Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1620 game reviews
    • 68 Metascore
    • 65 Critic Score
    Overall, Skydance's Behemoth holds a great concept and when it is running properly, it is a blast to play. Unfortunately, I do not recommend this game in its current state as you will quickly become frustrated at the bugs littered within this game. However, when they are inevitably fixed, this game will surely live up to its initial potential.
    • 68 Metascore
    • 60 Critic Score
    Overall, Soulstice daringly makes the plunge into several genres and subgenres simultaneously, and ultimately comes away, predictably, as competent enough in most areas, but exceptional in none.
    • 68 Metascore
    • 65 Critic Score
    To sum it up, The Evil Within is fantastic; or rather it would be if the PC version didn’t feel so sloppy.
    • 68 Metascore
    • 75 Critic Score
    All in all, the combat and gameplay is unchanged, and I’m OK with that. Even in a world of beautiful advanced RTS titles like Starcraft II the game holds up remarkably well.
    • 68 Metascore
    • 80 Critic Score
    Zwei: TAA is the kind of game that, for reasons both tangible and not, are infused with such a pure and powerful sense of joy that it’s just hard not to smile. I don’t have a history with the series - or with many JRPGs, really - yet the childlike wonder that effortlessly permeates the art, dialogue, and titular adventure still managed to make me feel the nostalgic yearn of simpler times. It’s a game that has its share of rough edges, but one that I don’t find terribly difficult to recommend.
    • 68 Metascore
    • 72 Critic Score
    The new features and the new game modes certainly make the Cubemen 2 an improvement on the original and for the small price tag it is certainly worth a look.
    • 68 Metascore
    • 75 Critic Score
    Solstice Chronicles may lack some of the charm that made the first game one of my favorites of 2015, but it still stands on its own two feet as a good game in its own right, held back once more by a weak narrative, weaker level designs, and a fear of throwing too much at the player at once. Please, throw more at me. Please.
    • 68 Metascore
    • 72 Critic Score
    The Masterplan succeeds in making everything from the triumphant heists, close scrapes and complete wash-outs, interesting – you’ll just have to work for them.
    • 68 Metascore
    • 69 Critic Score
    As a puzzle game, it has a lot of potential, but the level of difficulty and lack of any sort of help means I can only recommend it to fans of truly devious spacial puzzling; anyone after a lighter brain-teaser should look elsewhere.
    • 68 Metascore
    • 65 Critic Score
    2Dark is a game that clearly knows how to build an atmosphere, but seems a bit confused when it comes to using it to actually frame an engaging, compelling game. The whole experience seems to be caught in a sort of limbo between being a stealth, top-down action, or point-and-click experience, and fails to do be any of them exceedingly well. A bit of re-focus to clean up the gameplay and narrative a little would go a long way, though it will be perfect for that niche market looking for a Taken-inspired plot of cartoonish gory stealth adventure.
    • 68 Metascore
    • 90 Critic Score
    Survival games seem to be a dime dozen recently, but The Solus Project is doing enough differently to earn its place in gamers’ libraries.
    • 68 Metascore
    • 73 Critic Score
    Let’s be clear here: Ancient Space is definitely not a new Homeworld, nor should it have to be. It has found its own niche, applying the excellent balance and approachable tactics of the traditional RTS, and taking it into space with panache.
    • 68 Metascore
    • 70 Critic Score
    I give Train Station Renovation credit for being the straightforward, generally pleasant game that scratches a gaming itch that I didn’t know I had. While I may have been disappointed with the “rebuilding” half of the renovation process, there was methodical contentment in the cleaning of these abandoned train stations that I quite enjoyed. This is absolutely not a game I’d recommend to all, or even most people, but, if you know what you’re getting into, it’s a solid enough entry in a niche market to be worth some of your time.
    • 68 Metascore
    • 65 Critic Score
    In the end, people will remember Fight Forever in one of two ways: either as a missed opportunity or as a stepping stone to something great. For something akin to a freshman effort, it has a lot to offer, and might be more of a victim of circumstances than anything else. Its largest competition is coming off a great game, and even though the styles are different, there's still an element of trying to simulate something fake connecting the two. With reports coming out that development was scaled back during its many delays, there's no doubt that the version we got was the best we could expect in a timely manner. These elements combined to make something fun in the moment, but possibly forgettable shortly after. If it hopes to have legs, it's going to need more free updates (like the announced battle royale mode that looks as ludicrous as it sounds) to entice its players to stick around. When you're in the action, though, you can practically see the CRT and corded controllers connecting you to the dropkicks and pins. For better or worse.
    • 67 Metascore
    • 67 Critic Score
    Overall Armed Seven is a competent shooter and a good attempt at recapturing some of that old shoot-em-up magic.
    • 67 Metascore
    • 60 Critic Score
    Little Orpheus is an extremely short game. I suspect that most gamers will complete it in four or five hours. Being primarily a story-focused game, Little Orpheus has little to offer the player in replay value. There are no challenges to master, and no skills to perfect. The game does offer a new game plus mechanic in the form of The Lost Recordings, but this expansion is so pitiful that the developers might as well have not bothered with it.
    • 67 Metascore
    • 72 Critic Score
    The game has taken an interesting departure from its predecessor and I found myself slightly preferring the first game. That’s probably just down to my own personal preference in genres so if a deck-building / action-RPG / Rogue-like hybrid appeals to you, Forced Showdown is worth your time and money.
    • 67 Metascore
    • 90 Critic Score
    It's not just the legend of my pirate, it's each and every player out there. Each with a different story, each with something that is so much more beyond the fetch-quest guilds. I'm hooked on this game already, and knowing Rare's passion for Sea of Thieves, I think we're in store for even more great things in the future. You need only answer the call of the sea; you are a pirate.
    • 67 Metascore
    • 71 Critic Score
    All in all A Walk in the Dark is a great game for a rainy afternoon, or to play in short bursts between work, school or other responsibilities. The piano-filled soundtrack does much to soothe the irritations of dying constantly so you won’t feel like throwing your keyboard at your screen - too - often.
    • 67 Metascore
    • 62 Critic Score
    There is so little variation in gameplay that Train Fever feels shallow and unfinished.
    • 67 Metascore
    • 75 Critic Score
    Although Assassin’s Creed Chronicles: China doesn’t have the same feel to it as recent Assassin’s Creed titles, it does perform well as a platformer.
    • 67 Metascore
    • 76 Critic Score
    In all Say No! More is a simple but powerful message in a simple but powerful style, that play to the strengths of Studio Fizbin and despite the meaning behind everything, the game knows not to take itself too seriously despite itself, allowing for a short but very well meaning experience that isn’t about never saying yes, or always saying no, but having the courage to just Say No! More.
    • 67 Metascore
    • 60 Critic Score
    Overall, it is difficult to say who this game is intended for. Perhaps partly to those suffering from inescapable spells of ’80s nostalgia and whose best memories of that era consist of bad dialogue and ill-explained plots? Perhaps the local co-op option will make the game more enjoyable in the long run. For the lone player, the few redeeming qualities include the music and visuals.
    • 67 Metascore
    • 85 Critic Score
    Nothing in Power Chord is a revelation. It executes familiar formulas, but it does so extremely well. Even now, considering post-release plans are already being discussed, there's a ton of content to make grinding out a victory worthwhile. You're going to lose, probably a lot, but it wouldn't be fun otherwise. It is enjoyable mastering the systems here. Building a deck that gels perfectly with your playstyle is satisfying. And, of course, sending these demons back to hell with the power of rock (and a little magic) serves as the ultimate reward in this tactical experience.
    • 67 Metascore
    • 85 Critic Score
    Outward is a tough game to review because I know there are a ton of people that are going to pick this thing up and absolutely detest it, and, as I said, sometimes I felt that way myself. For the right kind of person, though, this game is going to scratch an itch that not many others can. Because of its relatively niche appeal, I don’t see Outward breaking any sales records, but it does seem like a game destined to be revered in the right circles for quite some time.
    • 67 Metascore
    • 55 Critic Score
    It's a horror game that isn't scary, an adventure game that isn't exciting, and a narrative-driven game that feels more like a glorified tech demo. There's nothing bad to be found here, but nothing worth writing home over either.
    • 67 Metascore
    • 69 Critic Score
    Bedlam is enjoyable, but it needs a bit more tweaking to be worth recommending above other games of its type.
    • 67 Metascore
    • 75 Critic Score
    The Showdown Effect is a good game, and if you're a fan of platform-based competitive online, it's one of the best offerings available today.
    • 67 Metascore
    • 48 Critic Score
    Crashday Redline Edition is most certainly a labour of love for the small development team, but it doesn’t hold up in a modern setting. There are games with better car handling out there, there are games with better car combat and there are games with much deeper and interesting story modes. Unfortunately, there just aren’t many reasons you would pick Crashday over them.
    • 67 Metascore
    • 65 Critic Score
    In general, I wish the story involving Detective Stone was more fun to follow. Following the stories of Chris and Diane was always enjoyable, so I'm sure that the positive elements of the game would still shine through with some tweaks on the typical detective story they're framed around. What was done right kept me playing, and when Rainswept tells its story right it is an interesting and engaging experience.

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