to be a highlight of the series. [Nov 2012, p.81]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
A more structured setup does as much to bring a new audience as alienate fans. [Nov 2012, p.80]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
A bare bones, barely HD and quite unbalanced game. [Nov 2012, p.79]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
This is worthless, rote action, done much better elsewhere. [Nov 2012, p.78]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Putting the mysterious "f" back in "freakin' su-weet." [Nov 2012, p.77]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Because you've always wanted to play a game in which a pack of beagles fight a gorilla. And then get eaten by a cheetah. [Nov 2012, p.76]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
You have been here before, and you'll be back again. [Nov 2012, p.74]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
You have been here before, and you'll be back again. [Nov 2012, p.74]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
An expertly-crafted love letter to stealth gaming, and so far one of the year's best titles. [Nov 2012, p.73]- Hyper Magazine
Posted Oct 8, 2012 -
- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Subscription MMOs are dead. Guild Wars 2's size is incredible and its strong focus on exploration and community creates a bubbling liveliness. However, if you're looking for true innovation you will be left wanting. [Nov 2012, p.70]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Easily the best form Tekken has been in for years. [Nov 2012, p.68]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Designed specifically for Rock Band fans that have held onto their DLC. If that's you, this is great fun. [Nov 2012, p.67]- Hyper Magazine
Posted Oct 8, 2012 -
- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
A briefly mesmerizing trip backwards through sonic space that never quite coalesces into an essential purchase. [Nov 2012, p.64]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Excellent, but uneven, and almost certain to be divisive. Come for the bloated story mode, but stay for Mercenaries. [Nov 2012, p.62]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Builds on the foundations of the first game to produce an experience that is both hugely enjoyable and technically impressive. [Nov 2012, p.59]- Hyper Magazine
Posted Oct 8, 2012 -
- Critic Score
Slick interface and solid graphics, but tilt controls simply don't work as well as an analogue stick when you're driving this fast. [Oct 2012, p.25]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
Although it can be a bit frustrating it's also very addictive. [Oct 2012, p.25]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
The tilt-based gameplay is extremely imprecise and not a lot of fun, but the upbeat, funky chiptune soundtrack is awesome and infectious. [Oct 2012, p.25]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
It's great fun, but the touch screen will never be ideal because your finger is occasionally going to cover up incoming bullets. [Oct 2012, p.25]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
An enjoyable, addictive rhythm experience with some great music, but it's not quite up there with the genre's best. [Oct 2012, p.67]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
A lengthy, well-balanced tactical RPG best suited to Pokefans new to the strategy arena. [Oct 2012, p.66]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
A great survival horror with combat that exacerbates the tension rather than distracts from its. [Oct 2012, p.65]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
Thanks to screwy physics, dated design practices, and a series of poor decisions, this Hawk is a real turkey. [Oct 2012, p.64]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
All the pieces are there for a game unlike any you've ever played before, but it ultimately feels too much like every game you've played before. [Oct 2012, p.63]- Hyper Magazine
Posted Sep 18, 2012 -
- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
Stunningly beautiful, ridiculously run, and incredibly well-designed. This has been a strong year for XBLA, but Dust is still a standout. [Oct 2012, p.60]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
An addictive, time-consuming take on grinding and grid-based battles. It lacks innovation, but it's very enjoyable and extremely lengthy. [Oct 2012, p.59]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
The initial few hours are exciting and thrilling, swinging through the city, stopping crimes and collecting comic book pages. But it soon feels padded out and derivative. [Oct 2012, p.58]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
As intricate and rewarding as any 2D Mario game, provided you're willing to put the effort and time into appreciating its depth. Flaccid otherwise. [Oct 2012, p.56]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
Sleeping Dogs is an addictive diamond in the rough with a compelling story and insane combat only slightly let down by poor driving and racing mechanics. [Oct 2012, p.54]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
Seasonal faction war and unlock tiers provide depth. The small maps and limited movement will not appeal to some players, though, and the inclusion of cash-for-unlocks does not belong in a full-priced arcade title. [Oct 2012, p.53]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
Spectacular, state of the art dowloadable gaming that struggles to deliver interesting gameplay to match its technical accomplishments. [Oct 2012, p.52]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
A stunning achievement in creative larceny that improves on its predecessor in pretty much every way that matters. A pity about the lacklustre endgame though. [Oct 2012, p.49]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
Come for the excellent aesthetic design. Stay for the endless fun and frustration of chipping away at those best times. [Oct 2012, p.57]- Hyper Magazine
Posted Sep 18, 2012 -
- Critic Score
Good fun and quite aesthetically pleasing, but the tilt controls are strictly binary and there's not much to keep you coming back. [Sept 2012, p.31]- Hyper Magazine
Posted Aug 8, 2012 -
- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
You might not keep coming back, but you'll enjoy the time you spend with it. [Sept 2012, p.31]- Hyper Magazine
Posted Aug 8, 2012 -
- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
It's hard to fault Lego Batman 2, but it's hard to get very excited about it either. [Sept 2012, p.79]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
Inversion promised a lot but is let down by faulty core gameplay mechanics and the most pedestrian of plotlines. [Sept 2012, p.78]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
A fun and clever attempt at something fresh that doesn't quite live up to its full potential. [Sept 2012, p.77]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
If you enjoy hacking and slashing and screaming at randoms, this is the one. [Sept 2012, p.76]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
If you haven't played these before, the console release is for you. For super fans, the Vita version is still highly enjoyable. [Sept 2012, p.75]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
A bursting at the seams port that sets a precedent for future Vita titles. [Sept 2012, p.74]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
Predictable, bug-ridden fare. [Sept 2012, p.72]- Hyper Magazine
Posted Aug 8, 2012 -
- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
The Sisyphean feat of defeating a level doesn't leave you elated, but instead gives you the urge to release the boulder and let it crush you to death so you don't have to do it all over again. [Sept 2012, p.69]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
Fantastic in its own right, Velocity could well be a stepping stone towards something incredible. [Sept 2012, p.68]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
From around the halfway mark onwards, The Line is a gripping, at time harrowing, and unforgettable experience. [Sept 2012, p.66]- Hyper Magazine
Posted Aug 8, 2012 -
- Critic Score
If you love the journey more than the destination, The Secret World offers the most refreshingly unique, genuinely scary, fiendishly clever and immersive journey I've ever seen in the genre. [Sept 2012, p.63]- Hyper Magazine
Posted Aug 8, 2012 -
- Hyper Magazine
Posted Jul 19, 2012 -
- Hyper Magazine
Posted Jul 19, 2012 -
- Hyper Magazine
Posted Jul 19, 2012 -
- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
Even losing a game of Awesomenauts is still fantastic fun. [Aug 2012, p.80]- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
The main problem is there isn't any visual feedback of which to speak. [Aug 2012, p.79]- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
The style is problematic and the substance is all but absent. [Aug 2012, p.78]- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
Get some booze, get some friends, get some DiRT. Good times guaranteed. [Aug 2012, p.76]- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
In the end, it's basically FIFA 12 with only European countries available. And you already own FIFA 12. [Aug 2012, p.75]- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
It's good at its core, but it could have been so much more. [Aug 2012, p.74]- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
Starhawk is building a strong reputation as THE online title for PS3 players. [Aug 2012, p.72]- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
Worthwhile for fans, but it's not up there with the rest of the series. [Aug 2012, p.70]- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
As glorious as its central mechanic is, it would be good if there was a bit more to Gravity Rush. [Aug 2012, p.68]- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
A surprisingly engaging campaign with a slew of co-op options, let down by okay graphics and inconsistent connectivity. Get some. [Aug 2012, p.66]- Hyper Magazine
Posted Jul 19, 2012 -
- Critic Score
For those who persist, there is so much originality here - which speaks louder than the sum of its parts. [Aug 2012, p.64]- Hyper Magazine
Posted Jul 18, 2012 -
- Critic Score
For all the game's missteps, though, you certainly can't accuse Blizzard of phoning it in - if anything, the game suffers from the tendency to try a little to hard at times to evolve the design. [Aug 2012, p.61]- Hyper Magazine
Posted Jul 18, 2012 -
- Critic Score
Great both standalone and as a gateway to a larger series. Let's hope it all pans out. [July 2012, p.76]- Hyper Magazine
Posted Jul 8, 2012 -
- Critic Score
Amazing design, solid mechanics and gorgeous presentation. An impressive effort from newcomers Revenge. [July 2012, p.74]- Hyper Magazine
Posted Jul 8, 2012 -
- Critic Score
It stubbornly refuses to capitalise on its full potential, but Prototype 2 is still a whole lot of fun. [July 2012, p.64]- Hyper Magazine
Posted Jul 8, 2012 -
- Hyper Magazine
Posted Jul 8, 2012 -
- Critic Score
A compelling, down and dirty bullet basket populated by real characters and visceral gunplay. [July 2012, p.55]- Hyper Magazine
Posted Jul 8, 2012 -
- Critic Score
The real trouble with Risen 2 is that it doesn't really do anything particularly right. [July 2012, p.72]- Hyper Magazine
Posted Jun 13, 2012 -
- Critic Score
A relic of the RPG's golden era, revived and refined for the modern age. [July 2012, p.71]- Hyper Magazine
Posted Jun 13, 2012 -
- Critic Score
Fun rhythm mini-games, but it can't match up against the various games it emulates. [July 2012, p.70]- Hyper Magazine
Posted Jun 13, 2012 -
- Critic Score
There's an overwhelming sense of melancholy and dread as well as a real element of body horror. [July 2012, p.68]- Hyper Magazine
Posted Jun 13, 2012 -
- Hyper Magazine
Posted Jun 13, 2012 -
- Critic Score
It's the most thought-provoking and fascinating game I've played all year. [July 2012, p.66]- Hyper Magazine
Posted Jun 13, 2012 -
- Hyper Magazine
Posted May 15, 2012 -
- Critic Score
The game has the look and feel of an easier-going version of Trials, but it's actually quite challenging. [June 2012, p.29]- Hyper Magazine
Posted May 15, 2012 -
- Hyper Magazine
Posted May 15, 2012 -
- Critic Score
It's a bit generic, but is' also bubbly and enjoyable, like good lemonade should be. [June 2012, p.29]- Hyper Magazine
Posted May 15, 2012 -
- Hyper Magazine
Posted May 15, 2012 -
- Critic Score
An ok campaign with potentially great co-op marred by uninspired design, poor storytelling and glitches. [June 2012, p.76]- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
An excellent game, identical to the original in many respects, but bigger and more engrossing. [June 2012, p.75]- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
Crappy in places, but frequently very fun. You might hate yourself for not hating it. [June 2012, p.74]- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
An intense and addictive adrenaline rush, a high-speed power fantasy that will make you feel like Jesus on Wheels - when it works. When it doesn't, which is a lot, races tend to reduce to exercises in tedium and frustration. [June 2012, p.73]- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
There are explosively brief thrills to be had, but makes it really hard for most peeps to give it a chance. [June 2012, p.72]- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
A sublimely clever, well-designed, borderline impossible shooter. It will utterly consume you if you let it. [June 2012, p.71]- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
It's easy to pick up, devilish to master. [June 2012, p.70]- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
Nintendo magic strikes again, if you can adapt to the controls. [June 2012, p.68]- Hyper Magazine
Posted May 14, 2012 -
- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
Every single thing that Binary Domain offers has already been done, and done better elsewhere. [June 2012, p.66]- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
Despite failing to reach its spectacular potential due to the region issues, there's still a great giant robot sim to be enjoyed. [June 2012, p.65]- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
What impresses most is the subtle way in which each additional part has been woven into the original game. [June 2012, p.64]- Hyper Magazine
Posted May 14, 2012 -
- Critic Score
Trash talk, petty grudges, suicidal vendettas. That's what wrecked is all about. [June 2012, p.62]- Hyper Magazine
Posted May 14, 2012